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	<id>http://packard.life/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AEton</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://packard.life/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AEton"/>
	<link rel="alternate" type="text/html" href="http://packard.life/index.php/Special:Contributions/AEton"/>
	<updated>2026-04-03T19:04:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://packard.life/index.php?title=Plasma_Slinger&amp;diff=59532</id>
		<title>Plasma Slinger</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Plasma_Slinger&amp;diff=59532"/>
		<updated>2024-09-09T02:41:44Z</updated>

		<summary type="html">&lt;p&gt;AEton: Created page with &amp;quot; Object 'plasma slinger' type bow, extra flags glow anti-good lghtnng-ward fire-ward.  Weight 2, value 9920, level 125.  Object Quality (750 / 750 hps)  Damage is 36 to 101 (a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'plasma slinger' type bow, extra flags glow anti-good lghtnng-ward fire-ward.&lt;br /&gt;
 Weight 2, value 9920, level 125.&lt;br /&gt;
 Object Quality (750 / 750 hps)&lt;br /&gt;
 Damage is 36 to 101 (average 68).&lt;br /&gt;
  Modifies melee attacks with fire damage continuous&lt;br /&gt;
  Modifies armor class by  300 continuous&lt;br /&gt;
  Modifies hit roll by  42 continuous&lt;br /&gt;
  Modifies dexterity by  5 continuous&lt;br /&gt;
  Modifies stunning hit chance by + 1% continuous&lt;br /&gt;
&lt;br /&gt;
It is a sling, and it does between 36 and 101 points of damage.&lt;br /&gt;
&lt;br /&gt;
This sling coats rocks with plasma.  It seems a bit dangerous.&lt;br /&gt;
&lt;br /&gt;
'''Plane''': [[:Category:Outland|Outland]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area''': [[:Category:Mindscape|Mindscape]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mob''':  [[A vestige of plasma delight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear in Mindscape]]&lt;br /&gt;
[[Category: Lord Bows]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Allegaagse&amp;diff=58441</id>
		<title>Allegaagse</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Allegaagse&amp;diff=58441"/>
		<updated>2023-04-18T04:43:50Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Clues and Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Allegaagse ==&lt;br /&gt;
''Tired of his brethren's squabbles for gold, power and magical artifacts,&amp;lt;br&amp;gt;&lt;br /&gt;
''Allegaagse has devoted his life to amassing mundane items in his hoard.&amp;lt;br&amp;gt;&lt;br /&gt;
''He is quite proud that even though his collection is ugly and useless it&amp;lt;br&amp;gt;&lt;br /&gt;
''is still unique and outshines that of any of his rivals throughout all&amp;lt;br&amp;gt;&lt;br /&gt;
''of the realms.&lt;br /&gt;
&lt;br /&gt;
== Room ==&lt;br /&gt;
''The Hoard&amp;lt;br&amp;gt;&lt;br /&gt;
''Massive mounds of the most useless items found throughout the planes&amp;lt;br&amp;gt;&lt;br /&gt;
''are piled wall to wall in this gigantic chamber. Many of the objects&amp;lt;br&amp;gt;&lt;br /&gt;
''are things Woe wouldn't bother carrying in his shop.&amp;lt;br&amp;gt;&lt;br /&gt;
''The dragon that resides here is always looking to increase the size&amp;lt;br&amp;gt;&lt;br /&gt;
''of his piles and set himself up to be near the lord community to&amp;lt;br&amp;gt;&lt;br /&gt;
''use them for collecting. He has even posted a plaque with some&amp;lt;br&amp;gt;&lt;br /&gt;
''details about the tasks he has in mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Clues and Items ==&lt;br /&gt;
&lt;br /&gt;
'''Note''': Click a table header to sort by that column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Allegaagse's Clues/Items'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Clue&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | &amp;amp;nbsp;Plane&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | &amp;amp;nbsp;Item&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|A beacon from the stands would make me happy.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Havynne's Lantern]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|A bow made of gold would be a fine addition to my collection.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Golden Bow]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|A river of blood should make for some interesting flails.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Bloodletter Flail]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Be a lamb and fetch me a knife from Karnath.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Karnath&lt;br /&gt;
|[[Sacrifical Knife]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me a dagger I can use to cut glass.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Diamond Dagger]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me a fiery ring.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Ring Of The White Flame]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me a fiery signet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Signet Of Pure Flame]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me a goat's head from the demons. Mount it on a stick or something.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Tarterus&lt;br /&gt;
|[[Ram's Head staff]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me a madman's embedded whip.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Stone&lt;br /&gt;
|[[Shard-Embedded Whip]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me a shroud. Be sure it has some heft to it.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Karnath&lt;br /&gt;
|[[Heavy Shroud]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me a Sultan's head! Or the turban that rests on it at least.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Water&lt;br /&gt;
|[[Sultan's Turban]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me something golden that will keep me well fed.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Kzinti&lt;br /&gt;
|[[Sceptre Of Creation]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me something truly exotic.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Exotic Robes]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Bring me the blade of Karnath, intact preferably but I will take what I get.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Karnath&lt;br /&gt;
|[[Broken Blade Of Karnath]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Can domesticated frozen dogs be collared? Find out for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Airscape&lt;br /&gt;
|[[Ice Collar (Vault)|an Ice Collar]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Dagger of the dead, what else would you expect a spirit to wield?&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Karnath&lt;br /&gt;
|[[Netherworld Dagger]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Defeat a champion and bring me his sword.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Black Sword Of The Keep]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Do wild ice hounds still get collared? Return with one if they do.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Water&lt;br /&gt;
|[[Ice Collar|an Ice Collar]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Do you think I would look good in sleeves of gold?&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Golden Sleeves]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Each Cabal member has a staff of office, bring me one.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Sun Staff]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Even domesticated frozen dogs will yield their teeth.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Airscape&lt;br /&gt;
|[[Ice Hound's Tooth (Vault)|an Ice Hound's Tooth]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Find a bow that is truly worthy of firing ice arrows.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Water&lt;br /&gt;
|[[Ice Bow|an Ice Bow]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Find me some unfinished kzinti serum; I want to make Killaris jealous.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Kzinti&lt;br /&gt;
|[[Vial Of Unfinished Portal Serum]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Flaming blue balls doesn't sound like something I would want a pair of so just relieve the owner of one for me please.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Seething Ball Of Blue Flame|seething ball of blue flame]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Gaius has interesting armor, heavy, but interesting.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Stone&lt;br /&gt;
|[[Stone Platemail]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Go and de-robe the mistress of the south.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Dark Purple Robe]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Go play the ultimate game of hot potato in the realm of earth.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Stone&lt;br /&gt;
|[[Lavabomb (EarthRealm)|a lavabomb]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Go play the ultimate game of hot potato in the realm of fire.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Lavabomb (FireRealm)|a lavabomb]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Have you ever seen a katana dance? Neither have I. Please bring me this wonder.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Dancing Katana]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Hmm, according to my list I need the fang of a snake of some sort, like a viper.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Viper Fang]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I am not sure what use the Fae have for shield bracelets, get me one so I can take a look at it.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Buckler Bracelet]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I can't decide if a steam gun would add to my collection or not. I should make up my mind by the time you get back with one.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Air&lt;br /&gt;
|[[Small Steam Gun|A small steam gun]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I could use some custom made boots. I don't want them to look too new though so leave them out in the wind a bit before bringing them to me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Water&lt;br /&gt;
|[[Pair Of Wind-Ravaged Boots]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I desire a kzinti incantation, hop to.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Kzinti&lt;br /&gt;
|[[Incantation Note|an incantation note]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I desire the bow of the air lord, be a dear and fetch it for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Air&lt;br /&gt;
|[[Aurora Bow|an Aurora Bow]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I desire the mace of the earth lord. Be kind to an old dragon and fetch it for me please.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Stone&lt;br /&gt;
|[[Earthen Mace Of Might|the earthen mace of might]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I don't know whether or not you will have to gather each feather individually, but I would like a cape of Durin feathers or the like.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Cape Of Angel Feathers]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I doubt there are any happy bone shields but find one with some sort of emotion.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Tarterus&lt;br /&gt;
|[[Grim Bone Shield|a grim bone shield]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I find myself needing to purify a few sections of my hoard; perhaps a wand would aid me with this.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Ritual Purification Wand]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I found a bare spot in my collection that would benefit from a plain staff, or staff of a plane.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Tarterus&lt;br /&gt;
|[[Staff Of The Lower Planes]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I have a leather restorer and preservative I would like to test on some leather armor that has seen better days.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Decaying Vest Made From Cracked Leather]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I just want you to do a quick trip to Astral shift and grab me a guardian's weapon.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Massive Slate-grey Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I need you to go visit with the Demogorgon and see if you can purchase his whip, or maybe he would give it to me as a gift.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Tarterus&lt;br /&gt;
|[[Black Whip|a black whip]] &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I probably wouldn't want to encounter bugs attached to green webbing, but a veil made of such stuff intrigues me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Gren Web Veil|a green web veil]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I require a blindfold that has seen some action. Don't waste my time with the one that blind Fae wears. Hah, &amp;quot;seen&amp;quot;, get it?&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Karnath&lt;br /&gt;
|[[Bloodstained Blindfold]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I still don't understand why a mage would wield a sledgehammer, maybe it has something to do with the black rock from which it is made.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Kzinti&lt;br /&gt;
|[[Obsidian Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I think there might be some hidden information on a crumpled note on the Kzinti plane.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Kzinti&lt;br /&gt;
|[[Crumpled Note]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I used to like to walk the straight and narrow line. Please bring me something that will help tell me where I'm going.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Crystal Ball - Alleg]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|I would just love to get my hands on the cloak of the Ruler of the Water plane. It might be easier to pry it from one of his subjects though.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Water&lt;br /&gt;
|[[Storm-skin Cloak]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Imagine the most Goth wand possible then find it and bring it back to me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Black Wand With A Grinning Skull]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Is it there or isn't it? Your back will know when you encounter this blade.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Ethereal Blade|an Ethereal Blade]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|It is no katana, but it is still a dancing sword. Bring me this minor wonder.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Dancing Rapier]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|It isn't Oni's kit, maybe it should be mine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Omayra's Kit]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Let's sow a little discord; we just need the right weapon.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Tarterus&lt;br /&gt;
|[[Blades of Discord]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Madness and wickedness, Elaxor radiates both.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Stone&lt;br /&gt;
|[[Radiance Of Wickedness]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Malafont's armor, I want it.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Suit Of Dress Plate|A Suit Of Dress Plate]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|The Master of death should lose his hood.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Black Master's Hood]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Maybe if it was pure the elder wouldn't throw this clear thing around.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Nowhere&lt;br /&gt;
|[[Clear Psi-Blade]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Maybe they should be rainbow disciples rather than nihilistic. One of them will definitely be blue when you bring me his blade.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Nowhere&lt;br /&gt;
|[[Blue Psi-Blade]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Minor illusions can be just as powerful as major ones. Bring me a minor illusionist's ring.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Air&lt;br /&gt;
|[[Ring Of Minor Imagery]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|My collection needs a heartbane loaded weapon in case I ever want to slaughter foes.'&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Pair Of Kzinti Slaughter Gloves]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|My collection won't be complete without a way to tame death itself.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Tarterus&lt;br /&gt;
|[[Whip, &amp;quot;Death-Tamer&amp;quot;|the whip, &amp;quot;Death-Tamer&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|My dagger set just won't be complete without a golden handled weapon capable of damaging werewolves.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Silver Dagger With A Golden Handle]] &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|My rock collection seems incomplete. See if you can turn up a blue or white stone for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Blueish-white Stone|a blueish-white stone]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|No clerics have this aura, just the kzinti war leader.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Kzinti&lt;br /&gt;
|[[Aura Of Domination]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Peel the mark off of a madman.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Stone&lt;br /&gt;
|[[Mark Of Madness]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Pick me up a memento I can use to remember the Gith.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Amulet With A Small Silver Sword Inscribed On It]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Please acquire custom made leggings made of panthrodrine. I wear a size 30.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Tarterus&lt;br /&gt;
|[[Panthrodrine-Skin Leggings]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Pluck a phoenix for me please.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Flaming Phoenix Feather]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Pry the frozen tooth from a wild hound.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Water&lt;br /&gt;
|[[Ice Hound's Tooth]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Retrieve a dark energy lance for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Devilish Lance]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Show me how loyal you can be.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Karnath&lt;br /&gt;
|[[Show Of Loyalty]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Silk and velvet, but it is still just a dress of rags.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Dress Of Silk And Velvet Rags]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Skewer me something from the Orb.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Glowing Iron Skewer]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Skin a rock wyrm for me please.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Stone&lt;br /&gt;
|[[Shaleskin Arm Guard]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Some merrily dancing fire would be appreciated.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Baleflame]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Something easy this time? Just grab Ralthar's weapon for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Steel Broadsword]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|The location of the disc I want is considered a secret by some.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Midgaard&lt;br /&gt;
|[[Stone Disc]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|The monks are guarding something. Have a &amp;quot;talk&amp;quot; with Harold and see what you can bring me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Thorngate&lt;br /&gt;
|[[Red Bracer (Temple Of Gorn)]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|The thing I desire from you mostly resembles a spear, though it hardly qualifies.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Kzinti&lt;br /&gt;
|[[Crude Spear|a crude spear]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|These feathers may try to elude you but I expect you to get them for me anyway.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Whirl Of Elusive Feathers]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Though the item would make one think otherwise, I would be eternally happy if you were to gather a clasp for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Clasp Of Eternal Anguish]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Thy task involves an axe. Four shalt thou not count, neither count thou two.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Tarterus&lt;br /&gt;
|[[Axe Of The Third Plane]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Try not to get eaten while retrieving a dha for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Karnath&lt;br /&gt;
|[[Iron Dha]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Try not to lose anything yourself while gathering a green blade for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Nowhere&lt;br /&gt;
|[[Green Psi-Blade]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Turning big rocks into little rocks by having big rocks wield little rocks I reckon could be useful.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Water&lt;br /&gt;
|[[Stone Hammer|a stone hammer]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Turning big rocks into little rocks by having big rocks wield little rocks, what madness.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Stone&lt;br /&gt;
|[[Rock Hammer|a rock hammer]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Unicorn horns are said to possess great magic. I want one to test out the properties it possesses.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Air&lt;br /&gt;
|[[Unicorn Horn]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|What else would you call a flametongue?&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Kzinti&lt;br /&gt;
|[[Flametongue Called 'Firebrand'|a flametongue called 'Firebrand']]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|What is it with the fae and sharp objects that dance? I refuse to add dancing butter knives to my collection. I am drawing the line at a dagger.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Arcadia&lt;br /&gt;
|[[Dancing Dagger|Dancing Dagger]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Where's the beef? Actually, I prefer some venison.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Thorngate&lt;br /&gt;
|[[Side Of Venison|a side of venison]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Which is mightier, earth or air? Bring me a gun where one pushes the other around.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Air&lt;br /&gt;
|[[Air Gun]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Why the senior has to dance with yellow I will never know. He has two so it shouldn't hurt him too bad to give one up.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Nowhere&lt;br /&gt;
|[[Yellow Psi-Blade]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Would you please bring me a talisman of evil? Something an evil witch or hag would hold onto.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Astral&lt;br /&gt;
|[[Devilish Talisman]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|You don't have to learn the actual ritual, just get an implement used in dark rites.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Karnath&lt;br /&gt;
|[[Dagger Of Dark Rites|a dagger of dark rites]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|You don't look to be all that skilled at basket weaving but perhaps you could make something nice from some gith hair. Bring me your creation when you are done.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Assassin's Armband]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|You might have to bleed a bit to get the red just right on the robe I would like you to gather for me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Outland&lt;br /&gt;
|[[Blood Red Robe]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|You will have to jump through a few hurdles but I know you have it in you to find a faerie script for my collection.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Thorngate&lt;br /&gt;
|[[Faerie Script|a Faerie script]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|You will probably have to get them custom made, but I would like some coarse leather boots.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Noctopia&lt;br /&gt;
|[[Coarse Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|You would think that the boy will know you are coming to take his prophetic staff away and give it to me.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Water&lt;br /&gt;
|[[Staff Of Prophecy]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot;|Do not be oblivious to the signs leading to the item I desire.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;Fire&lt;br /&gt;
|[[Signet Of The Oblivious Defender]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Insignia Levels ==&lt;br /&gt;
Allegaagse grants you an insignia for returning desired items to him.  The very first insignia he will grant you is &amp;lt;b&amp;gt;Scratcher&amp;lt;/b&amp;gt;.  When you see the message:&lt;br /&gt;
&amp;lt;pre&amp;gt;Allegaagse says 'You have done such a good job that I have raised my estimation of your worth as a searcher.'&amp;lt;/pre&amp;gt;&lt;br /&gt;
you know that you have been granted &amp;quot;bonus points&amp;quot; towards the next insignia level.&lt;br /&gt;
#Scratcher&lt;br /&gt;
#Busybody&lt;br /&gt;
#Deed Doer&lt;br /&gt;
#Goto Guy/Gal/Person&lt;br /&gt;
#Feat Finisher&lt;br /&gt;
#Task Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: As of July 29, 2016 I am not certain this list is exhaustive or in the proper order.  Someone should feel free to complete/adjust it.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
To start this daily quest, find [[Allegaagse]] west of [[Meta]] in the [[Lord Mud School]] and give him a [[ruby]].  He'll give you a hint (listed above) of which item he is looking for and you can go hunt for it.  This quest can be completed no more than once per day (starting and ending at 00:00 system time) per alt.  If you do not have or can't get the item in question, you can give up by saying &amp;quot;I give up&amp;quot; in the room with the mob.  Giving up adds an additional day to the delay before you can play again.&lt;br /&gt;
&lt;br /&gt;
For assistance on how to find these items, please see: [[Alleg Guide MEEP|Meep's Guide to Alleg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs in Lord Mudschool]]&lt;br /&gt;
[[Category:Lord Quests]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Paladin_Weapon&amp;diff=58435</id>
		<title>Paladin Weapon</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Paladin_Weapon&amp;diff=58435"/>
		<updated>2023-03-23T17:43:32Z</updated>

		<summary type="html">&lt;p&gt;AEton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''&lt;br /&gt;
&lt;br /&gt;
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''&lt;br /&gt;
&lt;br /&gt;
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''&lt;br /&gt;
&lt;br /&gt;
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. precision twice or redemption twice), or can select different ones (i.e. one precision and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.&lt;br /&gt;
&lt;br /&gt;
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  &amp;quot;Attack&amp;quot; and &amp;quot;Defence&amp;quot; are available immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Paladin Weapon Modifiers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;Enchantment&lt;br /&gt;
! &amp;amp;nbsp;Level Required&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Effect&lt;br /&gt;
! class=unsortable|&amp;amp;nbsp;Quest&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Attack&lt;br /&gt;
| 35&lt;br /&gt;
| Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Defense&lt;br /&gt;
| 35&lt;br /&gt;
| Improved armor class. (adds -20 ac, -50ac at Lord)&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piety&lt;br /&gt;
| 35&lt;br /&gt;
| Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord)&lt;br /&gt;
| Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radiance&lt;br /&gt;
| 40&lt;br /&gt;
| Increase damage against undead. (adds 10% damage against undead, +20% for Lord)&lt;br /&gt;
| Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Severity&lt;br /&gt;
| 45&lt;br /&gt;
| Chance of critical strike. (adds 5% critical hit chance, 10% for Lord)&lt;br /&gt;
| Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Zealot&lt;br /&gt;
| Hero 1&lt;br /&gt;
| Chance of extra attack. (adds 20% extra hit chance for Lord)&lt;br /&gt;
| Given by A ghostly form in the Curse of the Keep. Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shock&lt;br /&gt;
| Hero 101&lt;br /&gt;
| Chance of stunning strike. (adds 15% stunning hit chance for Lord)&lt;br /&gt;
| Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]]. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Redemption&lt;br /&gt;
| Hero 250&lt;br /&gt;
| Amplifies heals cast on the paladin (adds 10% to the heal amount).&lt;br /&gt;
| Given by Torrak. Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sylvan&lt;br /&gt;
| Hero 500&lt;br /&gt;
| Increase damage against faerie races (+15%) and protection from Faerie races (+5%).&lt;br /&gt;
| Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.   Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure.   Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.   There is also a bug where &amp;quot;a magical presence&amp;quot; does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Steadfast&lt;br /&gt;
| Hero 750&lt;br /&gt;
| Protection from stun. (+20% for Lord)&lt;br /&gt;
| Multi-step quest.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Once you have completed this task you will get a lotus petal to present to the [[True Emperor]] who will follow you to [[Pansho]]. Helping him in this escape will complete the task.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spiritlink&lt;br /&gt;
| Lord 1&lt;br /&gt;
| Spiritlink your wield (broken if dropped).&lt;br /&gt;
| Automatically obtained.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ethereal&lt;br /&gt;
| ?&lt;br /&gt;
| Improved damage against Gith (adds +20%). &lt;br /&gt;
| Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.)  Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1).  Bring helm to guy in paladin hall.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silver&lt;br /&gt;
| ?&lt;br /&gt;
| Improved protection from Gith (adds +10%).&lt;br /&gt;
| Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Essence&lt;br /&gt;
| ?&lt;br /&gt;
| Improved protection from Elementals (adds +10%).&lt;br /&gt;
| Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Judgement&lt;br /&gt;
| ?&lt;br /&gt;
| +3% critical hit, +20% damage against demons, +10% protection from demons.&lt;br /&gt;
| A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword &amp;quot;trophy&amp;quot; called &amp;quot;demon fang&amp;quot; that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Forsaken_Asylum&amp;diff=58298</id>
		<title>Category:Forsaken Asylum</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Forsaken_Asylum&amp;diff=58298"/>
		<updated>2023-01-10T05:39:40Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Every so often the balance of the Planescape shifts, and a formerly hidden world is revealed.  One such recently discovered realm is home to a neglected asylum.  Here many souls live out their pitiful existence suffering in squalor.  Who would create such a terrible world, and what do they have to gain from it?''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Floating in nothing. Have to find it.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
1-way entrance.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Small surface town, hallway with branches.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bring someone with the pick lock skill and lockpicks (doors).&lt;br /&gt;
&lt;br /&gt;
Bring someone who can shatterspell (mnd/psi) - there is are several stormlords and their per-round damage kills smaller groupmates fast. &lt;br /&gt;
&lt;br /&gt;
First stormlord is Drisy, in the delusional ward (steps 3/4/5 and 10), &amp;quot;(White Aura) A young girl dreams that she controls all weather throughout existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How to run this area in several easy steps. * Indicate it only needs to be done once per reboot. # Indicates it is for a key and can be skipped if you have the key.&amp;lt;br&amp;gt;&lt;br /&gt;
1*. Find the area in nowhere and set anchor. &amp;lt;br&amp;gt;&lt;br /&gt;
2. SE, unlock down if crowbar to get to tunnel, else SEES (get crowbar bar for easier two-way access) and down. &amp;lt;br&amp;gt;&lt;br /&gt;
3#. Open Delusional Ward (First north in tunnel), door can be picked. &amp;lt;br&amp;gt;&lt;br /&gt;
4#. Acquire administrative wing key from Northwest corner of Delusional Ward in the guard on the ground. &amp;lt;br&amp;gt;&lt;br /&gt;
5*. Talk to paladin in northeast corner of Delusional Ward. &amp;lt;br&amp;gt; &lt;br /&gt;
6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out. &amp;lt;br&amp;gt;&lt;br /&gt;
7*. Return pot of gold to Paladin in Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get sludge from cauldron and give to the hungry Larry south of you for Medical Ward key. Larry is not aggressive;, do not start fighting him before you get the key; calm/awe/inno if you do start fighting him accidentally from an area spell or something.&amp;lt;br&amp;gt; &lt;br /&gt;
9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw. &amp;lt;br&amp;gt;&lt;br /&gt;
10*. Return to delusional ward to find dead paladin, get skull. &amp;lt;br&amp;gt;&lt;br /&gt;
11*. Return to warden, give skull. &amp;lt;br&amp;gt;&lt;br /&gt;
12*. Goto deformed ward, warden will have given you key, its the 2nd north, 3rd door in the tunnel. Find the skull and push its eye. &amp;lt;br&amp;gt;&lt;br /&gt;
13*. Goto deranged ward, 3rd north, 4th door in the tunnel, it will be opened by lever previously. Find the note. &amp;lt;br&amp;gt;&lt;br /&gt;
14*. Give note to Warden &amp;lt;br&amp;gt;&lt;br /&gt;
15#. Goto the medical ward, which is in the Administrative wing then SSE. Kill Nancy for courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
16. Goto Judge at 3s from admin wing. Requires Courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
17*. Tell judge the name of the killer (Warren) &amp;lt;br&amp;gt;&lt;br /&gt;
18. enter portal, kill mobs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mob (Puppeteer) is level 400; his friends (3-4 puppets) include a level 249 stormlord and three smaller mobs.  Have a psi/mnd target embu with shatterspell to help with the stormlord mob.&lt;br /&gt;
&lt;br /&gt;
NOTE:  The stormlord can be targeted by keyword EMBUED&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Quest Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Forsaken_Asylum&amp;diff=58297</id>
		<title>Category:Forsaken Asylum</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Forsaken_Asylum&amp;diff=58297"/>
		<updated>2023-01-10T05:34:27Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Every so often the balance of the Planescape shifts, and a formerly hidden world is revealed.  One such recently discovered realm is home to a neglected asylum.  Here many souls live out their pitiful existence suffering in squalor.  Who would create such a terrible world, and what do they have to gain from it?''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Floating in nothing. Have to find it.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
1-way entrance.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Small surface town, hallway with branches.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bring someone with the pick lock skill and lockpicks (doors).&lt;br /&gt;
&lt;br /&gt;
Bring someone who can shatterspell (mnd/psi) - there is are several stormlords and their per-round damage kills smaller groupmates fast. &lt;br /&gt;
&lt;br /&gt;
First stormlord is Drisy, in the delusional ward (steps 3/4/5 and 10), &amp;quot;(White Aura) A young girl dreams that she controls all weather throughout existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How to run this area in several easy steps. * Indicate it only needs to be done once per reboot. # Indicates it is for a key and can be skipped if you have the key.&amp;lt;br&amp;gt;&lt;br /&gt;
1*. Find the area in nowhere and set anchor. &amp;lt;br&amp;gt;&lt;br /&gt;
2. SE, unlock down if crowbar to get to tunnel, else SEES (get crowbar bar for easier two-way access) and down. &amp;lt;br&amp;gt;&lt;br /&gt;
3#. Open Delusional Ward (First north in tunnel), door can be picked. &amp;lt;br&amp;gt;&lt;br /&gt;
4#. Acquire administrative wing key from Northwest corner of Delusional Ward in the guard on the ground. &amp;lt;br&amp;gt;&lt;br /&gt;
5*. Talk to paladin in northeast corner of Delusional Ward. &amp;lt;br&amp;gt; &lt;br /&gt;
6*. Find pot of gold in the forest east of starting town. This will require going up if you crowbar'd the grate. Else you have to return to thorn/anchor to get out. &amp;lt;br&amp;gt;&lt;br /&gt;
7*. Return pot of gold to Paladin in Delusional Ward. &amp;lt;br&amp;gt;&lt;br /&gt;
8#. Enter mess hall (1st south, 2nd door in tunnel) go 2s, get sludge from cauldron and give to the hungry Larry south of you for Medical Ward key. &lt;br /&gt;
 Larry is not aggressive;, do not start fighting him before you get the key; calm/awe/inno if you do start fighting him accidentally from an area spell or something.&amp;lt;br&amp;gt; &lt;br /&gt;
9*. Take pot of Gold to Warden, key for warden is acquired along the way from Bailiff. Warden is at the last door in the hallway, requires Administrative key. Then ssw. &amp;lt;br&amp;gt;&lt;br /&gt;
10*. Return to delusional ward to find dead paladin, get skull. &amp;lt;br&amp;gt;&lt;br /&gt;
11*. Return to warden, give skull. &amp;lt;br&amp;gt;&lt;br /&gt;
12*. Goto deformed ward, warden will have given you key, its the 2nd north, 3rd door in the tunnel. Find the skull and push its eye. &amp;lt;br&amp;gt;&lt;br /&gt;
13*. Goto deranged ward, 3rd north, 4th door in the tunnel, it will be opened by lever previously. Find the note. &amp;lt;br&amp;gt;&lt;br /&gt;
14*. Give note to Warden &amp;lt;br&amp;gt;&lt;br /&gt;
15#. Goto the medical ward, which is in the Administrative wing then SSE. Kill Nancy for courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
16. Goto Judge at 3s from admin wing. Requires Courtroom key. &amp;lt;br&amp;gt;&lt;br /&gt;
17*. Tell judge the name of the killer (Warren) &amp;lt;br&amp;gt;&lt;br /&gt;
18. enter portal, kill mobs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mob (Puppeteer) is level 400; his friends (3-4 puppets) include a level 249 stormlord and three smaller mobs.  Have a psi/mnd target embu with shatterspell to help with the stormlord mob.&lt;br /&gt;
&lt;br /&gt;
NOTE:  The stormlord can be targeted by keyword EMBUED&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Quest Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Stormriders&amp;diff=58181</id>
		<title>Stormriders</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Stormriders&amp;diff=58181"/>
		<updated>2022-11-03T07:47:42Z</updated>

		<summary type="html">&lt;p&gt;AEton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Stormriders (Base item [[Slagwalkers]] plus the following ingredients)&lt;br /&gt;
|-&lt;br /&gt;
! [[Alchemical Ingredients - See Through skin or Scale|See-through skin or scale]] !! [[Alchemical Ingredients - Electrical or Resistant to Lightning|Electrical/Resistant to lightning]] !! [[Alchemical Ingredients - Flying Source|Flying]] !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Alienskin arm brace || Coiled electrolobe tentacles || Electro-lobe || 4/2, -10ac, -35svs&lt;br /&gt;
|-&lt;br /&gt;
| Alienskin arm brace || Coiled electrolobe tentacles || Golden feather || 4/2, -10ac, -40svs&lt;br /&gt;
|-&lt;br /&gt;
| Alienskin arm brace || Coiled electrolobe tentacles || Batwing cape || 4/2, -14ac, -35svs&lt;br /&gt;
|-&lt;br /&gt;
| Alienskin arm brace || Electro-lobe || Golden feather || 4/2, -10ac, -40svs&lt;br /&gt;
|-&lt;br /&gt;
| Alienskin arm brace || Electro-lobe || Batwing cape || 4/2, -14ac, -35svs&lt;br /&gt;
|-&lt;br /&gt;
| Alienskin arm brace || Electro-lobe || coiled electrolobe tentacles || 4/3, -10ac, -30svs&lt;br /&gt;
|-&lt;br /&gt;
| Alienskin arm brace || Stormfront || coiled electrolobe tentacles || 4/3, -10ac, -30svs&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || ? || 3/4, -10ac, -10svs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All stormriders also carry &amp;quot;faintly lowers resistance to earth&amp;quot; and &amp;quot;modify melee with electricity&amp;quot; and add &amp;quot;fly&amp;quot; and are lv51, lightning-ward, glow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wise Travelers]]&lt;br /&gt;
[[Category:Alchemy Gear]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Ofcol_Signet_Ring_(Alchemy)&amp;diff=58180</id>
		<title>Ofcol Signet Ring (Alchemy)</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Ofcol_Signet_Ring_(Alchemy)&amp;diff=58180"/>
		<updated>2022-11-03T06:28:00Z</updated>

		<summary type="html">&lt;p&gt;AEton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ofcol Signet Ring&lt;br /&gt;
|+ (Base item [[Blackened Ofcol Signet Ring]] plus the following ingredients)&lt;br /&gt;
|-&lt;br /&gt;
! [[Alchemical Ingredients - Treasure | Treasure]] !!  [[Alchemical Ingredients - Ofcol Gold | Gold from Ofcol ]] !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring_of_Viscous_Magic|ring of viscous magic]] || [[Golden Claw]] || 1/3, -11 save vs spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Rimwhale_Blubber|rimwhale blubber]] || [[Golden Claw]] || 1/3, -3 save vs spell, +20hp&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring_of_Viscous_Magic|ring of viscous magic]] || [[Gold Dragon Orb]] || 1/2, -13 save vs spell, +10hp&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring_of_Viscous_Magic|ring of viscous magic]] || [[Golden Dragonscale Shield]] || 2/2, -11 save vs spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring_of_Viscous_Magic|ring of viscous magic]] || [[Ofcol Signet Ring]] (from [[Dragonlord]]) || 1/2, -16 save vs spell&lt;br /&gt;
|-&lt;br /&gt;
| ??|| ?? || 2/4, -3 save vs spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Level 54, glow magic bless good, base 11&lt;br /&gt;
&lt;br /&gt;
[[Category:Wise Travelers]]&lt;br /&gt;
[[Category:Alchemy Gear]] &lt;br /&gt;
[[Category:Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58054</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58054"/>
		<updated>2022-09-27T02:54:34Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
=== Getting to the chessboard ===&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment and wears a claim of checkmate plus some other unimportant items.&lt;br /&gt;
&lt;br /&gt;
Numenor the Lich carries a pawn portal fragment and wears a claim of checkmate plus some other unimportant items. Whenever he attacks a player, his inventory may randomly clear or turn into a pawn or queen fragment.&lt;br /&gt;
&lt;br /&gt;
Sverrick carries a bishop portal fragment and a queen portal fragment and holds a claim of checkmate plus other unimportant items.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments (queen ticket, plus pawn+knight+bishop+rook fragments in inventory), and he'll create a portal. Enter that portal and you'll end up above the chessboard:&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard contains more portals.)&lt;br /&gt;
&lt;br /&gt;
  Surveying the board&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  A small platform floats precariously above the chaos below.&lt;br /&gt;
  Reapers mingle with forgotten chess pieces in an incoherent&lt;br /&gt;
  display where an orderly game should be taking place.&lt;br /&gt;
  &lt;br /&gt;
  Oddly enough there only appears to be Shizaga's pieces&lt;br /&gt;
  on the board. A keep is visible in the distance ... perhaps&lt;br /&gt;
  Bhyss's pieces relocated?  &lt;br /&gt;
  &lt;br /&gt;
  A small rule board lies discarded on the ground.&lt;br /&gt;
     A portal to the keep is here!&lt;br /&gt;
     A gateway to Thorngate is here!&lt;br /&gt;
     (Glowing) (Humming) A portal to square H8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square H1 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A1 is here.&lt;br /&gt;
     A display is here showing the state of play.&lt;br /&gt;
&lt;br /&gt;
look board:&lt;br /&gt;
  &lt;br /&gt;
  The game works with similar rules to standard chess.  All Shizaga's&lt;br /&gt;
  pieces are on the board.  You play the part of Bhyss's pieces by&lt;br /&gt;
  wearing skin coats of His pieces.  Each room has the following&lt;br /&gt;
  precedence:&lt;br /&gt;
  &lt;br /&gt;
  King&lt;br /&gt;
  Queen&lt;br /&gt;
  Rook&lt;br /&gt;
  Bishop&lt;br /&gt;
  Knight&lt;br /&gt;
  Pawn&lt;br /&gt;
&lt;br /&gt;
  *ALL* Shizaga's pieces have precedence over all player&lt;br /&gt;
  &amp;quot;skin&amp;quot; pieces. (Even a Shizaga pawn outranks a Bhyss&lt;br /&gt;
  Queen). In order to win the game you must checkmate&lt;br /&gt;
  the Shizaga King without killing him but arranging your&lt;br /&gt;
  pieces such that he is threatened on his square and all&lt;br /&gt;
  squares around him. You can see the current state of&lt;br /&gt;
  play by looking at the display. &amp;lt;look display&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  To claim the checkmate you must give a checkmate claim&lt;br /&gt;
  to Galafas &amp;lt;give claim galafas&amp;gt; from this room.&lt;br /&gt;
&lt;br /&gt;
  Be warned, queen and rook skin coats tend to&lt;br /&gt;
  break on wearing!&lt;br /&gt;
&lt;br /&gt;
To get costumes (skin coats also used for marble boots transmog), kill Bhyss pieces and skin their corpses.&lt;br /&gt;
&lt;br /&gt;
A straightforward way to win chess is:&lt;br /&gt;
&lt;br /&gt;
1 - Clear the board of most of Shizaga's pieces&lt;br /&gt;
2 - Charm Shizaga's King. He's is level 50 and can be charmed and moved to the room of your choice. &lt;br /&gt;
3 - Put Shizaga's King in square H8 and players wearing Bhyss pawn costumes in H6/H7/G6/G7.&lt;br /&gt;
&lt;br /&gt;
Once you've won (give a checkmate claim to Galafas while players on the board are doing a checkmate), you will then see a message:&lt;br /&gt;
&lt;br /&gt;
  Check Mate!&lt;br /&gt;
  The game has ended!&lt;br /&gt;
  The demi-plane begins to collapse in upon itself....&lt;br /&gt;
  You have really ruined things for the new master of this plane....&lt;br /&gt;
  A collapsing plane&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  With the game over this fracture in the astral plane&lt;br /&gt;
  is quickly healing. It would be unwise to remain here&lt;br /&gt;
  for any length of time.&lt;br /&gt;
     (Glowing) (Humming) A portal to safety is here.&lt;br /&gt;
&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) A regally dressed devil is irrate that you have ruined the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kalindor looks like this:&lt;br /&gt;
  Kalindor has visited this forgotten realm for aeons&lt;br /&gt;
  and has taken great delight in the suffering of all&lt;br /&gt;
  its denizens trapped to play this eternal game.&lt;br /&gt;
  &lt;br /&gt;
  An expression of rage begins to cross his tranquil face&lt;br /&gt;
  as he orders the attack which will end your life.&lt;br /&gt;
  Kalindor is brutalized.&lt;br /&gt;
  &lt;br /&gt;
  Kalindor is using:&lt;br /&gt;
  &amp;lt;worn around neck&amp;gt;  [Pristine  ] a mantle of brutality&lt;br /&gt;
  &amp;lt;worn on feet&amp;gt;      [Pristine  ] (Magical) (Glowing) (Humming) [[marble boots|Marble Boots]]&lt;br /&gt;
  &amp;lt;held in offhand&amp;gt;   [Pristine  ] (Magical) (Glowing) (Humming) the [[Gambit Declined]]&lt;br /&gt;
  &amp;lt;wielded&amp;gt;           [Pristine  ] (Glowing) (Humming) the [[Gambit Accepted]]&lt;br /&gt;
&lt;br /&gt;
Shortly after checkmate is declared, the entire group (even if in different rooms) is brought in to fight Kalindor and the demons. If you can, it helps to split damage/tanking -- i.e. have tanks separately target 1.demon, 2.demon, 3.demon, and Kalindor.&lt;br /&gt;
&lt;br /&gt;
Oh, also, casting vitae flux on the demons' blood pools can generate new portals to other transmog areas:&lt;br /&gt;
&lt;br /&gt;
  A blood stained portal to Overgrowth has congealed here!&lt;br /&gt;
&lt;br /&gt;
  A blood stained portal to Tssasskas Redux has congealed here!&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58050</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58050"/>
		<updated>2022-09-27T02:26:54Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment and wears a claim of checkmate as well as an opal encased in a bronze ring, a mantle of brutality, a gilded gold breastplate, a helm of cherubims, and a rune-laden silver sword.&lt;br /&gt;
&lt;br /&gt;
Numenor the Lich carries a pawn portal fragment. When I went back again he was carrying a queen portal fragment but it then turned into a lordly boots cube??. He wears a checkmate as well as a mantle of brutality, a robe of greatness, and a demon scepter.&lt;br /&gt;
&lt;br /&gt;
Sverrick carries a bishop portal fragment and a queen portal fragment, holds a claim of checkmate, and wears/wields a mantle of brutality and a heavy steel hammer.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
Give Galafas the queen ticket, and have the pawn + knight + bishop + rook fragments in inventory, and he'll create a timered portal to the beginning of the chess area (Stalemate):&lt;br /&gt;
&lt;br /&gt;
  Surveying the board&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  A small platform floats precariously above the chaos below.&lt;br /&gt;
  Reapers mingle with forgotten chess pieces in an incoherent&lt;br /&gt;
  display where an orderly game should be taking place.&lt;br /&gt;
  &lt;br /&gt;
  Oddly enough there only appears to be Shizaga's pieces&lt;br /&gt;
  on the board. A keep is visible in the distance ... perhaps&lt;br /&gt;
  Bhyss's pieces relocated?  &lt;br /&gt;
  &lt;br /&gt;
  A small rule board lies discarded on the ground.&lt;br /&gt;
     A portal to the keep is here!&lt;br /&gt;
     A gateway to Thorngate is here!&lt;br /&gt;
     (Glowing) (Humming) A portal to square H8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square H1 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A1 is here.&lt;br /&gt;
     A display is here showing the state of play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
look board:&lt;br /&gt;
  &lt;br /&gt;
  The game works with similar rules to standard chess.  All Shizaga's&lt;br /&gt;
  pieces are on the board.  You play the part of Bhyss's pieces by&lt;br /&gt;
  wearing skin coats of His pieces.  Each room has the following&lt;br /&gt;
  precedence:&lt;br /&gt;
  &lt;br /&gt;
  King&lt;br /&gt;
  Queen&lt;br /&gt;
  Rook&lt;br /&gt;
  Bishop&lt;br /&gt;
  Knight&lt;br /&gt;
  Pawn&lt;br /&gt;
&lt;br /&gt;
  *ALL* Shizaga's pieces have precedence over all player&lt;br /&gt;
  &amp;quot;skin&amp;quot; pieces. (Even a Shizaga pawn outranks a Bhyss&lt;br /&gt;
  Queen). In order to win the game you must checkmate&lt;br /&gt;
  the Shizaga King without killing him but arranging your&lt;br /&gt;
  pieces such that he is threatened on his square and all&lt;br /&gt;
  squares around him. You can see the current state of&lt;br /&gt;
  play by looking at the display. &amp;lt;look display&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  To claim the checkmate you must give a checkmate claim&lt;br /&gt;
  to Galafas &amp;lt;give claim galafas&amp;gt; from this room.&lt;br /&gt;
&lt;br /&gt;
  Be warned, queen and rook skin coats tend to&lt;br /&gt;
  break on wearing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shizaga's King is level 50 and can be charmed and moved to the room of your choice.&lt;br /&gt;
&lt;br /&gt;
You can checkmate the king by strategically splitting the group (place various players in pawn outfits). You will then see a message:&lt;br /&gt;
&lt;br /&gt;
  Check Mate!&lt;br /&gt;
  The game has ended!&lt;br /&gt;
  The demi-plane begins to collapse in upon itself....&lt;br /&gt;
  You have really ruined things for the new master of this plane....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  A collapsing plane&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  With the game over this fracture in the astral plane&lt;br /&gt;
  is quickly healing. It would be unwise to remain here&lt;br /&gt;
  for any length of time.&lt;br /&gt;
     (Glowing) (Humming) A portal to safety is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) A regally dressed devil is irrate that you have ruined the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Kalindor has visited this forgotten realm for aeons&lt;br /&gt;
  and has taken great delight in the suffering of all&lt;br /&gt;
  its denizens trapped to play this eternal game.&lt;br /&gt;
  &lt;br /&gt;
  An expression of rage begins to cross his tranquil face&lt;br /&gt;
  as he orders the attack which will end your life.&lt;br /&gt;
  Kalindor is brutalized.&lt;br /&gt;
  &lt;br /&gt;
  Kalindor is using:&lt;br /&gt;
  &amp;lt;worn around neck&amp;gt;  [Pristine  ] a mantle of brutality&lt;br /&gt;
  &amp;lt;worn on feet&amp;gt;      [Pristine  ] (Magical) (Glowing) (Humming) [[marble boots|Marble Boots]]&lt;br /&gt;
  &amp;lt;held in offhand&amp;gt;   [Pristine  ] (Magical) (Glowing) (Humming) the [[Gambit Declined]]&lt;br /&gt;
  &amp;lt;wielded&amp;gt;           [Pristine  ] (Glowing) (Humming) the [[Gambit Accepted]]&lt;br /&gt;
&lt;br /&gt;
The entire group (even if in different rooms) goes to fight Kalindor and the demons. If you can, it helps to split damage/tanking -- i.e. have tanks separately target 1.demon, 2.demon, 3.demon, and Kalindor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, also, casting vitae flux on the demons' blood pools can generate new portals to other transmog areas:&lt;br /&gt;
&lt;br /&gt;
  A blood stained portal to Overgrowth has congealed here!&lt;br /&gt;
&lt;br /&gt;
  A blood stained portal to Tssasskas Redux has congealed here!&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58049</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58049"/>
		<updated>2022-09-27T02:22:33Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment and wears a claim of checkmate as well as an opal encased in a bronze ring, a mantle of brutality, a gilded gold breastplate, a helm of cherubims, and a rune-laden silver sword.&lt;br /&gt;
&lt;br /&gt;
Numenor the Lich carries a pawn portal fragment. When I went back again he was carrying a queen portal fragment but it then turned into a lordly boots cube??. He wears a checkmate as well as a mantle of brutality, a robe of greatness, and a demon scepter.&lt;br /&gt;
&lt;br /&gt;
Sverrick carries a bishop portal fragment and a queen portal fragment, holds a claim of checkmate, and wears/wields a mantle of brutality and a heavy steel hammer.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
Give Galafas the queen ticket, and have the pawn + knight + bishop + rook fragments in inventory, and he'll create a timered portal to the beginning of the chess area (Stalemate):&lt;br /&gt;
&lt;br /&gt;
  Surveying the board&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  A small platform floats precariously above the chaos below.&lt;br /&gt;
  Reapers mingle with forgotten chess pieces in an incoherent&lt;br /&gt;
  display where an orderly game should be taking place.&lt;br /&gt;
  &lt;br /&gt;
  Oddly enough there only appears to be Shizaga's pieces&lt;br /&gt;
  on the board. A keep is visible in the distance ... perhaps&lt;br /&gt;
  Bhyss's pieces relocated?  &lt;br /&gt;
  &lt;br /&gt;
  A small rule board lies discarded on the ground.&lt;br /&gt;
     A portal to the keep is here!&lt;br /&gt;
     A gateway to Thorngate is here!&lt;br /&gt;
     (Glowing) (Humming) A portal to square H8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square H1 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A1 is here.&lt;br /&gt;
     A display is here showing the state of play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
look board:&lt;br /&gt;
  &lt;br /&gt;
  The game works with similar rules to standard chess.  All Shizaga's&lt;br /&gt;
  pieces are on the board.  You play the part of Bhyss's pieces by&lt;br /&gt;
  wearing skin coats of His pieces.  Each room has the following&lt;br /&gt;
  precedence:&lt;br /&gt;
  &lt;br /&gt;
  King&lt;br /&gt;
  Queen&lt;br /&gt;
  Rook&lt;br /&gt;
  Bishop&lt;br /&gt;
  Knight&lt;br /&gt;
  Pawn&lt;br /&gt;
&lt;br /&gt;
  *ALL* Shizaga's pieces have precedence over all player&lt;br /&gt;
  &amp;quot;skin&amp;quot; pieces. (Even a Shizaga pawn outranks a Bhyss&lt;br /&gt;
  Queen). In order to win the game you must checkmate&lt;br /&gt;
  the Shizaga King without killing him but arranging your&lt;br /&gt;
  pieces such that he is threatened on his square and all&lt;br /&gt;
  squares around him. You can see the current state of&lt;br /&gt;
  play by looking at the display. &amp;lt;look display&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  To claim the checkmate you must give a checkmate claim&lt;br /&gt;
  to Galafas &amp;lt;give claim galafas&amp;gt; from this room.&lt;br /&gt;
&lt;br /&gt;
  Be warned, queen and rook skin coats tend to&lt;br /&gt;
  break on wearing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shizaga's King is level 50 and can be charmed and moved to the room of your choice.&lt;br /&gt;
&lt;br /&gt;
You can checkmate the king by strategically splitting the group (place various players in pawn outfits). You will then see a message:&lt;br /&gt;
&lt;br /&gt;
  Check Mate!&lt;br /&gt;
  The game has ended!&lt;br /&gt;
  The demi-plane begins to collapse in upon itself....&lt;br /&gt;
  You have really ruined things for the new master of this plane....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  A collapsing plane&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  With the game over this fracture in the astral plane&lt;br /&gt;
  is quickly healing. It would be unwise to remain here&lt;br /&gt;
  for any length of time.&lt;br /&gt;
     (Glowing) (Humming) A portal to safety is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) A regally dressed devil is irrate that you have ruined the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Kalindor has visited this forgotten realm for aeons&lt;br /&gt;
  and has taken great delight in the suffering of all&lt;br /&gt;
  its denizens trapped to play this eternal game.&lt;br /&gt;
  &lt;br /&gt;
  An expression of rage begins to cross his tranquil face&lt;br /&gt;
  as he orders the attack which will end your life.&lt;br /&gt;
  Kalindor is brutalized.&lt;br /&gt;
  &lt;br /&gt;
  Kalindor is using:&lt;br /&gt;
  &amp;lt;worn around neck&amp;gt;  [Pristine  ] a mantle of brutality&lt;br /&gt;
  &amp;lt;worn on feet&amp;gt;      [Pristine  ] (Magical) (Glowing) (Humming) [[marble boots|Marble Boots]]&lt;br /&gt;
  &amp;lt;held in offhand&amp;gt;   [Pristine  ] (Magical) (Glowing) (Humming) the [[Gambit Declined]]&lt;br /&gt;
  &amp;lt;wielded&amp;gt;           [Pristine  ] (Glowing) (Humming) the [[Gambit Accepted]]&lt;br /&gt;
&lt;br /&gt;
The entire group (even if in different rooms) goes to fight Kalindor and the demons. If you can, it helps to split damage/tanking -- i.e. have tanks separately target 1.demon, 2.demon, 3.demon, and Kalindor.&lt;br /&gt;
&lt;br /&gt;
On the chessboard,&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58048</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58048"/>
		<updated>2022-09-27T02:19:46Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment and wears a claim of checkmate as well as an opal encased in a bronze ring, a mantle of brutality, a gilded gold breastplate, a helm of cherubims, and a rune-laden silver sword.&lt;br /&gt;
&lt;br /&gt;
Numenor the Lich carries a pawn portal fragment. When I went back again he was carrying a queen portal fragment but it then turned into a lordly boots cube??. He wears a checkmate as well as a mantle of brutality, a robe of greatness, and a demon scepter.&lt;br /&gt;
&lt;br /&gt;
Sverrick carries a bishop portal fragment and a queen portal fragment, holds a claim of checkmate, and wears/wields a mantle of brutality and a heavy steel hammer.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
Give Galafas the queen ticket, and have the pawn + knight + bishop + rook fragments in inventory, and he'll create a timered portal to the beginning of the chess area:&lt;br /&gt;
&lt;br /&gt;
  Surveying the board&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  A small platform floats precariously above the chaos below.&lt;br /&gt;
  Reapers mingle with forgotten chess pieces in an incoherent&lt;br /&gt;
  display where an orderly game should be taking place.&lt;br /&gt;
  &lt;br /&gt;
  Oddly enough there only appears to be Shizaga's pieces&lt;br /&gt;
  on the board. A keep is visible in the distance ... perhaps&lt;br /&gt;
  Bhyss's pieces relocated?  &lt;br /&gt;
  &lt;br /&gt;
  A small rule board lies discarded on the ground.&lt;br /&gt;
     A portal to the keep is here!&lt;br /&gt;
     A gateway to Thorngate is here!&lt;br /&gt;
     (Glowing) (Humming) A portal to square H8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square H1 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A1 is here.&lt;br /&gt;
     A display is here showing the state of play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
look board:&lt;br /&gt;
  &lt;br /&gt;
  The game works with similar rules to standard chess.  All Shizaga's&lt;br /&gt;
  pieces are on the board.  You play the part of Bhyss's pieces by&lt;br /&gt;
  wearing skin coats of His pieces.  Each room has the following&lt;br /&gt;
  precedence:&lt;br /&gt;
  &lt;br /&gt;
  King&lt;br /&gt;
  Queen&lt;br /&gt;
  Rook&lt;br /&gt;
  Bishop&lt;br /&gt;
  Knight&lt;br /&gt;
  Pawn&lt;br /&gt;
&lt;br /&gt;
  *ALL* Shizaga's pieces have precedence over all player&lt;br /&gt;
  &amp;quot;skin&amp;quot; pieces. (Even a Shizaga pawn outranks a Bhyss&lt;br /&gt;
  Queen). In order to win the game you must checkmate&lt;br /&gt;
  the Shizaga King without killing him but arranging your&lt;br /&gt;
  pieces such that he is threatened on his square and all&lt;br /&gt;
  squares around him. You can see the current state of&lt;br /&gt;
  play by looking at the display. &amp;lt;look display&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  To claim the checkmate you must give a checkmate claim&lt;br /&gt;
  to Galafas &amp;lt;give claim galafas&amp;gt; from this room.&lt;br /&gt;
&lt;br /&gt;
  Be warned, queen and rook skin coats tend to&lt;br /&gt;
  break on wearing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shizaga's King is level 50 and can be charmed and moved to the room of your choice.&lt;br /&gt;
&lt;br /&gt;
You can checkmate the king by strategically splitting the group (place various players in pawn outfits). You will then see a message:&lt;br /&gt;
&lt;br /&gt;
  Check Mate!&lt;br /&gt;
  The game has ended!&lt;br /&gt;
  The demi-plane begins to collapse in upon itself....&lt;br /&gt;
  You have really ruined things for the new master of this plane....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  A collapsing plane&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  With the game over this fracture in the astral plane&lt;br /&gt;
  is quickly healing. It would be unwise to remain here&lt;br /&gt;
  for any length of time.&lt;br /&gt;
     (Glowing) (Humming) A portal to safety is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) This demon serves Kalindor.&lt;br /&gt;
  (White Aura) A regally dressed devil is irrate that you have ruined the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Kalindor has visited this forgotten realm for aeons&lt;br /&gt;
  and has taken great delight in the suffering of all&lt;br /&gt;
  its denizens trapped to play this eternal game.&lt;br /&gt;
  &lt;br /&gt;
  An expression of rage begins to cross his tranquil face&lt;br /&gt;
  as he orders the attack which will end your life.&lt;br /&gt;
  Kalindor is brutalized.&lt;br /&gt;
  &lt;br /&gt;
  Kalindor is using:&lt;br /&gt;
  &amp;lt;worn around neck&amp;gt;  [Pristine  ] a mantle of brutality&lt;br /&gt;
  &amp;lt;worn on feet&amp;gt;      [Pristine  ] (Magical) (Glowing) (Humming) [[marble boots|Marble Boots]]&lt;br /&gt;
  &amp;lt;held in offhand&amp;gt;   [Pristine  ] (Magical) (Glowing) (Humming) the [[Gambit Declined]]&lt;br /&gt;
  &amp;lt;wielded&amp;gt;           [Pristine  ] (Glowing) (Humming) the [[Gambit Accepted]]&lt;br /&gt;
&lt;br /&gt;
The entire group (even if in different rooms) goes to fight Kalindor and the demons. If you can, it helps to split damage/tanking -- i.e. have tanks separately target 1.demon, 2.demon, 3.demon, and Kalindor.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58047</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58047"/>
		<updated>2022-09-27T02:05:39Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment and wears a claim of checkmate as well as an opal encased in a bronze ring, a mantle of brutality, a gilded gold breastplate, a helm of cherubims, and a rune-laden silver sword.&lt;br /&gt;
&lt;br /&gt;
Numenor the Lich carries a pawn portal fragment. When I went back again he was carrying a queen portal fragment but it then turned into a lordly boots cube??. He wears a checkmate as well as a mantle of brutality, a robe of greatness, and a demon scepter.&lt;br /&gt;
&lt;br /&gt;
Sverrick carries a bishop portal fragment and a queen portal fragment, holds a claim of checkmate, and wears/wields a mantle of brutality and a heavy steel hammer.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
Give Galafas the queen ticket, and have the pawn + knight + bishop + rook fragments in inventory, and he'll create a timered portal to the beginning of the chess area:&lt;br /&gt;
&lt;br /&gt;
  Surveying the board&lt;br /&gt;
  [Exits: No Obvious Exits]&lt;br /&gt;
  A small platform floats precariously above the chaos below.&lt;br /&gt;
  Reapers mingle with forgotten chess pieces in an incoherent&lt;br /&gt;
  display where an orderly game should be taking place.&lt;br /&gt;
  &lt;br /&gt;
  Oddly enough there only appears to be Shizaga's pieces&lt;br /&gt;
  on the board. A keep is visible in the distance ... perhaps&lt;br /&gt;
  Bhyss's pieces relocated?  &lt;br /&gt;
  &lt;br /&gt;
  A small rule board lies discarded on the ground.&lt;br /&gt;
     A portal to the keep is here!&lt;br /&gt;
     A gateway to Thorngate is here!&lt;br /&gt;
     (Glowing) (Humming) A portal to square H8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A8 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square H1 is here.&lt;br /&gt;
     (Glowing) (Humming) A portal to square A1 is here.&lt;br /&gt;
     A display is here showing the state of play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
look board:&lt;br /&gt;
  &lt;br /&gt;
  The game works with similar rules to standard chess.  All Shizaga's&lt;br /&gt;
  pieces are on the board.  You play the part of Bhyss's pieces by&lt;br /&gt;
  wearing skin coats of His pieces.  Each room has the following&lt;br /&gt;
  precedence:&lt;br /&gt;
  &lt;br /&gt;
  King&lt;br /&gt;
  Queen&lt;br /&gt;
  Rook&lt;br /&gt;
  Bishop&lt;br /&gt;
  Knight&lt;br /&gt;
  Pawn&lt;br /&gt;
&lt;br /&gt;
  *ALL* Shizaga's pieces have precedence over all player&lt;br /&gt;
  &amp;quot;skin&amp;quot; pieces. (Even a Shizaga pawn outranks a Bhyss&lt;br /&gt;
  Queen). In order to win the game you must checkmate&lt;br /&gt;
  the Shizaga King without killing him but arranging your&lt;br /&gt;
  pieces such that he is threatened on his square and all&lt;br /&gt;
  squares around him. You can see the current state of&lt;br /&gt;
  play by looking at the display. &amp;lt;look display&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  To claim the checkmate you must give a checkmate claim&lt;br /&gt;
  to Galafas &amp;lt;give claim galafas&amp;gt; from this room.&lt;br /&gt;
&lt;br /&gt;
  Be warned, queen and rook skin coats tend to&lt;br /&gt;
  break on wearing!&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=58046</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=58046"/>
		<updated>2022-09-27T01:38:24Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) (Not confirmed by author) Visit a lot of rooms (120) in Law. Find a room where the walls don't collapse and then walk east &amp;amp; west a lot back and forth in room.  (Law of the Jungle)&lt;br /&gt;
&lt;br /&gt;
All quests: Law Dog insignia. -20svs, +3 int/wis/con/dex/str, +2% stealth, 3hr/3dr, -3ac.&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.' =&amp;gt; 'The Wanderer doesn't let things like collapsing walls get in their way.'  =&amp;gt; 'The Wanderer has returned from traveling.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
Room I&lt;br /&gt;
&lt;br /&gt;
* cylinder&lt;br /&gt;
* dodecahedron (The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole.)&lt;br /&gt;
* icosahedron (A score of triangles are cut into the white surface)&lt;br /&gt;
* rhombus (looks like a cube would fit inside if it has been warped slightly from its perfect shape)&lt;br /&gt;
* tetrahedron (The hole is a perfect triangle shape with triangular, wedged sides cut into the wall.)&lt;br /&gt;
&lt;br /&gt;
Room II&lt;br /&gt;
&lt;br /&gt;
* cone (perfect circle that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* cube (The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.)&lt;br /&gt;
* frustum (The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle.)&lt;br /&gt;
* sphere (It appears that a globe would be needed to fill the hole.)&lt;br /&gt;
* triangular prism (The three-sided hole extends straight down, keeping the same shape down below.)&lt;br /&gt;
&lt;br /&gt;
Room III&lt;br /&gt;
&lt;br /&gt;
* ellipsoid (egg-shaped)&lt;br /&gt;
* hexagonal prism &lt;br /&gt;
* octahedron (Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.)&lt;br /&gt;
* square pyramid (perfect square that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* torus (A large, white, circular channel has been eaten)&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
* Cuboid&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've witnessed the filling of all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=58045</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=58045"/>
		<updated>2022-09-27T01:37:17Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) (Not confirmed by author) Visit a lot of rooms (120) in Law. Find a room where the walls don't collapse and then walk east &amp;amp; west a lot back and forth in room.  (Law of the Jungle)&lt;br /&gt;
&lt;br /&gt;
All quests: Law Dog insignia. -20svs, +3 int/wis/con/dex/str, +2% stealth, 3hr/3dr, -3ac.&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.' =&amp;gt; ?? =&amp;gt; 'The Wanderer doesn't let things like collapsing walls get in their way.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
Room I&lt;br /&gt;
&lt;br /&gt;
* cylinder&lt;br /&gt;
* dodecahedron (The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole.)&lt;br /&gt;
* icosahedron (A score of triangles are cut into the white surface)&lt;br /&gt;
* rhombus (looks like a cube would fit inside if it has been warped slightly from its perfect shape)&lt;br /&gt;
* tetrahedron (The hole is a perfect triangle shape with triangular, wedged sides cut into the wall.)&lt;br /&gt;
&lt;br /&gt;
Room II&lt;br /&gt;
&lt;br /&gt;
* cone (perfect circle that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* cube (The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.)&lt;br /&gt;
* frustum (The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle.)&lt;br /&gt;
* sphere (It appears that a globe would be needed to fill the hole.)&lt;br /&gt;
* triangular prism (The three-sided hole extends straight down, keeping the same shape down below.)&lt;br /&gt;
&lt;br /&gt;
Room III&lt;br /&gt;
&lt;br /&gt;
* ellipsoid (egg-shaped)&lt;br /&gt;
* hexagonal prism &lt;br /&gt;
* octahedron (Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.)&lt;br /&gt;
* square pyramid (perfect square that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* torus (A large, white, circular channel has been eaten)&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
* Cuboid&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've witnessed the filling of all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58044</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58044"/>
		<updated>2022-09-26T23:54:44Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment and wears a claim of checkmate as well as an opal encased in a bronze ring, a mantle of brutality, a gilded gold breastplate, a helm of cherubims, and a rune-laden silver sword.&lt;br /&gt;
&lt;br /&gt;
Numenor the Lich carries a pawn portal fragment. When I went back again he was carrying a queen portal fragment but it then turned into a lordly boots cube??. He wears a checkmate as well as a mantle of brutality, a robe of greatness, and a demon scepter.&lt;br /&gt;
&lt;br /&gt;
Sverrick carries a bishop portal fragment and a queen portal fragment, holds a claim of checkmate, and wears/wields a mantle of brutality and a heavy steel hammer.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58043</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58043"/>
		<updated>2022-09-26T23:27:51Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment.&lt;br /&gt;
&lt;br /&gt;
Numenor the Lich carries a pawn portal fragment. When I went back again he was carrying a queen portal fragment but it then turned into a lordly boots cube??. He wears a mantle of brutality, a claim of checkmate, and a robe of greatness, and wields a demon scepter.&lt;br /&gt;
&lt;br /&gt;
Sverrick carries a bishop portal fragment and a queen portal fragment, holds a claim of checkmate, and wears/wields a mantle of brutality and a heavy steel hammer.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58042</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58042"/>
		<updated>2022-09-26T23:21:25Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment.&lt;br /&gt;
&lt;br /&gt;
Numenor carries a pawn portal fragment.&lt;br /&gt;
&lt;br /&gt;
Sverrick carries a bishop portal fragment and a queen portal fragment, holds a claim of checkmate, and wears/wields a mantle of brutality and a heavy steel hammer.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58041</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58041"/>
		<updated>2022-09-26T23:19:23Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment.&lt;br /&gt;
&lt;br /&gt;
Numenor carries a pawn portal fragment.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58039</id>
		<title>Category:Silmavar Lost</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Silmavar_Lost&amp;diff=58039"/>
		<updated>2022-09-26T20:19:48Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Silmavar is a colossal underground series of caves, caverns,&lt;br /&gt;
hordes of undead in the thrall of the great Lich, Numenor, and of&lt;br /&gt;
goblins and balrogs and lakes of fire and magma. Some even speak in&lt;br /&gt;
hushed whispers of a small group of ancient dragons guarding some&lt;br /&gt;
of the labyrinth's oldest ruins.&lt;br /&gt;
&lt;br /&gt;
A simulacrum of the entire region has been pulled into&lt;br /&gt;
the depths of the astral plane where unfathomable forces&lt;br /&gt;
twist its essence and feed off the echoes of its denizens.&lt;br /&gt;
&lt;br /&gt;
tunnels and ruins. Its origin and purpose are completely unknown, even&lt;br /&gt;
to the myriad creatures that make their home there. Legends speak&lt;br /&gt;
of a conclave of crazed humans, lead by their king, Saeren, and of''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Draeger&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Map is similar to [[Midgaard|Midgaard's]] [[Silmavar Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the underground city, you meet this quest mob:&lt;br /&gt;
&lt;br /&gt;
  Galafas says 'If you mean to help me then bring me my stolen portal fragments.'&lt;br /&gt;
  Galafas says 'The queen fragment is most important but I'll need the others too.'&lt;br /&gt;
  Galafas says 'You might also want to find my checkmate claims that were taken.'&lt;br /&gt;
  Galafas is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saeren carries a knight portal fragment.&lt;br /&gt;
&lt;br /&gt;
Other mobs in the area carry other fragments. Give Galafas five fragments and he'll create a portal. Enter that portal and you'll end up above the chessboard.&lt;br /&gt;
&lt;br /&gt;
(Don't &amp;quot;en po&amp;quot; twice -- the room above the chessboard has another portal in it. *That one* leads to a challenging area with Bhyss piece who can be skinned for coats.)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shard Areas]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Racial_Devour&amp;diff=58038</id>
		<title>Racial Devour</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Racial_Devour&amp;diff=58038"/>
		<updated>2022-09-26T17:25:11Z</updated>

		<summary type="html">&lt;p&gt;AEton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Red Dragons have truly voracious appetites.  They have been known to devour their foes whole when the mood strikes them.&lt;br /&gt;
&lt;br /&gt;
''Upon successfully devouring a worthy foe, the Red Dragon may find themselves temporarily more adept at fighting, casting offensive spells, or healing.  Which advantage the Dragon experiences depends on the former occupation of their meal.&lt;br /&gt;
&lt;br /&gt;
''Despite their renowned appetite, a Red Dragon is unable to devour whole a victim that is too powerful or too large for them.&lt;br /&gt;
&lt;br /&gt;
''Typing racial devour with no target attacks a mob you are already in combat with.  This racial is EXHAUSTED for a long time when used.&lt;br /&gt;
&lt;br /&gt;
Syntax: racial devour &amp;lt;target&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or      racial devour&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The mob has to give 0 xp, and also has to have a class.&lt;br /&gt;
&lt;br /&gt;
Depending on the class of the mob devoured, you can receive a melee bonus, spell casting bonus, or a healing bonus.&lt;br /&gt;
&lt;br /&gt;
Some examples of bonuses for heroes:&amp;lt;br&amp;gt;&lt;br /&gt;
A Trog Female: melee power by + 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Guanna: healing power by + 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Sprite illusionist: spell power by + 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Racials]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=58020</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=58020"/>
		<updated>2022-09-24T17:36:34Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) (Not confirmed by author) Visit a lot of rooms in Law. Find a room where the walls don't collapse and then walk east &amp;amp; west a lot back and forth in room. &lt;br /&gt;
&lt;br /&gt;
All quests: Law Dog insignia. -20svs, +3 int/wis/con/dex/str, +2% stealth, 3hr/3dr, -3ac.&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.' =&amp;gt; ?? =&amp;gt; 'The Wanderer doesn't let things like collapsing walls get in their way.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
Room I&lt;br /&gt;
&lt;br /&gt;
* cylinder&lt;br /&gt;
* dodecahedron (The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole.)&lt;br /&gt;
* icosahedron (A score of triangles are cut into the white surface)&lt;br /&gt;
* rhombus (looks like a cube would fit inside if it has been warped slightly from its perfect shape)&lt;br /&gt;
* tetrahedron (The hole is a perfect triangle shape with triangular, wedged sides cut into the wall.)&lt;br /&gt;
&lt;br /&gt;
Room II&lt;br /&gt;
&lt;br /&gt;
* cone (perfect circle that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* cube (The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.)&lt;br /&gt;
* frustum (The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle.)&lt;br /&gt;
* sphere (It appears that a globe would be needed to fill the hole.)&lt;br /&gt;
* triangular prism (The three-sided hole extends straight down, keeping the same shape down below.)&lt;br /&gt;
&lt;br /&gt;
Room III&lt;br /&gt;
&lt;br /&gt;
* ellipsoid (egg-shaped)&lt;br /&gt;
* hexagonal prism &lt;br /&gt;
* octahedron (Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.)&lt;br /&gt;
* square pyramid (perfect square that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* torus (A large, white, circular channel has been eaten)&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
* Cuboid&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've witnessed the filling of all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Tribulations_of_Zin&amp;diff=58019</id>
		<title>Category:Gear In Tribulations of Zin</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Tribulations_of_Zin&amp;diff=58019"/>
		<updated>2022-09-24T17:28:46Z</updated>

		<summary type="html">&lt;p&gt;AEton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zin's room is safe and lloydable. Don't set anchor there, though (planeshift into this shard subarea doesn't work).&lt;br /&gt;
&lt;br /&gt;
First go east from Zin. Kill air things, loot gust of wind (invis ticket) from gale force wind at the end of the tunnel, give to Zin. There is doom toxin in the air area.&lt;br /&gt;
&lt;br /&gt;
You can now &amp;quot;push winds&amp;quot; to open fire to south.&lt;br /&gt;
&lt;br /&gt;
Go south and east (3x3 grid) to the southeast corner.  Go up and kill Raging fire in the chimney upstairs. Get the eternal flames (ticket) from corpse and the heart of pulsing blue flames from floor. Give flames to Zin.&lt;br /&gt;
&lt;br /&gt;
You can now &amp;quot;pull heart&amp;quot; to open water stuff to the west.&lt;br /&gt;
&lt;br /&gt;
Go west and wander in a maze until you find Livyathan, carrying a spray of water. This is a maze; find your way back or, if you set anchor, pp hero mage, home, plane anchor. Give spray to Zin.&lt;br /&gt;
&lt;br /&gt;
You can now &amp;quot;pull spray&amp;quot; to open earth stuff to the north.&lt;br /&gt;
&lt;br /&gt;
Kill all the earth mobs in a 3x4 grid. When the last one is dead, get a Spirit Stone from the ground (20lb ticket).&lt;br /&gt;
&lt;br /&gt;
Give the stone to Zin and he drops a Spirit Gateway. Enter gateway for gear room.&lt;br /&gt;
&lt;br /&gt;
Five mobs in gear room (Einheiri's guard, Elben with gossamer leggings, Einheri with spectral vambrace, Disir with ghostly disk, Fylgja). Elben animates corpses.  Veil 8 doesn't do squat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tribulations of Zin]]&lt;br /&gt;
[[Category:Grandfathered Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Dark_Wrap&amp;diff=58017</id>
		<title>Dark Wrap</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Dark_Wrap&amp;diff=58017"/>
		<updated>2022-09-22T20:28:53Z</updated>

		<summary type="html">&lt;p&gt;AEton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dark Wraps&lt;br /&gt;
|-&lt;br /&gt;
! [[Alchemical Ingredients - Tentacle | Tentacle]] !!  [[Alchemical Ingredients - Evil | Evil ]] !!  [[Alchemical Ingredients - Toxic | Toxic]] !!  [[Alchemical Ingredients - Blood| Blood]] !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Obsidian Shard]] || [[Troll's Eyeball]] || [[Red Vial|a red vial]] || 0/5, +3% stealth, resistant to divine damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Red Vial|a red vial]] || 5/3, improves archery crits, +3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Cretelli Tooth]] || [[Wasp's Poison Sac|a wasp sac]] || [[Red Vial|a red vial]] || 5/3, improves archery crits, +3% stealth, resistant to divine damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Horns Of Typhus]] || [[Wasp's Poison Sac|a wasp sac]] || [[Red Vial|a red vial]] || 4/4, +5% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Demon Shard]] || [[Wasp's Poison Sac|a wasp sac]] || [[Red Vial|a red vial]] || 4/4, +3% stealth resistant to cursed damage, improves archery Critical hits and scattershot&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Demon Shard]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 4/4, +3% stealth increases resistance to cursed damage, reduces resistance to fire,  improves archery Critical hits and scattershot, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Demon Shard]] || [[Wasp's Poison Sac|a wasp sac]] || [[Elixir Of Crimson Blood|an elixir of crimson blood]] || 4/4, improves archery crits and scattershot, +3% stealth, resistant to cursed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Cretelli Tooth]] || [[Wasp's Poison Sac|a wasp sac]] || [[Red Vial|a red vial]] || 5/3, improves archery crits, +3% stealth, resistant to cursed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Roc Feather Mane|roc feather mane]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 3/3, +3% stealth increases resistance to cursed damage, reduces resistance to fire, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauve_Mollusc_Mukluks|mauve mollusc mukluks]] || [[Barbed Bone Ring]] || [[Wasp's Poison Sac|a wasp sac]] || [[Pool Of Fire Giant Blood|pool of fire giant blood]] || 5/5, faintly lowers resistance to water, insignificantly increases resistance to cold, 25 hp, 3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Barbed Bone Ring]] || [[Troll's Eyeball]] || [[Pool Of Fire Giant Blood|pool of fire giant blood]] || 5/5, faintly lowers resistance to fire, insignificantly increases resistance to divine, 25 hp, 3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Barbed Bone Ring]] || [[Troll's Eyeball]] || jar of human blood || 5/5, insignificantly lowers resistance to fire, insignificantly increases resistance to divine, 0 hp, 3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Barbed Bone Ring]] || [[Troll's Eyeball]] || elixir of crimson blood || 5/5, hardly lowers resistance to fire, faintly increases resistance to divine, 0hp, 3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinking Sling]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth increases resistance to poison damage by 4, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Stinking Sling]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 4/3, +3% stealth increases resistance to cursed damage by 4, reduces resistance to fire by -8,  improves archery damage, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridescent Stalk|an iridescent stalk]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Stalk|a luminous stalk]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Lustrous Stalk|a lustrous stalk]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminescent Stalk|a luminescent stalk]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth, increases resistance to Arcane, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinking Sling]] || [[Demon Shard]] || [[Wasp's Poison Sac|a wasp sac]] || [[Pool Of Fire Giant Blood|pool of fire giant blood]] || 4/4, faintly lower resistance water, insignificantly increase resistance poison, 25hp, +3% stealth, +invis, +crit, +scattershot&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinking Sling]] || [[Demon Shard]] || [[Troll's Eyeball]] || [[Pool Of Fire Giant Blood|pool of fire giant blood]] || 4/4, faintly lower resistance fire, insignificantly increase resistance poison, 25hp, +3% stealth, +invis, +crit, +scattershot&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dark Wraps Ingredients&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient !!  Slot !!  Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || Tentacle || Resistance to Divine&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauve_Mollusc_Mukluks|mauve mollusc mukluks]] || Tentacle || Resistance to Cold&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridescent Stalk|an iridescent stalk]] || Tentacle || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Stalk|a luminous stalk]] || Tentacle || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| [[Lustrous Stalk|a lustrous stalk]] || Tentacle || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminescent Stalk|a luminescent stalk]] || Tentacle || Resistance to Arcane&lt;br /&gt;
|-&lt;br /&gt;
| [[Coiled Electrolobe Tentacles]] || Tentacle ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sash Of Magnadex Tentacles]] || Tentacle || Resistance to Electricity&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || Tentacle || Resistance to Cursed&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinking Sling]] || Tentacle || Resistance to Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinking Sling]] || Evil || + Archery Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Horns Of Typhus]] || Evil || 4/4 +5% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidian Shard]] || Evil || 0/5&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed Bone Ring]] || Evil || 5/5&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon Shard]] || Evil || 4/4 +archery Crit / Scatter&lt;br /&gt;
|-&lt;br /&gt;
| [[Cretelli Tooth]] || Evil || 5/3 +archery crit&lt;br /&gt;
|-&lt;br /&gt;
| [[Roc Feather Mane|roc feather mane]] || Evil || 3/3 ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll's Eyeball]] || Poison || Susceptible to Fire -8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wasp's Poison Sac|a wasp sac]] || Poison || Nothing?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cup Of Gremlin Blood]] || Blood || detect alignment, detect invis, detect hidden&lt;br /&gt;
|- &lt;br /&gt;
| [[Pool Of Fire Giant Blood|pool of fire giant blood]] || Blood || +25hp, susceptible to water?  over-ridden by troll eye fire susceptibility?&lt;br /&gt;
|- &lt;br /&gt;
| jar of human blood ||Blood || +0 hps&lt;br /&gt;
|- &lt;br /&gt;
| elixir of crimson blood ||Blood || +0 hps&lt;br /&gt;
|- &lt;br /&gt;
| all other bloods above? ||Blood || +25 hps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Dark Wraps weigh 1, are level 51, and add &amp;quot;invis&amp;quot;; most also add 25 hp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy Gear]] &lt;br /&gt;
[[Category:Hero Hit Gear]]&lt;br /&gt;
[[Category:Hero Stealth Gear]]&lt;br /&gt;
[[Category:Hero Archer Gear]]&lt;br /&gt;
[[Category:Gear That Applies Detect Invis]]&lt;br /&gt;
[[Category:Gear That Applies Detect Alignment]]&lt;br /&gt;
[[Category:Gear That Applies Invis]]&lt;br /&gt;
[[Category:Gear That Applies Detect Hidden]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=58016</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=58016"/>
		<updated>2022-09-22T19:40:10Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
Room I&lt;br /&gt;
&lt;br /&gt;
* cylinder&lt;br /&gt;
* dodecahedron (The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole.)&lt;br /&gt;
* icosahedron (A score of triangles are cut into the white surface)&lt;br /&gt;
* rhombus (looks like a cube would fit inside if it has been warped slightly from its perfect shape)&lt;br /&gt;
* tetrahedron (The hole is a perfect triangle shape with triangular, wedged sides cut into the wall.)&lt;br /&gt;
&lt;br /&gt;
Room II&lt;br /&gt;
&lt;br /&gt;
* cone (perfect circle that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* cube (The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.)&lt;br /&gt;
* frustum (The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle.)&lt;br /&gt;
* sphere (It appears that a globe would be needed to fill the hole.)&lt;br /&gt;
* triangular prism (The three-sided hole extends straight down, keeping the same shape down below.)&lt;br /&gt;
&lt;br /&gt;
Room III&lt;br /&gt;
&lt;br /&gt;
* ellipsoid (egg-shaped)&lt;br /&gt;
* hexagonal prism &lt;br /&gt;
* octahedron (Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.)&lt;br /&gt;
* square pyramid (perfect square that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* torus (A large, white, circular channel has been eaten)&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
* Cuboid&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've witnessed the filling of all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Dark_Wrap&amp;diff=58011</id>
		<title>Dark Wrap</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Dark_Wrap&amp;diff=58011"/>
		<updated>2022-09-22T17:25:38Z</updated>

		<summary type="html">&lt;p&gt;AEton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dark Wraps&lt;br /&gt;
|-&lt;br /&gt;
! [[Alchemical Ingredients - Tentacle | Tentacle]] !!  [[Alchemical Ingredients - Evil | Evil ]] !!  [[Alchemical Ingredients - Toxic | Toxic]] !!  [[Alchemical Ingredients - Blood| Blood]] !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Obsidian Shard]] || [[Troll's Eyeball]] || [[Red Vial|a red vial]] || 0/5, +3% stealth, resistant to divine damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Red Vial|a red vial]] || 5/3, improves archery crits, +3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Cretelli Tooth]] || [[Wasp's Poison Sac|a wasp sac]] || [[Red Vial|a red vial]] || 5/3, improves archery crits, +3% stealth, resistant to divine damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Horns Of Typhus]] || [[Wasp's Poison Sac|a wasp sac]] || [[Red Vial|a red vial]] || 4/4, +5% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Demon Shard]] || [[Wasp's Poison Sac|a wasp sac]] || [[Red Vial|a red vial]] || 4/4, +3% stealth resistant to cursed damage, improves archery Critical hits and scattershot&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Demon Shard]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 4/4, +3% stealth increases resistance to cursed damage, reduces resistance to fire,  improves archery Critical hits and scattershot, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Demon Shard]] || [[Wasp's Poison Sac|a wasp sac]] || [[Elixir Of Crimson Blood|an elixir of crimson blood]] || 4/4, improves archery crits and scattershot, +3% stealth, resistant to cursed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Cretelli Tooth]] || [[Wasp's Poison Sac|a wasp sac]] || [[Red Vial|a red vial]] || 5/3, improves archery crits, +3% stealth, resistant to cursed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Roc Feather Mane|roc feather mane]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 3/3, +3% stealth increases resistance to cursed damage, reduces resistance to fire, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauve_Mollusc_Mukluks|mauve mollusc mukluks]] || [[Barbed Bone Ring]] || [[Wasp's Poison Sac|a wasp sac]] || [[Pool Of Fire Giant Blood|pool of fire giant blood]] || 5/5, faintly lowers resistance to water, insignificantly increases resistance to cold, 25 hp, 3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Barbed Bone Ring]] || [[Troll's Eyeball]] || [[Pool Of Fire Giant Blood|pool of fire giant blood]] || 5/5, faintly lowers resistance to fire, insignificantly increases resistance to divine, 25 hp, 3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Barbed Bone Ring]] || [[Troll's Eyeball]] || jar of human blood || 5/5, insignificantly lowers resistance to fire, insignificantly increases resistance to divine, 0 hp, 3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || [[Barbed Bone Ring]] || [[Troll's Eyeball]] || elixir of crimson blood || 5/5, hardly lowers resistance to fire, faintly increases resistance to divine, 0hp, 3% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinking Sling]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth increases resistance to poison damage by 4, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || [[Stinking Sling]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 4/3, +3% stealth increases resistance to cursed damage by 4, reduces resistance to fire by -8,  improves archery damage, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridescent Stalk|an iridescent stalk]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Stalk|a luminous stalk]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Lustrous Stalk|a lustrous stalk]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminescent Stalk|a luminescent stalk]] || [[Cretelli Tooth]] || [[Troll's Eyeball]] || [[Cup Of Gremlin Blood]] || 5/3, +3% stealth, increases resistance to Arcane, reduces resistance to fire by -8,  improves archery Critical hits, detect alignment, detect invis, detect hidden, no hps&lt;br /&gt;
|-&lt;br /&gt;
| Stinking Sling || Demon Shard || Wasp Sac || Pool of Fire Giant Blood || 4/4, faintly lower resistance water, insignificantly increase resistance poison, 25hp, +3% stealth, +invis, +crit, +scattershot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dark Wraps Ingredients&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient !!  Slot !!  Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Severed_Tentacle_Of_A_Soul_Squid| Severed Tentacle of a Soul Squid]] || Tentacle || Resistance to Divine&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauve_Mollusc_Mukluks|mauve mollusc mukluks]] || Tentacle || Resistance to Cold&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridescent Stalk|an iridescent stalk]] || Tentacle || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Stalk|a luminous stalk]] || Tentacle || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| [[Lustrous Stalk|a lustrous stalk]] || Tentacle || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminescent Stalk|a luminescent stalk]] || Tentacle || Resistance to Arcane&lt;br /&gt;
|-&lt;br /&gt;
| [[Coiled Electrolobe Tentacles]] || Tentacle ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sash Of Magnadex Tentacles]] || Tentacle || Resistance to Electricity&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow Christened 'True Sight' |a longbow christened 'True Sight']] || Tentacle || Resistance to Cursed&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinking Sling]] || Tentacle || Resistance to Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinking Sling]] || Evil || + Archery Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Horns Of Typhus]] || Evil || 4/4 +5% stealth&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidian Shard]] || Evil || 0/5&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed Bone Ring]] || Evil || 5/5&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon Shard]] || Evil || 4/4 +archery Crit / Scatter&lt;br /&gt;
|-&lt;br /&gt;
| [[Cretelli Tooth]] || Evil || 5/3 +archery crit&lt;br /&gt;
|-&lt;br /&gt;
| [[Roc Feather Mane|roc feather mane]] || Evil || 3/3 ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll's Eyeball]] || Poison || Susceptible to Fire -8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wasp's Poison Sac|a wasp sac]] || Poison || Nothing?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cup Of Gremlin Blood]] || Blood || detect alignment, detect invis, detect hidden&lt;br /&gt;
|- &lt;br /&gt;
| all other bloods above? ||Blood || +25 hps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Dark Wraps weigh 1, are level 51, and add &amp;quot;invis&amp;quot;; most also add 25 hp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy Gear]] &lt;br /&gt;
[[Category:Hero Hit Gear]]&lt;br /&gt;
[[Category:Hero Stealth Gear]]&lt;br /&gt;
[[Category:Hero Archer Gear]]&lt;br /&gt;
[[Category:Gear That Applies Detect Invis]]&lt;br /&gt;
[[Category:Gear That Applies Detect Alignment]]&lt;br /&gt;
[[Category:Gear That Applies Invis]]&lt;br /&gt;
[[Category:Gear That Applies Detect Hidden]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57992</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57992"/>
		<updated>2022-09-17T04:31:30Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shape sorting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
Room I&lt;br /&gt;
&lt;br /&gt;
* cylinder&lt;br /&gt;
* dodecahedron (The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole.)&lt;br /&gt;
* icosahedron (A score of triangles are cut into the white surface)&lt;br /&gt;
* rhombus (looks like a cube would fit inside if it has been warped slightly from its perfect shape)&lt;br /&gt;
* tetrahedron (The hole is a perfect triangle shape with triangular, wedged sides cut into the wall.)&lt;br /&gt;
&lt;br /&gt;
Room II&lt;br /&gt;
&lt;br /&gt;
* cone (perfect circle that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* cube (The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.)&lt;br /&gt;
* frustum (The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle.)&lt;br /&gt;
* sphere (It appears that a globe would be needed to fill the hole.)&lt;br /&gt;
* triangular prism (The three-sided hole extends straight down, keeping the same shape down below.)&lt;br /&gt;
&lt;br /&gt;
Room III&lt;br /&gt;
&lt;br /&gt;
* ellipsoid (egg-shaped)&lt;br /&gt;
* hexagonal prism &lt;br /&gt;
* octahedron (Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.)&lt;br /&gt;
* square pyramid (perfect square that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* torus&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
* Cuboid&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've witnessed the filling of all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57991</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57991"/>
		<updated>2022-09-17T04:30:40Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
Room I&lt;br /&gt;
&lt;br /&gt;
* cylinder&lt;br /&gt;
* dodecahedron (The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole.)&lt;br /&gt;
* icosahedron (A score of triangles are cut into the white surface)&lt;br /&gt;
* rhombus (looks like a cube would fit inside if it has been warped slightly from its perfect shape)&lt;br /&gt;
* tetrahedron (The hole is a perfect triangle shape with triangular, wedged sides cut into the wall.)&lt;br /&gt;
&lt;br /&gt;
Room II&lt;br /&gt;
&lt;br /&gt;
* cone (perfect circle that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* cube (The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.)&lt;br /&gt;
* frustum (The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle.)&lt;br /&gt;
* sphere (It appears that a globe would be needed to fill the hole.)&lt;br /&gt;
* triangular prism (The three-sided hole extends straight down, keeping the same shape down below.)&lt;br /&gt;
&lt;br /&gt;
Room III&lt;br /&gt;
&lt;br /&gt;
* ellipsoid (egg-shaped)&lt;br /&gt;
* hexagonal prism &lt;br /&gt;
* octahedron (Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.)&lt;br /&gt;
* square pyramid (perfect square that gets smaller and smaller until the hole ends at a point)&lt;br /&gt;
* torus&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
* Cuboid&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
* The hole is a perfect triangle shape with triangular, wedged sides cut into the wall. =&amp;gt; tetrahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (sphere)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (cone)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (frustum)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (cube)&lt;br /&gt;
* &amp;quot;The three-sided hole extends straight down, keeping the same shape down below.&amp;quot; (triangular prism)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57990</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57990"/>
		<updated>2022-09-17T04:25:18Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
* cylinder&lt;br /&gt;
* dodecahedron&lt;br /&gt;
* icosahedron&lt;br /&gt;
* rhombus&lt;br /&gt;
* tetrahedron&lt;br /&gt;
&lt;br /&gt;
II&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* frustum&lt;br /&gt;
* sphere&lt;br /&gt;
* triangular prism&lt;br /&gt;
&lt;br /&gt;
III&lt;br /&gt;
* ellipsoid&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* octahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* torus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
* The hole is a perfect triangle shape with triangular, wedged sides cut into the wall. =&amp;gt; tetrahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (sphere)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (cone)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (frustum)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (cube)&lt;br /&gt;
* &amp;quot;The three-sided hole extends straight down, keeping the same shape down below.&amp;quot; (triangular prism)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57989</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57989"/>
		<updated>2022-09-17T04:24:12Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
* icosahedron&lt;br /&gt;
* rhombus&lt;br /&gt;
* cylinder&lt;br /&gt;
* dodecahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
&lt;br /&gt;
II&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* frustum&lt;br /&gt;
* triangular prism&lt;br /&gt;
&lt;br /&gt;
III&lt;br /&gt;
* ellipsoid&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
* The hole is a perfect triangle shape with triangular, wedged sides cut into the wall. =&amp;gt; tetrahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (sphere)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (cone)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (frustum)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (cube)&lt;br /&gt;
* &amp;quot;The three-sided hole extends straight down, keeping the same shape down below.&amp;quot; (triangular prism)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57988</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57988"/>
		<updated>2022-09-17T04:19:58Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever be present in the room for filling of hole 1, filling of hole 2, filling of hole 3, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
* The hole is a perfect triangle shape with triangular, wedged sides cut into the wall. =&amp;gt; tetrahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (sphere)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (cone)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (frustum)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (cube)&lt;br /&gt;
* &amp;quot;The three-sided hole extends straight down, keeping the same shape down below.&amp;quot; (triangular prism)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Twice_Coiled_Rat_Tail&amp;diff=57987</id>
		<title>Twice Coiled Rat Tail</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Twice_Coiled_Rat_Tail&amp;diff=57987"/>
		<updated>2022-09-17T04:13:12Z</updated>

		<summary type="html">&lt;p&gt;AEton: Created page with &amp;quot;'''The bisected tail of the rat king lays here, twice coiled'''  &amp;lt;pre&amp;gt; Object 'rat tail twice-coiled' type armor, extra flags none. Weight 5, value 9610, level 125. Object Qua...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The bisected tail of the rat king lays here, twice coiled'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Object 'rat tail twice-coiled' type armor, extra flags none.&lt;br /&gt;
Weight 5, value 9610, level 125.&lt;br /&gt;
Object Quality (745 / 750 hps)&lt;br /&gt;
Armor class is 25.&lt;br /&gt;
 Modifies hit roll by  8 continuous&lt;br /&gt;
 Modifies damage roll by  8 continuous&lt;br /&gt;
 Modifies stealth by + 1% continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It improves archery damage.&lt;br /&gt;
It improves archery accuracy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slot: Arms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Carried by [[Brandon the Rat King]], a shard unlock companion, along with the amputated claws of the Rat King (25/30 2% regen, curse, mod poison), The crown of the Rat King (7/8 -90ac, +sneak), and a pdia. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Archer Gear]]&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Kriegstadt_Patrol_Quest&amp;diff=57977</id>
		<title>Kriegstadt Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Kriegstadt_Patrol_Quest&amp;diff=57977"/>
		<updated>2022-09-14T19:33:41Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the darkness of Wildwood, a woman and her children are stranded out in the cold, having been kicked out of their home. What she needs is a hero (well, a low hero) to serve the law when her own town's authorities can't or won't. Lowheroes with a sense of justice--and of course a shiny badge to prove their worth--would do well to investigate her predicament.&lt;br /&gt;
&lt;br /&gt;
''This quest is available to lowheroes (it must be finished before 101) who have already been similarly employed in Midgaard.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This is the fourth in the chain of Patrol quests. You will need the badge from completion of the [[Midgaard Patrol Quest]] to do this one. This quest is for heroes between level 1 and 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Hamlet Of Kreigstadt]]&lt;br /&gt;
[[Category:Quests In Wildwood]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is one way the quest can go:&lt;br /&gt;
&lt;br /&gt;
Visit the council clerk.&lt;br /&gt;
&lt;br /&gt;
Visit the merchant's home. &lt;br /&gt;
&lt;br /&gt;
Ask various people -- including the man in the merchant's home, the farmer, and watchmen -- about the night of the disappearance.&lt;br /&gt;
&lt;br /&gt;
If you found a torn page in the merchant's home, ask Muriel about the night of the disappearance then, when she volunteers to tell you more about an object, give her the page.&lt;br /&gt;
&lt;br /&gt;
Ask various people about the night of the disappearance. show them the evidence. Kill the guilty one.&lt;br /&gt;
&lt;br /&gt;
Visit the clerk, who will tell you to go find the merchant.&lt;br /&gt;
&lt;br /&gt;
Walk to Saint of the Blade Temple room which has the merchant imprisoned:&lt;br /&gt;
&lt;br /&gt;
 This tall, well dressed man stands out against the decrepit slaves and&lt;br /&gt;
 their gnomish captors. He is most likely the latest &amp;quot;inductee&amp;quot; from a&lt;br /&gt;
 nearby village. At first he tries to avoid notice, but his mood&lt;br /&gt;
 brightens when he sees you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;At last!&amp;quot; he whispers, &amp;quot;Finally, a friendly face in this terrible&lt;br /&gt;
 place. I was led astray here by someone I thought was a friend, but&lt;br /&gt;
 you're here to lead me back home, yes? I'll follow if you beckon.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 The man patiently waits for your response, then grows hesitant;&lt;br /&gt;
 perhaps worrying that he spoke too much, too soon.&lt;br /&gt;
 The lost merchant is in perfect health.&lt;br /&gt;
 &lt;br /&gt;
Walk out of the area and back to Kriegstadt. &lt;br /&gt;
&lt;br /&gt;
Walk the merchant over to his wife and family (just out of town north, then 1e and a few south). 100xp and an item.&lt;br /&gt;
&lt;br /&gt;
Give the item to the clerk. 2013xp and this cryptic clue about another quest:&lt;br /&gt;
&lt;br /&gt;
 The council clerk says 'When you have some more experience under your belt, perhaps you may be of service to the King's chamberlain. His messengers have been pestering me about a fugitive for some time now.'&lt;br /&gt;
 The council clerk says 'Believe me, it will be a mercy to hear no more from him...'&lt;br /&gt;
&lt;br /&gt;
It appears that if you kill the wrong person -- e.g. if the warlock was not the right person to kill this time around -- the merchant will look different:&lt;br /&gt;
&lt;br /&gt;
  The man stands out against his fellow slaves, with his clean, fine&lt;br /&gt;
  clothing; but his face betrays the same broken mind that all the other&lt;br /&gt;
  captives have. His captors must have had enough time to finally break&lt;br /&gt;
  his will. His only remaining hope is that someone will end his&lt;br /&gt;
  suffering.&lt;br /&gt;
  An enslaved merchant is in perfect health.&lt;br /&gt;
&lt;br /&gt;
He won't be beckon-able, and there will be no xp reward for turning in the item dropped after his death. This ignominious end produces the insignia &amp;quot;Honorary&amp;quot; watchman of Kreigstadt (note scare quotes).&lt;br /&gt;
&lt;br /&gt;
This is not Sasha or Wolfie:  &lt;br /&gt;
  Madam Muriel says 'I see an unscrupulous visitor accepting money from a templar knight.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit sneaking into the victim's home... waiting...'&lt;br /&gt;
  Madam Muriel says 'The attack was silent and quick. None but the merchant and his assailant knew of it until the next morning.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this knot ripped off his bindings.'&lt;br /&gt;
&lt;br /&gt;
This is not the warlock:&lt;br /&gt;
&lt;br /&gt;
  You tell Madam Muriel 'Tell me about the night of the disappearance.'&lt;br /&gt;
  Madam Muriel asks 'You speak of the missing merchant--the one who is lost or dead--do you not?'&lt;br /&gt;
  Madam Muriel looks into her crystal ball, as her face turns to frustration.&lt;br /&gt;
  Madam Muriel says 'The merchant ran afoul of petty, shameless, opportunism; but the fates refuse to reveal themselves fully.'&lt;br /&gt;
  Madam Muriel says 'Bring me a tangible artifact of the event, and I will divine what I can.'&lt;br /&gt;
  You give a burned page to Madam Muriel.&lt;br /&gt;
  Madam Muriel sets a burned page before her and gazes into her crystal ball.&lt;br /&gt;
  Madam Muriel concentrates as her crystal casts brilliant light across her face.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see an unscrupulous savant accepting money from a templar knight...'&lt;br /&gt;
  Madam Muriel exclaims 'I see the culprit entering the victim's home... waiting... and the confrontation!'&lt;br /&gt;
  Madam Muriel says 'The culprit pauses to gloat, to revel in the moment, before attacking.'&lt;br /&gt;
  Madam Muriel says 'The victim was no match for the terrible sorceries used against him, but in the ensuing chaos the perpetrator's prized possession was damaged...'&lt;br /&gt;
  Madam Muriel says 'While the perpetrator delivered the merchant to his new masters, this burned page was left behind, unnoticed.'&lt;br /&gt;
&lt;br /&gt;
  A warlock says 'Interesting, very interesting. It is a page torn from a book of arcane knowledge. And a potent one, too.'&lt;br /&gt;
  A warlock says 'I don't mind admitting that I would consider myself fortunate if I possessed such a book.'&lt;br /&gt;
  A warlock says 'Its owner must be frantic at the loss of this page...'&lt;br /&gt;
  A warlock skims the page over once more.&lt;br /&gt;
  A warlock says 'Here you go. I hope its rightful owner rewards you handsomely for its return.'&lt;br /&gt;
&lt;br /&gt;
This is not the warlock:&lt;br /&gt;
  Madam Muriel says 'The merchant was betrayed without warning, in a crime of passion; but the fates refuse to reveal themselves fully.'  &lt;br /&gt;
  Madam Muriel says 'Bring me a tangible artifact of the event, and I will divine what I can.'&lt;br /&gt;
  You give a burned page to Madam Muriel.&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit confronting the victim, yet without intent of violence.'&lt;br /&gt;
  Madam Muriel says 'The argument broke out suddently, and the perpetrator's rage boiled over uncontrolably.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this burned page was left behind, unnoticed.'&lt;br /&gt;
&lt;br /&gt;
  A warlock says 'This page is from a book of arcane knowledge, you might say, but one so pathetically below my skill that it barely qualifies as mystical.'&lt;br /&gt;
  A warlock says 'I wouldn't be caught dead carrying the tome THIS came from...'&lt;br /&gt;
  A warlock says '... and I've been caught dead doing some very interesting things.'&lt;br /&gt;
&lt;br /&gt;
This is the schulz:&lt;br /&gt;
  You give a gold coin with an ugly face on it to Madam Muriel.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit hiring thugs to bring about the merchant's doom.'&lt;br /&gt;
  Madam Muriel says 'The confrontation was sudden and raucus. The victim could not resist his many assailants.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this coin was left behind.'&lt;br /&gt;
  The schulz says 'Ah, I see you've acquired one of our hamlet's distinctive coins! An excellent decision on your part, if I may say so.'&lt;br /&gt;
  The schulz says 'You see, in Kreigstadt it is valued just as highly as gold, but not as unwieldy to carry around, and naturally less prone to theft by...' the schulz narrows his eyes '... sinister  passersby.'&lt;br /&gt;
  The schulz says 'And of course, it can be exchanged for its current value in gold at any time. In reasonable quantities, naturally. Attempting to &amp;quot;cash out&amp;quot; so to speak, would be... detrimental to  the currency as a whole.'&lt;br /&gt;
  The schulz says 'But don't worry, because the more gold we can acquire to back the currency, the less the currency will be affected by the whims of our more selfish citizens.'&lt;br /&gt;
  The schulz exclaims 'Don't believe what those entitled merchants like Ulrich will tell you. This is nothing short of a financial revolution!'&lt;br /&gt;
  The schulz beams with pride.&lt;br /&gt;
  The schulz says 'Now, if you'd like to invest in hamlet currency, I can offer you a very competative rate of exchange.'&lt;br /&gt;
  (despite a red-herring clue elsewhere about a smell of brimstone, the schulz apparently hired henchmen with the coin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the farmer. (And the scavenging peasant and Robber Baron have no effect):&lt;br /&gt;
  Madam Muriel asks 'You speak of the missing merchant--the one who is lost or dead--do you not?'&lt;br /&gt;
  Madam Muriel looks into her crystal ball, as her face turns to frustration.&lt;br /&gt;
  Madam Muriel says 'The merchant was betrayed without warning, in a crime of passion; but the fates refuse to reveal themselves fully.'&lt;br /&gt;
  Madam Muriel says 'Bring me a tangible artifact of the event, and I will divine what I can.'&lt;br /&gt;
  You give a gold coin with an ugly face on it to Madam Muriel.&lt;br /&gt;
  Madam Muriel sets a gold coin with an ugly face on it before her and gazes into her crystal ball.&lt;br /&gt;
  Madam Muriel concentrates as her crystal casts brilliant light across her face.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit confronting the victim, yet without intent of violence.'&lt;br /&gt;
  Madam Muriel says 'The argument broke out suddently, and the perpetrator's rage boiled over uncontrolably.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this coin was left behind.'&lt;br /&gt;
  The light from within Madam Muriel's crystal ball fades.&lt;br /&gt;
  Madam Muriel says 'Let this knowledge steer your actions true, Eaton.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's the rest of the &amp;quot;good&amp;quot; path:&lt;br /&gt;
&lt;br /&gt;
  (Sneak) A frightened man tries his hardest to disappear into the gloom of the temple.&lt;br /&gt;
   This tall, well dressed man stands out against the decrepit slaves and&lt;br /&gt;
  their gnomish captors. He is most likely the latest &amp;quot;inductee&amp;quot; from a&lt;br /&gt;
  nearby village. At first he tries to avoid notice, but his mood&lt;br /&gt;
  brightens when he sees you.&lt;br /&gt;
  &lt;br /&gt;
  &amp;quot;At last!&amp;quot; he whispers, &amp;quot;Finally, a friendly face in this terrible&lt;br /&gt;
  place. I was led astray here by someone I thought was a friend, but&lt;br /&gt;
  you're here to lead me back home, yes? I'll follow if you beckon.&amp;quot;&lt;br /&gt;
   &lt;br /&gt;
  The man patiently waits for your response, then grows hesitant;&lt;br /&gt;
  perhaps worrying that he spoke too much, too soon.&lt;br /&gt;
  The lost merchant is in perfect health.&lt;br /&gt;
&lt;br /&gt;
  The lost merchant says 'Whew! Thanks for leading me out of there. My home is just to the northwest if you don't mind accompanying me just a bit farther.'&lt;br /&gt;
&lt;br /&gt;
  The lost merchant exclaims 'No, no, no! Where is my family? My wife!'&lt;br /&gt;
  The lost merchant exclaims 'The council clerk no doubt knows something of this. You must take me to one of them at once!'&lt;br /&gt;
  [walk to kids instead, become visible]&lt;br /&gt;
  The lost merchant stops following you.&lt;br /&gt;
  A gaggle of wild children exclaim 'DADDY!'&lt;br /&gt;
  The merchant's wife exclaims 'You're alive!'&lt;br /&gt;
  The lost merchant says 'Hey, let's all REST a moment while I explain everything.'&lt;br /&gt;
  The lost merchant says 'It's all thanks to Eaton here. I don't know how long I'd have lasted in the cursed place...'&lt;br /&gt;
  The merchant's wife says 'And I don't know what we'd have done without you. Without money to pay taxes, the Baron's goons sent us packing.'&lt;br /&gt;
  The merchant's wife says 'I still don't know where we'd have gone...'&lt;br /&gt;
  The lost merchant says 'It'll be alright now. Here, Eaton, this is the spoils of the last deal I made before I was taken.'&lt;br /&gt;
  The lost merchant gives you a shard of glowing meteorite.&lt;br /&gt;
  The lost merchant says 'It's pretty valuable. Those temple goons were anxious enough to get it off me, so I've no doubt that the clerk can settle my family debt with that. If you would deliver it to him for me, I would be grateful. Now I'll accompany my family safely back home.'&lt;br /&gt;
  You have received an award of 100 experience points!&lt;br /&gt;
  You give a shard of glowing meteorite to the council clerk.&lt;br /&gt;
  The council clerk smiles at you.&lt;br /&gt;
  The council clerk says 'I trust our missing merchant gave you this before running off? It appears to be the same stone he was seen with just prior to his disappearance. It is rumored that deep within the Saint of the Blade Temple, a similar stone resides under lock and key.'&lt;br /&gt;
  The council clerk says 'Indeed, I just heard reports from that watchmen that they saw him in your company, running out of the town in search of his family. I'm pleased you were able to bring justice to his family as well as the perpetrator of his abduction.'&lt;br /&gt;
  The council clerk says 'We knew that the Saint of the Blade cultists worshipped some strange idols, but we never knew the lengths they would go to obtain a symbol of their power.'&lt;br /&gt;
  The council clerk says 'It is a pleasant coincidence that the temple's own treasure will finance the merchant's living expenses for quite some time.'&lt;br /&gt;
  The council clerk says 'Take this to commemorate your successful mission.'&lt;br /&gt;
  The council clerk gives you badge of Kreigstadt.&lt;br /&gt;
  You have received an award of 2013 experience points!&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
  The man stands out against his fellow slaves, with his clean, fine&lt;br /&gt;
  clothing; but his face betrays the same broken mind that all the other&lt;br /&gt;
  captives have. His captors must have had enough time to finally break&lt;br /&gt;
  his will. His only remaining hope is that someone will end his&lt;br /&gt;
  suffering.&lt;br /&gt;
  An enslaved merchant is in perfect health.&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Kriegstadt_Patrol_Quest&amp;diff=57976</id>
		<title>Kriegstadt Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Kriegstadt_Patrol_Quest&amp;diff=57976"/>
		<updated>2022-09-14T19:26:10Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the darkness of Wildwood, a woman and her children are stranded out in the cold, having been kicked out of their home. What she needs is a hero (well, a low hero) to serve the law when her own town's authorities can't or won't. Lowheroes with a sense of justice--and of course a shiny badge to prove their worth--would do well to investigate her predicament.&lt;br /&gt;
&lt;br /&gt;
''This quest is available to lowheroes (it must be finished before 101) who have already been similarly employed in Midgaard.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This is the fourth in the chain of Patrol quests. You will need the badge from completion of the [[Midgaard Patrol Quest]] to do this one. This quest is for heroes between level 1 and 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Hamlet Of Kreigstadt]]&lt;br /&gt;
[[Category:Quests In Wildwood]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is one way the quest can go:&lt;br /&gt;
&lt;br /&gt;
Visit the council clerk.&lt;br /&gt;
&lt;br /&gt;
Visit the merchant's home. &lt;br /&gt;
&lt;br /&gt;
Ask various people -- including the man in the merchant's home, the farmer, and watchmen -- about the night of the disappearance.&lt;br /&gt;
&lt;br /&gt;
If you found a torn page in the merchant's home, ask Muriel about the night of the disappearance then, when she volunteers to tell you more about an object, give her the page.&lt;br /&gt;
&lt;br /&gt;
Ask the warlock about the night of the disappearance. Give him the page. Kill him.&lt;br /&gt;
&lt;br /&gt;
Visit the clerk, who will tell you to go find the merchant.&lt;br /&gt;
&lt;br /&gt;
Walk to Saint of the Blade Temple room which has the merchant imprisoned:&lt;br /&gt;
&lt;br /&gt;
 This tall, well dressed man stands out against the decrepit slaves and&lt;br /&gt;
 their gnomish captors. He is most likely the latest &amp;quot;inductee&amp;quot; from a&lt;br /&gt;
 nearby village. At first he tries to avoid notice, but his mood&lt;br /&gt;
 brightens when he sees you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;At last!&amp;quot; he whispers, &amp;quot;Finally, a friendly face in this terrible&lt;br /&gt;
 place. I was led astray here by someone I thought was a friend, but&lt;br /&gt;
 you're here to lead me back home, yes? I'll follow if you beckon.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 The man patiently waits for your response, then grows hesitant;&lt;br /&gt;
 perhaps worrying that he spoke too much, too soon.&lt;br /&gt;
 The lost merchant is in perfect health.&lt;br /&gt;
 &lt;br /&gt;
Walk out of the area and back to Kriegstadt. &lt;br /&gt;
&lt;br /&gt;
Walk the merchant over to his wife and family (just out of town north, then 1e and a few south). 100xp and an item.&lt;br /&gt;
&lt;br /&gt;
Give the item to the clerk. 2013xp and this cryptic clue about another quest:&lt;br /&gt;
&lt;br /&gt;
 The council clerk says 'When you have some more experience under your belt, perhaps you may be of service to the King's chamberlain. His messengers have been pestering me about a fugitive for some time now.'&lt;br /&gt;
 The council clerk says 'Believe me, it will be a mercy to hear no more from him...'&lt;br /&gt;
&lt;br /&gt;
It appears that if you kill the wrong person -- e.g. if the warlock was not the right person to kill this time around -- the merchant will look different:&lt;br /&gt;
&lt;br /&gt;
  The man stands out against his fellow slaves, with his clean, fine&lt;br /&gt;
  clothing; but his face betrays the same broken mind that all the other&lt;br /&gt;
  captives have. His captors must have had enough time to finally break&lt;br /&gt;
  his will. His only remaining hope is that someone will end his&lt;br /&gt;
  suffering.&lt;br /&gt;
  An enslaved merchant is in perfect health.&lt;br /&gt;
&lt;br /&gt;
He won't be beckon-able, and there will be no xp reward for turning in the item dropped after his death. This ignominious end produces the insignia &amp;quot;Honorary&amp;quot; watchman of Kreigstadt (note scare quotes).&lt;br /&gt;
&lt;br /&gt;
This is not Sasha or Wolfie:  &lt;br /&gt;
  Madam Muriel says 'I see an unscrupulous visitor accepting money from a templar knight.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit sneaking into the victim's home... waiting...'&lt;br /&gt;
  Madam Muriel says 'The attack was silent and quick. None but the merchant and his assailant knew of it until the next morning.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this knot ripped off his bindings.'&lt;br /&gt;
&lt;br /&gt;
This is not the warlock:&lt;br /&gt;
&lt;br /&gt;
  You tell Madam Muriel 'Tell me about the night of the disappearance.'&lt;br /&gt;
  Madam Muriel asks 'You speak of the missing merchant--the one who is lost or dead--do you not?'&lt;br /&gt;
  Madam Muriel looks into her crystal ball, as her face turns to frustration.&lt;br /&gt;
  Madam Muriel says 'The merchant ran afoul of petty, shameless, opportunism; but the fates refuse to reveal themselves fully.'&lt;br /&gt;
  Madam Muriel says 'Bring me a tangible artifact of the event, and I will divine what I can.'&lt;br /&gt;
  You give a burned page to Madam Muriel.&lt;br /&gt;
  Madam Muriel sets a burned page before her and gazes into her crystal ball.&lt;br /&gt;
  Madam Muriel concentrates as her crystal casts brilliant light across her face.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see an unscrupulous savant accepting money from a templar knight...'&lt;br /&gt;
  Madam Muriel exclaims 'I see the culprit entering the victim's home... waiting... and the confrontation!'&lt;br /&gt;
  Madam Muriel says 'The culprit pauses to gloat, to revel in the moment, before attacking.'&lt;br /&gt;
  Madam Muriel says 'The victim was no match for the terrible sorceries used against him, but in the ensuing chaos the perpetrator's prized possession was damaged...'&lt;br /&gt;
  Madam Muriel says 'While the perpetrator delivered the merchant to his new masters, this burned page was left behind, unnoticed.'&lt;br /&gt;
&lt;br /&gt;
  A warlock says 'Interesting, very interesting. It is a page torn from a book of arcane knowledge. And a potent one, too.'&lt;br /&gt;
  A warlock says 'I don't mind admitting that I would consider myself fortunate if I possessed such a book.'&lt;br /&gt;
  A warlock says 'Its owner must be frantic at the loss of this page...'&lt;br /&gt;
  A warlock skims the page over once more.&lt;br /&gt;
  A warlock says 'Here you go. I hope its rightful owner rewards you handsomely for its return.'&lt;br /&gt;
&lt;br /&gt;
This is not the warlock:&lt;br /&gt;
  Madam Muriel says 'The merchant was betrayed without warning, in a crime of passion; but the fates refuse to reveal themselves fully.'  &lt;br /&gt;
  Madam Muriel says 'Bring me a tangible artifact of the event, and I will divine what I can.'&lt;br /&gt;
  You give a burned page to Madam Muriel.&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit confronting the victim, yet without intent of violence.'&lt;br /&gt;
  Madam Muriel says 'The argument broke out suddently, and the perpetrator's rage boiled over uncontrolably.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this burned page was left behind, unnoticed.'&lt;br /&gt;
&lt;br /&gt;
  A warlock says 'This page is from a book of arcane knowledge, you might say, but one so pathetically below my skill that it barely qualifies as mystical.'&lt;br /&gt;
  A warlock says 'I wouldn't be caught dead carrying the tome THIS came from...'&lt;br /&gt;
  A warlock says '... and I've been caught dead doing some very interesting things.'&lt;br /&gt;
&lt;br /&gt;
This is the schulz:&lt;br /&gt;
  You give a gold coin with an ugly face on it to Madam Muriel.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit hiring thugs to bring about the merchant's doom.'&lt;br /&gt;
  Madam Muriel says 'The confrontation was sudden and raucus. The victim could not resist his many assailants.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this coin was left behind.'&lt;br /&gt;
  The schulz says 'Ah, I see you've acquired one of our hamlet's distinctive coins! An excellent decision on your part, if I may say so.'&lt;br /&gt;
  The schulz says 'You see, in Kreigstadt it is valued just as highly as gold, but not as unwieldy to carry around, and naturally less prone to theft by...' the schulz narrows his eyes '... sinister  passersby.'&lt;br /&gt;
  The schulz says 'And of course, it can be exchanged for its current value in gold at any time. In reasonable quantities, naturally. Attempting to &amp;quot;cash out&amp;quot; so to speak, would be... detrimental to  the currency as a whole.'&lt;br /&gt;
  The schulz says 'But don't worry, because the more gold we can acquire to back the currency, the less the currency will be affected by the whims of our more selfish citizens.'&lt;br /&gt;
  The schulz exclaims 'Don't believe what those entitled merchants like Ulrich will tell you. This is nothing short of a financial revolution!'&lt;br /&gt;
  The schulz beams with pride.&lt;br /&gt;
  The schulz says 'Now, if you'd like to invest in hamlet currency, I can offer you a very competative rate of exchange.'&lt;br /&gt;
  (despite a red-herring clue elsewhere about a smell of brimstone, the schulz apparently hired henchmen with the coin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the farmer. (And the scavenging peasant and Robber Baron have no effect):&lt;br /&gt;
  You give a gold coin with an ugly face on it to Madam Muriel.&lt;br /&gt;
  Madam Muriel sets a gold coin with an ugly face on it before her and gazes into her crystal ball.&lt;br /&gt;
  Madam Muriel concentrates as her crystal casts brilliant light across her face.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit confronting the victim, yet without intent of violence.'&lt;br /&gt;
  Madam Muriel says 'The argument broke out suddently, and the perpetrator's rage boiled over uncontrolably.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this coin was left behind.'&lt;br /&gt;
  The light from within Madam Muriel's crystal ball fades.&lt;br /&gt;
  Madam Muriel says 'Let this knowledge steer your actions true, Eaton.'&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
  The man stands out against his fellow slaves, with his clean, fine&lt;br /&gt;
  clothing; but his face betrays the same broken mind that all the other&lt;br /&gt;
  captives have. His captors must have had enough time to finally break&lt;br /&gt;
  his will. His only remaining hope is that someone will end his&lt;br /&gt;
  suffering.&lt;br /&gt;
  An enslaved merchant is in perfect health.&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Kriegstadt_Patrol_Quest&amp;diff=57975</id>
		<title>Kriegstadt Patrol Quest</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Kriegstadt_Patrol_Quest&amp;diff=57975"/>
		<updated>2022-09-14T19:06:01Z</updated>

		<summary type="html">&lt;p&gt;AEton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the darkness of Wildwood, a woman and her children are stranded out in the cold, having been kicked out of their home. What she needs is a hero (well, a low hero) to serve the law when her own town's authorities can't or won't. Lowheroes with a sense of justice--and of course a shiny badge to prove their worth--would do well to investigate her predicament.&lt;br /&gt;
&lt;br /&gt;
''This quest is available to lowheroes (it must be finished before 101) who have already been similarly employed in Midgaard.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This is the fourth in the chain of Patrol quests. You will need the badge from completion of the [[Midgaard Patrol Quest]] to do this one. This quest is for heroes between level 1 and 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests In Hamlet Of Kreigstadt]]&lt;br /&gt;
[[Category:Quests In Wildwood]]&lt;br /&gt;
[[Category:Insignia Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is one way the quest can go:&lt;br /&gt;
&lt;br /&gt;
Visit the council clerk.&lt;br /&gt;
&lt;br /&gt;
Visit the merchant's home. &lt;br /&gt;
&lt;br /&gt;
Ask various people -- including the man in the merchant's home, the farmer, and watchmen -- about the night of the disappearance.&lt;br /&gt;
&lt;br /&gt;
If you found a torn page in the merchant's home, ask Muriel about the night of the disappearance then, when she volunteers to tell you more about an object, give her the page.&lt;br /&gt;
&lt;br /&gt;
Ask the warlock about the night of the disappearance. Give him the page. Kill him.&lt;br /&gt;
&lt;br /&gt;
Visit the clerk, who will tell you to go find the merchant.&lt;br /&gt;
&lt;br /&gt;
Walk to Saint of the Blade Temple room which has the merchant imprisoned:&lt;br /&gt;
&lt;br /&gt;
 This tall, well dressed man stands out against the decrepit slaves and&lt;br /&gt;
 their gnomish captors. He is most likely the latest &amp;quot;inductee&amp;quot; from a&lt;br /&gt;
 nearby village. At first he tries to avoid notice, but his mood&lt;br /&gt;
 brightens when he sees you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;At last!&amp;quot; he whispers, &amp;quot;Finally, a friendly face in this terrible&lt;br /&gt;
 place. I was led astray here by someone I thought was a friend, but&lt;br /&gt;
 you're here to lead me back home, yes? I'll follow if you beckon.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 The man patiently waits for your response, then grows hesitant;&lt;br /&gt;
 perhaps worrying that he spoke too much, too soon.&lt;br /&gt;
 The lost merchant is in perfect health.&lt;br /&gt;
 &lt;br /&gt;
Walk out of the area and back to Kriegstadt. &lt;br /&gt;
&lt;br /&gt;
Walk the merchant over to his wife and family (just out of town north, then 1e and a few south). 100xp and an item.&lt;br /&gt;
&lt;br /&gt;
Give the item to the clerk. 2013xp and this cryptic clue about another quest:&lt;br /&gt;
&lt;br /&gt;
 The council clerk says 'When you have some more experience under your belt, perhaps you may be of service to the King's chamberlain. His messengers have been pestering me about a fugitive for some time now.'&lt;br /&gt;
 The council clerk says 'Believe me, it will be a mercy to hear no more from him...'&lt;br /&gt;
&lt;br /&gt;
It appears that if you kill the wrong person -- e.g. if the warlock was not the right person to kill this time around -- the merchant will look different:&lt;br /&gt;
&lt;br /&gt;
  The man stands out against his fellow slaves, with his clean, fine&lt;br /&gt;
  clothing; but his face betrays the same broken mind that all the other&lt;br /&gt;
  captives have. His captors must have had enough time to finally break&lt;br /&gt;
  his will. His only remaining hope is that someone will end his&lt;br /&gt;
  suffering.&lt;br /&gt;
  An enslaved merchant is in perfect health.&lt;br /&gt;
&lt;br /&gt;
He won't be beckon-able, and there will be no xp reward for turning in the item dropped after his death. This ignominious end produces the insignia &amp;quot;Honorary&amp;quot; watchman of Kreigstadt (note scare quotes).&lt;br /&gt;
&lt;br /&gt;
This is not Sasha or Wolfie:  &lt;br /&gt;
  Madam Muriel says 'I see an unscrupulous visitor accepting money from a templar knight.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit sneaking into the victim's home... waiting...'&lt;br /&gt;
  Madam Muriel says 'The attack was silent and quick. None but the merchant and his assailant knew of it until the next morning.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this knot ripped off his bindings.'&lt;br /&gt;
&lt;br /&gt;
This is not the warlock:&lt;br /&gt;
&lt;br /&gt;
  You tell Madam Muriel 'Tell me about the night of the disappearance.'&lt;br /&gt;
  Madam Muriel asks 'You speak of the missing merchant--the one who is lost or dead--do you not?'&lt;br /&gt;
  Madam Muriel looks into her crystal ball, as her face turns to frustration.&lt;br /&gt;
  Madam Muriel says 'The merchant ran afoul of petty, shameless, opportunism; but the fates refuse to reveal themselves fully.'&lt;br /&gt;
  Madam Muriel says 'Bring me a tangible artifact of the event, and I will divine what I can.'&lt;br /&gt;
  You give a burned page to Madam Muriel.&lt;br /&gt;
  Madam Muriel sets a burned page before her and gazes into her crystal ball.&lt;br /&gt;
  Madam Muriel concentrates as her crystal casts brilliant light across her face.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see an unscrupulous savant accepting money from a templar knight...'&lt;br /&gt;
  Madam Muriel exclaims 'I see the culprit entering the victim's home... waiting... and the confrontation!'&lt;br /&gt;
  Madam Muriel says 'The culprit pauses to gloat, to revel in the moment, before attacking.'&lt;br /&gt;
  Madam Muriel says 'The victim was no match for the terrible sorceries used against him, but in the ensuing chaos the perpetrator's prized possession was damaged...'&lt;br /&gt;
  Madam Muriel says 'While the perpetrator delivered the merchant to his new masters, this burned page was left behind, unnoticed.'&lt;br /&gt;
&lt;br /&gt;
  A warlock says 'Interesting, very interesting. It is a page torn from a book of arcane knowledge. And a potent one, too.'&lt;br /&gt;
  A warlock says 'I don't mind admitting that I would consider myself fortunate if I possessed such a book.'&lt;br /&gt;
  A warlock says 'Its owner must be frantic at the loss of this page...'&lt;br /&gt;
  A warlock skims the page over once more.&lt;br /&gt;
  A warlock says 'Here you go. I hope its rightful owner rewards you handsomely for its return.'&lt;br /&gt;
&lt;br /&gt;
This is not the warlock:&lt;br /&gt;
  Madam Muriel says 'The merchant was betrayed without warning, in a crime of passion; but the fates refuse to reveal themselves fully.'  &lt;br /&gt;
  Madam Muriel says 'Bring me a tangible artifact of the event, and I will divine what I can.'&lt;br /&gt;
  You give a burned page to Madam Muriel.&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit confronting the victim, yet without intent of violence.'&lt;br /&gt;
  Madam Muriel says 'The argument broke out suddently, and the perpetrator's rage boiled over uncontrolably.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this burned page was left behind, unnoticed.'&lt;br /&gt;
&lt;br /&gt;
  A warlock says 'This page is from a book of arcane knowledge, you might say, but one so pathetically below my skill that it barely qualifies as mystical.'&lt;br /&gt;
  A warlock says 'I wouldn't be caught dead carrying the tome THIS came from...'&lt;br /&gt;
  A warlock says '... and I've been caught dead doing some very interesting things.'&lt;br /&gt;
&lt;br /&gt;
This is the schulz:&lt;br /&gt;
  You give a gold coin with an ugly face on it to Madam Muriel.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit hiring thugs to bring about the merchant's doom.'&lt;br /&gt;
  Madam Muriel says 'The confrontation was sudden and raucus. The victim could not resist his many assailants.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this coin was left behind.'&lt;br /&gt;
  The schulz says 'Ah, I see you've acquired one of our hamlet's distinctive coins! An excellent decision on your part, if I may say so.'&lt;br /&gt;
  The schulz says 'You see, in Kreigstadt it is valued just as highly as gold, but not as unwieldy to carry around, and naturally less prone to theft by...' the schulz narrows his eyes '... sinister  passersby.'&lt;br /&gt;
  The schulz says 'And of course, it can be exchanged for its current value in gold at any time. In reasonable quantities, naturally. Attempting to &amp;quot;cash out&amp;quot; so to speak, would be... detrimental to  the currency as a whole.'&lt;br /&gt;
  The schulz says 'But don't worry, because the more gold we can acquire to back the currency, the less the currency will be affected by the whims of our more selfish citizens.'&lt;br /&gt;
  The schulz exclaims 'Don't believe what those entitled merchants like Ulrich will tell you. This is nothing short of a financial revolution!'&lt;br /&gt;
  The schulz beams with pride.&lt;br /&gt;
  The schulz says 'Now, if you'd like to invest in hamlet currency, I can offer you a very competative rate of exchange.'&lt;br /&gt;
  (despite a red-herring clue elsewhere about a smell of brimstone, the schulz apparently hired henchmen with the coin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is ???&lt;br /&gt;
  You give a gold coin with an ugly face on it to Madam Muriel.&lt;br /&gt;
  Madam Muriel sets a gold coin with an ugly face on it before her and gazes into her crystal ball.&lt;br /&gt;
  Madam Muriel concentrates as her crystal casts brilliant light across her face.&lt;br /&gt;
  Madam Muriel says 'I see the crime as it unfolded, but the players remain unclear...'&lt;br /&gt;
  Madam Muriel says 'I see a singleminded individual, desirous of the merchant's wealth.'&lt;br /&gt;
  Madam Muriel says 'I see the culprit confronting the victim, yet without intent of violence.'&lt;br /&gt;
  Madam Muriel says 'The argument broke out suddently, and the perpetrator's rage boiled over uncontrolably.'&lt;br /&gt;
  Madam Muriel says 'As the merchant was bound and dragged into the maw of the nearby cave, this coin was left behind.'&lt;br /&gt;
  The light from within Madam Muriel's crystal ball fades.&lt;br /&gt;
  Madam Muriel says 'Let this knowledge steer your actions true, Eaton.'&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
  The man stands out against his fellow slaves, with his clean, fine&lt;br /&gt;
  clothing; but his face betrays the same broken mind that all the other&lt;br /&gt;
  captives have. His captors must have had enough time to finally break&lt;br /&gt;
  his will. His only remaining hope is that someone will end his&lt;br /&gt;
  suffering.&lt;br /&gt;
  An enslaved merchant is in perfect health.&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57970</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57970"/>
		<updated>2022-09-14T01:15:13Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shape sorting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
In order to start collecting achievements you either &amp;quot;salute bestellen&amp;quot;, give an exceptionally useless trinket to Alleg, or give bound chaos to the gnome (can ask him to give back) before you start any achievements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
* The hole is a perfect triangle shape with triangular, wedged sides cut into the wall. =&amp;gt; tetrahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (sphere)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (cone)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (frustum)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (cube)&lt;br /&gt;
* &amp;quot;The three-sided hole extends straight down, keeping the same shape down below.&amp;quot; (triangular prism)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57958</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57958"/>
		<updated>2022-09-11T05:06:05Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. +1 hr/+1 dr/-1 ac. (Spirit of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.' =&amp;gt; 'Congratulations, you have earned the Cornerstones of Law for visiting the extreme corners of the the tesseract.' =&amp;gt; 'It appears you have already been rewarded for the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
* The hole is a perfect triangle shape with triangular, wedged sides cut into the wall. =&amp;gt; tetrahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57957</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57957"/>
		<updated>2022-09-11T04:59:02Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shape sorting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip. We haven't seen anyone do this yet, and beware that it appears merely visiting the cube may start to trigger collapse!&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
* The hole is a perfect triangle shape with triangular, wedged sides cut into the wall. =&amp;gt; tetrahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57956</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57956"/>
		<updated>2022-09-11T04:58:12Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shape sorting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip. We haven't seen anyone do this yet, and beware that it appears merely visiting the cube may start to trigger collapse!&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
* The hole is a perfect triangle shape with triangular, wedged sides cut into the wall. =&amp;gt; ??? not triangular prism?!&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57955</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57955"/>
		<updated>2022-09-11T03:40:54Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shape sorting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip. We haven't seen anyone do this yet, and beware that it appears merely visiting the cube may start to trigger collapse!&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. Send a tank in first for the first 3 times you visit. The dragon will hit the tank, then pull in the whole group, then send the whole group to one of 3 different rooms.&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room (which is nospell!):&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57954</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57954"/>
		<updated>2022-09-11T03:27:34Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Shape sorting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip. We haven't seen anyone do this yet, and beware that it appears merely visiting the cube may start to trigger collapse!&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
* The depression has a pentagonal shape with eleven of the exacting same shape revealed inside the hole. =&amp;gt; dodecahedron&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57930</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57930"/>
		<updated>2022-09-09T05:26:04Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip. We haven't seen anyone do this yet, and beware that it appears merely visiting the cube may start to trigger collapse!&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in [[#Geometry|shape sorting]]. +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the [[#Special Chaos exits|special rooms in Chaos]] which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
==== Available shortcuts ====&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57929</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57929"/>
		<updated>2022-09-09T05:24:24Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip. We haven't seen anyone do this yet, and beware that it appears merely visiting the cube may start to trigger collapse!&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the special rooms in Chaos which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Chaos exits ===&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57928</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57928"/>
		<updated>2022-09-09T05:14:12Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip. We haven't seen anyone do this yet, and beware that it appears merely visiting the cube may start to trigger collapse!&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (Not confirmed by author) Visit all the special rooms in Chaos which contain exits to other planes. +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Special Chaos exits ====&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57927</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57927"/>
		<updated>2022-09-09T05:13:11Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Special Chaos exits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip.&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) Visit all the special rooms in Chaos which contain exits to other planes (? Not confirmed by author). +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Special Chaos exits ====&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying. I found it helpful to write an alias to do &amp;quot;drop 1 coin:where:scan&amp;quot; as I visited each room and got a little more familiar with the layout of the Chaos subarea.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57926</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57926"/>
		<updated>2022-09-09T05:12:32Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Special Chaos exits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip.&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) Visit all the special rooms in Chaos which contain exits to other planes (? Not confirmed by author). +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Special Chaos exits ====&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
The achievement for visiting every special room seems to trigger once a player has saluted, then visited every special room at least once in their incarnation. I was able to complete this stumbling around randomly alone as a bladedancer in about 90 minutes, with frequent visits back to Thorngate, occasionally dying.&lt;br /&gt;
&lt;br /&gt;
To get back out from Chaos you can teleport or portal away as you normally would on the relevant planes (for example &amp;quot;c tele frost giant&amp;quot; from Water). Appears that you cannot homeshift or planeshift to thorngate directly from within Chaos. Also appears you can't teleport/portal away on Karnath. A lot of rooms are in Astral and gith pris is a pretty reliable portal point.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57925</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57925"/>
		<updated>2022-09-09T05:08:03Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Special Chaos exits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip.&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) Visit all the special rooms in Chaos which contain exits to other planes (? Not confirmed by author). +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Special Chaos exits ====&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes.&lt;br /&gt;
&lt;br /&gt;
Example of a special room with a bonus exit (not sure what controls this; seen at 5am mud time):&lt;br /&gt;
&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west up down]&lt;br /&gt;
  Spurts of flame occasionally disrupt the ash and cinders being carried&lt;br /&gt;
  by the wind. The flames are quickly smothered by the smoke only to&lt;br /&gt;
  appear again a moment later. Small islands of rock are made visible&lt;br /&gt;
  by the sporadic light cast off from the fire light.&lt;br /&gt;
  &lt;br /&gt;
  Players near you in FireRealm Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
  You scan your surroundings...&lt;br /&gt;
    North: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     East: &lt;br /&gt;
     (Flying) (White Aura) A creature of chaos hunts through the realm in search of you.&lt;br /&gt;
     South: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     West: &lt;br /&gt;
     You see no one here.&lt;br /&gt;
     Up: &lt;br /&gt;
     (Flying) (Demonic) (Black Aura) Soaring overhead, an imp scans for signs of life.&lt;br /&gt;
     (Demonic) (Black Aura) A majestic dragon perches upon the cliffside.&lt;br /&gt;
     Down: &lt;br /&gt;
     (Pink Aura) (Demonic) (Black Aura) A demon works at the emberforge tirelessly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57924</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57924"/>
		<updated>2022-09-09T05:06:14Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip.&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) Visit all the special rooms in Chaos which contain exits to other planes (? Not confirmed by author). +1hr/+1dr -1ac. (Law of the Land)&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Special Chaos exits ====&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes:&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57923</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57923"/>
		<updated>2022-09-09T05:05:21Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip.&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (NOT CONFIRMED) Visit all the special rooms in Chaos which contain exits to other planes. Perhaps also take at least one exit. +1hr/+1dr -1ac.&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.' =&amp;gt; 'Ahh, someone that has stepped upon the precipice of every window.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Special Chaos exits ====&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes:&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57922</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57922"/>
		<updated>2022-09-09T05:05:03Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Special Chaos exits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip.&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (NOT CONFIRMED) Visit all the special rooms in Chaos which contain exits to other planes. Perhaps also take at least one exit. +1hr/+1dr -1ac.&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Special Chaos exits ====&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes:&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have seen special rooms for sure in fire, kzin, stone, water, arc, air, tart. I think there are also special rooms in astral, karn, noct, out.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57921</id>
		<title>Category:Domain of Law</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Domain_of_Law&amp;diff=57921"/>
		<updated>2022-09-09T05:03:22Z</updated>

		<summary type="html">&lt;p&gt;AEton: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The push and pull of Law and Chaos as they try to influence the planes is rarely noticed by planar inhabitants though they sometimes play a role for one side or the other. Champions of either side usually act indirectly but sometimes a hands-on approach is needed.''&lt;br /&gt;
&lt;br /&gt;
''The kaleidoscope of their interactions can be seen in the furthest reaches of the realms and even more so at the doorsteps of Chaos and Law.''&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] to [[:Category:Astral|Astral]] and go d, d, w&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Go east,east to visit the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Visit the dragon Bestellen and 'salute' to start your trip.&lt;br /&gt;
&lt;br /&gt;
This leads to a modest-sized maze of rooms called &amp;quot;White Strands&amp;quot;. The maze seems to get smaller as you kill more lattice workers? Exploring long enough gets you to a room with one exit, Down, to the Astral Dragon.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Bestellen gives out quests and you can cash in the results for insignia. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: &amp;quot;salute bestellen&amp;quot; before you start any quests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;kneel bestellen&amp;quot; to see your progress or to redeem progress.                                                                                &lt;br /&gt;
&lt;br /&gt;
There are 7 total, plus a reward for completing them all.&lt;br /&gt;
&lt;br /&gt;
(Quest 1) Visit all 8 corners of the uncollapsed cube. Doesn't have to be in one trip.&lt;br /&gt;
&lt;br /&gt;
(Quest 2) Kill the axial dragon. +1 int/wis/con/dex/str. (Long Arm of the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 3) Kill the chaos room. +1 int/wis/con/dex/str. (Law Bringer)&lt;br /&gt;
&lt;br /&gt;
(Quest 4) Participate in shape sorting (Geometry below). +2% hp/mana regen. (Law and Order.)&lt;br /&gt;
&lt;br /&gt;
(Quest 5) Give exceptionally useless trinket to Alleg. +1 int/wis/con/dex/str. (Above the Law)&lt;br /&gt;
&lt;br /&gt;
(Quest 6) (NOT CONFIRMED) Visit all the special rooms in Chaos which contain exits to other planes. Perhaps also take at least one exit. +1hr/+1dr -1ac.&lt;br /&gt;
&lt;br /&gt;
(Quest 7) ???&lt;br /&gt;
&lt;br /&gt;
Example progress update:&lt;br /&gt;
  (1) Bestellen says 'You have yet to achieve the Cornerstones of Law.'&lt;br /&gt;
  (2) Bestellen says 'You have already been recognized for slaying the dragon.' Bestellen says 'But thank you again Dragon Slayer.'&lt;br /&gt;
  (3) Bestellen says 'You have yet to face the maelstrom.' ==&amp;gt;&amp;gt;&amp;gt; Bestellen says 'Chaos has been Vanquished! Let all recognize your accomplishments.' ==&amp;gt;&amp;gt; 'Thank you again for Vanquishing Chaos.'&lt;br /&gt;
  (4) Bestellen says 'Keep trying to put those square pegs in the round holes.' ==&amp;gt;&amp;gt; 'I feel so much better now that you have put Everything in its Place.' ==&amp;gt;&amp;gt; 'You have already been rewarded for putting Everything in its Place.'&lt;br /&gt;
  (5) Bestellen says 'The most usless of things still must have purpose if Law is to prevail.'&lt;br /&gt;
  (6) Bestellen says 'You won't fully understand our enemy until you find your way through their realm.' =&amp;gt; ?? =&amp;gt; 'A true Explorer finds opportunities and shortcuts in Chaos.'&lt;br /&gt;
  (7) Bestellen says 'If you walk in my footsteps long enough you may yet understand Law the way I do.'&lt;br /&gt;
  Bestellen says 'Someday you will have accomplished it all.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Lattice workers have 3 keywords (&amp;quot;spider&amp;quot; - 40 mobs; &amp;quot;caterpillar&amp;quot; - 38 mobs, and &amp;quot;fly&amp;quot; - 40 mobs).&lt;br /&gt;
&lt;br /&gt;
Mobs in this area are all good aligned, so bring someone who can preach absolve or you will lose anti-neutral gear.&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
One sub-quest in Domain of Law is shape-related. &lt;br /&gt;
&lt;br /&gt;
(1) There are 3 special shape rooms.&lt;br /&gt;
&lt;br /&gt;
(2) *Once per character's incarnation* you can fill the hole (a single player can only ever fill hole 1 once, fill hole 2 once, fill hole 3 once, etc). Subsequent attempts by the same character to fill the hole will fail.&lt;br /&gt;
&lt;br /&gt;
If you're in the room you'll get credit for completing that hole.&lt;br /&gt;
&lt;br /&gt;
(3) Complete all 3 holes and win a special insignia prize!&lt;br /&gt;
&lt;br /&gt;
==== Shapes ====&lt;br /&gt;
&lt;br /&gt;
Some lattice workers carry shapes, which are trash type, weight 50 objects that are cursed. Shapes we have seen:&lt;br /&gt;
&lt;br /&gt;
* torus&lt;br /&gt;
* hexagonal prism&lt;br /&gt;
* triangular prism&lt;br /&gt;
* cylinder&lt;br /&gt;
* rhombus&lt;br /&gt;
* ellpisoid&lt;br /&gt;
* sphere&lt;br /&gt;
* cone&lt;br /&gt;
* cube&lt;br /&gt;
* icosahedron&lt;br /&gt;
* tetrahedron&lt;br /&gt;
* square pyramid&lt;br /&gt;
* octahedron&lt;br /&gt;
  &lt;br /&gt;
  Object 'triangular prism' type trash, extra flags glow hum magic nolocate.&lt;br /&gt;
  Weight 50, value 9300, level 125.&lt;br /&gt;
  Object Quality (500 / 500 hps)&lt;br /&gt;
&lt;br /&gt;
Shapes load cursed and the first room is nospell, so remove curse in advance or bring a nospell remove-curse item (traveller's holy symbol / sceptre of controlling shadows).&lt;br /&gt;
&lt;br /&gt;
==== Shape sorting ====&lt;br /&gt;
At the end of your journey, you'll enter the Axial Dragon's room. The first 3 times you enter you're sent to one of 3 different rooms:&lt;br /&gt;
&lt;br /&gt;
  The Axial Dragon draws a deep breath, pulling everyone in the vicinity closer.&lt;br /&gt;
  Force is released from the dragon's maw, throwing you like a twig through the air.&lt;br /&gt;
&lt;br /&gt;
Once you've filled all 3 holes, then done &amp;quot;kneel bestellen&amp;quot;, you'll get a special hole-filling reward.&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in first room:&lt;br /&gt;
* A score of triangles are cut into the white surface. (put icosahedron hole)&lt;br /&gt;
* &amp;quot;hole looks like a cube would fit inside if it has been warped slightly from its perfect shape&amp;quot; (put rhombus hole)&lt;br /&gt;
* hole for cylinder&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the second room:&lt;br /&gt;
* It appears that a globe would be needed to fill the hole.  (put sphere hole)&lt;br /&gt;
* perfect circle that gets smaller and smaller until the hole ends at a point (put cone hole)&lt;br /&gt;
* The indentation appears to be a perfect circle that gets smaller and smaller until the hole ends at a smaller circle. (put frustum hole)&lt;br /&gt;
* &amp;quot;The interior of the indentation is perfectly regular. Each of the cube hole's five square sides meets at a right angle.&amp;quot; (put cube hole)&lt;br /&gt;
&lt;br /&gt;
Holes we have seen in the third room:&lt;br /&gt;
* egg-shaped (put ellipsoid hole)&lt;br /&gt;
* perfect square that gets smaller and smaller until the hole ends at a point (square pyramid)&lt;br /&gt;
* &amp;quot;Gazing into the trianglur cavity you can see that something gouged out a hole that has uniform dimensions on all eight sides.&amp;quot; (octahedron?)&lt;br /&gt;
&lt;br /&gt;
The shape is consumed, and the hole disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Special Chaos exits ====&lt;br /&gt;
&lt;br /&gt;
The Realm of Chaos is scattered across multiple different areas in multiple different planes (all named Realm of Chaos). &lt;br /&gt;
&lt;br /&gt;
Throughout the Realm of Chaos there are special rooms, one per plane, which may have 4 or 6 exits. &lt;br /&gt;
&lt;br /&gt;
Example of a special room:&lt;br /&gt;
  The Abyss&lt;br /&gt;
  [Exits: north east south west]&lt;br /&gt;
  Faces of various sizes fade in and out of the ether, never quite fully&lt;br /&gt;
  forming, yet solid enough to obstruct the view of what lies beyond.&lt;br /&gt;
  They seem to be canine from their features, but this may just be&lt;br /&gt;
  influenced by the barking noises they are making.&lt;br /&gt;
    &lt;br /&gt;
  Players near you in Tarterus Plane, Area - { LORD } Ctibor  Realm of Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes, some of these rooms have 6 exits. When they have 6 exits, the up and down exits lead to interesting places on their host planes:&lt;br /&gt;
&lt;br /&gt;
Tarterus: garden statues&lt;br /&gt;
&lt;br /&gt;
Kzin: Spire mob gear room&lt;br /&gt;
&lt;br /&gt;
Fire: Up: Majestic dragon, Down: Iconoclaster&lt;br /&gt;
&lt;br /&gt;
== Unlocking Realm of Chaos ==&lt;br /&gt;
&lt;br /&gt;
After you give the perfect dragon scale to Bestellen he drops a tablet on the floor and says&lt;br /&gt;
&lt;br /&gt;
  Bestellen says 'The directions etched into this tablet will guide you through the chaos to its heart.'&lt;br /&gt;
  Bestellen says 'Follow them exactly after you first step into chaos from the rainbow portal.'&lt;br /&gt;
  Bestellen says 'If you stray from the path you will have to start at the first step again.'&lt;br /&gt;
&lt;br /&gt;
He drops a tablet on the floor in his room that has some directions:&lt;br /&gt;
&lt;br /&gt;
     (Glowing) A tablet rests on a solid, white pedestal placed just before the throne.&lt;br /&gt;
  You look at the white tablet here...&lt;br /&gt;
  Directions through the chaos have been etched deeply into the tablet.&lt;br /&gt;
  The tablet appears to be part of the pedestal so you will probably&lt;br /&gt;
  have to write them down on something if you want to take them with&lt;br /&gt;
  you.&lt;br /&gt;
  (Look DIRECTION1, DIRECTION2 etc)&lt;br /&gt;
&lt;br /&gt;
One time, these were edswdeeuesdn. These directions lead to a large room (8 mobs, they hit a trl sor soloing for about 30k/round, Kinetisch is a big one).&lt;br /&gt;
&lt;br /&gt;
If you give him something after this, but before killing the Realm of Chaos mobs, he drops it:&lt;br /&gt;
  You give a bright ball of light to Bestellen.&lt;br /&gt;
  Bestellen says 'I cannot accept anything until the task in chaos is complete.'&lt;br /&gt;
  Bestellen drops everything.&lt;br /&gt;
&lt;br /&gt;
He also gives a clue that something on the Chaos side can improve the base of manifest gear:&lt;br /&gt;
&lt;br /&gt;
  say 'chaos'&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
Bestellen gives clues about area mechanics and rewards. Try:&lt;br /&gt;
&lt;br /&gt;
  say dragon&lt;br /&gt;
  Bestellen says 'The dragon can project the force of Law.' &lt;br /&gt;
  Bestellen says 'This expunges chaos from its presence for a short time.' &lt;br /&gt;
  Bestellen says 'It can only do this a limited number of times.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say tesseract&lt;br /&gt;
  Bestellen says 'The tesseract is the embodiement of true law.'&lt;br /&gt;
  Bestellen says 'At its core rests perfection incarnate in the form of a dragon.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say poly trinket&lt;br /&gt;
  Bestellen says 'This could be used for almost anything.'&lt;br /&gt;
  Bestellen says 'Assuming the anything is something useless.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  say bound chaos&lt;br /&gt;
  Bestellen says 'Epic armor doesn't always reach full potential when created.'&lt;br /&gt;
  Bestellen says 'This has a chance of changing that outcome if used by the right hands.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also found an invisible mob called The Tesseract when someone accidentally scattershotted it and died immediately:&lt;br /&gt;
&lt;br /&gt;
  The Tesseract fades into existence.&lt;br /&gt;
  The Tesseract's attacks strike Baeindor 10 times, with terminal brutality!&lt;br /&gt;
  Baeindor is DEAD!!&lt;br /&gt;
  [DEATH INFO]: Baeindor killed by The Tesseract in White Strands (22638).&lt;br /&gt;
  (Hide) (Flying) (White Aura) (Sneak) A collapsing cube reflects all of time and space.&lt;br /&gt;
  look tesseract&lt;br /&gt;
  Mprog control mob for rooms in Domain of Law.&lt;br /&gt;
  The Tesseract is in perfect health.&lt;br /&gt;
  You peek at the inventory:&lt;br /&gt;
&lt;br /&gt;
Bestellen's room is noregen (but spring rain works).&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The axial dragon has:&lt;br /&gt;
&lt;br /&gt;
* perfect dragon scale: Give this to Bestellen and he'll drop a tablet on the floor, unlocking Realm of Chaos.&lt;br /&gt;
* 2x orderly dragon scale: These are worth 5qp if you hand them to Knutselaar.&lt;br /&gt;
* yet another dragon scale: give to [[Allegaagse]] for esteem points. Don't bother using on a Task Master alt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chaos side has:&lt;br /&gt;
* bound chaos: treasure item. Allows a lord manifest item to be rerolled.&lt;br /&gt;
* poly trinket (Ever changing junk): Accepted by Alleg in place of any other item.&lt;br /&gt;
* exceptionally useless item - give to alleg, then give to bestellen and kneel for a special insignia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;/div&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
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