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	<id>http://packard.life/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thranx</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://packard.life/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thranx"/>
	<link rel="alternate" type="text/html" href="http://packard.life/index.php/Special:Contributions/Thranx"/>
	<updated>2026-04-04T00:36:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://packard.life/index.php?title=Template:Legend_Lores&amp;diff=55363</id>
		<title>Template:Legend Lores</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Template:Legend_Lores&amp;diff=55363"/>
		<updated>2020-06-24T03:05:40Z</updated>

		<summary type="html">&lt;p&gt;Thranx: Move leadership chain to top; Extend leadership to remove blank space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #CCCCCC&amp;quot; rowspan=&amp;quot;29&amp;quot; | [[Initiation|initiation]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Leadership|basic leadership]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Leadership|lesser leadership]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Greater Leadership|greater leadership]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Magic|basic magic]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Lesser Magic|lesser magic]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Magic|greater magic]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Magic|epic magic]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Sorcery|basic sorcery]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Sorcery|lesser sorcery]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Sorcery|greater sorcery]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; | [[Epic Sorcery|epic sorcery]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Wizardry|basic wizardry]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Wizardry|lesser wizardry]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Wizardry|greater wizardry]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Wizardry|epic wizardry]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Stormlore|basic stormlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Stormlore|lesser stormlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Stormlore|greater stormlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Stormlore|epic stormlore]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Basic Psionics|basic psionics]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Psionics|lesser psionics]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Psionics|greater psionics]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Epic Psionics|epic psionics]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Mindbending|basic mindbending]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Mindbending|lesser mindbending]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Mindbending|greater mindbending]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Mindbending|epic mindbending]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Basic Circle Lore|basic circle lore]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Lesser Circle Lore|lesser circle lore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Circle Lore|greater circle lore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Circle Lore|epic circle lore]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;4&amp;quot; | [[Basic Subterfuge|basic subterfuge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Blade Dancing|basic blade dancing]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Blade Dancing|lesser blade dancing]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Blade Dancing|greater blade dancing]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Blade Dancing|epic blade dancing]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Lesser Subterfuge|lesser subterfuge]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Subterfuge|greater subterfuge]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Epic Subterfuge|epic subterfuge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Basic Assassination|basic assassination]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Lesser Assassination|lesser assassination]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Greater Assassination|greater assassination]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Assassination|epic assassination]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Archery|basic archery]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Lesser Archery|lesser archery]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Archery|greater archery]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Archery|epic archery]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Ballistics|basic ballistics]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Ballistics|lesser ballistics]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Ballistics|greater ballistics]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Ballistics|epic ballistics]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Basic Mysticism|basic mysticism]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Lesser Mysticism|lesser mysticism]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Mysticism|greater mysticism]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Mysticism|epic mysticism]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Theology|basic theology]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;3&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Lesser Theology|lesser theology]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Theology|greater theology]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Theology|epic theology]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Piety|basic piety]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Piety|lesser piety]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Piety|greater piety]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; | [[Epic Piety|epic piety]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Lesser Chivalry|lesser chivalry]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Greater Chivalry|greater chivalry]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Chivalry|epic chivalry]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Basic Chivalry|basic chivalry]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;4&amp;quot; | [[Basic Warcraft|basic warcraft]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Lesser Warcraft|lesser warcraft]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Warcraft|greater warcraft]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Epic Warcraft|epic warcraft]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Berzerking|basic berzerking]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Berzerking|lesser berzerking]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Berzerking|greater berzerking]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Epic Berzerking|epic berzerking]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Guardianship|basic guardianship]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Guardianship|lesser guardianship]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Guardianship|greater guardianship]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Guardianship|epic guardianship]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Empty Hand|basic empty hand]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Empty Hand|lesser empty hand]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Empty Hand|greater empty hand]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Empty Hand|epic empty hand]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Shadowlore|basic shadowlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Shadowlore|lesser shadowlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Shadowlore|greater shadowlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Shadowlore|epic shadowlore]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Theosophy|basic theosophy]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Theosophy|lesser theosophy]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Theosophy|greater theosophy]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Theosophy|epic theosophy]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Legend Lores]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Template:Legend_Lores&amp;diff=55362</id>
		<title>Template:Legend Lores</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Template:Legend_Lores&amp;diff=55362"/>
		<updated>2020-06-24T02:47:29Z</updated>

		<summary type="html">&lt;p&gt;Thranx: Corrected extra column that was messing up table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #CCCCCC&amp;quot; rowspan=&amp;quot;29&amp;quot; | [[Initiation|initiation]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Magic|basic magic]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Lesser Magic|lesser magic]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Magic|greater magic]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Magic|epic magic]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Sorcery|basic sorcery]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Sorcery|lesser sorcery]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Sorcery|greater sorcery]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; | [[Epic Sorcery|epic sorcery]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Wizardry|basic wizardry]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Wizardry|lesser wizardry]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Wizardry|greater wizardry]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Wizardry|epic wizardry]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Stormlore|basic stormlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Stormlore|lesser stormlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Stormlore|greater stormlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Stormlore|epic stormlore]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Basic Psionics|basic psionics]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Psionics|lesser psionics]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Psionics|greater psionics]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Epic Psionics|epic psionics]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Mindbending|basic mindbending]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Mindbending|lesser mindbending]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Mindbending|greater mindbending]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Mindbending|epic mindbending]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Basic Circle Lore|basic circle lore]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Lesser Circle Lore|lesser circle lore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Circle Lore|greater circle lore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Circle Lore|epic circle lore]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;4&amp;quot; | [[Basic Subterfuge|basic subterfuge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Blade Dancing|basic blade dancing]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Blade Dancing|lesser blade dancing]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Blade Dancing|greater blade dancing]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Blade Dancing|epic blade dancing]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Lesser Subterfuge|lesser subterfuge]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Subterfuge|greater subterfuge]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Epic Subterfuge|epic subterfuge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Basic Assassination|basic assassination]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Lesser Assassination|lesser assassination]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Greater Assassination|greater assassination]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Assassination|epic assassination]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Archery|basic archery]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Lesser Archery|lesser archery]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Archery|greater archery]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Archery|epic archery]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Ballistics|basic ballistics]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Ballistics|lesser ballistics]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Ballistics|greater ballistics]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Ballistics|epic ballistics]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Basic Mysticism|basic mysticism]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Lesser Mysticism|lesser mysticism]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Mysticism|greater mysticism]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Mysticism|epic mysticism]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Theology|basic theology]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;3&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Lesser Theology|lesser theology]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Theology|greater theology]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Theology|epic theology]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Piety|basic piety]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Piety|lesser piety]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Piety|greater piety]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; | [[Epic Piety|epic piety]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Lesser Chivalry|lesser chivalry]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Greater Chivalry|greater chivalry]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Chivalry|epic chivalry]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;br&amp;gt;[[Basic Chivalry|basic chivalry]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;4&amp;quot; | [[Basic Warcraft|basic warcraft]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Lesser Warcraft|lesser warcraft]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Greater Warcraft|greater warcraft]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Epic Warcraft|epic warcraft]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Berzerking|basic berzerking]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Berzerking|lesser berzerking]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Berzerking|greater berzerking]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Epic Berzerking|epic berzerking]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Guardianship|basic guardianship]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Guardianship|lesser guardianship]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Guardianship|greater guardianship]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Guardianship|epic guardianship]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Empty Hand|basic empty hand]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Empty Hand|lesser empty hand]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Empty Hand|greater empty hand]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Empty Hand|epic empty hand]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; | [[Basic Shadowlore|basic shadowlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Shadowlore|lesser shadowlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Shadowlore|greater shadowlore]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Epic Shadowlore|epic shadowlore]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Leadership|basic leadership]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Leadership|lesser leadership]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Leadership|greater leadership]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #77FF77&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Basic Theosophy|basic theosophy]]&lt;br /&gt;
| style=&amp;quot;background-color: #77FFFF&amp;quot; | [[Lesser Theosophy|lesser theosophy]]&lt;br /&gt;
| style=&amp;quot;background-color: #FF7777&amp;quot; | [[Greater Theosophy|greater theosophy]]&lt;br /&gt;
| style=&amp;quot;background-color: #FFFF77&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Epic Theosophy|epic theosophy]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Legend Lores]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Retired_Immortals&amp;diff=54741</id>
		<title>Category:Retired Immortals</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Retired_Immortals&amp;diff=54741"/>
		<updated>2019-10-13T13:24:05Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Immortals who, for one reason or another, are no longer active on Avatar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;This is a list of the Retired Immortals as of  Sun Oct 13 03:00:04 2019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Retired&lt;br /&gt;
&lt;br /&gt;
Acornia.....[Retired]    Anessa......[Retired]    Arborea.....[Retired]    &lt;br /&gt;
Arundel.....[Retired]    Ayanna......[Retired]    Bedeiah.....[Retired]    &lt;br /&gt;
Belanor.....[Retired]    Byte........[Retired]    Calidon.....[Retired]    &lt;br /&gt;
Cerdwyn.....[Retired]    Chapel......[Retired]    Clyde.......[Retired]    &lt;br /&gt;
Cuendillar..[Retired]    Daeron......[Retired]    Dalthane....[Retired]    &lt;br /&gt;
Daniloth....[Retired]    Debonair....[Retired]    Domovoi.....[Retired]    &lt;br /&gt;
Eris........[Retired]    Ferret......[Retired]    Ferrix......[Retired]    &lt;br /&gt;
Gangrene....[Retired]    Grantok.....[Retired]    Hendrix.....[Retired]    &lt;br /&gt;
Hyperion....[Retired]    Jaron.......[Retired]    Jean........[Retired]    &lt;br /&gt;
Kam.........[Retired]    Kariya......[Retired]    Lokki.......[Retired]    &lt;br /&gt;
Maera.......[Retired]    Makalu......[Retired]    Mazuric.....[Retired]    &lt;br /&gt;
Mega........[Retired]    Melanorder..[Retired]    Mendek......[Retired]    &lt;br /&gt;
Merck.......[Retired]    Mummu.......[Retired]    Myrdan......[Retired]    &lt;br /&gt;
Noltano.....[Retired]    Obitum......[Retired]    Orion.......[Retired]    &lt;br /&gt;
Pallidus....[Retired]    Pliny.......[Retired]    PsyCrow.....[Retired]    &lt;br /&gt;
Raven.......[Retired]    Reuben......[Retired]    Riviat......[Retired]    &lt;br /&gt;
Sheridan....[Retired]    Shezmu......[Retired]    Solana......[Retired]    &lt;br /&gt;
Spire.......[Retired]    Spring......[Retired]    Sylence.....[Retired]    &lt;br /&gt;
Tanisha.....[Retired]    Ukiah.......[Retired]    Xandrian....[Retired]    &lt;br /&gt;
Yevaud......[Retired]    Zahri.......[Retired]    &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Immortals]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Angels&amp;diff=54740</id>
		<title>Category:Angels</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Angels&amp;diff=54740"/>
		<updated>2019-10-13T13:22:40Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
The Angels are a class of individuals who have chosen to&lt;br /&gt;
sacrifice all mortal possessions and their former ways of life, and have&lt;br /&gt;
dedicated themselves to helping their fellow players.  Angels try to remain&lt;br /&gt;
accessible and friendly to mortals, and will help when they can, but please&lt;br /&gt;
remember that they are not your personal slaves, and they do have the whole&lt;br /&gt;
mud to watch over.  Angel aid also differs from the direct material aid&lt;br /&gt;
often associated with the hero class.  Angels have given up fighting and&lt;br /&gt;
getting equipment; instead they try to help with advice and guidance, as&lt;br /&gt;
well as with CRs and emergency situations.  Thus, the role of the&lt;br /&gt;
Angel class is that of a teacher/mentor to the mud, using personal&lt;br /&gt;
experience with the game to help guide fellow players to become better&lt;br /&gt;
mudders.&lt;br /&gt;
&lt;br /&gt;
The Angels assist the Immortals in making Avatar a good place to play.&lt;br /&gt;
Angels cannot prevent mortals from encountering affliction and danger,&lt;br /&gt;
but they can and will help mortals learn to cope with such occurrences.&lt;br /&gt;
Angels stand ready to welcome strangers to our realm and to assist even&lt;br /&gt;
the smallest of Avatar's citizens.&lt;br /&gt;
&lt;br /&gt;
Angels abide by the code of their kind.  While they will offer quick help&lt;br /&gt;
in true emergencies, the best assistance they offer is that of teaching&lt;br /&gt;
and mentoring.  Angels have a special place in their hearts for mortals who&lt;br /&gt;
are willing to learn the ways of Avatar and work at solving their own&lt;br /&gt;
problems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;This is a list of the Angels of AVATAR as of Sun Oct 13 03:00:04 2019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Angels&lt;br /&gt;
&lt;br /&gt;
LodBang.....[Angel]      Santos......[Angel]      Scada.......[Angel]      &lt;br /&gt;
Shannara....[Angel]      &lt;br /&gt;
&amp;lt;/pre&amp;gt; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also [[:Category: Immortals |Immortals]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Immortals]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Wizlist&amp;diff=54739</id>
		<title>Wizlist</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Wizlist&amp;diff=54739"/>
		<updated>2019-10-12T00:05:14Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
This is a list of the Immortals as of Fri Oct 11 03:00:05 2019&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
        Implementors&lt;br /&gt;
&lt;br /&gt;
Pulse.......[Utopian]    Snikt.......[Daemon]     &lt;br /&gt;
&lt;br /&gt;
        Executives&lt;br /&gt;
&lt;br /&gt;
Kerrinth....[Chaos]      Malaclypse..[Mal]        Nadreck.....[Lensman]    &lt;br /&gt;
Xiphoid.....[Lprchaun]   &lt;br /&gt;
&lt;br /&gt;
        Guardians&lt;br /&gt;
&lt;br /&gt;
Mimir.......[Invoker]    &lt;br /&gt;
&lt;br /&gt;
        Elder&lt;br /&gt;
&lt;br /&gt;
Izanagi.....[Shifter]    &lt;br /&gt;
&lt;br /&gt;
        Host Seniors&lt;br /&gt;
&lt;br /&gt;
Babble......[_Seraph]    Ctibor......[Balance]    Devastant...[Arcane]     &lt;br /&gt;
Qismat......[Wizard]     Seyonne.....[Warden]     &lt;br /&gt;
&lt;br /&gt;
        Supremes&lt;br /&gt;
&lt;br /&gt;
Hapax.......[Flora]      Ibn.........[Caramel]    &lt;br /&gt;
&lt;br /&gt;
        Demi-Gods&lt;br /&gt;
&lt;br /&gt;
Skojare.....[Demi]       Vellum......[Demi]       &lt;br /&gt;
&lt;br /&gt;
        Spirits&lt;br /&gt;
&lt;br /&gt;
Darii.......[]           DaWiz.......[]           Elomecla....[]           &lt;br /&gt;
Malyse......[]           Ronan.......[]           &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Planar_Nexus&amp;diff=49580</id>
		<title>Category:Planar Nexus</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Planar_Nexus&amp;diff=49580"/>
		<updated>2013-08-01T00:46:06Z</updated>

		<summary type="html">&lt;p&gt;Thranx: Centered Nexus image. Swapped text version of planar nexus sectors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nexus.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The chaos of the planes crystallizes here: elements, emotions and ambitions are separated and juxtaposed, forming an inhospitable environment, only to be passed with caution. Still, the promise of riches and power draws many lost souls to this place - the ones who seek, the ones who found and the ones who take their find from the seekers.''&lt;br /&gt;
&lt;br /&gt;
''Rumour has it that vast plains with more permanent settlements can be reached via paths of light from the planar nexus, yet whether those places will be more welcoming noone knows for sure - nor why and for whom they exist.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;Layout of Each Sector&amp;lt;/font&amp;gt;'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nexussub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Top Floor&lt;br /&gt;
| Bottom Floor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
    1   2   3   4   5   6&lt;br /&gt;
 G             (C)&lt;br /&gt;
                &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 H     [ ]-----[ ]-[ &amp;gt;-(B)&lt;br /&gt;
        &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;       &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 I (A)-[ ]-[ &amp;gt;-[6&amp;gt;&lt;br /&gt;
        &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;   &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 J     [9&amp;gt;-[7&amp;gt;&lt;br /&gt;
            &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 K         [8&amp;gt;&lt;br /&gt;
            &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 L         (D)&lt;br /&gt;
|&lt;br /&gt;
    1   2   3   4   5   6&lt;br /&gt;
 A             (G)&lt;br /&gt;
                &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 B             &amp;lt;5] &amp;lt;1]&lt;br /&gt;
                    &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 C             &amp;lt;2]-[ ]&lt;br /&gt;
                &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;   &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 D     &amp;lt;4]-----&amp;lt;3]-[ ]-(F)&lt;br /&gt;
        &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;       &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;   &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 E (E)-[ ]-[ ]-[ ]-[ ]&lt;br /&gt;
                &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 F             (H)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| Silver&lt;br /&gt;
| Azure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
         [ ]-[S]&lt;br /&gt;
          &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [A]     [ ]&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;       &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [ ]-[ ]-[G]&lt;br /&gt;
|&lt;br /&gt;
         [A]&lt;br /&gt;
          &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
         [ ]&lt;br /&gt;
          &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [ ]-[S]-[ ]&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [ ]&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [G]&lt;br /&gt;
|&lt;br /&gt;
     [A]-[ ]-[ ]&lt;br /&gt;
      &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;       &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
     [ ]     [G]&lt;br /&gt;
      &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [S]-[ ]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
                 [A]-[ ]-[ ]&lt;br /&gt;
                  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;       &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
                 [ ]     [G]&lt;br /&gt;
                  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
         [ ]-[S]-[ ]&lt;br /&gt;
          &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [A]     [ ]&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;       &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [ ]-[ ]-[G]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend Areas]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Legend_Information&amp;diff=47879</id>
		<title>Legend Information</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Legend_Information&amp;diff=47879"/>
		<updated>2012-10-21T01:39:52Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Implemented in late 2005, as of October 2006, the majority of the play at Legend is PVP oriented.&lt;br /&gt;
&lt;br /&gt;
As of October 3, 2009, the Legend tier has undergone a major overhaul.&lt;br /&gt;
&lt;br /&gt;
* Gameplay&lt;br /&gt;
** Each legend receives lore points.  These replace the traditional practice sessions of lower tiers.&lt;br /&gt;
** Legends are not tied to their original class; i.e., one can gain lores from another class at a slightly higher lore point cost.&lt;br /&gt;
** Legend genesis rerolls a person's hp/mana/mv based on the lores they have utilized, further freeing them from their original class.&lt;br /&gt;
** Teams conquer and defend powerpoints (traditional mob killing and PK)&lt;br /&gt;
** Teams can attack other teams or other teams' mobs&lt;br /&gt;
&lt;br /&gt;
* Epochs&lt;br /&gt;
** When one team captures all powerpoints, a new epoch begins.&lt;br /&gt;
** At each new epoch, the entire MUD is restored.&lt;br /&gt;
** At each new epoch, all players have their stats and lores reset and are free to rebuild their character again in a completely new way.  The winning team of the previous epoch gains bonus lore points (currently 35 lore points).&lt;br /&gt;
** At each new epoch, teams are reshuffled once more.&lt;br /&gt;
** Online players from the winning team receive an insignia bonus that decays over time.&lt;br /&gt;
** Online players from the winning team also receive an exp gain (currently 150).&lt;br /&gt;
&lt;br /&gt;
* Administrative Tidbits&lt;br /&gt;
** Each player can have only 1 active Legend at any given time&lt;br /&gt;
** Troika, how Legends are born, has been lowered to Lord 100 from 501.  This change is permanent.&lt;br /&gt;
** Legends have a split pfile; they are both Lords and Legends, depending what plane they occupy. Gear, gold, levels, etc, are completely separate.  Legends use the actualize command from Thorngate to return to their Legend form.&lt;br /&gt;
** Legends can descend without penalty to their Lord pfile, but cannot troika again for 100 days.  That is, only the Legend pfile will be deleted.&lt;br /&gt;
&lt;br /&gt;
* Current and New Legends&lt;br /&gt;
** Please read HELP NEWLEGEND and HELP LORE COMMAND in game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Legend_Maps&amp;diff=47325</id>
		<title>Category:Legend Maps</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Legend_Maps&amp;diff=47325"/>
		<updated>2012-05-27T18:44:52Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; general layout map for team planes&lt;br /&gt;
 (note: all edges wrap into the subzone)&lt;br /&gt;
 &lt;br /&gt;
 tower + citadel zone -&amp;gt;&amp;lt;- battle-plane -&amp;gt;&amp;lt;- entrance&lt;br /&gt;
 &lt;br /&gt;
             ,------.     __________         _ o 1 &lt;br /&gt;
        ____/. . . .|\___|. . . . . |_____  |  |   o... strands&lt;br /&gt;
     __|. . |. . . .| .:. . . . . . . : . |_v__         from nexus&lt;br /&gt;
    | . . . |/-----\| F:. . . . . . . : . . o .|   F... Fortress&lt;br /&gt;
    | . T . /. . . .\ .:. . . . . K . : . . . .|   T... Tower    K... keep&lt;br /&gt;
    |       |----C---|-:              :        |   C... Citadel&lt;br /&gt;
    | . . . \. . . ./ .:. . . . . . . : . . . o|   &lt;br /&gt;
    |_. . . |\-----/| .:. . . . . . . : o ._._.|&lt;br /&gt;
       |._._|. . . .| .:. B . . . . ._:_._|   ^    B... bastion&lt;br /&gt;
            \. . . .|/   |._._._._._|   ^     |_ |&lt;br /&gt;
             '------'                   |_ o-    o 2&lt;br /&gt;
            ^       ^                      3&lt;br /&gt;
            |       |&lt;br /&gt;
         second   first&lt;br /&gt;
           wall    wall&lt;br /&gt;
 &lt;br /&gt;
 for silver: entrance E -&amp;gt; tower W&lt;br /&gt;
 for gold:   entrance S -&amp;gt; tower N&lt;br /&gt;
 for azure:  entrance N -&amp;gt; tower S&lt;br /&gt;
&lt;br /&gt;
 |&lt;br /&gt;
 o  : [Exits: north up]&lt;br /&gt;
 &lt;br /&gt;
 o- : [Exits: east up]&lt;br /&gt;
 &lt;br /&gt;
 o  : [Exits: south up]&lt;br /&gt;
 |&lt;br /&gt;
 &lt;br /&gt;
 -o : [Exits: west up]&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold Plains&lt;br /&gt;
| Silver Plains&lt;br /&gt;
| Azure Plains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
  tower       strand 1   strand 3&lt;br /&gt;
    ^&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;            -o         o&lt;br /&gt;
    N                       &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  W   E       strand 2&lt;br /&gt;
    S&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;           o-&lt;br /&gt;
    v&lt;br /&gt;
 entrance&lt;br /&gt;
|&lt;br /&gt;
                      strand 1   strand 3&lt;br /&gt;
              e&lt;br /&gt;
   t          n          o         o-&lt;br /&gt;
   o     N    t          &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
   w &amp;lt;-W   E-&amp;gt;r          &lt;br /&gt;
   e     S    a       strand 2&lt;br /&gt;
   r          n&lt;br /&gt;
              c&lt;br /&gt;
              e          -o&lt;br /&gt;
|&lt;br /&gt;
 entrance     strand 1   strand 3&lt;br /&gt;
    ^&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;           o-          &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    N                       o&lt;br /&gt;
  W   E       strand 2&lt;br /&gt;
    S&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;            -o&lt;br /&gt;
    v&lt;br /&gt;
  tower&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
Strand 1 to...&lt;br /&gt;
* Keep : 4n w (d to Keep)&lt;br /&gt;
* Bastion: 9n 4w (d to Bastion)&lt;br /&gt;
* Fortress: 10n (u to Fortress)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strand 2 to...&lt;br /&gt;
* Keep : 5n e (d to Keep)&lt;br /&gt;
* Bastion: 8n w (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strand 3 to...&lt;br /&gt;
* Keep : 2n 2e (d to Keep)&lt;br /&gt;
* Bastion: 6n w (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep to...&lt;br /&gt;
* Bastion : 3w 4n (d to Bastion)&lt;br /&gt;
* Fortress: e 6n (u to Fortress)&lt;br /&gt;
* Citadel (lower entrance): 6n d n (w to Citadel)&lt;br /&gt;
* Citadel (upper entrance): w 6n u n (e to Citadel)&lt;br /&gt;
* Tower (south entrance): 6n d 3n u (n to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bastion to...&lt;br /&gt;
* Keep: 3e 4s (d to Keep)&lt;br /&gt;
* Fortress: 4e 2n (u to Fortress)&lt;br /&gt;
* Citadel (lower entrance): 3e 2n d n (w to Citadel)&lt;br /&gt;
* Citadel (upper entrance): 2e 2n u n (e to Citadel)&lt;br /&gt;
* Tower (south entrance): 3e 2n d 3n u (n to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fortress to...&lt;br /&gt;
* Keep: w 6s (d to Keep)&lt;br /&gt;
* Bastion: 2s 4w (d to Bastion)&lt;br /&gt;
* Citadel (lower entrance): w d n (w to Citadel)&lt;br /&gt;
* Citadel (upper entrance): s 2w n u n (e to Citadel)&lt;br /&gt;
* Tower (south entrance): w d 3n u (n to Tower)&lt;br /&gt;
* Tower (east entrance): d 3n u n (w to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Citadel (lower entrance) to...&lt;br /&gt;
* Fortress: s u e (u to Fortress)&lt;br /&gt;
* Tower (south entrance): 2n u (n to Tower)&lt;br /&gt;
Citadel (upper entrance) to...&lt;br /&gt;
* Bastion: 2w s d 2s (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tower (south entrance) to...&lt;br /&gt;
* Citadel (lower entrance): d 2s (w to Citadel)&lt;br /&gt;
Tower (east entrance) to...&lt;br /&gt;
* Fortress: s d 3s u (u to Fortress)&lt;br /&gt;
|&lt;br /&gt;
Strand 1 to...&lt;br /&gt;
* Keep : 4w s (d to Keep)&lt;br /&gt;
* Bastion: 9w 4s (d to Bastion)&lt;br /&gt;
* Fortress: 10w (u to Fortress)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strand 2 to...&lt;br /&gt;
* Keep : 5w n (d to Keep)&lt;br /&gt;
* Bastion: 8w s (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strand 3 to...&lt;br /&gt;
* Keep : 2w 2n (d to Keep)&lt;br /&gt;
* Bastion: 6w s (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep to...&lt;br /&gt;
* Bastion : 3s 4w (d to Bastion)&lt;br /&gt;
* Fortress: n 6w (u to Fortress)&lt;br /&gt;
* Citadel (lower entrance): 6w d w (s to Citadel)&lt;br /&gt;
* Citadel (upper entrance): s 6w u w (n to Citadel)&lt;br /&gt;
* Tower (east entrance): 6w d 3w u (w to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bastion to...&lt;br /&gt;
* Keep: 3n 4e (d to Keep)&lt;br /&gt;
* Fortress: 4n 2w (u to Fortress)&lt;br /&gt;
* Citadel (lower entrance): 3n 2w d w (s to Citadel)&lt;br /&gt;
* Citadel (upper entrance): 2n 2w u w (n to Citadel)&lt;br /&gt;
* Tower (east entrance): 3n 2w d 3w u (w to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fortress to...&lt;br /&gt;
* Keep: s 6e (d to Keep)&lt;br /&gt;
* Bastion: 2e 4s (d to Bastion)&lt;br /&gt;
* Citadel (lower entrance): s d w (s to Citadel)&lt;br /&gt;
* Citadel (upper entrance): e 2s w u w (n to Citadel)&lt;br /&gt;
* Tower (east entrance): s d 3w u (w to Tower)&lt;br /&gt;
* Tower (north entrance): d 3w u w (s to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Citadel (lower entrance) to...&lt;br /&gt;
* Fortress: e u n (u to Fortress)&lt;br /&gt;
* Tower (east entrance): 2w u (w to Tower)&lt;br /&gt;
Citadel (upper entrance) to...&lt;br /&gt;
* Bastion: 2s e d 2e (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tower (east entrance) to...&lt;br /&gt;
* Citadel (lower entrance): d 2e (s to Citadel)&lt;br /&gt;
Tower (north entrance) to...&lt;br /&gt;
* Fortress: e d 3e u (u to Fortress)&lt;br /&gt;
|&lt;br /&gt;
Strand 1 to...&lt;br /&gt;
* Keep : 4s e (d to Keep)&lt;br /&gt;
* Bastion: 9s 4e (d to Bastion)&lt;br /&gt;
* Fortress: 10s (u to Fortress)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strand 2 to...&lt;br /&gt;
* Keep : 5s w (d to Keep)&lt;br /&gt;
* Bastion: 8s e (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strand 3 to...&lt;br /&gt;
* Keep : 2s 2w (d to Keep)&lt;br /&gt;
* Bastion: 6s e (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep to...&lt;br /&gt;
* Bastion : 3e 4s (d to Bastion)&lt;br /&gt;
* Fortress: w 6s (u to Fortress)&lt;br /&gt;
* Citadel (lower entrance): 6s d s (e to Citadel)&lt;br /&gt;
* Citadel (upper entrance): e 6s u s (w to Citadel)&lt;br /&gt;
* Tower (north entrance): 6s d 3s u (s to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bastion to...&lt;br /&gt;
* Keep: 3w 4n (d to Keep)&lt;br /&gt;
* Fortress: 4w 2s (u to Fortress)&lt;br /&gt;
* Citadel (lower entrance): 3w 2s d s (e to Citadel)&lt;br /&gt;
* Citadel (upper entrance): 2w 2s u s (w to Citadel)&lt;br /&gt;
* Tower (north entrance): 3w 2s d 3s u (s to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fortress to...&lt;br /&gt;
* Keep: e 6n (d to Keep)&lt;br /&gt;
* Bastion: 2n 4e (d to Bastion)&lt;br /&gt;
* Citadel (lower entrance): e d s (e to Citadel)&lt;br /&gt;
* Citadel (upper entrance): n 2e s u s (w to Citadel)&lt;br /&gt;
* Tower (north entrance): e d 3s u (s to Tower)&lt;br /&gt;
* Tower (west entrance): d 3s u s (e to Tower)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Citadel (lower entrance) to...&lt;br /&gt;
* Fortress: n u w (u to Fortress)&lt;br /&gt;
* Tower (north entrance): 2s u (s to Tower)&lt;br /&gt;
Citadel (upper entrance) to...&lt;br /&gt;
* Bastion: 2e n d 2n (d to Bastion)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tower (north entrance) to...&lt;br /&gt;
* Citadel (lower entrance): d 2n (e to Citadel)&lt;br /&gt;
Tower (west entrance) to...&lt;br /&gt;
* Fortress: n d 3n u (u to Fortress)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So basically every team's plain is the same layout, just shifted north south east west.  If in silver plane you need to go west from strands to get to the bases.  In gold plain you need to go north from strands to get to bases, etc.  The sides of the plain just roll around, so you can go north in the silver plain all day long and not get any closer to the bases.&lt;br /&gt;
&lt;br /&gt;
I haven't mapped out each strand, so it is easiest to enter through a strand, and go towards the tower.  Once you can't go any further (without an up or down) (labeled first wall), you can then easily get to fortress, bastion, and keep.  Bastion is 2 back towards the strand, then sideways until you find the down.  so for silver, would be 2e, south till you find it.  Once you find bastion, fortress is 4 sideways, 2 towards tower and up.  so for silver, from bastion to fortress, 4n 2w u.  Keep is 6 away from the first wall and sideways until you find the down, so for silver, 6e from first wall, south till you find it.  So you can go between those three pretty easily once you find the first wall.&lt;br /&gt;
&lt;br /&gt;
Citadel is between first wall and second wall.  Directions aren't really necessairy..once you hit the first wall, go down, and continue towards the tower.  if you hit another wall you have gone too far.  There are a lot of hints in room desc's to point you towards citadel.&lt;br /&gt;
&lt;br /&gt;
Tower is past the second wall.  There are also a lot of hints in room desc's for this so I don't use directions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=New_Legends&amp;diff=47324</id>
		<title>New Legends</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=New_Legends&amp;diff=47324"/>
		<updated>2012-05-27T18:39:26Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Legend!&lt;br /&gt;
&lt;br /&gt;
If you have not done so, you should type &amp;quot;lore initiation&amp;quot; to get started.&amp;lt;br /&amp;gt;&lt;br /&gt;
This command unlocks lores which will be discussed later.&amp;lt;br /&amp;gt;&lt;br /&gt;
The very next thing you should do is read help NEWLEGEND...&lt;br /&gt;
&lt;br /&gt;
 250 NEWLEGEND 'NEW LEGEND' 'NEW LEGEND HELPS' NEWLEGENDHELPS&lt;br /&gt;
 Congratulations on earning your status as Legend!&lt;br /&gt;
 &lt;br /&gt;
 Overview&lt;br /&gt;
 &lt;br /&gt;
 This help file has been created to help ease your transition into the&lt;br /&gt;
 tier.  Upon completion of Troika you will have been randomly assigned&lt;br /&gt;
 to one of the three existing legend teams - Silver, Gold or Azure.&lt;br /&gt;
 This is not a permanent assignment and each epoch (explained later)&lt;br /&gt;
 you will again be randomly chosen for a team.  The basic goal in the&lt;br /&gt;
 Legend tier is to co-operate with your team mates to defend and take&lt;br /&gt;
 control of Objects of Power which are placed at strategic points&lt;br /&gt;
 around the Legend Realms.  Once any team manages to conquer all these&lt;br /&gt;
 Objects the Legend tier is reset and a new epoch begins.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Characters&lt;br /&gt;
 &lt;br /&gt;
 Upon Troika you did not completely leave behind your lord form.&lt;br /&gt;
 Planeshifting from the Legendary realm to Thorngate is possible from&lt;br /&gt;
 your team's legend gateway - the same room room you found yourself&lt;br /&gt;
 in when you initially completed Troika.  Returning to your legend form&lt;br /&gt;
 can be done via the use of the ACTUALIZE command.  These two&lt;br /&gt;
 characters are mutually exclusive.  You exist in one form or the other&lt;br /&gt;
 and each will have its own sets of gear, spell affects, abilities,&lt;br /&gt;
 worship and other related attributes.  A significant departure from&lt;br /&gt;
 lower tiers is the concept of LORE.  Not to be confused with&lt;br /&gt;
 the low mortal skill of the same name, this command effectively&lt;br /&gt;
 replaces the PRACTICE command as the method for obtaining&lt;br /&gt;
 skills.  The lores available to be learned are acquired via LORE&lt;br /&gt;
 POINTS.  As a legend you will not be tied to your original class in&lt;br /&gt;
 that you are free to acquire lores from different classes if that&lt;br /&gt;
 is your preference.  Your original class will however have an impact on&lt;br /&gt;
 the cost of the various lores that are available.  I.e.  lores&lt;br /&gt;
 similar to your original class will cost fewer LORE POINTS to&lt;br /&gt;
 acquire.&lt;br /&gt;
 &lt;br /&gt;
 Although your initial hit, mana and move points will be generated&lt;br /&gt;
 based on your original pre-legend class, the GENESIS spell is&lt;br /&gt;
 available which will re-balance your stats to better match the lores&lt;br /&gt;
 you have currently learned.&lt;br /&gt;
 &lt;br /&gt;
 Once a legend team wins and triggers a new epoch you will lose all&lt;br /&gt;
 your current skills and lores and you will once again be given lore&lt;br /&gt;
 points to allocate as you please.  Additional lore points will be&lt;br /&gt;
 awarded if you were part of the winning team from the previous epoch&lt;br /&gt;
 along with extra lore points as a result of an advanced legend sub&lt;br /&gt;
 level.&lt;br /&gt;
 &lt;br /&gt;
 You will also notice that normal mud communication is different for&lt;br /&gt;
 legends.  The TELL command will still work as expected but public&lt;br /&gt;
 channels are limited to SILVERCHAT, GOLDCHAT and AZURECHAT depending&lt;br /&gt;
 on your current team.  TEAMCHAT may also be available at immortal&lt;br /&gt;
 discretion which is a global chat visible to all legends.&lt;br /&gt;
 &lt;br /&gt;
 Legend characters are permitted to MULTIPLAY with one other&lt;br /&gt;
 character so long as the legend character remains in the Legendary&lt;br /&gt;
 Realm for the duration that the other alt is logged in.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Equipment&lt;br /&gt;
 &lt;br /&gt;
 You arrive in the Legendary Realms without any equipment.  Equipment&lt;br /&gt;
 can be obtained in the regular ways that you are familiar with from&lt;br /&gt;
 previous tiers.  You can also obtain a temporary set of equipment&lt;br /&gt;
 with the use of the FURNISH spell which you can learn via use of&lt;br /&gt;
 the LORE command.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Realms&lt;br /&gt;
 &lt;br /&gt;
 Currently the LEGENDARY REALM consist of the Planar Nexus as&lt;br /&gt;
 well as Strands, Plain, Tower, Fortress and Citadel areas for each&lt;br /&gt;
 team.  (i.e.  there are Azure Strands, Silver Strands and Golden&lt;br /&gt;
 Strands).  Each of these team themed areas contains a randomly&lt;br /&gt;
 assigned Object of Power.  Control of this object results in control of&lt;br /&gt;
 the area it is located in.  At the start of each epoch these objects&lt;br /&gt;
 will be controlled by the team which matches the area.  E.g.  the Object&lt;br /&gt;
 in the Silver Citadel will be controlled by the Silver team by default&lt;br /&gt;
 which will give them control of the area.  Controlling an area means&lt;br /&gt;
 that mobs in that area will regard you as team mates and will not be&lt;br /&gt;
 hostile towards you.&lt;br /&gt;
 &lt;br /&gt;
 Controlling these OBJECTS OF POWER provide continual boons to&lt;br /&gt;
 every player in the controlling team.  In addition to the continual&lt;br /&gt;
 boon you can use the COMMUNE spell at an Object of Power to&lt;br /&gt;
 further benefit from controlling it. Further some doors, which otherwise&lt;br /&gt;
 will not open for you without force, can be manipulated easily by the&lt;br /&gt;
 controlling team.&lt;br /&gt;
 &lt;br /&gt;
 Have fun!&lt;br /&gt;
 &lt;br /&gt;
 The AVATAR staff have put in a lot of effort into creating this tier.&lt;br /&gt;
 Please enjoy it responsibly!  The foundations for the tier are now in place but&lt;br /&gt;
 there will be continual development over the coming months and years.&lt;br /&gt;
 Your comments and suggestions are welcome via notes to immortal.&lt;br /&gt;
 &lt;br /&gt;
 Enjoy!&lt;br /&gt;
 &lt;br /&gt;
 It should be noted that any forms of helping members of opposing teams to gain&lt;br /&gt;
 experience, conquer your own teams powerpoints, farm gemstones or similar are&lt;br /&gt;
 considered a loophole and will be treated as such.&lt;br /&gt;
 &lt;br /&gt;
 See also:&lt;br /&gt;
 OBJECTS OF POWER, ASPECTS, LORE COMMAND, LEGENDARY REALMS, ACTUALIZE,&lt;br /&gt;
 FURNISH, COMMUNE, CONQUER.&lt;br /&gt;
&lt;br /&gt;
Key notes:&lt;br /&gt;
* Can only homeshift/planeshift to Thorngate or Midgaardia from gateway.  (Note: At the moment, you *can* planeshift to other planes which *does* have no lag, but I would highly recommend against it if you want to keep your pfile...both pfiles, that is.  May be disabled in the future.)&lt;br /&gt;
* The ACTUALIZE '''command''' (not spell), which only works from Thorngate, returns you from your Lord status to your Legend status.&lt;br /&gt;
* The LORE '''command''' is how you get your spells and skills.&lt;br /&gt;
** LORE INFO &amp;lt;lorename&amp;gt; tells you what skills given/taken away with a lore&lt;br /&gt;
** LORE INFO &amp;lt;skill/spell name&amp;gt; tells you which lores give that skill/spell&lt;br /&gt;
** PREREQ &amp;lt;lorename&amp;gt; tells you what lores are required to be able to achieve that lore&lt;br /&gt;
* The GENESIS '''spell''' rerolls your character after you have lored to achieve better stats suited to the lores you picked (though may not be what you want).&lt;br /&gt;
* TELLS work normally, no other channels are available except for the legend ones&lt;br /&gt;
* EMOTES are disabled at legend&lt;br /&gt;
* TEAMCHAT is a channel that all Legends can see&lt;br /&gt;
* GOLDCHAT, SILVERCHAT, and AZURECHAT are channels that only players of that team can see/talk on that channel.&lt;br /&gt;
* Currently toggling TEAMCHAT also toggles the respective colored team chat because they are one channel.&lt;br /&gt;
* Legends may multiplay '''one other alt as long as the Legend is on the Legendary Realm'''&lt;br /&gt;
* All legends receive the FURNISH '''spell''' (included with the initiation lore), which gives a temporary (until death) set of gear.&lt;br /&gt;
* FURNISH gear expires when you die&lt;br /&gt;
* The Legendary Realm consists of&lt;br /&gt;
** the Planar Nexus&lt;br /&gt;
** For each team:&lt;br /&gt;
*** Strands&lt;br /&gt;
*** Plain&lt;br /&gt;
*** Tower, Fortress, Citadel, Bastion, and Keep (the powerpoints)&lt;br /&gt;
* Each powerpoint contains a randomly assigned object of power (reset randomly each epoch)&lt;br /&gt;
* The current state of the powerpoints may be seen through the POWERSTATE SHOW '''command'''&lt;br /&gt;
* A history of the powerpoints and who won them can be seen with POWERSTATE SHOW ## where ## is a number from 1 to the current epoch number&lt;br /&gt;
* When a team is in control of a powerpoint, they may use the COMMUNE '''spell''' at an object of power to gain boons from them.&lt;br /&gt;
* A player can only have one COMMUNE boon active at any one time.  (Use the ablution spell to change boons.)&lt;br /&gt;
* Once successfully infiltrating another team's node, a player ('''only one is required''') may use the CONQUER '''command''' to attempt to take control of that node.&lt;br /&gt;
* ''CONQUER SHOW is available to see the status of the nodes, however POWERSTATE SHOW is the newer preferred method.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
That's only the start of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is however one important '''spell''' not mentioned in the helpfile: WORD OF ESCAPE.  This spell (included with the initiation lore) is the ONLY way to get back to your gateway from outside the gateway.  This process however is not instant.  You cannot be interrupted by mobs or other players during this time.  There is an initial lag from the spell, then a longer lag before you are returned to your gateway.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Suggested aliases'''&lt;br /&gt;
&lt;br /&gt;
'''alias woe c 'word of escape''''&lt;br /&gt;
&lt;br /&gt;
'''alias psh powerstate show''' ''--The powerstate command is also available for non-Legends, so any non-Legend alt can see the status of the nodes at any time''&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=New_Legends&amp;diff=47323</id>
		<title>New Legends</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=New_Legends&amp;diff=47323"/>
		<updated>2012-05-27T18:38:56Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Legend!&lt;br /&gt;
&lt;br /&gt;
If you have not done so, you should type &amp;quot;lore initiation&amp;quot; to get started.&amp;lt;br /&amp;gt;&lt;br /&gt;
This command unlocks lores which will be discussed later.&amp;lt;br /&amp;gt;&lt;br /&gt;
The very next thing you should do is read help NEWLEGEND...&lt;br /&gt;
&lt;br /&gt;
 250 NEWLEGEND 'NEW LEGEND' 'NEW LEGEND HELPS' NEWLEGENDHELPS&lt;br /&gt;
 Congratulations on earning your status as Legend!&lt;br /&gt;
 &lt;br /&gt;
 Overview&lt;br /&gt;
 &lt;br /&gt;
 This help file has been created to help ease your transition into the&lt;br /&gt;
 tier.  Upon completion of Troika you will have been randomly assigned&lt;br /&gt;
 to one of the three existing legend teams - Silver, Gold or Azure.&lt;br /&gt;
 This is not a permanent assignment and each epoch (explained later)&lt;br /&gt;
 you will again be randomly chosen for a team.  The basic goal in the&lt;br /&gt;
 Legend tier is to co-operate with your team mates to defend and take&lt;br /&gt;
 control of Objects of Power which are placed at strategic points&lt;br /&gt;
 around the Legend Realms.  Once any team manages to conquer all these&lt;br /&gt;
 Objects the Legend tier is reset and a new epoch begins.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Characters&lt;br /&gt;
 &lt;br /&gt;
 Upon Troika you did not completely leave behind your lord form.&lt;br /&gt;
 Planeshifting from the Legendary realm to Thorngate is possible from&lt;br /&gt;
 your team's legend gateway - the same room room you found yourself&lt;br /&gt;
 in when you initially completed Troika.  Returning to your legend form&lt;br /&gt;
 can be done via the use of the ACTUALIZE command.  These two&lt;br /&gt;
 characters are mutually exclusive.  You exist in one form or the other&lt;br /&gt;
 and each will have its own sets of gear, spell affects, abilities,&lt;br /&gt;
 worship and other related attributes.  A significant departure from&lt;br /&gt;
 lower tiers is the concept of LORE.  Not to be confused with&lt;br /&gt;
 the low mortal skill of the same name, this command effectively&lt;br /&gt;
 replaces the PRACTICE command as the method for obtaining&lt;br /&gt;
 skills.  The lores available to be learned are acquired via LORE&lt;br /&gt;
 POINTS.  As a legend you will not be tied to your original class in&lt;br /&gt;
 that you are free to acquire lores from different classes if that&lt;br /&gt;
 is your preference.  Your original class will however have an impact on&lt;br /&gt;
 the cost of the various lores that are available.  I.e.  lores&lt;br /&gt;
 similar to your original class will cost fewer LORE POINTS to&lt;br /&gt;
 acquire.&lt;br /&gt;
 &lt;br /&gt;
 Although your initial hit, mana and move points will be generated&lt;br /&gt;
 based on your original pre-legend class, the GENESIS spell is&lt;br /&gt;
 available which will re-balance your stats to better match the lores&lt;br /&gt;
 you have currently learned.&lt;br /&gt;
 &lt;br /&gt;
 Once a legend team wins and triggers a new epoch you will lose all&lt;br /&gt;
 your current skills and lores and you will once again be given lore&lt;br /&gt;
 points to allocate as you please.  Additional lore points will be&lt;br /&gt;
 awarded if you were part of the winning team from the previous epoch&lt;br /&gt;
 along with extra lore points as a result of an advanced legend sub&lt;br /&gt;
 level.&lt;br /&gt;
 &lt;br /&gt;
 You will also notice that normal mud communication is different for&lt;br /&gt;
 legends.  The TELL command will still work as expected but public&lt;br /&gt;
 channels are limited to SILVERCHAT, GOLDCHAT and AZURECHAT depending&lt;br /&gt;
 on your current team.  TEAMCHAT may also be available at immortal&lt;br /&gt;
 discretion which is a global chat visible to all legends.&lt;br /&gt;
 &lt;br /&gt;
 Legend characters are permitted to MULTIPLAY with one other&lt;br /&gt;
 character so long as the legend character remains in the Legendary&lt;br /&gt;
 Realm for the duration that the other alt is logged in.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Equipment&lt;br /&gt;
 &lt;br /&gt;
 You arrive in the Legendary Realms without any equipment.  Equipment&lt;br /&gt;
 can be obtained in the regular ways that you are familiar with from&lt;br /&gt;
 previous tiers.  You can also obtain a temporary set of equipment&lt;br /&gt;
 with the use of the FURNISH spell which you can learn via use of&lt;br /&gt;
 the LORE command.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Realms&lt;br /&gt;
 &lt;br /&gt;
 Currently the LEGENDARY REALM consist of the Planar Nexus as&lt;br /&gt;
 well as Strands, Plain, Tower, Fortress and Citadel areas for each&lt;br /&gt;
 team.  (i.e.  there are Azure Strands, Silver Strands and Golden&lt;br /&gt;
 Strands).  Each of these team themed areas contains a randomly&lt;br /&gt;
 assigned Object of Power.  Control of this object results in control of&lt;br /&gt;
 the area it is located in.  At the start of each epoch these objects&lt;br /&gt;
 will be controlled by the team which matches the area.  E.g.  the Object&lt;br /&gt;
 in the Silver Citadel will be controlled by the Silver team by default&lt;br /&gt;
 which will give them control of the area.  Controlling an area means&lt;br /&gt;
 that mobs in that area will regard you as team mates and will not be&lt;br /&gt;
 hostile towards you.&lt;br /&gt;
 &lt;br /&gt;
 Controlling these OBJECTS OF POWER provide continual boons to&lt;br /&gt;
 every player in the controlling team.  In addition to the continual&lt;br /&gt;
 boon you can use the COMMUNE spell at an Object of Power to&lt;br /&gt;
 further benefit from controlling it. Further some doors, which otherwise&lt;br /&gt;
 will not open for you without force, can be manipulated easily by the&lt;br /&gt;
 controlling team.&lt;br /&gt;
 &lt;br /&gt;
 Have fun!&lt;br /&gt;
 &lt;br /&gt;
 The AVATAR staff have put in a lot of effort into creating this tier.&lt;br /&gt;
 Please enjoy it responsibly!  The foundations for the tier are now in place but&lt;br /&gt;
 there will be continual development over the coming months and years.&lt;br /&gt;
 Your comments and suggestions are welcome via notes to immortal.&lt;br /&gt;
 &lt;br /&gt;
 Enjoy!&lt;br /&gt;
 &lt;br /&gt;
 It should be noted that any forms of helping members of opposing teams to gain&lt;br /&gt;
 experience, conquer your own teams powerpoints, farm gemstones or similar are&lt;br /&gt;
 considered a loophole and will be treated as such.&lt;br /&gt;
 &lt;br /&gt;
 See also:&lt;br /&gt;
 OBJECTS OF POWER, ASPECTS, LORE COMMAND, LEGENDARY REALMS, ACTUALIZE,&lt;br /&gt;
 FURNISH, COMMUNE, CONQUER.&lt;br /&gt;
&lt;br /&gt;
Key notes:&lt;br /&gt;
* Can only homeshift/planeshift to Thorngate or Midgaardia from gateway.  (Note: At the moment, you *can* planeshift to other planes which *does* have no lag, but I would highly recommend against it if you want to keep your pfile...both pfiles, that is.  May be disabled in the future.)&lt;br /&gt;
* The ACTUALIZE '''command''' (not spell), which only works from Thorngate, returns you from your Lord status to your Legend status.&lt;br /&gt;
* The LORE '''command''' is how you get your spells and skills.&lt;br /&gt;
** LORE INFO &amp;lt;lorename&amp;gt; tells you what skills given/taken away with a lore&lt;br /&gt;
** LORE INFO &amp;lt;skill/spell name&amp;gt; tells you which lores give that skill/spell&lt;br /&gt;
** PREREQ &amp;lt;lorename&amp;gt; tells you what lores are required to be able to achieve that lore&lt;br /&gt;
* The GENESIS '''spell''' rerolls your character after you have lored to achieve better stats suited to the lores you picked (though may not be what you want).&lt;br /&gt;
* TELLS work normally, no other channels are available except for the legend ones&lt;br /&gt;
* Emotes are disabled at legend&lt;br /&gt;
* TEAMCHAT is a channel that all Legends can see&lt;br /&gt;
* GOLDCHAT, SILVERCHAT, and AZURECHAT are channels that only players of that team can see/talk on that channel.&lt;br /&gt;
* Currently toggling TEAMCHAT also toggles the respective colored team chat because they are one channel.&lt;br /&gt;
* Legends may multiplay '''one other alt as long as the Legend is on the Legendary Realm'''&lt;br /&gt;
* All legends receive the FURNISH '''spell''' (included with the initiation lore), which gives a temporary (until death) set of gear.&lt;br /&gt;
* FURNISH gear expires when you die&lt;br /&gt;
* The Legendary Realm consists of&lt;br /&gt;
** the Planar Nexus&lt;br /&gt;
** For each team:&lt;br /&gt;
*** Strands&lt;br /&gt;
*** Plain&lt;br /&gt;
*** Tower, Fortress, Citadel, Bastion, and Keep (the powerpoints)&lt;br /&gt;
* Each powerpoint contains a randomly assigned object of power (reset randomly each epoch)&lt;br /&gt;
* The current state of the powerpoints may be seen through the POWERSTATE SHOW '''command'''&lt;br /&gt;
* A history of the powerpoints and who won them can be seen with POWERSTATE SHOW ## where ## is a number from 1 to the current epoch number&lt;br /&gt;
* When a team is in control of a powerpoint, they may use the COMMUNE '''spell''' at an object of power to gain boons from them.&lt;br /&gt;
* A player can only have one COMMUNE boon active at any one time.  (Use the ablution spell to change boons.)&lt;br /&gt;
* Once successfully infiltrating another team's node, a player ('''only one is required''') may use the CONQUER '''command''' to attempt to take control of that node.&lt;br /&gt;
* ''CONQUER SHOW is available to see the status of the nodes, however POWERSTATE SHOW is the newer preferred method.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
That's only the start of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is however one important '''spell''' not mentioned in the helpfile: WORD OF ESCAPE.  This spell (included with the initiation lore) is the ONLY way to get back to your gateway from outside the gateway.  This process however is not instant.  You cannot be interrupted by mobs or other players during this time.  There is an initial lag from the spell, then a longer lag before you are returned to your gateway.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Suggested aliases'''&lt;br /&gt;
&lt;br /&gt;
'''alias woe c 'word of escape''''&lt;br /&gt;
&lt;br /&gt;
'''alias psh powerstate show''' ''--The powerstate command is also available for non-Legends, so any non-Legend alt can see the status of the nodes at any time''&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=New_Legends&amp;diff=47322</id>
		<title>New Legends</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=New_Legends&amp;diff=47322"/>
		<updated>2012-05-27T18:37:26Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Legend!&lt;br /&gt;
&lt;br /&gt;
If you have not done so, you should type &amp;quot;lore initiation&amp;quot; to get started.&amp;lt;br /&amp;gt;&lt;br /&gt;
This command unlocks lores which will be discussed later.&amp;lt;br /&amp;gt;&lt;br /&gt;
The very next thing you should do is read help NEWLEGEND...&lt;br /&gt;
&lt;br /&gt;
 250 NEWLEGEND 'NEW LEGEND' 'NEW LEGEND HELPS' NEWLEGENDHELPS&lt;br /&gt;
 Congratulations on earning your status as Legend!&lt;br /&gt;
 &lt;br /&gt;
 Overview&lt;br /&gt;
 &lt;br /&gt;
 This help file has been created to help ease your transition into the&lt;br /&gt;
 tier.  Upon completion of Troika you will have been randomly assigned&lt;br /&gt;
 to one of the three existing legend teams - Silver, Gold or Azure.&lt;br /&gt;
 This is not a permanent assignment and each epoch (explained later)&lt;br /&gt;
 you will again be randomly chosen for a team.  The basic goal in the&lt;br /&gt;
 Legend tier is to co-operate with your team mates to defend and take&lt;br /&gt;
 control of Objects of Power which are placed at strategic points&lt;br /&gt;
 around the Legend Realms.  Once any team manages to conquer all these&lt;br /&gt;
 Objects the Legend tier is reset and a new epoch begins.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Characters&lt;br /&gt;
 &lt;br /&gt;
 Upon Troika you did not completely leave behind your lord form.&lt;br /&gt;
 Planeshifting from the Legendary realm to Thorngate is possible from&lt;br /&gt;
 your team's legend gateway - the same room room you found yourself&lt;br /&gt;
 in when you initially completed Troika.  Returning to your legend form&lt;br /&gt;
 can be done via the use of the ACTUALIZE command.  These two&lt;br /&gt;
 characters are mutually exclusive.  You exist in one form or the other&lt;br /&gt;
 and each will have its own sets of gear, spell affects, abilities,&lt;br /&gt;
 worship and other related attributes.  A significant departure from&lt;br /&gt;
 lower tiers is the concept of LORE.  Not to be confused with&lt;br /&gt;
 the low mortal skill of the same name, this command effectively&lt;br /&gt;
 replaces the PRACTICE command as the method for obtaining&lt;br /&gt;
 skills.  The lores available to be learned are acquired via LORE&lt;br /&gt;
 POINTS.  As a legend you will not be tied to your original class in&lt;br /&gt;
 that you are free to acquire lores from different classes if that&lt;br /&gt;
 is your preference.  Your original class will however have an impact on&lt;br /&gt;
 the cost of the various lores that are available.  I.e.  lores&lt;br /&gt;
 similar to your original class will cost fewer LORE POINTS to&lt;br /&gt;
 acquire.&lt;br /&gt;
 &lt;br /&gt;
 Although your initial hit, mana and move points will be generated&lt;br /&gt;
 based on your original pre-legend class, the GENESIS spell is&lt;br /&gt;
 available which will re-balance your stats to better match the lores&lt;br /&gt;
 you have currently learned.&lt;br /&gt;
 &lt;br /&gt;
 Once a legend team wins and triggers a new epoch you will lose all&lt;br /&gt;
 your current skills and lores and you will once again be given lore&lt;br /&gt;
 points to allocate as you please.  Additional lore points will be&lt;br /&gt;
 awarded if you were part of the winning team from the previous epoch&lt;br /&gt;
 along with extra lore points as a result of an advanced legend sub&lt;br /&gt;
 level.&lt;br /&gt;
 &lt;br /&gt;
 You will also notice that normal mud communication is different for&lt;br /&gt;
 legends.  The TELL command will still work as expected but public&lt;br /&gt;
 channels are limited to SILVERCHAT, GOLDCHAT and AZURECHAT depending&lt;br /&gt;
 on your current team.  TEAMCHAT may also be available at immortal&lt;br /&gt;
 discretion which is a global chat visible to all legends.&lt;br /&gt;
 &lt;br /&gt;
 Legend characters are permitted to MULTIPLAY with one other&lt;br /&gt;
 character so long as the legend character remains in the Legendary&lt;br /&gt;
 Realm for the duration that the other alt is logged in.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Equipment&lt;br /&gt;
 &lt;br /&gt;
 You arrive in the Legendary Realms without any equipment.  Equipment&lt;br /&gt;
 can be obtained in the regular ways that you are familiar with from&lt;br /&gt;
 previous tiers.  You can also obtain a temporary set of equipment&lt;br /&gt;
 with the use of the FURNISH spell which you can learn via use of&lt;br /&gt;
 the LORE command.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Realms&lt;br /&gt;
 &lt;br /&gt;
 Currently the LEGENDARY REALM consist of the Planar Nexus as&lt;br /&gt;
 well as Strands, Plain, Tower, Fortress and Citadel areas for each&lt;br /&gt;
 team.  (i.e.  there are Azure Strands, Silver Strands and Golden&lt;br /&gt;
 Strands).  Each of these team themed areas contains a randomly&lt;br /&gt;
 assigned Object of Power.  Control of this object results in control of&lt;br /&gt;
 the area it is located in.  At the start of each epoch these objects&lt;br /&gt;
 will be controlled by the team which matches the area.  E.g.  the Object&lt;br /&gt;
 in the Silver Citadel will be controlled by the Silver team by default&lt;br /&gt;
 which will give them control of the area.  Controlling an area means&lt;br /&gt;
 that mobs in that area will regard you as team mates and will not be&lt;br /&gt;
 hostile towards you.&lt;br /&gt;
 &lt;br /&gt;
 Controlling these OBJECTS OF POWER provide continual boons to&lt;br /&gt;
 every player in the controlling team.  In addition to the continual&lt;br /&gt;
 boon you can use the COMMUNE spell at an Object of Power to&lt;br /&gt;
 further benefit from controlling it. Further some doors, which otherwise&lt;br /&gt;
 will not open for you without force, can be manipulated easily by the&lt;br /&gt;
 controlling team.&lt;br /&gt;
 &lt;br /&gt;
 Have fun!&lt;br /&gt;
 &lt;br /&gt;
 The AVATAR staff have put in a lot of effort into creating this tier.&lt;br /&gt;
 Please enjoy it responsibly!  The foundations for the tier are now in place but&lt;br /&gt;
 there will be continual development over the coming months and years.&lt;br /&gt;
 Your comments and suggestions are welcome via notes to immortal.&lt;br /&gt;
 &lt;br /&gt;
 Enjoy!&lt;br /&gt;
 &lt;br /&gt;
 It should be noted that any forms of helping members of opposing teams to gain&lt;br /&gt;
 experience, conquer your own teams powerpoints, farm gemstones or similar are&lt;br /&gt;
 considered a loophole and will be treated as such.&lt;br /&gt;
 &lt;br /&gt;
 See also:&lt;br /&gt;
 OBJECTS OF POWER, ASPECTS, LORE COMMAND, LEGENDARY REALMS, ACTUALIZE,&lt;br /&gt;
 FURNISH, COMMUNE, CONQUER.&lt;br /&gt;
&lt;br /&gt;
Key notes:&lt;br /&gt;
* Can only homeshift/planeshift to Thorngate or Midgaardia from gateway.  (Note: At the moment, you *can* planeshift to other planes which *does* have no lag, but I would highly recommend against it if you want to keep your pfile...both pfiles, that is.  May be disabled in the future.)&lt;br /&gt;
* The ACTUALIZE '''command''' (not spell), which only works from Thorngate, returns you from your Lord status to your Legend status.&lt;br /&gt;
* The LORE '''command''' is how you get your spells and skills.&lt;br /&gt;
** LORE INFO &amp;lt;lorename&amp;gt; tells you what skills given/taken away with a lore&lt;br /&gt;
** LORE INFO &amp;lt;skill/spell name&amp;gt; tells you which lores give that skill/spell&lt;br /&gt;
** PREREQ &amp;lt;lorename&amp;gt; tells you what lores are required to be able to achieve that lore&lt;br /&gt;
* The GENESIS '''spell''' rerolls your character after you have lored to achieve better stats suited to the lores you picked (though may not be what you want).&lt;br /&gt;
* TELLS work normally, no other channels are available except for the legend ones&lt;br /&gt;
* TEAMCHAT is a channel that all Legends can see&lt;br /&gt;
* GOLDCHAT, SILVERCHAT, and AZURECHAT are channels that only players of that team can see/talk on that channel.&lt;br /&gt;
* Currently toggling TEAMCHAT also toggles the respective colored team chat because they are one channel.&lt;br /&gt;
* Legends may multiplay '''one other alt as long as the Legend is on the Legendary Realm'''&lt;br /&gt;
* All legends receive the FURNISH '''spell''' (included with the initiation lore), which gives a temporary (until death) set of gear.&lt;br /&gt;
* FURNISH gear expires when you die&lt;br /&gt;
* The Legendary Realm consists of&lt;br /&gt;
** the Planar Nexus&lt;br /&gt;
** For each team:&lt;br /&gt;
*** Strands&lt;br /&gt;
*** Plain&lt;br /&gt;
*** Tower, Fortress, Citadel, Bastion, and Keep (the powerpoints)&lt;br /&gt;
* Each powerpoint contains a randomly assigned object of power (reset randomly each epoch)&lt;br /&gt;
* The current state of the powerpoints may be seen through the POWERSTATE SHOW '''command'''&lt;br /&gt;
* A history of the powerpoints and who won them can be seen with POWERSTATE SHOW ## where ## is a number from 1 to the current epoch number&lt;br /&gt;
* When a team is in control of a powerpoint, they may use the COMMUNE '''spell''' at an object of power to gain boons from them.&lt;br /&gt;
* A player can only have one COMMUNE boon active at any one time.  (Use the ablution spell to change boons.)&lt;br /&gt;
* Once successfully infiltrating another team's node, a player ('''only one is required''') may use the CONQUER '''command''' to attempt to take control of that node.&lt;br /&gt;
* ''CONQUER SHOW is available to see the status of the nodes, however POWERSTATE SHOW is the newer preferred method.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
That's only the start of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is however one important '''spell''' not mentioned in the helpfile: WORD OF ESCAPE.  This spell (included with the initiation lore) is the ONLY way to get back to your gateway from outside the gateway.  This process however is not instant.  You cannot be interrupted by mobs or other players during this time.  There is an initial lag from the spell, then a longer lag before you are returned to your gateway.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Suggested aliases'''&lt;br /&gt;
&lt;br /&gt;
'''alias woe c 'word of escape''''&lt;br /&gt;
&lt;br /&gt;
'''alias psh powerstate show''' ''--The powerstate command is also available for non-Legends, so any non-Legend alt can see the status of the nodes at any time''&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=New_Legends&amp;diff=47321</id>
		<title>New Legends</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=New_Legends&amp;diff=47321"/>
		<updated>2012-05-27T18:34:06Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Legend!&lt;br /&gt;
&lt;br /&gt;
If you have not done so, you should type &amp;quot;lore initiation&amp;quot; to get started.&amp;lt;br /&amp;gt;&lt;br /&gt;
This command unlocks lores which will be discussed later.&amp;lt;br /&amp;gt;&lt;br /&gt;
The very next thing you should do is read help NEWLEGEND...&lt;br /&gt;
&lt;br /&gt;
 250 NEWLEGEND 'NEW LEGEND' 'NEW LEGEND HELPS' NEWLEGENDHELPS&lt;br /&gt;
 Congratulations on earning your status as Legend!&lt;br /&gt;
 &lt;br /&gt;
 Overview&lt;br /&gt;
 &lt;br /&gt;
 This help file has been created to help ease your transition into the&lt;br /&gt;
 tier.  Upon completion of Troika you will have been randomly assigned&lt;br /&gt;
 to one of the three existing legend teams - Silver, Gold or Azure.&lt;br /&gt;
 This is not a permanent assignment and each epoch (explained later)&lt;br /&gt;
 you will again be randomly chosen for a team.  The basic goal in the&lt;br /&gt;
 Legend tier is to co-operate with your team mates to defend and take&lt;br /&gt;
 control of Objects of Power which are placed at strategic points&lt;br /&gt;
 around the Legend Realms.  Once any team manages to conquer all these&lt;br /&gt;
 Objects the Legend tier is reset and a new epoch begins.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Characters&lt;br /&gt;
 &lt;br /&gt;
 Upon Troika you did not completely leave behind your lord form.&lt;br /&gt;
 Planeshifting from the Legendary realm to Thorngate is possible from&lt;br /&gt;
 your team's legend gateway - the same room room you found yourself&lt;br /&gt;
 in when you initially completed Troika.  Returning to your legend form&lt;br /&gt;
 can be done via the use of the ACTUALIZE command.  These two&lt;br /&gt;
 characters are mutually exclusive.  You exist in one form or the other&lt;br /&gt;
 and each will have its own sets of gear, spell affects, abilities,&lt;br /&gt;
 worship and other related attributes.  A significant departure from&lt;br /&gt;
 lower tiers is the concept of LORE.  Not to be confused with&lt;br /&gt;
 the low mortal skill of the same name, this command effectively&lt;br /&gt;
 replaces the PRACTICE command as the method for obtaining&lt;br /&gt;
 skills.  The lores available to be learned are acquired via LORE&lt;br /&gt;
 POINTS.  As a legend you will not be tied to your original class in&lt;br /&gt;
 that you are free to acquire lores from different classes if that&lt;br /&gt;
 is your preference.  Your original class will however have an impact on&lt;br /&gt;
 the cost of the various lores that are available.  I.e.  lores&lt;br /&gt;
 similar to your original class will cost fewer LORE POINTS to&lt;br /&gt;
 acquire.&lt;br /&gt;
 &lt;br /&gt;
 Although your initial hit, mana and move points will be generated&lt;br /&gt;
 based on your original pre-legend class, the GENESIS spell is&lt;br /&gt;
 available which will re-balance your stats to better match the lores&lt;br /&gt;
 you have currently learned.&lt;br /&gt;
 &lt;br /&gt;
 Once a legend team wins and triggers a new epoch you will lose all&lt;br /&gt;
 your current skills and lores and you will once again be given lore&lt;br /&gt;
 points to allocate as you please.  Additional lore points will be&lt;br /&gt;
 awarded if you were part of the winning team from the previous epoch&lt;br /&gt;
 along with extra lore points as a result of an advanced legend sub&lt;br /&gt;
 level.&lt;br /&gt;
 &lt;br /&gt;
 You will also notice that normal mud communication is different for&lt;br /&gt;
 legends.  The TELL command will still work as expected but public&lt;br /&gt;
 channels are limited to SILVERCHAT, GOLDCHAT and AZURECHAT depending&lt;br /&gt;
 on your current team.  TEAMCHAT may also be available at immortal&lt;br /&gt;
 discretion which is a global chat visible to all legends.&lt;br /&gt;
 &lt;br /&gt;
 Legend characters are permitted to MULTIPLAY with one other&lt;br /&gt;
 character so long as the legend character remains in the Legendary&lt;br /&gt;
 Realm for the duration that the other alt is logged in.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Equipment&lt;br /&gt;
 &lt;br /&gt;
 You arrive in the Legendary Realms without any equipment.  Equipment&lt;br /&gt;
 can be obtained in the regular ways that you are familiar with from&lt;br /&gt;
 previous tiers.  You can also obtain a temporary set of equipment&lt;br /&gt;
 with the use of the FURNISH spell which you can learn via use of&lt;br /&gt;
 the LORE command.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Realms&lt;br /&gt;
 &lt;br /&gt;
 Currently the LEGENDARY REALM consist of the Planar Nexus as&lt;br /&gt;
 well as Strands, Plain, Tower, Fortress and Citadel areas for each&lt;br /&gt;
 team.  (i.e.  there are Azure Strands, Silver Strands and Golden&lt;br /&gt;
 Strands).  Each of these team themed areas contains a randomly&lt;br /&gt;
 assigned Object of Power.  Control of this object results in control of&lt;br /&gt;
 the area it is located in.  At the start of each epoch these objects&lt;br /&gt;
 will be controlled by the team which matches the area.  E.g.  the Object&lt;br /&gt;
 in the Silver Citadel will be controlled by the Silver team by default&lt;br /&gt;
 which will give them control of the area.  Controlling an area means&lt;br /&gt;
 that mobs in that area will regard you as team mates and will not be&lt;br /&gt;
 hostile towards you.&lt;br /&gt;
 &lt;br /&gt;
 Controlling these OBJECTS OF POWER provide continual boons to&lt;br /&gt;
 every player in the controlling team.  In addition to the continual&lt;br /&gt;
 boon you can use the COMMUNE spell at an Object of Power to&lt;br /&gt;
 further benefit from controlling it. Further some doors, which otherwise&lt;br /&gt;
 will not open for you without force, can be manipulated easily by the&lt;br /&gt;
 controlling team.&lt;br /&gt;
 &lt;br /&gt;
 Have fun!&lt;br /&gt;
 &lt;br /&gt;
 The AVATAR staff have put in a lot of effort into creating this tier.&lt;br /&gt;
 Please enjoy it responsibly!  The foundations for the tier are now in place but&lt;br /&gt;
 there will be continual development over the coming months and years.&lt;br /&gt;
 Your comments and suggestions are welcome via notes to immortal.&lt;br /&gt;
 &lt;br /&gt;
 Enjoy!&lt;br /&gt;
 &lt;br /&gt;
 It should be noted that any forms of helping members of opposing teams to gain&lt;br /&gt;
 experience, conquer your own teams powerpoints, farm gemstones or similar are&lt;br /&gt;
 considered a loophole and will be treated as such.&lt;br /&gt;
 &lt;br /&gt;
 See also:&lt;br /&gt;
 OBJECTS OF POWER, ASPECTS, LORE COMMAND, LEGENDARY REALMS, ACTUALIZE,&lt;br /&gt;
 FURNISH, COMMUNE, CONQUER.&lt;br /&gt;
&lt;br /&gt;
Key notes:&lt;br /&gt;
* Can only homeshift/planeshift to Thorngate or Midgaardia from gateway.  (Note: At the moment, you *can* planeshift to other planes which *does* have no lag, but I would highly recommend against it if you want to keep your pfile...both pfiles, that is.  May be disabled in the future.)&lt;br /&gt;
* The ACTUALIZE '''command''' (not spell), which only works from Thorngate, returns you from your Lord status to your Legend status.&lt;br /&gt;
* The LORE '''command''' is how you get your spells and skills.&lt;br /&gt;
** LORE INFO &amp;lt;lorename&amp;gt; tells you what skills given/taken away with a lore&lt;br /&gt;
** LORE INFO &amp;lt;skill/spell name&amp;gt; tells you which lores give that skill/spell&lt;br /&gt;
** PREREQ &amp;lt;lorename&amp;gt; tells you what lores are required to be able to achieve that lore&lt;br /&gt;
* The GENESIS '''spell''' rerolls your character after you have lored to achieve better stats suited to the lores you picked (though may not be what you want).&lt;br /&gt;
* TELLS work normally, no other channels are available except for the legend ones&lt;br /&gt;
* TEAMCHAT is a channel that all Legends can see&lt;br /&gt;
* GOLDCHAT, SILVERCHAT, and AZURECHAT are channels that only players of that team can see/talk on that channel.&lt;br /&gt;
* Currently toggling TEAMCHAT also toggles the respective colored team chat because they are one channel.&lt;br /&gt;
* Legends may multiplay '''one other alt as long as the Legend is on the Legendary Realm'''&lt;br /&gt;
* All legends receive the FURNISH '''spell''' (included with the initiation lore), which gives a temporary (until death) set of gear.&lt;br /&gt;
* FURNISH gear expires when you die&lt;br /&gt;
* The Legendary Realm consists of&lt;br /&gt;
** the Planar Nexus&lt;br /&gt;
** For each team:&lt;br /&gt;
*** Strands&lt;br /&gt;
*** Plain&lt;br /&gt;
*** Tower, Fortress, Citadel, Bastion, and Keep (the powerpoints)&lt;br /&gt;
* Each powerpoint contains a randomly assigned object of power (reset randomly each epoch)&lt;br /&gt;
* The current state of the powerpoints may be seen through the POWERSTATE SHOW command&lt;br /&gt;
* A history of the powerpoints and who won them can be seen with POWERSTATE SHOW ## where ## is a number from 1 to the current epoch number&lt;br /&gt;
* When a team is in control of a powerpoint, they may use the COMMUNE '''spell''' at an object of power to gain boons from them.&lt;br /&gt;
* A player can only have one COMMUNE boon active at any one time.  (Use the ablution spell to change boons.)&lt;br /&gt;
* Once successfully infiltrating another team's node, a player ('''only one is required''') may use the CONQUER '''command''' to attempt to take control of that node.&lt;br /&gt;
* ''CONQUER SHOW is available to see the status of the nodes, however POWERSTATE SHOW is the newer preferred method.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
That's only the start of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is however one important '''spell''' not mentioned in the helpfile: WORD OF ESCAPE.  This spell (included with the initiation lore) is the ONLY way to get back to your gateway from outside the gateway.  This process however is not instant.  You cannot be interrupted by mobs or other players during this time.  There is an initial lag from the spell, then a longer lag before you are returned to your gateway.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Suggested aliases'''&lt;br /&gt;
&lt;br /&gt;
'''alias woe c 'word of escape''''&lt;br /&gt;
&lt;br /&gt;
'''alias psh powerstate show''' ''--The powerstate command is also available for non-Legends, so any non-Legend alt can see the status of the nodes at any time''&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Scribbled_Note&amp;diff=46914</id>
		<title>Scribbled Note</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Scribbled_Note&amp;diff=46914"/>
		<updated>2012-03-17T22:45:32Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Written in an archaic form of kzinti, very little of this note is decipherable.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;sthawur uniurirssthusthion chheroechurirsirs awuirs ururn echoniherurt iry Alchyzar. sthawherougraw awiirs tieinusthionirs awur awuirs tursthurherinurt sthawusth stho echawungrur un uherunt instho sthawur unechiurnsth herurriech isth irr heruruiherur u oiningr o 6 chourherur grurirs o uirsirsohersthurt sthirychurirs.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translation:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The manifestation process has been confirmed by Alchyzar.  Through his divinations he has determined that to change an armband into the ancient relic it will require a joining of 6 poere (pure?) gems of assorted types.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''A'''lchyzar : '''a'''methyst&lt;br /&gt;
&lt;br /&gt;
Type: trash&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 5&amp;lt;br&amp;gt;&lt;br /&gt;
level 125&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: ??&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Savage Jungle|Savage Jungle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Savage Jungle]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Ethereal_Note&amp;diff=46913</id>
		<title>Ethereal Note</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Ethereal_Note&amp;diff=46913"/>
		<updated>2012-03-17T22:45:28Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Written in an archaic form of kzinti, very little of this note is decipherable.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Raeli turirsechheriurt u irsurr heruechsthion o sthawur irysthaw irsuherherountingr sthawur uherunt in awurher herurirsuruechaw chuchurher. irsawur grieurirs un in turchsthaw uechechounsth o sthawur heristhuur heruruiherurt stho rurnt sthawur grurirs o chourher instho sthawur iechkrurt echousth uhersthiuechsth.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translation:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Raeli described a small fraction of the myth surrounding the armband in her research paper.  She gives an in depth account of the ritual required to rend the gems of power into the wicked combat artifact.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''R'''aeli : '''r'''uby&lt;br /&gt;
&lt;br /&gt;
Type: trash&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 5&amp;lt;br&amp;gt;&lt;br /&gt;
level 126&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: ??&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Savage Jungle|Savage Jungle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Savage Jungle]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Crumpled_Note&amp;diff=46912</id>
		<title>Crumpled Note</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Crumpled_Note&amp;diff=46912"/>
		<updated>2012-03-17T22:45:21Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Written in an archaic form of kzinti, very little of this note is dechiperable.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;sthawur Evolutionary awuirs irsawon grherurusth insthurherurirssth in orroingr uch isthaw sthawur herurirsuruherechaw on &amp;quot;Szi's Armband of Wickedness&amp;quot;.  awur urriureurirs isth irr utt grherurusthriry stho ouher chrunirs oher itgruuhert i sthheroochirs echun ur uruichchurt isthaw irsuechaw chourher.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translation:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The Evolutionary has shown great interest in following up with the research on &amp;quot;Szi's Armband of Wickedness&amp;quot;.  He believes it will add greatly to our plans for Midgaard if troops can be equipped with such power.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''E'''volutionary : '''e'''merald&lt;br /&gt;
&lt;br /&gt;
Type: trash&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 5&amp;lt;br&amp;gt;&lt;br /&gt;
level 125&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: ??&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Savage Jungle|Savage Jungle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Savage Jungle]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Shunned_World&amp;diff=46911</id>
		<title>Category:Gear In Shunned World</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Shunned_World&amp;diff=46911"/>
		<updated>2012-03-17T22:44:34Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shunned World]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=46765</id>
		<title>Category:Gear In Kzinti Spire Of Knowledge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=46765"/>
		<updated>2012-02-26T03:40:47Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
See [[Gray Staff]] and [[Katar Forged From Kzintium]] for directions to their respective runs.&lt;br /&gt;
&lt;br /&gt;
Which one should you pick?  Both are t1 AC wields, but the Gray Staff gives a 5% bonus to hp/mana regen, and the katar is a 17/17 piercer.  Quite frankly, both of these secondary stats are completely pointless.  Since this is the case, I would recommend doing Katar every time, simply because it is a shorter run, with a less irritating key mechanic.  If the key breaks on Katar, you know exactly where to find it.  If the key breaks on Gray Staff, you do not know where to find it, leading to many extra headaches.  The path to Shunned World's Elder is also significantly longer than the path to the Kzinti Sergeant for Katar, meaning that Gray staff, on top of having the more irritating key, is also longer.  The gear room difficulty for Gray Staff is slightly easier because it doesn't go nospell, but if you have a lot of sorcerers available to you, the gear room in Katar is not that much of an issue.&lt;br /&gt;
&lt;br /&gt;
Tabulated List:&lt;br /&gt;
&lt;br /&gt;
Gray Staff:&lt;br /&gt;
*+   Easier gear room&lt;br /&gt;
*-   Quite a bit longer than Katar&lt;br /&gt;
*--- Key mechanic will make you want to break your face if your key breaks&lt;br /&gt;
&lt;br /&gt;
Katar:&lt;br /&gt;
*+ Quite a bit shorter than Gray Staff&lt;br /&gt;
*- Harder (more finicky) gear room&lt;br /&gt;
*- Key mechanic will make you want to break only your hand if your key breaks.&lt;br /&gt;
&lt;br /&gt;
==Peaceful Kzinti==&lt;br /&gt;
This is left here to remind you which path is which if you accidentally sleep and miss his mobprog.&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I wasn't expecting to see anyone else venture into this place.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'My meditation has kept this spot relatively calm,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'keeping the chaos behind barriers I have erected.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you were to venture anywhere except back where you came from'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'you will be facing aspects of the test that once was part of this spire.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Everything else was obliterated when the Evolutionary ascended.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you insist on pushing forward I can lower the barrier.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'This can only be in one direction of your choosing.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I can even tell you a little bit about the dangers you would face.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'But understand this,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'once you have chosen '''it can not be changed until the world is reborn once again'''.' ''&lt;br /&gt;
&lt;br /&gt;
* '''REBOOT ONLY&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the NORTH you would be facing danger with only what you '''take with you'''.' ''&lt;br /&gt;
&lt;br /&gt;
* '''Take what you bring''' - No regen path, bonus is regen room right before final room because a safe room&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the EAST you will '''win some, but lose some'''.' ''&lt;br /&gt;
&lt;br /&gt;
* '''Win some, lose some''' - det path, small det mobs added to path that do not repop.  Det mob is removed from gear room.&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'SOUTH '''all is lost'''.' ''&lt;br /&gt;
&lt;br /&gt;
* '''All is lost''' - Shortest path but it is a maze, no modifications to gear room or regen room&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you go UP '''power is everything''', but I wouldn't suggest that one.' ''&lt;br /&gt;
&lt;br /&gt;
* '''Power is everything''' - melee immune path, extra big ass gassy mob added to gear room but he has pgems.  Gear room is silent.  Requires a very good group to even consider.&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'and finally, if you head WEST '''might makes right'''.' ''&lt;br /&gt;
&lt;br /&gt;
* '''Might makes right''' - No spell path, bonus is majority of gear room doesn't have sanc.  Can cast in gear room and regen room just fine.&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Let those who come after know what I have said because I will not repeat myself.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Choose a direction or leave me to my meditation.  The choice is yours.'''&lt;br /&gt;
&lt;br /&gt;
Final room contains:&lt;br /&gt;
* [[Research Documents]] for a [[Gray Staff]] (Elder) or [[Katar Forged From Kzintium]] (Sergeant) depending on path chosen&lt;br /&gt;
* [[Kzintium Circlet]] (15/-15; t1 Archer)&lt;br /&gt;
* [[Pair Of Simple Gloves]] - not found on east path&lt;br /&gt;
&lt;br /&gt;
[[Category:Kzinti Spire Of Knowledge]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Savage_Jungle&amp;diff=43169</id>
		<title>Category:Savage Jungle</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Savage_Jungle&amp;diff=43169"/>
		<updated>2011-04-26T18:40:58Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''Deep within the homeworld of the kzinti race lies a dense jungle, thick with lush vegetation and hidden danger. The jungle lies in the Valley of the Spires, and it must be navigated if one wishes to reach the great Kzinti Spires.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Copycat, Ctibor&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
To the west is [[:Category:Shunned World|Shunned World]]. Southeast is [[:Category:Inferno Peak|Inferno Peak]]. Northeast is [[:Category:Kzinti Spire Of War|Spire Of War]], which houses the entrance to [[:Category:Kzinti Spire Of Knowledge|Spire Of Knowledge]] in the sublevel.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
A solo-friendly area (once you pass the shift) that has various medium- and small-sized mobs, notably Kzinti citizens, patrollers, and lizards, etc. Not worth much xp and mostly consisting of empty rooms. &lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Kzinti Homeworld]]&lt;br /&gt;
[[Category:Areas That Need Descriptions]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=43168</id>
		<title>Category:Gear In Kzinti Spire Of War</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=43168"/>
		<updated>2011-04-26T18:36:52Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From [[:Category:Kzinti Homeworld|Kzinti Homeworld]] shift go in a northeasterly direction to the sublevel in the [[:Category:Kzinti Spire Of War|Spire Of War]].  If you have entered the portal chambers, you've gone too far north.  Head east once you are before the pillars.  ''If in doubt, from shift go 1e, all n, all e, all n.'' In the jungle be wary of invis [[Kzinti Hunter]]s who stab.  Also, psions need to be wary of [[Sussurus]]es who stomp, on scan they show up as a mass of vegetation or something like that.  Once you enter the sublevel via a north exit, there will be an up exit leading out of the Spire of War, which means you're on the right path.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Once you're inside, head southwest, ignoring [[Raskartan]] who guards the choke point to the [[:Category:Kzinti Spire Of Knowledge|Spire Of Knowledge]], looking for an open up exit to Level One. The up exit to Level Two is also southwest. The up exit to Level Three (note: one way to Level Three) is north in the center.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here the safe-ish room is e2swn (or w2sen). (For those of you who remember the old spire run, this used to be a fully safe room. This is not the case anymore.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you don't have the [[Golden Kzinti Insignia]] you'll need to head up.  In this part of the area are a bunch of kzinti warriors who all look the same on scan.  All the kzinti warriors must be killed to spawn the [[Golden Kzinti Insignia]].  Once you get the key, if needed return to the safe-ish room, regen and respell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Go up as before, then up again, and kill the guardians. From there track [[Alchyzer]], like the other guardian halls, these exits are random; he loads the [[Robes Of Wizardry]] (level gear) and the [[Book Of Shard Storm]]. Northwest of [[Alchyzer]] is the main gear room with [[Kortez]], [[Taragual]], and two other mobs who hold [[Boots Of The Conqueror]], [[Kzintium Blade Bracer]], [[Necklace Of Severed Fae Ears]], and [[Aura Of Domination]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Below is a reference of the old Kzinti Spire of Knowledge / Spire of War:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From [[:Category:Kzinti Homeworld|Kzinti Homeworld]] shift go down to enter the [[:Category:Savage Jungle|Savage Jungle]].  In the jungle be wary of invis [[Kzinti Hunter]]s who stab.  Also, psions need to be wary of [[Sussurus]]es who stomp, on scan they show up as a mass of vegetation or something like that.  From here head all north, searching for a fountain.   Drink from it to enter the [[:Category:Kzinti Spire Of Knowledge|Kzinti Spire Of Knowledge]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Track priest (or roam seeking exits going up). Once you find a room containing the [[Flock Of Ravens]], [[Horde Of Rodents]], and [[Swarm Of Insects]], send a tank south to areaspell the assassins. The [[Peaceful Kzinti]] is in the room south of that; do not kill him.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Continue tracking priestess, and be forewarned that the [[Chaotic Cloud]] can detonate!  Note that the [[Chaotic Cloud]] now has the [[Pair Of Simple Gloves]].  Kill the high priestess, and if you do not have the first key, bring the ticket ([[Glowing Kzinti Holy Symbol]]) you get from the priestess to the [[Peaceful Kzinti]] to get the [[Silver Kzinti Insignia]], then return to the high priestess' room. Unlock/go up, and track evolutionary. The exits in this room are random so there's no other reliable way to determine the correct room.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;When you find a room with two mobs above you, that will be the Evolutionary; enter/clear it with a short tank chain, then get the group to enter gateway quickly to avoid repop (no-flee room).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here the full safe room is e2swn.  Note that while this room is full safe, it is not lloydable, so you can't use create shrine or planar anchor&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you don't have the second key ([[Golden Kzinti Insignia]]) you'll need to head up.  In this part of the area are a bunch of kzinti warriors who all look the same on scan.  One of them has the key, so wander and kill until you find it.  Once you get the key return to the saferoom, regen fully and respell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Go up as before, then up again, and kill the guardians. From there track [[Alchyzer]], like the other guardian halls, these exits are random; he loads the [[Robes Of Wizardry]] (level gear) and the [[Book Of Shard Storm]]. From here, unless you are doing split spires, you have to choose which piece of gear you want to get.  If you have enough groupies, you may opt to split up into two or possibly three groups at this point to retrieve more than one gear.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; &amp;lt;b&amp;gt;East:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kortez]] with the [[Boots Of The Conqueror]] lies east and is the easiest of the three gear rooms.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; &amp;lt;b&amp;gt;West:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Next up in order of difficulty is [[Raskartan]], who holds the [[Crimson Bloodsash]] and [[Kzinti Commander's Claw]].  He lies west and keeps company with guards who rescue him while he throws and disarms.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; &amp;lt;b&amp;gt;North:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;[[Taragual]] with the [[Kzintium Blade Bracer]], [[Necklace Of Severed Fae Ears]], and [[Aura Of Domination]] lies north and keeps company with an invisible assassin. One of the mobs with [[Taragual]] loads the [[Amulet Of The Cat's Eye]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Note that once you enter any of these three gear rooms you can't leave, so if you plan on camping you have to stay put after you clear it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;[[Taragual]] and [[Raskartan]] are very difficult, but the single most taxing part of this run is its length.  Don't try to lead this run unless your group has time for at least 2 spellups.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Kzinti Spire Of War]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Crimson_Bloodsash&amp;diff=43167</id>
		<title>Crimson Bloodsash</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Crimson_Bloodsash&amp;diff=43167"/>
		<updated>2011-04-26T18:31:52Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This blood-red sash is a symbol of victory on the battlefield.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies hit roll by 2 continuous.&lt;br /&gt;
 Modifies damage roll by 3 continuous.&lt;br /&gt;
 Modifies armor class by -50 continuous.&lt;br /&gt;
Slot: Waist&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow magic&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Kzinti Homeworld|Kzinti Homeworld]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Kzinti Spire Of War|Kzinti Spire Of War]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Raskartan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Kzinti Spire Of War|Gear In Kzinti Spire Of War]] for directions on this run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Category:Lord Tank Gear]] --&amp;gt;&lt;br /&gt;
[[Category:Grandfathered Gear]]&lt;br /&gt;
[[Category:Gear In Kzinti Spire Of War]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=43165</id>
		<title>Category:Gear In Kzinti Spire Of War</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=43165"/>
		<updated>2011-04-23T21:20:25Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From [[:Category:Kzinti Homeworld|Kzinti Homeworld]] shift go in a northeasterly direction to the sublevel in the [[:Category:Kzinti Spire Of War|Spire Of War]].  If you have entered the portal chambers, you've gone too far north.  Head east once you are before the pillars.  ''If in doubt, from shift go 1e, all n, all e, all n.'' In the jungle be wary of invis [[Kzinti Hunter]]s who stab.  Also, psions need to be wary of [[Sussurus]]es who stomp, on scan they show up as a mass of vegetation or something like that.  Once you enter the sublevel via a north exit, there will be an up exit leading out of the Spire of War, which means you're on the right path.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Once you're inside, head southwest looking for an open up exit to Level One. The up exit to Level Two is also southwest. The up exit to Level Three (note: one way to Level Three) is north in the center.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here the safe-ish room is e2swn (or w2sen). (For those of you who remember the old spire run, this used to be a fully safe room. This is not the case anymore.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you don't have the [[Golden Kzinti Insignia]] you'll need to head up.  In this part of the area are a bunch of kzinti warriors who all look the same on scan.  All the kzinti warriors must be killed to spawn the [[Golden Kzinti Insignia]].  Once you get the key, if needed return to the safe-ish room, regen and respell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Go up as before, then up again, and kill the guardians. From there track [[Alchyzer]], like the other guardian halls, these exits are random; he loads the [[Robes Of Wizardry]] (level gear) and the [[Book Of Shard Storm]]. Northwest of [[Alchyzer]] is the main gear room with [[Kortez]], [[Taragual]], and two other mobs who hold [[Boots Of The Conqueror]], [[Kzintium Blade Bracer]], [[Necklace Of Severed Fae Ears]], and [[Aura Of Domination]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kzinti Spire Of War]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=43163</id>
		<title>Category:Gear In Kzinti Spire Of War</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=43163"/>
		<updated>2011-04-23T20:57:59Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From [[:Category:Kzinti Homeworld|Kzinti Homeworld]] shift go in a northeasterly direction to the sublevel in the [[:Category:Kzinti Spire Of War|Spire Of War]].  If you have entered the portal chambers, you've gone too far north.  Head east once you are before the pillars.  ''If in doubt, from shift go 1e, all n, all e, all n.'' In the jungle be wary of invis [[Kzinti Hunter]]s who stab.  Also, psions need to be wary of [[Sussurus]]es who stomp, on scan they show up as a mass of vegetation or something like that.  Once you enter the sublevel via a north exit, there will be an up exit leading out of the Spire of War, which means you're on the right path.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Once you're inside, head southwest looking for an open up exit to Level One. The up exit to Level Two is also southwest. The up exit to Level Three (note: one way to Level Three) is north in the center.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here the safe-ish room is e2swn. (For those of you who remember the old spire run, this used to be a fully safe room. This is not the case anymore.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you don't have the [[Golden Kzinti Insignia]] you'll need to head up.  In this part of the area are a bunch of kzinti warriors who all look the same on scan.  All the kzinti warriors must be killed to spawn the [[Golden Kzinti Insignia]].  Once you get the key, if needed return to the safe-ish room, regen and respell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Go up as before, then up again, and kill the guardians. From there track [[Alchyzer]], like the other guardian halls, these exits are random; he loads the [[Robes Of Wizardry]] (level gear) and the [[Book Of Shard Storm]]. Northwest of [[Alchyzer]] is the main gear room with [[Kortez]], [[Taragual]], and two other mobs who hold [[Boots Of The Conqueror]], [[Kzintium Blade Bracer]], [[Necklace Of Severed Fae Ears]], and [[Aura Of Domination]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kzinti Spire Of War]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=42495</id>
		<title>Category:Gear In Kzinti Spire Of Knowledge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=42495"/>
		<updated>2011-02-17T13:50:21Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I wasn't expecting to see anyone else venture into this place.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'My meditation has kept this spot relatively calm,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'keeping the chaos behind barriers I have erected.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you were to venture anywhere except back where you came from'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'you will be facing aspects of the test that once was part of this spire.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Everything else was obliterated when the Evolutionary ascended.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you insist on pushing forward I can lower the barrier.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'This can only be in one direction of your choosing.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I can even tell you a little bit about the dangers you would face.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'But understand this,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'once you have chosen it can not be changed until the world is reborn once again.'''&lt;br /&gt;
&lt;br /&gt;
* '''REBOOT ONLY&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the NORTH you would be facing danger with only what you take with you.'''&lt;br /&gt;
&lt;br /&gt;
* noregen&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the EAST you will win some, but lose some.'''&lt;br /&gt;
&lt;br /&gt;
* det -- only clouds it seems?&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'SOUTH all is lost.'''&lt;br /&gt;
&lt;br /&gt;
* maze&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you go UP power is everything, but I wouldn't suggest that one.'''&lt;br /&gt;
&lt;br /&gt;
* swarmy...?&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'and finally, if you head WEST might makes right.'''&lt;br /&gt;
&lt;br /&gt;
* nospell&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Let those who come after know what I have said because I will not repeat myself.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Choose a direction or leave me to my meditation.  The choice is yours.'''&lt;br /&gt;
&lt;br /&gt;
Final room contains:&lt;br /&gt;
* [[Research Documents]] for a [[Gray Staff]] (Elder) or [[Katar Forged From Kzintium]] (Sergeant) depending on path chosen&lt;br /&gt;
* [[Kzintium Circlet]] (15/-15; t1 Archer)&lt;br /&gt;
* [[Pair Of Simple Gloves]] - not found on east path&lt;br /&gt;
&lt;br /&gt;
[[Category:Kzinti Spire Of Knowledge]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=42431</id>
		<title>Category:Gear In Kzinti Spire Of War</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=42431"/>
		<updated>2011-02-15T01:50:22Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From [[:Category:Kzinti Homeworld|Kzinti Homeworld]] shift go in a northeasterly direction to the sublevel in the [[:Category:Kzinti Spire Of War|Spire Of War]].  If you have entered the portal chambers, you've gone too far north.  Head east once you are before the pillars.  ''If in doubt, from shift go 1e, all north, all e, all n.'' In the jungle be wary of invis [[Kzinti Hunter]]s who stab.  Also, psions need to be wary of [[Sussurus]]es who stomp, on scan they show up as a mass of vegetation or something like that.  Once you enter the sublevel via a north exit, there will be an up exit leading out of the Spire of War, which means you're on the right path.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Once you're inside, head southwest looking for an open up exit to Level One. The up exit to Level Two is also southwest. The up exit to Level Three (note: one way to Level Three) is north in the center.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here the safe-ish room is e2swn. (For those of you who remember the old spire run, this used to be a fully safe room. This is not the case anymore.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you don't have the [[Golden Kzinti Insignia]] you'll need to head up.  In this part of the area are a bunch of kzinti warriors who all look the same on scan.  All the kzinti warriors must be killed to spawn the [[Golden Kzinti Insignia]].  Once you get the key, if needed return to the safe-ish room, regen and respell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Go up as before, then up again, and kill the guardians. From there track [[Alchyzer]], like the other guardian halls, these exits are random; he loads the [[Robes Of Wizardry]] (level gear) and the [[Book Of Shard Storm]]. Northwest of [[Alchyzer]] is the main gear room with [[Kortez]], [[Taragual]], and two other mobs who hold [[Boots Of The Conqueror]], [[Kzintium Blade Bracer]], [[Necklace Of Severed Fae Ears]], and [[Aura Of Domination]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kzinti Spire Of War]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=42129</id>
		<title>Category:Gear In Kzinti Spire Of Knowledge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=42129"/>
		<updated>2011-01-30T21:39:23Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I wasn't expecting to see anyone else venture into this place.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'My meditation has kept this spot relatively calm,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'keeping the chaos behind barriers I have erected.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you were to venture anywhere except back where you came from'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'you will be facing aspects of the test that once was part of this spire.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Everything else was obliterated when the Evolutionary ascended.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you insist on pushing forward I can lower the barrier.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'This can only be in one direction of your choosing.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I can even tell you a little bit about the dangers you would face.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'But understand this,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'once you have chosen it can not be changed until the world is reborn once again.'''&lt;br /&gt;
&lt;br /&gt;
* '''REBOOT ONLY&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the NORTH you would be facing danger with only what you take with you.'''&lt;br /&gt;
&lt;br /&gt;
* noregen&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the EAST you will win some, but lose some.'''&lt;br /&gt;
&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'SOUTH all is lost.'''&lt;br /&gt;
&lt;br /&gt;
* maze&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you go UP power is everything, but I wouldn't suggest that one.'''&lt;br /&gt;
&lt;br /&gt;
* swarmy...?&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'and finally, if you head WEST might makes right.'''&lt;br /&gt;
&lt;br /&gt;
* nospell&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Let those who come after know what I have said because I will not repeat myself.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Choose a direction or leave me to my meditation.  The choice is yours.'''&lt;br /&gt;
&lt;br /&gt;
Preparation for final room: &lt;br /&gt;
* Up path -- Immolation fodder before final room [To be reconfirmed]&lt;br /&gt;
&lt;br /&gt;
Final room:&lt;br /&gt;
* Up path -- Final room is silenced [To be reconfirmed]&lt;br /&gt;
* 1 of each perfect gem [To be reconfirmed (only up path, or possibly different random path each time)]&lt;br /&gt;
* [[Research Documents]] for a [[Gray Staff]] (Elder) or [[Katar Forged From Kzintium]] (Sergeant) depending on path chosen&lt;br /&gt;
* [[Kzintium Circlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See [[:Category:Gear In Kzinti Spire Of War|Gear In Kzinti Spire Of War]] for more info. --&amp;gt;&lt;br /&gt;
[[Category:Kzinti Spire Of Knowledge]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=List_Of_Gear_Runs&amp;diff=41919</id>
		<title>List Of Gear Runs</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=List_Of_Gear_Runs&amp;diff=41919"/>
		<updated>2011-01-27T13:57:32Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click on the name of the area to see directions on how to get the gear.&amp;lt;br&amp;gt;&lt;br /&gt;
RO = Reboot only&lt;br /&gt;
&lt;br /&gt;
== Small runs (less than 15 people) ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Plane / Area&lt;br /&gt;
| Primary Gear&lt;br /&gt;
| Caveats&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Outland|Outland]] / [[:Category:Gear In Githzerai Keep|Githzerai Keep]]&lt;br /&gt;
| [[Severed Githyanki Hand]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Water|Water]] / [[:Category:Gear In Plane Of Water|Water Proper]]&lt;br /&gt;
| [[Watermark Tattoo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Tarterus|Tarterus]] / [[:Category:Gear In Garden|Garden]]&lt;br /&gt;
| [[Stone Wings]], [[Black Armband]]&lt;br /&gt;
| much easier if you already have the [[Cold Iron Key]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Astral|Astral]] / [[:Category:Gear In Astral Plane|Astral Proper]]&lt;br /&gt;
| [[Crown Of Wire And Broken Glass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Arcadia|Arcadia]] / [[:Category:Gear In Citadel Arcadia|Citadel Arcadia]]&lt;br /&gt;
| [[Ruling Glyph]]&lt;br /&gt;
| having a lockpicker in the group makes this run go much quicker&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Astral|Astral]] / [[:Category:Gear In Memory Lane|Memory Lane]]&lt;br /&gt;
| [[Golden Dragonskull]] among others&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Tarterus|Tarterus]] / [[:Category:Gear In Tarterus Proper|Tarterus Proper]]&lt;br /&gt;
| [[Guard Of The Demogorgon]], [[Blue-Green Demonscale Wrap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Kzinti Homeworld|Kzinti Homeworld]] / [[:Category:Gear In Inferno Peak|Inferno Peak]]&lt;br /&gt;
| [[Sceptre Of Blazing Fury]], [[Balteus]] ([[Crimson Bloodsash]] replacement)&lt;br /&gt;
| Sceptre and Balteus are RO&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Airscape|Airscape]] / [[:Category:Gear In Airscape Proper|Airscape Proper]]&lt;br /&gt;
| [[Billowing Sleeves Of Vapor]]&lt;br /&gt;
| need someone who can skin corpses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium sized runs (15 - 20 people) ==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Plane / Area&lt;br /&gt;
| Primary Gear&lt;br /&gt;
| Caveats&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Kzinti Homeworld|Kzinti Homeworld]] / [[:Category:Gear In Kzinti Spire Of War|Spires Of War]]&lt;br /&gt;
| [[Boots Of The Conqueror]],&amp;lt;br&amp;gt;[[Kzintium Blade Bracer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In World Of Stone|World Of Stone]] / [[:Category:Gear In World Of Stone Proper|World Of Stone Proper]]&lt;br /&gt;
| [[Elemental Earth Ring]]&lt;br /&gt;
| det&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In World Of Stone|World Of Stone]] / [[:Category:Gear In Mountain Of Madness|Mountain Of Madness]]&lt;br /&gt;
| [[Living Daemonstone]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Arcadia|Arcadia]] / [[:Category:Gear In Dark Fae Tower|Dark Fae Tower]]&lt;br /&gt;
| [[Zarradyn's Gauntlets]]&lt;br /&gt;
| most of the run, including the gear room, is nospell&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Astral|Astral]] / [[:Category:Gear In Astral Invasion|Astral Invasion]]&lt;br /&gt;
| [[Inferno Stone]]&lt;br /&gt;
| Istone has irregular repop time&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Firerealm|Firerealm]] / [[:Category: Gear In Firerealm Proper|Firerealm Proper]]&lt;br /&gt;
| [[Phoenix-Feather Greaves]],&amp;lt;br&amp;gt;[[Lava Striders]],&amp;lt;br&amp;gt;[[Pelt Of Flame's Perfection]]&lt;br /&gt;
| need someone who can skin corpses; unknown directions for maze&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Water|Water]] / [[:Category: Gear In Reckoning|Reckoning]]&lt;br /&gt;
| [[Lodestone]]&lt;br /&gt;
| ~50% of the run, including the gear room, is nospell; Lode is RO&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Outland|Outland]] / [[:Category:Gear In Outland Proper|Outland Proper]]&lt;br /&gt;
| [[Silver Chestplate]], [[Silver Sword]]&lt;br /&gt;
| det &amp;amp; stomp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Large runs (20+) ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| Plane / Area&lt;br /&gt;
| Primary Gear&lt;br /&gt;
| Caveats&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Karnath|Karnath]] / [[:Category:Gear In Silent Sphinx|Silent Sphinx]]&lt;br /&gt;
| [[Broken Shackles Of Tyranny]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Tarterus|Tarterus]] / [[:Category:Gear In Ascension|Ascension]]&lt;br /&gt;
| [[Ring Of Higher Power]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Karnath|Karnath]] / [[:Category:Gear In Dark Pyramid|Dark Pyramid]]&lt;br /&gt;
| [[Jeweled Crown Of Aziz-Ra]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Nowhere|Nowhere]] / [[:Category:Gear In Sun Cabal|Sun Cabal]]&lt;br /&gt;
| [[Shield Of Lords]]&lt;br /&gt;
| need a [[Platinum Scale]] to attempt this run; SoL is RO&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Noctopia|Noctopia]] / [[:Category:Gear In Obsidian Arena; Stands|Obsidian Arena; Stands]]&lt;br /&gt;
| [[Black Widow Bodice]]&lt;br /&gt;
| Noctopia is fun; gear section is noregen&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gear In Noctopia|Noctopia]] / [[:Category:Gear In Obsidian Arena; Floor|Obsidian Arena; Floor]]&lt;br /&gt;
| [[Shield Of Shadows]], [[Chain Of Thorns]]&lt;br /&gt;
| Noctopia is fun; SoS is RO&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=New_Legends&amp;diff=41890</id>
		<title>New Legends</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=New_Legends&amp;diff=41890"/>
		<updated>2011-01-26T02:51:35Z</updated>

		<summary type="html">&lt;p&gt;Thranx: Created page with '&amp;lt;!-- Welcome to Legend!  If you have not done so, you should type &amp;quot;lore initiation&amp;quot; to get started.&amp;lt;br /&amp;gt; This command unlocks lores which will be discussed later.&amp;lt;br /&amp;gt; The very…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Welcome to Legend!&lt;br /&gt;
&lt;br /&gt;
If you have not done so, you should type &amp;quot;lore initiation&amp;quot; to get started.&amp;lt;br /&amp;gt;&lt;br /&gt;
This command unlocks lores which will be discussed later.&amp;lt;br /&amp;gt;&lt;br /&gt;
The very next thing you should do is read help NEWLEGEND... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 250 NEWLEGEND 'NEW LEGEND' 'NEW LEGEND HELPS' NEWLEGENDHELPS&lt;br /&gt;
 Congratulations on earning your status as Legend!&lt;br /&gt;
 &lt;br /&gt;
 Overview&lt;br /&gt;
 &lt;br /&gt;
 This help file has been created to help ease your transition into the&lt;br /&gt;
 tier.  Upon completion of Troika you will have been randomly assigned&lt;br /&gt;
 to one of the three existing legend teams - Silver, Gold or Azure.&lt;br /&gt;
 This is not a permanent assignment and each epoch (explained later)&lt;br /&gt;
 you will again be randomly chosen for a team.  The basic goal in the&lt;br /&gt;
 Legend tier is to co-operate with your team mates to defend and take&lt;br /&gt;
 control of Objects of Power which are placed at strategic points&lt;br /&gt;
 around the Legend Realms.  Once any team manages to conquer all these&lt;br /&gt;
 Objects the Legend tier is reset and a new epoch begins.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Characters&lt;br /&gt;
 &lt;br /&gt;
 Upon Troika you did not completely leave behind your lord form.&lt;br /&gt;
 Planeshifting from the Legendary realm to Thorngate is possible from&lt;br /&gt;
 your team's legend gateway - the same room room you found yourself&lt;br /&gt;
 in when you initially completed Troika.  Returning to your legend form&lt;br /&gt;
 can be done via the use of the ACTUALIZE command.  These two&lt;br /&gt;
 characters are mutually exclusive.  You exist in one form or the other&lt;br /&gt;
 and each will have its own sets of gear, spell affects, abilities,&lt;br /&gt;
 worship and other related attributes.  A significant departure from&lt;br /&gt;
 lower tiers is the concept of LORE.  Not to be confused with&lt;br /&gt;
 the low mortal skill of the same name, this command effectively&lt;br /&gt;
 replaces the PRACTICE command as the method for obtaining&lt;br /&gt;
 skills.  The lores available to be learned are acquired via LORE&lt;br /&gt;
 POINTS.  As a legend you will not be tied to your original class in&lt;br /&gt;
 that you are free to acquire lores from different classes if that&lt;br /&gt;
 is your preference.  Your original class will however have an impact on&lt;br /&gt;
 the cost of the various lores that are available.  I.e.  lores&lt;br /&gt;
 similar to your original class will cost fewer LORE POINTS to&lt;br /&gt;
 acquire.&lt;br /&gt;
 &lt;br /&gt;
 Although your initial hit, mana and move points will be generated&lt;br /&gt;
 based on your original pre-legend class, the GENESIS spell is&lt;br /&gt;
 available which will re-balance your stats to better match the lores&lt;br /&gt;
 you have currently learned.&lt;br /&gt;
 &lt;br /&gt;
 Once a legend team wins and triggers a new epoch you will lose all&lt;br /&gt;
 your current skills and lores and you will once again be given lore&lt;br /&gt;
 points to allocate as you please.  Additional lore points will be&lt;br /&gt;
 awarded if you were part of the winning team from the previous epoch&lt;br /&gt;
 along with extra lore points as a result of an advanced legend sub&lt;br /&gt;
 level.&lt;br /&gt;
 &lt;br /&gt;
 You will also notice that normal mud communication is different for&lt;br /&gt;
 legends.  The TELL command will still work as expected but public&lt;br /&gt;
 channels are limited to SILVERCHAT, GOLDCHAT and AZURECHAT depending&lt;br /&gt;
 on your current team.  TEAMCHAT may also be available at immortal&lt;br /&gt;
 discretion which is a global chat visible to all legends.&lt;br /&gt;
 &lt;br /&gt;
 Legend characters are permitted to MULTIPLAY with one other&lt;br /&gt;
 character so long as the legend character remains in the Legendary&lt;br /&gt;
 Realm for the duration that the other alt is logged in.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Equipment&lt;br /&gt;
 &lt;br /&gt;
 You arrive in the Legendary Realms without any equipment.  Equipment&lt;br /&gt;
 can be obtained in the regular ways that you are familiar with from&lt;br /&gt;
 previous tiers.  You can also obtain a temporary set of equipment&lt;br /&gt;
 with the use of the FURNISH spell which you can learn via use of&lt;br /&gt;
 the LORE command.&lt;br /&gt;
 &lt;br /&gt;
 Legendary Realms&lt;br /&gt;
 &lt;br /&gt;
 Currently the LEGENDARY REALM consist of the Planar Nexus as&lt;br /&gt;
 well as Strands, Plain, Tower, Fortress and Citadel areas for each&lt;br /&gt;
 team.  (i.e.  there are Azure Strands, Silver Strands and Golden&lt;br /&gt;
 Strands).  Each of these team themed areas contains a randomly&lt;br /&gt;
 assigned Object of Power.  Control of this object results in control of&lt;br /&gt;
 the area it is located in.  At the start of each epoch these objects&lt;br /&gt;
 will be controlled by the team which matches the area.  E.g.  the Object&lt;br /&gt;
 in the Silver Citadel will be controlled by the Silver team by default&lt;br /&gt;
 which will give them control of the area.  Controlling an area means&lt;br /&gt;
 that mobs in that area will regard you as team mates and will not be&lt;br /&gt;
 hostile towards you.&lt;br /&gt;
 &lt;br /&gt;
 Controlling these OBJECTS OF POWER provide continual boons to&lt;br /&gt;
 every player in the controlling team.  In addition to the continual&lt;br /&gt;
 boon you can use the COMMUNE spell at an Object of Power to&lt;br /&gt;
 further benefit from controlling it. Further some doors, which otherwise&lt;br /&gt;
 will not open for you without force, can be manipulated easily by the&lt;br /&gt;
 controlling team.&lt;br /&gt;
 &lt;br /&gt;
 Have fun!&lt;br /&gt;
 &lt;br /&gt;
 The AVATAR staff have put in a lot of effort into creating this tier.&lt;br /&gt;
 Please enjoy it responsibly!  The foundations for the tier are now in place but&lt;br /&gt;
 there will be continual development over the coming months and years.&lt;br /&gt;
 Your comments and suggestions are welcome via notes to immortal.&lt;br /&gt;
 &lt;br /&gt;
 Enjoy!&lt;br /&gt;
 &lt;br /&gt;
 It should be noted that any forms of helping members of opposing teams to gain&lt;br /&gt;
 experience, conquer your own teams powerpoints, farm gemstones or similar are&lt;br /&gt;
 considered a loophole and will be treated as such.&lt;br /&gt;
 &lt;br /&gt;
 See also:&lt;br /&gt;
 OBJECTS OF POWER, ASPECTS, LORE COMMAND, LEGENDARY REALMS, ACTUALIZE,&lt;br /&gt;
 FURNISH, COMMUNE, CONQUER.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Key notes:&lt;br /&gt;
* Can only homeshift/planeshift to Thorngate or Midgaardia from gateway.  (Note: At the moment, you *can* planeshift to other planes which *does* have no lag, but I would highly recommend against it if you want to keep your pfile...both pfiles, that is.  May be disabled in the future.)&lt;br /&gt;
* The ACTUALIZE '''command''' (not spell), which only works from Thorngate, returns you from your Lord status to your Legend status.&lt;br /&gt;
* The LORE '''command''' is how you get your spells and skills.&lt;br /&gt;
** LORE INFO &amp;lt;lorename&amp;gt; tells you what skills given/taken away with a lore&lt;br /&gt;
** LORE INFO &amp;lt;skill/spell name&amp;gt; tells you which lores give that skill/spell&lt;br /&gt;
** PREREQ &amp;lt;lorename&amp;gt; tells you what lores are required to be able to achieve that lore&lt;br /&gt;
* The GENESIS '''spell''' rerolls your character after you have lored to achieve better stats suited to the lores you picked (though may not be what you want).&lt;br /&gt;
* TELLS work normally, no other channels are available except for the legend ones&lt;br /&gt;
* TEAMCHAT is a channel that all Legends can see&lt;br /&gt;
* GOLDCHAT, SILVERCHAT, and AZURECHAT are channels that only players of that team can see/talk on that channel.&lt;br /&gt;
* Currently toggling TEAMCHAT also toggles the respective colored team chat because they are one channel.&lt;br /&gt;
* Legends may multiplay '''one other alt as long as the Legend is on the Legendary Realm'''&lt;br /&gt;
* All legends receive the FURNISH '''spell''' (included with the initiation lore), which gives a temporary (until death) set of gear.&lt;br /&gt;
* FURNISH gear expires when you die&lt;br /&gt;
* The Legendary Realm consists of&lt;br /&gt;
** the Planar Nexus&lt;br /&gt;
** For each team:&lt;br /&gt;
*** Strands&lt;br /&gt;
*** Plain&lt;br /&gt;
*** Tower, Fortress, Citadel, Bastion, and Keep (the powerpoints)&lt;br /&gt;
* Each powerpoint contains a randomly assigned object of power (reset randomly each epoch)&lt;br /&gt;
* The current state of the powerpoints may be seen through the POWERSTATE SHOW command&lt;br /&gt;
* A history of the powerpoints and who won them can be seen with POWERSTATE SHOW ## where ## is a number from 1 to the current epoch number&lt;br /&gt;
* When a team is in control of a powerpoint, they may use the COMMUNE '''spell''' at an object of power to gain boons from them.&lt;br /&gt;
* A player can only have one COMMUNE boon active at any one time.  (Use the ablution spell to change boons.)&lt;br /&gt;
* Once successfully infiltrating another team's node, a player ('''only one is required''') may use the CONQUER '''command''' to attempt to take control of that node.&lt;br /&gt;
* ''CONQUER SHOW is available to see the status of the nodes, however POWERSTATE SHOW is the newer preferred method.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
That's only the start of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is however one important '''spell''' not mentioned in the helpfile: WORD OF ESCAPE.  This spell (included with the initiation lore) is the ONLY way to get back to your gateway from outside the gateway.  This process however is not instant.  You cannot be interrupted by mobs or other players during this time.  There is an initial lag from the spell, then a longer lag before you are returned to your gateway.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Suggested aliases'''&lt;br /&gt;
&lt;br /&gt;
'''alias woe c 'word of escape''''&lt;br /&gt;
&lt;br /&gt;
'''alias psh powerstate show''' ''--The powerstate command is also available for non-Legends, so any non-Legend alt can see the status of the nodes at any time'' --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41879</id>
		<title>Icy Gray Staff</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41879"/>
		<updated>2011-01-25T13:37:17Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies hp regeneration by * 5 continuous&lt;br /&gt;
 Modifies mana regeneration by * 5 continuous&lt;br /&gt;
 Modifies armor class by -30 continuous&lt;br /&gt;
Slot: Wield/Offhand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weight: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: mods are percentages, not multipliers&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Gear In Shunned World|Gear In Shunned World]] for how to do this run.&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Shunned World]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41878</id>
		<title>Icy Gray Staff</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41878"/>
		<updated>2011-01-25T13:35:33Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies hp regeneration by * 5 continuous&lt;br /&gt;
 Modifies mana regeneration by * 5 continuous&lt;br /&gt;
 Modifies armor class by -30 continuous&lt;br /&gt;
Slot: Wield/Offhand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weight: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: numbers are percentages (5%)&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Gear In Shunned World|Gear In Shunned World]] for how to do this run.&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Shunned World]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41877</id>
		<title>Icy Gray Staff</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41877"/>
		<updated>2011-01-25T13:21:04Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies hp regeneration by * 5 continuous&lt;br /&gt;
 Modifies mana regeneration by * 5 continuous&lt;br /&gt;
 Modifies armor class by -30 continuous&lt;br /&gt;
Slot: Wield/Offhand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weight: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Gear In Shunned World|Gear In Shunned World]] for how to do this run.&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Shunned World]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:The_Shunned_World&amp;diff=41876</id>
		<title>Category:The Shunned World</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:The_Shunned_World&amp;diff=41876"/>
		<updated>2011-01-25T13:19:48Z</updated>

		<summary type="html">&lt;p&gt;Thranx: Redirected page to Category:Shunned World&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Shunned World]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Shunned_World&amp;diff=41875</id>
		<title>Category:Shunned World</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Shunned_World&amp;diff=41875"/>
		<updated>2011-01-25T13:18:42Z</updated>

		<summary type="html">&lt;p&gt;Thranx: Created page with '{{Kzinti Homeworld}}  ''With chilling winds and deep snowfall, the Long Winter has ensnared part of the Kzinti Homeworld. At the center of the blizzard lies a small village of sc…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''With chilling winds and deep snowfall, the Long Winter has ensnared part of the Kzinti Homeworld. At the center of the blizzard lies a small village of scientists, the only remnants left of those who lived and worked in the Spire of Knowledge, now destroyed and in ruins.''&lt;br /&gt;
&lt;br /&gt;
''Yet it was not an intruder who did this, but one of their own. The military, embarrassed after their latest attempt to invade Midgaardia failed at the northern edges of Ofcol, cast out all scientists from their presence and pillaged their spire. Tome after tome of countless lore were destroyed as the military turned their back on the same knowledge which had allowed them to become less savage.''&lt;br /&gt;
&lt;br /&gt;
''The village itself is protected by a series of enchantments cast by the now-paranoid scientists to keep the military out. But lately even they have begun to fail, as sapping strength and weakening spirits takes its toll on the scientists. The military have staged their final blood-drenched siege, and who you decide to help will alter the course of their world forever.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Zahri&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Kzinti Homeworld]]&lt;br /&gt;
[[Category:Areas That Need Descriptions]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41874</id>
		<title>Icy Gray Staff</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41874"/>
		<updated>2011-01-25T13:18:28Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies hp regeneration by * 5 continuous&lt;br /&gt;
 Modifies mana regeneration by * 5 continuous&lt;br /&gt;
 Modifies armor class by -30 continuous&lt;br /&gt;
Slot: Wield/Offhand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weight: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Gear In Shunned World|Gear In Shunned World]] for how to do this run.&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Savage Jungle]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41873</id>
		<title>Icy Gray Staff</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=41873"/>
		<updated>2011-01-25T13:18:06Z</updated>

		<summary type="html">&lt;p&gt;Thranx: Created page with '  Modifies hp regeneration by * 5 continuous  Modifies mana regeneration by * 5 continuous  Modifies armor class by -30 continuous Slot: Wield/Offhand&amp;lt;br&amp;gt;  Weight: 15&amp;lt;br&amp;gt;  &amp;lt;!-- S…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 Modifies hp regeneration by * 5 continuous&lt;br /&gt;
 Modifies mana regeneration by * 5 continuous&lt;br /&gt;
 Modifies armor class by -30 continuous&lt;br /&gt;
Slot: Wield/Offhand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weight: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See [[:Category:Gear In Shunned World|Gear In Shunned World]] for how to do this run. --&amp;gt;&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Savage Jungle]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Template:Kzinti_Homeworld&amp;diff=41872</id>
		<title>Template:Kzinti Homeworld</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Template:Kzinti_Homeworld&amp;diff=41872"/>
		<updated>2011-01-25T13:15:54Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=2 cellpadding=0 cellspacing=0 align=center&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
{{Plane Quick-Links}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! colspan=3 | Areas in Kzinti Homeworld&lt;br /&gt;
|-&lt;br /&gt;
| width=230 |&lt;br /&gt;
{|&lt;br /&gt;
| width=180 | [[:Category:Inferno Peak|Inferno Peak]]&lt;br /&gt;
| ([[:Category:Gear In Inferno Peak|Gear]])&lt;br /&gt;
|}&lt;br /&gt;
| width=227 |&lt;br /&gt;
{|&lt;br /&gt;
| width=177 | [[:Category:Kzinti Spire Of Knowledge|Spire Of Knowledge]]&lt;br /&gt;
| ([[:Category:Gear In Kzinti Spire Of Knowledge|Gear]])&lt;br /&gt;
|}&lt;br /&gt;
| width=227 |&lt;br /&gt;
{|&lt;br /&gt;
| width=177 | [[:Category:Kzinti Spire Of War|Spire Of War]]&lt;br /&gt;
| ([[:Category:Gear In Kzinti Spire Of War|Gear]])&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=230 |&lt;br /&gt;
{|&lt;br /&gt;
| width=180 | [[:Category:Savage Jungle|Savage Jungle]]&lt;br /&gt;
| ([[:Category:Gear In Savage Jungle|Gear]])&lt;br /&gt;
|}&lt;br /&gt;
| width=227 |&lt;br /&gt;
{|&lt;br /&gt;
| width=177 | [[:Category:Shunned World|Shunned World]]&lt;br /&gt;
| ([[:Category:Gear In Shunned World|Gear]])&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41871</id>
		<title>Category:Gear In Kzinti Spire Of Knowledge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41871"/>
		<updated>2011-01-25T13:11:42Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I wasn't expecting to see anyone else venture into this place.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'My meditation has kept this spot relatively calm,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'keeping the chaos behind barriers I have erected.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you were to venture anywhere except back where you came from'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'you will be facing aspects of the test that once was part of this spire.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Everything else was obliterated when the Evolutionary ascended.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you insist on pushing forward I can lower the barrier.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'This can only be in one direction of your choosing.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I can even tell you a little bit about the dangers you would face.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'But understand this,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'once you have chosen it can not be changed until the world is reborn once again.'''&lt;br /&gt;
&lt;br /&gt;
* '''REBOOT ONLY&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the NORTH you would be facing danger with only what you take with you.'''&lt;br /&gt;
&lt;br /&gt;
* noregen [To be reconfirmed all rooms are noregen; preparation before final room is regennable).&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the EAST you will win some, but lose some.'''&lt;br /&gt;
&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'SOUTH all is lost.'''&lt;br /&gt;
&lt;br /&gt;
* maze&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you go UP power is everything, but I wouldn't suggest that one.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'and finally, if you head WEST might makes right.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: nospell (to be confirmed).&lt;br /&gt;
* ''west has a couple ghosts''&lt;br /&gt;
* ''kzinti scientist west''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Let those who come after know what I have said because I will not repeat myself.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Choose a direction or leave me to my meditation.  The choice is yours.'''&lt;br /&gt;
&lt;br /&gt;
Preparation for final room: &lt;br /&gt;
* Up path -- Immolation fodder before final room [To be reconfirmed]&lt;br /&gt;
&lt;br /&gt;
Final room:&lt;br /&gt;
* Up path -- Final room is silenced [To be reconfirmed]&lt;br /&gt;
* 1 of each perfect gem [To be reconfirmed (only up path, or possibly different random path each time)]&lt;br /&gt;
* [[Research Documents]] for a [[Gray Staff]] (Elder) or [[Katar Forged From Kzintium]] (Sergeant) depending on path chosen&lt;br /&gt;
* [[Kzintium Circlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See [[:Category:Gear In Kzinti Spire Of War|Gear In Kzinti Spire Of War]] for more info. --&amp;gt;&lt;br /&gt;
[[Category:Kzinti Spire Of Knowledge]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Legend&amp;diff=41831</id>
		<title>Category:Legend</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Legend&amp;diff=41831"/>
		<updated>2011-01-21T22:11:25Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
''Very rarely, an adventurer of great renown may advance in prowess and in experience beyond the trappings and the confinement of Lordly stature.  Such a player has transgressed the boundaries of existence as it is commonly known, has developed a new consciousness of the many planes of existence, and in the process has become a living Legend.&lt;br /&gt;
&lt;br /&gt;
''Though a few, it is rumored, have advanced to this highly advanced state by means of divine intervention or perverse abuses of magical power, to legitimately effect the transformation requires unfathomably mysterious fortitude.''&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;b&amp;gt;* Please note that all Legends are required to multiregister.&amp;lt;/b&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''[[Level |Levels]]:''' 250(001) - 250(999)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+'''&amp;lt;big&amp;gt;LegendWiki Navigation&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; width=&amp;quot;100&amp;quot; | [[Legend Information|Legend Information]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;400&amp;quot; | Information about the Legend tier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; width=&amp;quot;100&amp;quot; | [[New Legends|New Legends]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;400&amp;quot; | Overview for new Legends&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Commands | Legend Commands]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Aspects | Aspects]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Objects of Power | Objects of Power]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Powerpoints | Powerpoints]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Maps | Legend Maps]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; width=&amp;quot;100&amp;quot; | [[:Category:Legend Lores | Legend Lores]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;400&amp;quot; | Legend lore build information&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Lore Builds | Lore Builds]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; width=&amp;quot;400&amp;quot; | Lore build ideas&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Genesis Results | Genesis Results]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; width=&amp;quot;400&amp;quot; | Results of genesis with lore builds&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; width=&amp;quot;100&amp;quot; | [[:Category:Legend Gear|Legend Gear]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;400&amp;quot;| Notable legend gear&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Tank Gear | Legend Tank Gear]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Hit Gear | Legend Hit Gear]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Mana Gear | Legend Mana Gear]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Archer Gear | Legend Archer Gear]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend HP Gear | Legend HP Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Second Tier Tank Gear | Legend Second Tier Tank Gear]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Second Tier Hit Gear | Legend Second Tier Hit Gear]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Second Tier Mana Gear | Legend Second Tier Mana Gear]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Save Vs Spell Gear | Legend Save vs Spell Gear]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[:Category:Legend Manifest Gear | Legend Manifest Gear]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; width=&amp;quot;100&amp;quot; | [[:Category:Legend Areas|Legend Areas]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;400&amp;quot;| Places to go&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiers]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41754</id>
		<title>Category:Gear In Kzinti Spire Of Knowledge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41754"/>
		<updated>2011-01-16T20:08:58Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I wasn't expecting to see anyone else venture into this place.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'My meditation has kept this spot relatively calm,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'keeping the chaos behind barriers I have erected.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you were to venture anywhere except back where you came from'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'you will be facing aspects of the test that once was part of this spire.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Everything else was obliterated when the Evolutionary ascended.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you insist on pushing forward I can lower the barrier.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'This can only be in one direction of your choosing.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I can even tell you a little bit about the dangers you would face.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'But understand this,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'once you have chosen it can not be changed until the world is reborn once again.'''&lt;br /&gt;
&lt;br /&gt;
* '''REBOOT ONLY&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the NORTH you would be facing danger with only what you take with you.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: noregen (to be confirmed).&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the EAST you will win some, but lose some.'''&lt;br /&gt;
&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'SOUTH all is lost.'''&lt;br /&gt;
&lt;br /&gt;
* ''4x raging demon south''&lt;br /&gt;
* maze&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you go UP power is everything, but I wouldn't suggest that one.'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strike&amp;gt;Can&amp;lt;/strike&amp;gt; Will get swarmy.  Bring FP.&lt;br /&gt;
* Immolation fodder before final room&lt;br /&gt;
* Final room is silenced&lt;br /&gt;
** perfect diamond, perfect emerald, perfect amethyst, perfect sapphire, perfect ruby&lt;br /&gt;
** Documents for a [[Katar Forged From Kzintium]]&lt;br /&gt;
** [[Kzintium Circlet]]&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'and finally, if you head WEST might makes right.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: nospell (to be confirmed).&lt;br /&gt;
* ''west has a couple ghosts''&lt;br /&gt;
* ''kzinti scientist west''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Let those who come after know what I have said because I will not repeat myself.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Choose a direction or leave me to my meditation.  The choice is yours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See [[:Category:Gear In Kzinti Spire Of War|Gear In Kzinti Spire Of War]] for more info. --&amp;gt;&lt;br /&gt;
[[Category:Kzinti Spire Of Knowledge]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Scorched_Note&amp;diff=41749</id>
		<title>Scorched Note</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Scorched_Note&amp;diff=41749"/>
		<updated>2011-01-14T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Thranx: Created page with '''Written in an archaic form of kzinti, very little of this note is dechiperable.''  ''&amp;quot;i ton'sth urriureur sthawur echrurhergriry irr urriry irsuchchohersth ouher urohersthirs s…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Written in an archaic form of kzinti, very little of this note is dechiperable.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;i ton'sth urriureur sthawur echrurhergriry irr urriry irsuchchohersth ouher urohersthirs stho herurkrintrur sthawur chourher o sthawiirs uhersthiuechsth.  Skelth iirs urriry urawint uirs, usth sthawur herurirssth urriureur sthawusth irsziii uiry awueur ururn irsour sthirychur o grot uirsirsoechiusthurt isthaw awuun unt sthawuriher irkr unt uruher sthawur inruurnechur o sthaw isthur uiry sthuinsth sthawur tureousth oherirsawich o Sylkaren in ouher sthheroochirs.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translation:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I don't believe the clergy will fully support our efforts to rekindle the power of this artifact.  Skelth is fully behind us, but the rest believe that Szi may have been some type of god associated with human and their ilk and bear the influence o th item may taint the devout worship of Sylkaren in our troops.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type: trash&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 5&amp;lt;br&amp;gt;&lt;br /&gt;
level 125&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: Imix&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Inferno Peak|Inferno Peak]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Inferno Peak]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Ethereal_Note&amp;diff=41748</id>
		<title>Ethereal Note</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Ethereal_Note&amp;diff=41748"/>
		<updated>2011-01-14T21:51:09Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Written in an archaic form of kzinti, very little of this note is decipherable.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Raeli turirsechheriurt u irsurr heruechsthion o sthawur irysthaw irsuherherountingr sthawur uherunt in awurher herurirsuruechaw chuchurher. irsawur grieurirs un in turchsthaw uechechounsth o sthawur heristhuur heruruiherurt stho rurnt sthawur grurirs o chourher instho sthawur iechkrurt echousth uhersthiuechsth.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translation:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Raeli described a small fraction of the myth surrounding the armband in her research paper.  She gives an in depth account of the ritual required to rend the gems of power into the wicked combat artifact.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type: trash&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 5&amp;lt;br&amp;gt;&lt;br /&gt;
level 126&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: ??&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Savage Jungle|Savage Jungle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Savage Jungle]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=41744</id>
		<title>Category:Gear In Kzinti Spire Of War</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=41744"/>
		<updated>2011-01-13T21:05:35Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From [[:Category:Kzinti Homeworld|Kzinti Homeworld]] shift &amp;lt;strike&amp;gt;go down to enter the [[:Category:Savage Jungle|Savage Jungle]]&amp;lt;/strike&amp;gt; go in a northeasterly direction to the sublevel in the [[:Category:Kzinti Spire Of War|Spire Of War]].  In the jungle be wary of invis [[Kzinti Hunter]]s who stab.  Also, psions need to be wary of [[Sussurus]]es who stomp, on scan they show up as a mass of vegetation or something like that.  &amp;lt;strike&amp;gt;From here head all north, searching for a fountain.   Drink from it to enter the [[:Category:Kzinti Spire Of Knowledge|Kzinti Spire Of Knowledge]].&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strike&amp;gt;Track priest (or roam seeking exits going up). Once you find a room containing the [[Flock Of Ravens]], [[Horde Of Rodents]], and [[Swarm Of Insects]], send a tank south to areaspell the assassins. The [[Peaceful Kzinti]] is in the room south of that; do not kill him.&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strike&amp;gt;Continue tracking priestess, and be forewarned that the [[Chaotic Cloud]] can detonate!  Note that the [[Chaotic Cloud]] now has the [[Pair Of Simple Gloves]].  Kill the high priestess, and if you do not have the first key, bring the ticket ([[Glowing Kzinti Holy Symbol]]) you get from the priestess to the [[Peaceful Kzinti]] to get the [[Silver Kzinti Insignia]], then return to the high priestess' room. Unlock/go up, and track evolutionary. The exits in this room are random so there's no other reliable way to determine the correct room.&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strike&amp;gt;When you find a room with two mobs above you, that will be the Evolutionary; enter/clear it with a short tank chain, then get the group to enter gateway quickly to avoid repop (no-flee room).&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head southwest looking for an open up exit.  From here it is a straight forward path through the first two levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here the &amp;lt;strike&amp;gt;full safe&amp;lt;/strike&amp;gt; room is e2swn.  &amp;lt;strike&amp;gt;Note that while this room is full safe, it is not lloydable, so you can't use create shrine or planar anchor.&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you don't have the &amp;lt;strike&amp;gt;second&amp;lt;/strike&amp;gt; key ([[Golden Kzinti Insignia]]) you'll need to head up.  In this part of the area are a bunch of kzinti warriors who all look the same on scan.  &amp;lt;strike&amp;gt;One of them has the key, so wander and kill until you find it.&amp;lt;/strike&amp;gt;  All the kzinti warriors must be killed to spawn the [[Golden Kzinti Insignia]].  Once you get the key return to the &amp;lt;strike&amp;gt;safe&amp;lt;/strike&amp;gt;room, regen &amp;lt;strike&amp;gt;fully and respell&amp;lt;/strike&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Go up as before, then up again, and kill the guardians. From there track [[Alchyzer]], like the other guardian halls, these exits are random; he loads the [[Robes Of Wizardry]] (level gear) and the [[Book Of Shard Storm]]. &amp;lt;strike&amp;gt;From here, unless you are doing split spires, you have to choose which piece of gear you want to get.  If you have enough groupies, you may opt to split up into two or possibly three groups at this point to retrieve more than one gear.&amp;lt;/strike&amp;gt; Northwest of [[Alchyzer]] is the main gear room with [[Kortez]], [[Taragual]], and two other mobs who hold [[Boots Of The Conqueror]], [[Kzintium Blade Bracer]], [[Necklace Of Severed Fae Ears]], and [[Aura Of Domination]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; &amp;lt;strike&amp;gt;&amp;lt;b&amp;gt;East:&amp;lt;/b&amp;gt;&amp;lt;/strike&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strike&amp;gt;[[Kortez]] with the [[Boots Of The Conqueror]] lies east and is the easiest of the three gear rooms.&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; &amp;lt;strike&amp;gt;&amp;lt;b&amp;gt;West:&amp;lt;/b&amp;gt;&amp;lt;/strike&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strike&amp;gt;Next up in order of difficulty is [[Raskartan]], who holds the [[Crimson Bloodsash]] and [[Kzinti Commander's Claw]].  He lies west and keeps company with guards who rescue him while he throws and disarms.&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; &amp;lt;strike&amp;gt;&amp;lt;b&amp;gt;North:&amp;lt;/b&amp;gt;&amp;lt;/strike&amp;gt; &amp;lt;br&amp;gt;&amp;lt;strike&amp;gt;[[Taragual]] with the [[Kzintium Blade Bracer]], [[Necklace Of Severed Fae Ears]], and [[Aura Of Domination]] lies north and keeps company with an invisible assassin. One of the mobs with [[Taragual]] loads the [[Amulet Of The Cat's Eye]].&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strike&amp;gt;Note that once you enter any of these three gear rooms you can't leave, so if you plan on camping you have to stay put after you clear it.&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strike&amp;gt;[[Taragual]] and [[Raskartan]] are very difficult, but the single most taxing part of this run is its length.  Don't try to lead this run unless your group has time for at least 2 spellups.&amp;lt;/strike&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kzinti Spire Of War]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Inferno_Peak&amp;diff=41740</id>
		<title>Category:Gear In Inferno Peak</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Inferno_Peak&amp;diff=41740"/>
		<updated>2011-01-13T20:38:12Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
Shift to [[:Category:Kzinti Homeworld|Kzinti Homeworld]].  Go southeast to Inferno Peak.  Sacrifice a group member to [[Projection Of Imix]] or [[Pyrhaan]].  Go to the Heated Outcropping (2w) and mercy to the corpse.&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
Profit with [[Sceptre Of Blazing Fury]]!&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Reboot only.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Below is a reference of the old Inferno Peak:&lt;br /&gt;
&lt;br /&gt;
Recommended group size: 10 - 14&lt;br /&gt;
&lt;br /&gt;
Shift to [[:Category:Kzinti Homeworld|Kzinti Homeworld]]. Go up and keep following the path. When you get to an intersection, head south until you reach the denizen. Kill the [[Denizen Of The Wastes]] and loot the [[Astral Disruption Rod]] from his corpse. Then make your way back to the intersection.&lt;br /&gt;
&lt;br /&gt;
From the intersection head east.  This will take you to [[:Category:Inferno Peak|Inferno Peak]], which is a swarmier and gassier area than the one you just left.  Make your way down into the volcano, then go all east, and all north.  When you see a down exit you're in a safe room.  Once you're ready continue on downward.&lt;br /&gt;
&lt;br /&gt;
This will put you in the lava tunnels.  This part of the area is less swarmy.  The mobs are bigger and yield better exp.  There are a series of private rooms along this part of the path, so be sure to tell your groupies which way to go (even though it's a hallway).  Try your hardest not to leave anyone behind during this part.&lt;br /&gt;
&lt;br /&gt;
You'll know you're close to the gear room when you start fighting [[Fire Elemental]]s and [[Lava Troll]]s.  Make sure to stop and make a tank chain when you see the prince and the [[Projection Of Imix]] on scan below you.  When you're ready, enter that room and target the prince.  Once he is dead, cast calm (if necessary) to prevent your groupies from killing the projection.  The prince doesn't repop, so once he's dead this room is perfectly safe for regenning &amp;amp; respelling, if necessary.&lt;br /&gt;
&lt;br /&gt;
Give the [[Astral Disruption Rod]] to the [[Projection Of Imix]] and he will create a portal for you.  [NOTE: The portal only last a couple of ticks so only give the Projection the Rod when your group is regenned and ready to go] Have the first tank in the chain enter lava, then have the rest of the group follow and clear the moderately difficult gear room.  Once you've cleared the room and looted the [[Sceptre Of Blazing Fury]] portal to the [[Denizen Of The Wastes]] and homeshift from there.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Peak]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41739</id>
		<title>Category:Gear In Kzinti Spire Of Knowledge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41739"/>
		<updated>2011-01-13T20:33:06Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I wasn't expecting to see anyone else venture into this place.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'My meditation has kept this spot relatively calm,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'keeping the chaos behind barriers I have erected.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you were to venture anywhere except back where you came from'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'you will be facing aspects of the test that once was part of this spire.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Everything else was obliterated when the Evolutionary ascended.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you insist on pushing forward I can lower the barrier.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'This can only be in one direction of your choosing.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I can even tell you a little bit about the dangers you would face.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'But understand this,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'once you have chosen it can not be changed until the world is reborn once again.'''&lt;br /&gt;
&lt;br /&gt;
* '''REBOOT ONLY&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the NORTH you would be facing danger with only what you take with you.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: noregen (to be confirmed).&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the EAST you will win some, but lose some.'''&lt;br /&gt;
&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'SOUTH all is lost.'''&lt;br /&gt;
&lt;br /&gt;
* ''4x raging demon south''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you go UP power is everything, but I wouldn't suggest that one.'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strike&amp;gt;Can&amp;lt;/strike&amp;gt; Will get swarmy.  Bring FP.&lt;br /&gt;
* Immolation fodder before final room&lt;br /&gt;
* Final room is silenced&lt;br /&gt;
** perfect diamond, perfect emerald, perfect amethyst, perfect sapphire, perfect ruby&lt;br /&gt;
** Documents for a [[Katar Forged From Kzintium]]&lt;br /&gt;
** [[Kzintium Circlet]]&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'and finally, if you head WEST might makes right.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: nospell (to be confirmed).&lt;br /&gt;
* ''west has a couple ghosts''&lt;br /&gt;
* ''kzinti scientist west''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Let those who come after know what I have said because I will not repeat myself.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Choose a direction or leave me to my meditation.  The choice is yours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See [[:Category:Gear In Kzinti Spire Of War|Gear In Kzinti Spire Of War]] for more info. --&amp;gt;&lt;br /&gt;
[[Category:Kzinti Spire Of Knowledge]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41738</id>
		<title>Category:Gear In Kzinti Spire Of Knowledge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41738"/>
		<updated>2011-01-13T20:32:19Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I wasn't expecting to see anyone else venture into this place.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'My meditation has kept this spot relatively calm,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'keeping the chaos behind barriers I have erected.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you were to venture anywhere except back where you came from'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'you will be facing aspects of the test that once was part of this spire.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Everything else was obliterated when the Evolutionary ascended.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you insist on pushing forward I can lower the barrier.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'This can only be in one direction of your choosing.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I can even tell you a little bit about the dangers you would face.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'But understand this,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'once you have chosen it can not be changed until the world is reborn once again.'''&lt;br /&gt;
&lt;br /&gt;
* '''REBOOT ONLY&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the NORTH you would be facing danger with only what you take with you.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: noregen (to be confirmed).&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the EAST you will win some, but lose some.'''&lt;br /&gt;
&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'SOUTH all is lost.'''&lt;br /&gt;
&lt;br /&gt;
* ''4x raging demon south''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you go UP power is everything, but I wouldn't suggest that one.'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strike&amp;gt;Can&amp;lt;/strike&amp;gt; Will get swarmy.  Bring FP.&lt;br /&gt;
* Final room is silenced&lt;br /&gt;
** perfect diamond, perfect emerald, perfect amethyst, perfect sapphire, perfect ruby&lt;br /&gt;
** Documents for a [[Katar Forged From Kzintium]]&lt;br /&gt;
** [[Kzintium Circlet]]&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'and finally, if you head WEST might makes right.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: nospell (to be confirmed).&lt;br /&gt;
* ''west has a couple ghosts''&lt;br /&gt;
* ''kzinti scientist west''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Let those who come after know what I have said because I will not repeat myself.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Choose a direction or leave me to my meditation.  The choice is yours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See [[:Category:Gear In Kzinti Spire Of War|Gear In Kzinti Spire Of War]] for more info. --&amp;gt;&lt;br /&gt;
[[Category:Kzinti Spire Of Knowledge]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Kzintium_Circlet&amp;diff=41737</id>
		<title>Kzintium Circlet</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Kzintium_Circlet&amp;diff=41737"/>
		<updated>2011-01-13T20:29:22Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The circlet has been spun from pure kzintium. Like everything crafted by the Kzinti smiths, it has been made for both beauty and war.''&lt;br /&gt;
&lt;br /&gt;
[[Armor Values |Armor Class]] is 24-27.&lt;br /&gt;
'''Keyword(s):''' kzintium, circlet. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Level(s):''' 125&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor |armor]]. &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots | Slot(s)]]:''' &amp;lt;worn on head&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality | Quality]]:''' 500 hps. &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 11 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Object 'kzintium circlet' type armor, extra flags glow magic. &amp;lt;br&amp;gt;&lt;br /&gt;
Weight 11, value 10912, level 125. &amp;lt;br&amp;gt;&lt;br /&gt;
Object Quality (500 / 500 hps) &amp;lt;br&amp;gt;&lt;br /&gt;
Armor class is 27. &amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies damage roll by -15 continuous&lt;br /&gt;
 Modifies hit roll by 15 continuous&lt;br /&gt;
&lt;br /&gt;
Found off one of the mobs in the Sphere of Silence part of Tower of Knowledge, Kzin plane.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Archer Gear]]&lt;br /&gt;
[[Category:Gear In Kzinti Spire Of Knowledge]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41736</id>
		<title>Category:Gear In Kzinti Spire Of Knowledge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Gear_In_Kzinti_Spire_Of_Knowledge&amp;diff=41736"/>
		<updated>2011-01-13T20:28:12Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I wasn't expecting to see anyone else venture into this place.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'My meditation has kept this spot relatively calm,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'keeping the chaos behind barriers I have erected.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you were to venture anywhere except back where you came from'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'you will be facing aspects of the test that once was part of this spire.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Everything else was obliterated when the Evolutionary ascended.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you insist on pushing forward I can lower the barrier.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'This can only be in one direction of your choosing.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'I can even tell you a little bit about the dangers you would face.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'But understand this,'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'once you have chosen it can not be changed until the world is reborn once again.'''&lt;br /&gt;
&lt;br /&gt;
* '''REBOOT ONLY&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the NORTH you would be facing danger with only what you take with you.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: noregen (to be confirmed).&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'To the EAST you will win some, but lose some.'''&lt;br /&gt;
&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'SOUTH all is lost.'''&lt;br /&gt;
&lt;br /&gt;
* ''4x raging demon south''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'If you go UP power is everything, but I wouldn't suggest that one.'''&lt;br /&gt;
&lt;br /&gt;
* Can get swarmy.  Bring FP.&lt;br /&gt;
* Final room is silenced&lt;br /&gt;
** perfect diamond, perfect emerald, perfect amethyst, perfect sapphire, perfect ruby&lt;br /&gt;
** Documents for a [[Katar Forged From Kzintium]]&lt;br /&gt;
** [[Kzintium Circlet]]&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'and finally, if you head WEST might makes right.'''&lt;br /&gt;
&lt;br /&gt;
* Speculation: nospell (to be confirmed).&lt;br /&gt;
* ''west has a couple ghosts''&lt;br /&gt;
* ''kzinti scientist west''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Let those who come after know what I have said because I will not repeat myself.'''&lt;br /&gt;
&lt;br /&gt;
''A peaceful kzinti says 'Choose a direction or leave me to my meditation.  The choice is yours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See [[:Category:Gear In Kzinti Spire Of War|Gear In Kzinti Spire Of War]] for more info. --&amp;gt;&lt;br /&gt;
[[Category:Kzinti Spire Of Knowledge]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Szi%27s_Armband_Of_Wickedness&amp;diff=41735</id>
		<title>Szi's Armband Of Wickedness</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Szi%27s_Armband_Of_Wickedness&amp;diff=41735"/>
		<updated>2011-01-13T20:24:02Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ''???''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Weight ?, value ?, level 125.&lt;br /&gt;
 Object Quality (? / ? hps)&lt;br /&gt;
 Armor class is 32.&lt;br /&gt;
 Modifies hit roll by 9 continuous.&lt;br /&gt;
 Modifies dam roll by 9 continuous.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New manifest item introduced with the revamp of [[:Category:Kzinti Homeworld|Kzinti Homeworld]] on 01/09/2011.&lt;br /&gt;
&lt;br /&gt;
Slot: On Arms&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Class: 30-32&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: ???&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: ???&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How To Make:&lt;br /&gt;
&lt;br /&gt;
1.  Get an unetched armband.&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following perfect gems into it: 1 diamond, 1 amethyst, 1 emerald, 1 ruby, 2 sapphires&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest armband &amp;quot;szi's armband of wickedness&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Lord_Manifest_Gear&amp;diff=41734</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Lord_Manifest_Gear&amp;diff=41734"/>
		<updated>2011-01-13T20:21:56Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of perfect gemstones and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects.&lt;br /&gt;
&lt;br /&gt;
The process can be generalized as follows:&lt;br /&gt;
&lt;br /&gt;
1.  Get an unetched item of the appropriate level.&lt;br /&gt;
&lt;br /&gt;
2.  Embed a set of perfect gemstones.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest item &amp;quot;manifested item name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipes for such &amp;quot;manifest gear&amp;quot; is categorized below.  New manifested items are revealed through special events.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Lord_Manifest_Gear&amp;diff=41733</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Lord_Manifest_Gear&amp;diff=41733"/>
		<updated>2011-01-13T20:19:38Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of perfect gemstones and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects.&lt;br /&gt;
&lt;br /&gt;
The process can be generalized as follows:&lt;br /&gt;
&lt;br /&gt;
1.  Get an unetched item of the appropriate level.&lt;br /&gt;
&lt;br /&gt;
2.  Embed a set of perfect gemstones.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest item &amp;quot;manifested item name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Such &amp;quot;manifest gear&amp;quot; is categorized below.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Szi%27s_Armband_Of_Wickedness&amp;diff=41732</id>
		<title>Szi's Armband Of Wickedness</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Szi%27s_Armband_Of_Wickedness&amp;diff=41732"/>
		<updated>2011-01-13T20:15:16Z</updated>

		<summary type="html">&lt;p&gt;Thranx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ''???''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Weight ?, value ?, level 125.&lt;br /&gt;
 Object Quality (? / ? hps)&lt;br /&gt;
 Armor class is 32.&lt;br /&gt;
 Modifies hit roll by 9 continuous.&lt;br /&gt;
 Modifies dam roll by 9 continuous.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slot: On Arms&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Class: 30-32&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: ???&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: ???&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How To Make:&lt;br /&gt;
&lt;br /&gt;
1.  Get an unetched armband.&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following perfect gems into it: 1 diamond, 1 amethyst, 1 emerald, 1 ruby, 2 sapphires&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest armband &amp;quot;szi's armband of wickedness&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Thranx</name></author>
		
	</entry>
</feed>