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	<id>http://packard.life/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vanyar</id>
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	<updated>2026-04-04T00:36:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://packard.life/index.php?title=Category:Hero_Quest&amp;diff=39669</id>
		<title>Category:Hero Quest</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Hero_Quest&amp;diff=39669"/>
		<updated>2010-02-03T02:39:13Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the [[Ultimate Dragon |Ultimate Dragon]], a fearsome adversary.  Successful combatants will receive a substantial prize.  To attempt the quest, contact an [[:Category: Immortals |immortal]] online to arrange a time.  Here are the rules of engagement:''&lt;br /&gt;
&lt;br /&gt;
 - Participants must be [[Level |level]] 51 with more than 500 [[Sublevel |sublevels]].&lt;br /&gt;
   (If you are currently below [[Sublevel |sublevel]] 500, even as a result&lt;br /&gt;
   of a failed [[Morph |morph]], you will not be allowed to try the quest.)&lt;br /&gt;
 - The prize is non-transferable and is bound to the winner.&lt;br /&gt;
 - You may only successfully complete the quest once.&lt;br /&gt;
 - If you [[Remort |remort]] and thus lose the gear you can try again at [[:Category: Hero |Hero]] 500.&lt;br /&gt;
 - If you fail, you may not attempt the quest for another week.&lt;br /&gt;
 - All spell effects are cleared prior to starting the quest.&lt;br /&gt;
 - The quest is a fight to the death.&lt;br /&gt;
 - There is a 30 minute time limit to find and kill the [[Ultimate Dragon |dragon]].&lt;br /&gt;
 - [[Surge |Surge]] and [[Track |track]] are disabled.&lt;br /&gt;
 - It is up to the player to loot the [[Girth Of The Most Holy |girth]] and [[Skin |skin]] the corpse.&lt;br /&gt;
&lt;br /&gt;
''If you'd like a taste of what this quest entails, you can often watch battles with the [[Ultimate Dragon |Dragon]] in the viewing room one north of the [[:Category: Sanctum |Sanctum]] entrance.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' DaWiz&lt;br /&gt;
&lt;br /&gt;
== The Dragon's Maze ==&lt;br /&gt;
&lt;br /&gt;
The first part of the adventure is a random maze. All of the rooms are identical, so it is easy to get lost. An easy way through the maze is to drop a coin in the first room, then move in each of the six cardinal directions.  Five directions will either be private or will bring you back to the first room.  The sixth direction is your path to the dragon.  Mark each successful advancement on a piece of paper.  The maze has a total of 16 rooms including the start room and the final, preparatory room, &amp;quot;The Goal.&amp;quot;  Using this technique, you can navigate the maze in about 7-10 minutes.&lt;br /&gt;
&lt;br /&gt;
Use the prep room to spell up and change out gear.  From there, it's north to the dragon. &lt;br /&gt;
&lt;br /&gt;
== Tips on Facing the Ultimate Dragon ==&lt;br /&gt;
[[Namure's Leather Collar]] makes good UD gear.  You sacrifice about 20 AC, but gain 100 on saves, which helps against the dragon's breath.&lt;br /&gt;
&lt;br /&gt;
A full set of Hit-Point Gear will grant you an additional 590 or so hp.  Spellup, switch to hp gear, quaff 3 [[Glacial Milk]], then go to tankgear and advance.&lt;br /&gt;
&lt;br /&gt;
Most classes can improve their ac by 30 by buying a [[Periwinkle Potion]] from [[Kelsee]].  It provides [[Barkskin]].&lt;br /&gt;
&lt;br /&gt;
While casters cannot Surge, they can Quicken.  It behooves you to know what mana costs are associated with each quicken level and budget your mana accordingly.&lt;br /&gt;
&lt;br /&gt;
Bring plenty of [[Glacial Milk]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Hero_Quest&amp;diff=39668</id>
		<title>Category:Hero Quest</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Hero_Quest&amp;diff=39668"/>
		<updated>2010-02-03T02:29:38Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the [[Ultimate Dragon |Ultimate Dragon]], a fearsome adversary.  Successful combatants will receive a substantial prize.  To attempt the quest, contact an [[:Category: Immortals |immortal]] online to arrange a time.  Here are the rules of engagement:''&lt;br /&gt;
&lt;br /&gt;
 - Participants must be [[Level |level]] 51 with more than 500 [[Sublevel |sublevels]].&lt;br /&gt;
   (If you are currently below [[Sublevel |sublevel]] 500, even as a result&lt;br /&gt;
   of a failed [[Morph |morph]], you will not be allowed to try the quest.)&lt;br /&gt;
 - The prize is non-transferable and is bound to the winner.&lt;br /&gt;
 - You may only successfully complete the quest once.&lt;br /&gt;
 - If you [[Remort |remort]] and thus lose the gear you can try again at [[:Category: Hero |Hero]] 500.&lt;br /&gt;
 - If you fail, you may not attempt the quest for another week.&lt;br /&gt;
 - All spell effects are cleared prior to starting the quest.&lt;br /&gt;
 - The quest is a fight to the death.&lt;br /&gt;
 - There is a 30 minute time limit to find and kill the [[Ultimate Dragon |dragon]].&lt;br /&gt;
 - [[Surge |Surge]] and [[Track |track]] are disabled.&lt;br /&gt;
 - It is up to the player to loot the [[Girth Of The Most Holy |girth]] and [[Skin |skin]] the corpse.&lt;br /&gt;
&lt;br /&gt;
''If you'd like a taste of what this quest entails, you can often watch battles with the [[Ultimate Dragon |Dragon]] in the viewing room one north of the [[:Category: Sanctum |Sanctum]] entrance.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' DaWiz&lt;br /&gt;
&lt;br /&gt;
== The Dragon's Maze ==&lt;br /&gt;
&lt;br /&gt;
The first part of the adventure is a random maze. All of the rooms are identical, so it is easy to get lost. An easy way through the maze is to drop a coin in the first room, then move in each of the six cardinal directions.  Five directions will either be private or will bring you back to the first room.  The sixth direction is your path to the dragon.  Mark each successful advancement on a piece of paper.  The maze has a total of 16 rooms including the start room and the final, preparatory room, &amp;quot;The Goal.&amp;quot;  Using this technique, you can navigate the maze in about 7-10 minutes.&lt;br /&gt;
&lt;br /&gt;
Use the prep room to spell up and change out gear.  From there, it's north to the dragon. &lt;br /&gt;
&lt;br /&gt;
== Tips on Facing the Ultimate Dragon ==&lt;br /&gt;
[[Namure's Leather Collar]] makes good UD gear.  You sacrifice about 20 AC, but gain 100 on saves, which helps against the dragon's breath.&lt;br /&gt;
&lt;br /&gt;
A full set of Hit-Point Gear will grant you an additional 590 or so hp.  Spellup, switch to hp gear, quaff 3 [[Glacial Milk]], then go to tankgear and advance.&lt;br /&gt;
&lt;br /&gt;
Most classes can improve their ac by 30 by buying a [[Periwinkle Potion]] from [[Kelsee]].  It provides [[Barkskin]].&lt;br /&gt;
&lt;br /&gt;
Bring plenty of [[Glacial Milk]]!&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Reforge&amp;diff=39619</id>
		<title>Reforge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Reforge&amp;diff=39619"/>
		<updated>2010-01-31T17:17:42Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;quot;So you say I am too weak to create a fire hot enough&lt;br /&gt;
     to reforge this ring and increase its value? Ha! Give&lt;br /&gt;
     me an elemental source of heat, and I'll show you how&lt;br /&gt;
     far a little persuasion can go.&amp;quot;&lt;br /&gt;
          As attributed to a Wizard, who set out to improve&lt;br /&gt;
          a family heirloom. Indeed, the ring was found much&lt;br /&gt;
          later - clasped by a charred set of finger bones&lt;br /&gt;
          embedded in partially cooled magma.&lt;br /&gt;
&lt;br /&gt;
''Using an existing fire of exceptional power a caster is able to reforge&lt;br /&gt;
''some items, raising the base protection value. The pure energy of perfect&lt;br /&gt;
''gemstones will be consumed in the process: 1 stone to raise an item from&lt;br /&gt;
''base 10 to 11, and 2 stones for base 11 to 12. All enchants are cleared&lt;br /&gt;
''when an item is reforged, but item flags and level remain the same.&lt;br /&gt;
&lt;br /&gt;
''This method of reforging by use of a temporarily enhanced natural heat&lt;br /&gt;
''source is just right to apply to Hero-level items. It will not succeed&lt;br /&gt;
''with armor pieces below level 51 or above level 54, nor with items with&lt;br /&gt;
''base armors above 11 or below 10.&lt;br /&gt;
&lt;br /&gt;
''The magical fire of the forge works equally well with any perfect gem type&lt;br /&gt;
''and will consume whichever are first in your inventory.&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): [[Armor Lore |armor lore]].&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'reforge' &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Mage Hero Skills And Spells]]&lt;br /&gt;
[[Category: Wizard Hero Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Lord Skills And Spells]]&lt;br /&gt;
[[Category: Psionicist Lord Skills And Spells]]&lt;br /&gt;
[[Category: Sorcerer Lord Skills And Spells]]&lt;br /&gt;
[[Category: Priest Lord Skills And Spells]]&lt;br /&gt;
[[Category: Mindbender Lord Skills And Spells]]&lt;br /&gt;
[[Category: Druid Lord Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Wizard_Hero_Skills_And_Spells&amp;diff=39618</id>
		<title>Category:Wizard Hero Skills And Spells</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Wizard_Hero_Skills_And_Spells&amp;diff=39618"/>
		<updated>2010-01-31T17:16:26Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: /* Wizard Hero Skills &amp;amp; Spells Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S&amp;amp;S Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Wizard Hero Skills &amp;amp; Spells Chart ==&lt;br /&gt;
&lt;br /&gt;
 [[Sublevel |Sub]]: List of [[:Category: Skills And Spells |Skills &amp;amp; Spells]] Available to [[Practice |Practice]] at This [[Sublevel |Sublevel]]...&lt;br /&gt;
      &lt;br /&gt;
   1: [[Appoint |appoint]]            [[Fast Healing |fast healing]]&lt;br /&gt;
   3: &lt;br /&gt;
   5: [[Cause Light |cause light]]        [[Detect Evil |detect evil]]        [[Second Attack |second attack]]      [[Word Of Recall |word of recall]]&lt;br /&gt;
   7: [[Endurance |endurance]]&lt;br /&gt;
   9: [[Armor Lore |armor lore]]         [[Weapon Lore |weapon lore]]&lt;br /&gt;
  11: [[Cure Light |cure light]]         [[Poison (spell) |poison]]&lt;br /&gt;
  13: [[Shield Block |shield block]]&lt;br /&gt;
  15: [[Concentrate |concentrate]]        [[Detect Alignment |detect alignment]]   [[Plague |plague]]&lt;br /&gt;
  17: [[Detect Poison |detect poison]]      [[Levitation |levitation]]&lt;br /&gt;
  19: [[Bless |bless]]              [[Dispel Evil |dispel evil]]&lt;br /&gt;
  21: [[Cure Blindness |cure blindness]]     [[Cause Serious |cause serious]]&lt;br /&gt;
  23: [[Cure Poison |cure poison]]&lt;br /&gt;
  25: [[Cure Disease |cure disease]]       [[Know Alignment |know alignment]]&lt;br /&gt;
  27: [[Cure Serious |cure serious]]       [[Earthbind |earthbind]]&lt;br /&gt;
  29: [[Dark Embrace |dark embrace]]       [[Flamestrike |flamestrike]]        [[Holy Armor |holy armor]]&lt;br /&gt;
  31: [[Remove Curse |remove curse]]&lt;br /&gt;
  33: [[Astral |astral]]&lt;br /&gt;
  35: [[Acumen |acumen]]*            [[Protection Evil |protection evil]]    [[Protection Good |protection good]]    [[Refresh |refresh]]            [[Savvy |savvy]]&lt;br /&gt;
  37: [[Cause Critical |cause critical]]&lt;br /&gt;
  39: [[Mass Bless |mass bless]]         [[Mass Cure Serious |mass cure serious]]  [[Medicine |medicine]]           [[Turn Undead |turn undead]]&lt;br /&gt;
  41: [[Frenzy |frenzy]]&lt;br /&gt;
  43: [[Cure Critical |cure critical]]      [[Water Breathing |water breathing]]&lt;br /&gt;
  45: [[Lead Gang |lead gang]]          [[Sanctuary |sanctuary]]&lt;br /&gt;
  47: [[Summon |summon]]&lt;br /&gt;
  49: &lt;br /&gt;
  51: [[Mass Aid |mass aid]]&lt;br /&gt;
  53: [[Harm |harm]]&lt;br /&gt;
  55: [[Mass Cure Critical |mass cure critical]]&lt;br /&gt;
  57: &lt;br /&gt;
  59: [[Holy Aura |holy aura]]          [[Turn Demon |turn demon]]&lt;br /&gt;
  61: [[Heal (spell) |heal]]&lt;br /&gt;
  63: [[Enhanced Vitality |enhanced vitality]]  [[Transfer Life |transfer life]]&lt;br /&gt;
  65: &lt;br /&gt;
  67: &lt;br /&gt;
  69: [[Calm |calm]]               [[Invigorate |invigorate]]         [[Lead Pack |lead pack]]&lt;br /&gt;
  71: [[Mass Heal |mass heal]]&lt;br /&gt;
  73: &lt;br /&gt;
  75: &lt;br /&gt;
  77: &lt;br /&gt;
  79: [[Earthquake |earthquake]]         [[Mass Invigorate |mass invigorate]]    [[Sandstorm |sandstorm]]&lt;br /&gt;
  81: &lt;br /&gt;
  83: &lt;br /&gt;
  85: &lt;br /&gt;
  87: &lt;br /&gt;
  89: [[Ice Lance |ice lance]]&lt;br /&gt;
  91: &lt;br /&gt;
  93: &lt;br /&gt;
  95: &lt;br /&gt;
  97: [[Awen |awen]]&lt;br /&gt;
  99: &lt;br /&gt;
 101: [[Acid Rain |acid rain]]          [[Air Armor |air armor]]*         [[Charge Shield |charge shield]]      [[Create Food |create food]]       [[Create Spring |create spring]]&lt;br /&gt;
      [[Create Water |create water]]       [[Fast Healing II |fast healing ii]]    [[Improved Stamina |improved stamina]]   [[Magic Recovery |magic recovery]]    [[Meditation II |meditation ii]]&lt;br /&gt;
      [[Mystical Barrier |mystical barrier]]   [[Tutor Other |tutor other]]        [[Ward |ward]]&lt;br /&gt;
      &lt;br /&gt;
 500: [[Mass Fly |mass fly]]           [[Timewarp |timewarp]]*             [[Reforge |reforge]]&lt;br /&gt;
      &lt;br /&gt;
 ###: [[:Category: Wizards |Wizards]] can also learn [[Flash |flash]]* and [[Rune |rune]]* at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] by reading the appropriate [[:Category: Spellbooks |spellbooks]].&lt;br /&gt;
      &lt;br /&gt;
    * [[:Category: Hero |Hero]] skills &amp;amp; spells that [[:Category: Wizards |Wizards]] may learn but [[:Category: Mages |Mages]] may not.&lt;br /&gt;
&lt;br /&gt;
See also [[:Category: Wizard Lowmort Skills And Spells |Wizard Lowmort Skills &amp;amp; Spells]], [[:Category: Mage Hero Skills And Spells |Mage Hero Skills &amp;amp; Spells]], [[:Category: Stormlord Hero Skills And Spells |Stormlord Hero Skills &amp;amp; Spells]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Wizard Skills And Spells]]&lt;br /&gt;
[[Category: Hero Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Mage_Hero_Skills_And_Spells&amp;diff=39617</id>
		<title>Category:Mage Hero Skills And Spells</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Mage_Hero_Skills_And_Spells&amp;diff=39617"/>
		<updated>2010-01-31T17:14:35Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S&amp;amp;S Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Mage Hero Skills &amp;amp; Spells Chart ==&lt;br /&gt;
&lt;br /&gt;
 [[Sublevel |Sub]]: List of [[:Category: Skills And Spells |Skills &amp;amp; Spells]] Available to [[Practice |Practice]] at This [[Sublevel |Sublevel]]...&lt;br /&gt;
      &lt;br /&gt;
   1: [[Appoint |appoint]]            [[Body Brace |body brace]]*        [[Butcher |butcher]]*           [[Fast Healing |fast healing]]       [[Kick |kick]]*&lt;br /&gt;
      [[Open Hand |open hand]]*         [[Pick Lock |pick lock]]#*        [[Rescue |rescue]]*            [[Sneak |sneak]]#*            [[Steal |steal]]#*&lt;br /&gt;
      [[Share Strength |share strength]]*&lt;br /&gt;
   3: &lt;br /&gt;
   5: [[Cause Light |cause light]]#       [[Detect Evil |detect evil]]        [[Dodge |dodge]]*             [[Heighten Senses |heighten senses]]*   [[Parry |parry]]*&lt;br /&gt;
      [[Second Attack |second attack]]      [[Shadow Form |shadow form]]#*      [[Word Of Recall |word of recall]]&lt;br /&gt;
   7: [[Endurance |endurance]]          [[Fence |fence]]*             [[Forage |forage]]*&lt;br /&gt;
   9: [[Anticipate |anticipate]]*        [[Armor Lore |armor lore]]         [[Sneak Attack |sneak attack]]*      [[Weapon Lore |weapon lore]]&lt;br /&gt;
  11: [[Cure Light |cure light]]         [[Hide |hide]]#*             [[Poison (spell) |poison]]#            [[Psychic Drain |psychic drain]]#*&lt;br /&gt;
  13: [[Biofeedback |biofeedback]]*       [[Chameleon Power |chameleon power]]#*  [[Nightvision |nightvision]]*       [[Shield Block |shield block]]&lt;br /&gt;
  15: [[Concentrate |concentrate]]        [[Detect Alignment |detect alignment]]   [[Peek |peek]]*              [[Plague |plague]]#&lt;br /&gt;
  17: [[Bash |bash]]*              [[Detect Poison |detect poison]]      [[Fear |fear]]               [[Levitation |levitation]]*&lt;br /&gt;
  19: [[Adrenaline Pump |adrenaline pump]]*   [[Bashdoor |bashdoor]]*          [[Bless |bless]]              [[Dart (spell) |dart]]#*             [[Disarm |disarm]]*&lt;br /&gt;
      [[Dispel Evil |dispel evil]]#       [[Dual |dual]]*              [[Enhanced Damage |enhanced damage]]*   [[Track |track]]*             [[Trip |trip]]*&lt;br /&gt;
  21: [[Cure Blindness |cure blindness]]     [[Cause Serious |cause serious]]#     [[Enhanced Strength |enhanced strength]]*&lt;br /&gt;
  23: [[Cure Poison |cure poison]]        [[Mental Barrier |mental barrier]]*&lt;br /&gt;
  25: [[Cure Disease |cure disease]]       [[Displacement |displacement]]*      [[Know Alignment |know alignment]]&lt;br /&gt;
  27: [[Cell Adjustment |cell adjustment]]*   [[Cure Serious |cure serious]]       [[Earthbind |earthbind]]#         [[PsiSting |psisting]]#*&lt;br /&gt;
  29: [[Dark Embrace |dark embrace]]       [[Flamestrike |flamestrike]]#       [[Holy Armor |holy armor]]         [[Regeneration |regeneration]]*&lt;br /&gt;
  31: [[Energy Shield |energy shield]]*     [[Remove Curse |remove curse]]&lt;br /&gt;
  33: [[Astral |astral]]             [[Deception |deception]]#*&lt;br /&gt;
  35: [[Aura Sight |aura sight]]*        [[Blast Bolt |blast bolt]]#*       [[Protection Evil |protection evil]]    [[Protection Good |protection good]]    [[Refresh |refresh]]&lt;br /&gt;
      [[Savvy |savvy]]&lt;br /&gt;
  37: [[Cause Critical |cause critical]]     [[Danger Scan |danger scan]]*&lt;br /&gt;
  39: [[Ego Whip |ego whip]]#*         [[Mass Bless |mass bless]]         [[Mass Cure Serious |mass cure serious]]  [[Medicine |medicine]]           [[Third Attack |third attack]]*&lt;br /&gt;
      [[Turn Undead |turn undead]]#&lt;br /&gt;
  41: [[Frenzy |frenzy]]             [[Keyfinder |keyfinder]]*&lt;br /&gt;
  43: [[Cure Critical |cure critical]]      [[Mindlash |mindlash]]#*         [[Water Breathing |water breathing]]&lt;br /&gt;
  45: [[Lead Gang |lead gang]]          [[Sanctuary |sanctuary]]          [[Toss |toss]]*&lt;br /&gt;
  47: [[Summon |summon]]&lt;br /&gt;
  49: [[Move Hidden |move hidden]]*&lt;br /&gt;
  51: [[Detonate |detonate]]#*         [[Mask |mask]]*              [[Mass Aid |mass aid]]&lt;br /&gt;
  53: [[Domination |domination]]#*       [[Harm |harm]]#&lt;br /&gt;
  55: [[Mass Cure Critical |mass cure critical]]&lt;br /&gt;
  57: [[Awe |awe]]*&lt;br /&gt;
  59: [[Brainstorm |brainstorm]]#*       [[Holy Aura |holy aura]]          [[Iron Monk |iron monk]]*         [[Turn Demon |turn demon]]&lt;br /&gt;
  61: [[Heal (spell) |heal]]&lt;br /&gt;
  63: [[Aura Focus |aura focus]]*        [[Enhanced Vitality |enhanced vitality]]  [[Transfer Life |transfer life]]&lt;br /&gt;
  65: &lt;br /&gt;
  67: [[Calcify Flesh |calcify flesh]]      [[Torch (spell) |torch]]#&lt;br /&gt;
  69: [[Calm |calm]]               [[Fortitudes |fortitudes]]*        [[Invigorate |invigorate]]         [[Lead Pack |lead pack]]&lt;br /&gt;
  71: [[Mass Heal |mass heal]]&lt;br /&gt;
  73: [[Ectoplasmic Form |ectoplasmic form]]*&lt;br /&gt;
  75: [[Psionic Blast |psionic blast]]#*&lt;br /&gt;
  77: &lt;br /&gt;
  79: [[Earthquake |earthquake]]#        [[Mass Invigorate |mass invigorate]]    [[Sandstorm |sandstorm]]&lt;br /&gt;
  81: &lt;br /&gt;
  83: [[Weapon Rush |weapon rush]]#*&lt;br /&gt;
  85: &lt;br /&gt;
  87: &lt;br /&gt;
  89: [[Ice Lance |ice lance]]          [[Iron Skin |iron skin]]*&lt;br /&gt;
  91: [[Ultrablast |ultrablast]]#*&lt;br /&gt;
  93: &lt;br /&gt;
  95: &lt;br /&gt;
  97: [[Awen |awen]]&lt;br /&gt;
  99: &lt;br /&gt;
 101: [[Acid Rain |acid rain]]#         [[Charge Shield |charge shield]]#     [[Create Food |create food]]       [[Create Spring |create spring]]      [[Create Water |create water]]&lt;br /&gt;
      [[Fast Healing II |fast healing ii]]    [[Improved Stamina |improved stamina]]   [[Magic Recovery |magic recovery]]    [[Meditation II |meditation ii]]      [[Mystical Barrier |mystical barrier]]#&lt;br /&gt;
      [[Tutor Other |tutor other]]        [[Ward |ward]]#&lt;br /&gt;
      &lt;br /&gt;
 200: [[Time Skip |time skip]]#*&lt;br /&gt;
 500: [[Eulogy |eulogy]]             [[Mass Fly |mass fly]]#             [[Reforge |reforge]]#&lt;br /&gt;
      &lt;br /&gt;
    # [[:Category: Hero |Hero]] skills &amp;amp; spells that [[:Category: Mages |Mages]] may learn but [[:Category: Stormlords |Stormlords]] may not.&lt;br /&gt;
    * [[:Category: Hero |Hero]] skills &amp;amp; spells that [[:Category: Mages |Mages]] may learn but [[:Category: Wizards |Wizards]] may not.&lt;br /&gt;
&lt;br /&gt;
See also [[:Category: Mage Lowmort Skills And Spells |Mage Lowmort Skills &amp;amp; Spells]], [[:Category: Stormlord Hero Skills And Spells |Stormlord Hero Skills &amp;amp; Spells]], [[:Category: Wizard Hero Skills And Spells |Wizard Hero Skills &amp;amp; Spells]].&lt;br /&gt;
&lt;br /&gt;
== Mage Hero Skills &amp;amp; Spells of Note ==&lt;br /&gt;
&lt;br /&gt;
* ''Leadership:'' [[Lead Gang |lead gang]] (45), [[Lead Pack |lead pack]] (69).&lt;br /&gt;
&lt;br /&gt;
* ''Regeneration:'' [[Fast Healing |fast healing]] (1), [[Enhanced Vitality |enhanced vitality]] (63), [[Fast Healing II |fast healing ii]] (101), [[Improved Stamina |improved stamina]] (101), [[Meditation II |meditation ii]] (101).&lt;br /&gt;
&lt;br /&gt;
* ''Mana-Usage:'' [[Magic Recovery |magic recovery]] (101).&lt;br /&gt;
&lt;br /&gt;
* ''Senses:'' [[Heighten Senses |heighten senses]] (5), [[Armor Lore |armor lore]] (9), [[Weapon Lore |weapon lore]] (9), [[Nightvision |nightvision]] (13), [[Peek |peek]] (15), [[Keyfinder |keyfinder]] (41).&lt;br /&gt;
&lt;br /&gt;
* ''Transportation:'' [[Summon |summon]] (47).&lt;br /&gt;
&lt;br /&gt;
* ''Stealth:'' [[Sneak |sneak]] (1), [[Hide |hide]] (11), [[Move Hidden |move hidden]] (49).&lt;br /&gt;
&lt;br /&gt;
* ''Character-Buffing:'' [[Concentrate |concentrate]] (15), [[Savvy |savvy]] (35), [[Frenzy |frenzy]] (41), [[Water Breathing |water breathing]] (43), [[Sanctuary |sanctuary]] (45), [[Fortitudes |fortitudes]] (69), [[Iron Skin |iron skin]] (89), [[Awen |awen]] (97), [[Mystical Barrier |mystical barrier]] (101).&lt;br /&gt;
&lt;br /&gt;
* ''Character-Healing:'' [[Cure Blindness |cure blindness]] (21), [[Cure Poison |cure posion]] (23), [[Cure Disease |cure disease]] (25), [[Remove Curse |remove curse]] (31), [[Heal (spell) |heal]] (61), [[Invigorate |invigorate]] (69).&lt;br /&gt;
&lt;br /&gt;
* ''Self-Defensive (Automatic):'' [[Dodge |dodge]] (5), [[Parry |parry]] (5), [[Shield Block |shield block]] (13).&lt;br /&gt;
&lt;br /&gt;
* ''Mob-Damaging (Automatic):'' [[Second Attack |second attack]] (5), [[Enhanced Damage |enhanced damage]] (19), [[Third Attack |third attack]] (39).&lt;br /&gt;
&lt;br /&gt;
* ''Mob-Damaging (Singe-Target):'' none.&lt;br /&gt;
&lt;br /&gt;
* ''Mob-Damaging (Area-Effect):'' [[Acid Rain |acid rain]] (101).&lt;br /&gt;
&lt;br /&gt;
* ''Gear-Enhancing:'' [[Charge Shield |charge shield]] (101), [[Ward |ward]] (101).&lt;br /&gt;
&lt;br /&gt;
* ''Other:'' [[Fence |fence]] (7), [[Time Skip |time skip]] (200).&lt;br /&gt;
&lt;br /&gt;
[[Category: Mage Skills And Spells]]&lt;br /&gt;
[[Category: Hero Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Reforge&amp;diff=39616</id>
		<title>Reforge</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Reforge&amp;diff=39616"/>
		<updated>2010-01-31T17:12:35Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: Created page with '    &amp;quot;So you say I am too weak to create a fire hot enough      to reforge this ring and increase its value? Ha! Give      me an elemental source of heat, and I'll show you how   …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;quot;So you say I am too weak to create a fire hot enough&lt;br /&gt;
     to reforge this ring and increase its value? Ha! Give&lt;br /&gt;
     me an elemental source of heat, and I'll show you how&lt;br /&gt;
     far a little persuasion can go.&amp;quot;&lt;br /&gt;
          As attributed to a Wizard, who set out to improve&lt;br /&gt;
          a family heirloom. Indeed, the ring was found much&lt;br /&gt;
          later - clasped by a charred set of finger bones&lt;br /&gt;
          embedded in partially cooled magma.&lt;br /&gt;
&lt;br /&gt;
''Using an existing fire of exceptional power a caster is able to reforge&lt;br /&gt;
''some items, raising the base protection value. The pure energy of perfect&lt;br /&gt;
''gemstones will be consumed in the process: 1 stone to raise an item from&lt;br /&gt;
''base 10 to 11, and 2 stones for base 11 to 12. All enchants are cleared&lt;br /&gt;
''when an item is reforged, but item flags and level remain the same.&lt;br /&gt;
&lt;br /&gt;
''This method of reforging by use of a temporarily enhanced natural heat&lt;br /&gt;
''source is just right to apply to Hero-level items. It will not succeed&lt;br /&gt;
''with armor pieces below level 51 or above level 54, nor with items with&lt;br /&gt;
''base armors above 11 or below 10.&lt;br /&gt;
&lt;br /&gt;
''The magical fire of the forge works equally well with any perfect gem type&lt;br /&gt;
''and will consume whichever are first in your inventory.&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): [[Armor Lore |armor lore]].&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'eulogy'.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Mage Hero Skills And Spells]]&lt;br /&gt;
[[Category: Wizard Hero Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Lord Skills And Spells]]&lt;br /&gt;
[[Category: Psionicist Lord Skills And Spells]]&lt;br /&gt;
[[Category: Sorcerer Lord Skills And Spells]]&lt;br /&gt;
[[Category: Priest Lord Skills And Spells]]&lt;br /&gt;
[[Category: Mindbender Lord Skills And Spells]]&lt;br /&gt;
[[Category: Druid Lord Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Modrim&amp;diff=39576</id>
		<title>Modrim</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Modrim&amp;diff=39576"/>
		<updated>2010-01-25T22:51:39Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing simple grey robes, little stands out about this man.  His only&lt;br /&gt;
adornment is the pair of spectacles perched upon his otherwise&lt;br /&gt;
nondescript face.  In his left hand is a walking stick and in his right&lt;br /&gt;
a small collection of notebooks.&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Modrim.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 60.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]: '''apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' steadfast, mage.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' see hidden, see invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Modrim is using:&lt;br /&gt;
 &amp;lt;worn on head&amp;gt;  (Glowing) A pair of spectacles&lt;br /&gt;
 &amp;lt;worn on head&amp;gt;  A walking stick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Modrim&amp;diff=39575</id>
		<title>Modrim</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Modrim&amp;diff=39575"/>
		<updated>2010-01-25T22:46:37Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing simple grey robes, little stands out about this man.  His only&lt;br /&gt;
adornment is the pair of spectacles perched upon his otherwise&lt;br /&gt;
nondescript face.  In his left hand is a walking stick and in his right&lt;br /&gt;
a small collection of notebooks.&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Modrim.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 60.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' ???.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' ???.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' ???.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Modrim is using:&lt;br /&gt;
 &amp;lt;worn on head&amp;gt;  (Glowing) A pair of spectacles&lt;br /&gt;
 &amp;lt;worn on head&amp;gt;  A walking stick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Modrim&amp;diff=39573</id>
		<title>Modrim</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Modrim&amp;diff=39573"/>
		<updated>2010-01-25T20:45:21Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: Created page with '''  '''Keywords:''' Modrim.&amp;lt;br&amp;gt; '''Level:''' 60.&amp;lt;br&amp;gt; '''Alignment:''' ???.&amp;lt;br&amp;gt; '''Flags:''' ???.&amp;lt;br&amp;gt; '''Affects:''' ???.&amp;lt;br&amp;gt;  …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Modrim.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 60.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' ???.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' ???.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' ???.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Modrim is using:&lt;br /&gt;
 &amp;lt;worn on head&amp;gt;  (Glowing) A pair of spectacles&lt;br /&gt;
 &amp;lt;worn on head&amp;gt;  A walking stick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Enchanting&amp;diff=39375</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Enchanting&amp;diff=39375"/>
		<updated>2009-12-31T15:31:43Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the process of using [[Enchant Weapon |Enchant Weapon]], [[Enchant Armor |Enchant Armor]] and [[Enchant Bow |Enchant Bow]] to improve an item of that type. While enchanting gear is not necessary, gear with enchantments are highly prized, especially hero level gear that is either single or double [[Brilling |brilled]].&lt;br /&gt;
&lt;br /&gt;
Enchanting carries a price, however. One can either successfully enchant the item, adding either +1 [[Hit Roll |hr]]/+1 [[Damage Roll |dr]] (+2/+2 with a brilled enchant weapon), -2 [[Armor Class |AC]] (-3 AC with a brilled enchant armor) or +2 hit roll (+3 with a brilled enchant bow) respectively, the item can [[Fading |fade]], explode, or nothing at all can happen. In the case of a successful enchant or a fade, the item will raise in level, depending on the level of the caster with respect to the item.&lt;br /&gt;
&lt;br /&gt;
Enchanting items that already have enchantments on them appears to be more difficult, though much is governed by luck. While some items are easier to enchant than others, gear with armor class modifiers on them already, such as [[:Category: Hero Tank Gear |tank gear]] tends to be harder to enchant than items without, such as [[:Category: Hero Mana Gear| mana gear]].&lt;br /&gt;
&lt;br /&gt;
If you worship certain [[:Category: Gods And Goddesses|Gods and Goddesses]] then the odds of successfully enchanting will change based on your deity's presence.  Every so often while enchanting you'll see the message &amp;quot;You feel the presence of &amp;lt;godname&amp;gt;!&amp;quot;.  Depending on who you [[worship]] this can be a good thing or a bad thing.&lt;br /&gt;
&lt;br /&gt;
There is also some speculation that the ingame day and month affect enchanting.  It is believed that &amp;quot;Day of Sun&amp;quot; / &amp;quot;Month of Sun&amp;quot; is a beneficial combination.  Anyone who can attest to this or other combinations please post your results below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Mobs_In_Frozen_Wastes&amp;diff=32728</id>
		<title>Category:Mobs In Frozen Wastes</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Mobs_In_Frozen_Wastes&amp;diff=32728"/>
		<updated>2008-06-24T17:22:18Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Mobs]]&lt;br /&gt;
[[Category: Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
An ice elemental (L70)&lt;br /&gt;
&lt;br /&gt;
A Breen (L72)&lt;br /&gt;
&lt;br /&gt;
A Dweller (L75)&lt;br /&gt;
&lt;br /&gt;
A Snow-Wolf (L64)&lt;br /&gt;
&lt;br /&gt;
A Wall of Ice (L70)&lt;br /&gt;
&lt;br /&gt;
Glacial Guardian (L75)&lt;br /&gt;
&lt;br /&gt;
Snowbird (L60)&lt;br /&gt;
&lt;br /&gt;
Tourach (L85)&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Mobs_In_Frozen_Wastes&amp;diff=32727</id>
		<title>Category:Mobs In Frozen Wastes</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Mobs_In_Frozen_Wastes&amp;diff=32727"/>
		<updated>2008-06-24T15:58:58Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Mobs]]&lt;br /&gt;
[[Category: Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
An ice elemental (L70)&lt;br /&gt;
&lt;br /&gt;
A Breen (L72)&lt;br /&gt;
&lt;br /&gt;
A Dweller (L75)&lt;br /&gt;
&lt;br /&gt;
A Snow-Wolf (L64)&lt;br /&gt;
&lt;br /&gt;
A Wall of Ice (L70)&lt;br /&gt;
&lt;br /&gt;
Glacial Guardian (L75)&lt;br /&gt;
&lt;br /&gt;
Snowbird (L60)&lt;br /&gt;
&lt;br /&gt;
Tourach (L85))&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Mobs_In_Frozen_Wastes&amp;diff=32726</id>
		<title>Category:Mobs In Frozen Wastes</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Mobs_In_Frozen_Wastes&amp;diff=32726"/>
		<updated>2008-06-24T15:55:35Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Mobs]]&lt;br /&gt;
[[Category: Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
An ice elemental (L70)&lt;br /&gt;
&lt;br /&gt;
A Breen (L72)&lt;br /&gt;
&lt;br /&gt;
A Dweller (L75)&lt;br /&gt;
&lt;br /&gt;
A Snow-Wolf (L64)&lt;br /&gt;
&lt;br /&gt;
A Wall of Ice (L70)&lt;br /&gt;
&lt;br /&gt;
Glacial Guardian (L75)&lt;br /&gt;
&lt;br /&gt;
Snowbird&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Fatewalkers_Quest&amp;diff=32657</id>
		<title>Fatewalkers Quest</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Fatewalkers_Quest&amp;diff=32657"/>
		<updated>2008-06-14T00:41:35Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pp [[Ulrich]], go n, w, 6n, 3e, 2s, 3e, 3s.  This will take to you a room in [[:Category:Cavern Of The Fates|Cavern Of The Fates]] titled &amp;quot;A Strange Rock&amp;quot;, which is west of the gypsy's wagon.  This will be your base of operations as you attempt to get the Fatewalkers.  You need to go deeper into the cavern and kill the 3 fates (all three are L75 and cast).&lt;br /&gt;
&lt;br /&gt;
to get to [[Atropos]], who holds the [[Golden Scissors Of Fate]], go sdnnw, q.  (q is short for quaff, which is another word for drink).  Kill her, take her stuff, and quaff again to return to the &amp;quot;Strange Rock&amp;quot; room.&lt;br /&gt;
&lt;br /&gt;
Next up do [[Clotho]], who holds the [[Spindle Of Golden Thread]].  Directions to her are sd4n3w3n2ws, q.  Same deal, once its dead q to return to the beginning.&lt;br /&gt;
&lt;br /&gt;
Last fate is [[Lachesis]], who holds the [[Rod Of Fate]].  Directions: sd4n3w3nw2n2ese, q&lt;br /&gt;
&lt;br /&gt;
Once you have all 3 tickets, go to the gypsy and give one of them to her.  She'll reward you with the [[Fatewalkers]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Quests In Cavern Of The Fates]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Fatewalkers_Quest&amp;diff=32656</id>
		<title>Fatewalkers Quest</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Fatewalkers_Quest&amp;diff=32656"/>
		<updated>2008-06-14T00:33:44Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pp [[Ulrich]], go n, w, 6n, 3e, 2s, 3e, 3s.  This will take to you a room in [[:Category:Cavern Of The Fates|Cavern Of The Fates]] titled &amp;quot;A Strange Rock&amp;quot;, which is west of the gypsy's wagon.  This will be your base of operations as you attempt to get the Fatewalkers.  You need to go deeper into the cavern and kill the 3 fates.&lt;br /&gt;
&lt;br /&gt;
to get to [[Atropos]], who holds the [[Golden Scissors Of Fate]], go sdnnw, q.  (q is short for quaff, which is another word for drink).  Kill her, take her stuff, and quaff again to return to the &amp;quot;Strange Rock&amp;quot; room.&lt;br /&gt;
&lt;br /&gt;
Next up do [[Clotho]], who holds the [[Spindle Of Golden Thread]].  Directions to her are sd4n3w3n2ws, q.  Same deal, once its dead q to return to the beginning.&lt;br /&gt;
&lt;br /&gt;
Last fate is [[Lachesis]], who holds the [[Rod Of Fate]].  Directions: sd4n3w3nw2n2ese, q&lt;br /&gt;
&lt;br /&gt;
Once you have all 3 tickets, go to the gypsy and give one of them to her.  She'll reward you with the [[Fatewalkers]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Quests In Cavern Of The Fates]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Heavily_Scarred_Ent&amp;diff=32655</id>
		<title>Heavily Scarred Ent</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Heavily_Scarred_Ent&amp;diff=32655"/>
		<updated>2008-06-08T20:09:17Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''With all its branches and twigs drooping in sadness and deep scars covering most of the bark-protected body this ent is a real sorry sight. Sighs full of hopelessness make the leaves shiver, even loosening one or two from the desperation of its sapless company. Completely absorbed into its own grief the ent does not notice you, but grumbles sloooowly to itself.''&lt;br /&gt;
&lt;br /&gt;
    '.... why ...... how could I even ..... fight&lt;br /&gt;
     something soooooo...... beautiful........&lt;br /&gt;
                    gorgeous...&lt;br /&gt;
     ..familiar..                    ... no sign ...&lt;br /&gt;
          no      trace      ......... not even,&lt;br /&gt;
     no...........not even a hint of sap in those old,&lt;br /&gt;
     ancient, magnificent, powerful ...        .....&lt;br /&gt;
     .... trees.......&lt;br /&gt;
                                  ... broken&lt;br /&gt;
     ...no...'&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' ent.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' ??.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Transfigured Forest|Transfigured Forest]] ([[Transfigured Forest Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' A quiet place within the fields of destruction ([[Cursed Rooms|cursed]], [[Safe Rooms |safe]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portal to [[Stone Trickster|stone trickster]]:&lt;br /&gt;
* Route 1: ess, pull bloom, 2s, e, s, e, s, e, 3s, d, e, s, u, w, n.&lt;br /&gt;
* Route 2 (faster and safer way, but goes through private rooms): e, 2s, pull bloom, 2s, w, s, enter hole, [s], 3s, u, s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs In Transfigured Forest]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Wizards&amp;diff=32598</id>
		<title>Category:Wizards</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Wizards&amp;diff=32598"/>
		<updated>2008-05-16T04:00:57Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the words of Thrull, &amp;quot;Wizards are what all [[:Category: Mages |Mages]] should have been.&amp;quot;  Wizards are mystically stronger than [[:Category: Mages |Mages]], but physically weaker.  They get more mana and their spells are more effective, but they also get lower hp gains and are, at best, unimpressive in melee combat.  They can also learn some very rare spells by researching them from obscure [[:Category: Spellbooks |spellbooks]].  These spells are not listed on their [[:Category: Wizard Skills And Spells |skill lists]].  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Wizards cannot become [[:Category: Sorcerers |Sorcerors]].  They disdain what they see as the [[:Category: Sorcerers |Sorceror]]'s crutch-like dependence on the Dark Powers.  Wizard trainers can sometimes be found researching lost tomes in musty libraries.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Wzd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Wizards in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Wizard Creation ==&lt;br /&gt;
Note: The wizard trainer, Threnadir, mentions rather clearly that wisdom is an important factor of becoming a wizard. Half-Elves cannot become wizards with 18 max wisdom, so you will presumably need at least 19 [[wisdom]] to become a wizard. Races presumed to have enough wisdom: [[Gnome|Gnomes]], [[Deep Gnome|Deep Gnomes]], [[Centaur|Centaurs]], [[Tuataur|Tuataurs]], and [[High Elf|High Elves]]. There is also a quest involved to become a wizard (See: [[Book Of Exorcism]])&lt;br /&gt;
&lt;br /&gt;
== Wizards at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
The usual rules of training stats apply: Wis first, then Int and Con. Dex is of value in lowering your unspelled AC.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
Beyond the usual buffing spells (foci, awen, concentrate, etc.), wizards make particular use of acumen and savvy in their spellup.  The lack of fortitudes is a drag, but the relaxed rules on bots mean that its rarely difficult to find a spellup.  During combat, I've found that flash, acid rain, and a quickened calm are quite useful.  In the right area, acid rain and calm can be used to gather many mobs (I've seen as many as 10 in a room) together, and then the skillful wizard can flash, and acid rain them all together.  This takes a bit of practice, but can greatly enhance a solo run.  Obviously an arc charged shield is a plus in this situation.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
While difficult at first, wizards are at their heart, solo creatures. As a low-hero, start with simple areas such as rot cor.  the section is uncursed, has for the most part unagressive mobs, who are prone to flee.  Use a surge 2 disintigrate to kill them with about three surge 2 disintigrates.  If you are getting hit a lot, or have poor AC, try using flash after the first round.  Once you've built up your mana sufficiently, Tortuga cay is a caster's paradise.  Even without flash, most tortuga's can be slain with 3-4 surge 2 disintigrates.  &lt;br /&gt;
At about Hero-150, Wizards finally hit their stride.  The extra hp, mana, and of course acid rain, ward, and med ii at hero 101 help a lot.  Once you've built up confidence with tortuga, teleport into breen, and begin using flash and acid rain to knock out 3-4 mobs at a time.  Do not stack acid rain spells, as they will fire whether there are mobs in the room or not.  &lt;br /&gt;
Breen is a safe place to begin practicing your calm-flash-acid rain strategy.  First find a room with 2-3 mobs.  cast acid rain, then use a quickened calm to allow yourself to leave into another room.  make sure that you are not sneak/movehidden/invis.  In the next room, begin attacking the mobs as usual, and very quickly, the mobs will follow you into the second room.  Using this technique, it's not difficult to gather many mobs in a room.  Once you have a significant number, flash them, and take them down with acid rain.  Wash, rinse, repeat.  Once you have significant stats, (3Kmana, 1.5khp, -750 unsp AC)  you should consider a larger, swarmier area such as ruined lairs.  With at little practice, it is not hard to get 8-10 mobs in a room.  At 95-150xp each, this can add up quickly.  Watch your hp/mana however, as ruined lairs is cursed.  CRs in lairs are quite messy and painful.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
The lack of rescue makes a wizard a poor choice of tank.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
meh...&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
Surprisingly, wizards are not a bad healer/brandisher, especially with an arcane tank, such as a golem.&lt;br /&gt;
&lt;br /&gt;
== Wizards at Lord Tier ==&lt;br /&gt;
BMF.&lt;br /&gt;
&lt;br /&gt;
== Wizard Remort Options ==&lt;br /&gt;
Racial remort only.  HiE/Wzd is quite a powerful combo.  Others?&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Wizards&amp;diff=32597</id>
		<title>Category:Wizards</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Wizards&amp;diff=32597"/>
		<updated>2008-05-16T03:52:35Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the words of Thrull, &amp;quot;Wizards are what all [[:Category: Mages |Mages]] should have been.&amp;quot;  Wizards are mystically stronger than [[:Category: Mages |Mages]], but physically weaker.  They get more mana and their spells are more effective, but they also get lower hp gains and are, at best, unimpressive in melee combat.  They can also learn some very rare spells by researching them from obscure [[:Category: Spellbooks |spellbooks]].  These spells are not listed on their [[:Category: Wizard Skills And Spells |skill lists]].  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Wizards cannot become [[:Category: Sorcerers |Sorcerors]].  They disdain what they see as the [[:Category: Sorcerers |Sorceror]]'s crutch-like dependence on the Dark Powers.  Wizard trainers can sometimes be found researching lost tomes in musty libraries.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Wzd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Wizards in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Wizard Creation ==&lt;br /&gt;
Note: The wizard trainer, Threnadir, mentions rather clearly that wisdom is an important factor of becoming a wizard. Half-Elves cannot become wizards with 18 max wisdom, so you will presumably need at least 19 [[wisdom]] to become a wizard. Races presumed to have enough wisdom: [[Gnome|Gnomes]], [[Deep Gnome|Deep Gnomes]], [[Centaur|Centaurs]], [[Tuataur|Tuataurs]], and [[High Elf|High Elves]]. There is also a quest involved to become a wizard (See: [[Book Of Exorcism]])&lt;br /&gt;
&lt;br /&gt;
== Wizards at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
The usual rules of training stats apply: Wis first, then Int and Con. Dex is of value in lowering your unspelled AC.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
Beyond the usual buffing spells (foci, awen, concentrate, etc.), wizards make particular use of acumen and savvy in their spellup.  The lack of fortitudes is a drag, but the relaxed rules on bots mean that its rarely difficult to find a spellup.  During combat, I've found that flash, acid rain, and calm are quite useful.  In the right area, acid rain and calm can be used to gather many mobs (I've seen as many as 10 in a room) together, and then the skillful wizard can flash, and acid rain them all together.  This takes a bit of practice, but can greatly enhance a solo run.  Obviously an arc charged shield is a plus in this situation.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
While difficult at first, wizards are at their heart, solo creatures. As a low-hero, start with simple areas such as rot cor.  the section is uncursed, has for the most part unagressive mobs, who are prone to flee.  Use a surge 2 disintigrate to kill them with about three surge 2 disintigrates.  If you are getting hit a lot, or have poor AC, try using flash after the first round.  Once you've built up your mana sufficiently, Tortuga cay is a caster's paradise.  Even without flash, most tortuga's can be slain with 3-4 surge 2 disintigrates.  &lt;br /&gt;
At about Hero-150, Wizards finally hit their stride.  The extra hp, mana, and of course acid rain, ward, and med ii at hero 101 help a lot.  Once you've built up confidence with tortuga, teleport into breen, and begin using flash and acid rain to knock out 3-4 mobs at a time.  Do not stack acid rain spells, as they will fire whether there are mobs in the room or not.  &lt;br /&gt;
Breen is a safe place to begin practicing your calm-flash-acid rain strategy.  First find a room with 2-3 mobs.  cast acid rain, then use a quickened calm to allow yourself to leave into another room.  make sure that you are not sneak/movehidden/invis.  In the next room, begin attacking the mobs as usual, and very quickly, the mobs will follow you into the second room.  Using this technique, it's not difficult to gather many mobs in a room.  Once you have a significant number, flash them, and take them down with acid rain.  Wash, rinse, repeat for xps.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
The lack of rescue makes a wizard a poor choice of tank.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
bah...&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
Surprisingly, wizards are not a bad healer/brandisher, especially with an arcane tank, such as a golem.&lt;br /&gt;
&lt;br /&gt;
== Wizards at Lord Tier ==&lt;br /&gt;
BMF.&lt;br /&gt;
&lt;br /&gt;
== Wizard Remort Options ==&lt;br /&gt;
Racial remort only.  HiE/WZD is quite a powerful combo.  Others?&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Frozen_Wastes_Map&amp;diff=32465</id>
		<title>Frozen Wastes Map</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Frozen_Wastes_Map&amp;diff=32465"/>
		<updated>2008-04-15T01:25:48Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Frozen_Wastes.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Stormkeep Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Maps]]&lt;br /&gt;
[[Category: Frozen Wastes]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=File:Frozen_Wastes.jpg&amp;diff=32458</id>
		<title>File:Frozen Wastes.jpg</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=File:Frozen_Wastes.jpg&amp;diff=32458"/>
		<updated>2008-04-15T00:53:19Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: frozen wastes map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;frozen wastes map&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Category:Wizard_Hero_Skills_And_Spells&amp;diff=31504</id>
		<title>Category:Wizard Hero Skills And Spells</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Category:Wizard_Hero_Skills_And_Spells&amp;diff=31504"/>
		<updated>2007-08-25T18:48:08Z</updated>

		<summary type="html">&lt;p&gt;Vanyar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S&amp;amp;S Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Wizard Hero Skills &amp;amp; Spells Chart ==&lt;br /&gt;
&lt;br /&gt;
 [[Sublevel |Sub]]: List of [[:Category: Skills And Spells |Skills &amp;amp; Spells]] Available to [[Practice |Practice]] at This [[Sublevel |Sublevel]]...&lt;br /&gt;
      &lt;br /&gt;
   1: [[Fast Healing |fast healing]]&lt;br /&gt;
   3: &lt;br /&gt;
   5: [[Cause Light |cause light]]        [[Detect Evil |detect evil]]        [[Second Attack |second attack]]      [[Word Of Recall |word of recall]]&lt;br /&gt;
   7: [[Endurance |endurance]]&lt;br /&gt;
   9: [[Armor Lore |armor lore]]         [[Weapon Lore |weapon lore]]&lt;br /&gt;
  11: [[Cure Light |cure light]]         [[Poison (spell) |poison]]&lt;br /&gt;
  13: [[Shield Block |shield block]]&lt;br /&gt;
  15: [[Concentrate |concentrate]]        [[Detect Alignment |detect alignment]]   [[Plague |plague]]&lt;br /&gt;
  17: [[Detect Poison |detect poison]]      [[Levitation |levitation]]&lt;br /&gt;
  19: [[Bless |bless]]              [[Dispel Evil |dispel evil]]&lt;br /&gt;
  21: [[Cure Blindness |cure blindness]]     [[Cause Serious |cause serious]]&lt;br /&gt;
  23: [[Cure Poison |cure poison]]&lt;br /&gt;
  25: [[Cure Disease |cure disease]]       [[Know Alignment |know alignment]]&lt;br /&gt;
  27: [[Cure Serious |cure serious]]       [[Earthbind |earthbind]]&lt;br /&gt;
  29: [[Dark Embrace |dark embrace]]       [[Flamestrike |flamestrike]]        [[Holy Armor |holy armor]]&lt;br /&gt;
  31: [[Remove Curse |remove curse]]&lt;br /&gt;
  33: [[Astral |astral]]&lt;br /&gt;
  35: [[Acumen |acumen]]*            [[Protection Evil |protection evil]]    [[Protection Good |protection good]]    [[Refresh |refresh]]            [[Savvy |savvy]]&lt;br /&gt;
  37: [[Cause Critical |cause critical]]&lt;br /&gt;
  39: [[Mass Bless |mass bless]]         [[Mass Cure Serious |mass cure serious]]  [[Medicine |medicine]]           [[Turn Undead |turn undead]]&lt;br /&gt;
  41: [[Frenzy |frenzy]]&lt;br /&gt;
  43: [[Cure Critical |cure critical]]      [[Water Breathing |water breathing]]&lt;br /&gt;
  45: [[Lead Gang |lead gang]]          [[Sanctuary |sanctuary]]&lt;br /&gt;
  47: [[Summon |summon]]&lt;br /&gt;
  49: &lt;br /&gt;
  51: [[Mass Aid |mass aid]]&lt;br /&gt;
  53: [[Harm |harm]]&lt;br /&gt;
  55: [[Mass Cure Critical |mass cure critical]]&lt;br /&gt;
  57: &lt;br /&gt;
  59: [[Holy Aura |holy aura]]          [[Turn Demon |turn demon]]&lt;br /&gt;
  61: [[Heal (spell) |heal]]&lt;br /&gt;
  63: [[Enhanced Vitality |enhanced vitality]]  [[Transfer Life |transfer life]]&lt;br /&gt;
  65: &lt;br /&gt;
  67: &lt;br /&gt;
  69: [[Calm |calm]]               [[Invigorate |invigorate]]         [[Lead Pack |lead pack]]&lt;br /&gt;
  71: [[Mass Heal |mass heal]]&lt;br /&gt;
  73: &lt;br /&gt;
  75: &lt;br /&gt;
  77: &lt;br /&gt;
  79: [[Earthquake |earthquake]]         [[Mass Invigorate |mass invigorate]]    [[Sandstorm |sandstorm]]&lt;br /&gt;
  81: &lt;br /&gt;
  83: &lt;br /&gt;
  85: &lt;br /&gt;
  87: &lt;br /&gt;
  89: [[Ice Lance |ice lance]]&lt;br /&gt;
  91: &lt;br /&gt;
  93: &lt;br /&gt;
  95: &lt;br /&gt;
  97: [[Awen |awen]]&lt;br /&gt;
  99: &lt;br /&gt;
 101: [[Acid Rain |acid rain]]          [[Air Armor |air armor]]*         [[Charge Shield |charge shield]]      [[Create Food |create food]]       [[Create Spring |create spring]]&lt;br /&gt;
      [[Create Water |create water]]       [[Fast Healing II |fast healing ii]]    [[Improved Stamina |improved stamina]]   [[Magic Recovery |magic recovery]]    [[Meditation II |meditation ii]]&lt;br /&gt;
      [[Mystical Barrier |mystical barrier]]   [[Tutor Other |tutor other]]        [[Ward |ward]]&lt;br /&gt;
      &lt;br /&gt;
 500: [[Mass Fly |mass fly]]           [[Timewarp |timewarp]]*&lt;br /&gt;
      &lt;br /&gt;
 ###: [[:Category: Wizards |Wizards]] can also learn [[Flash |flash]]* and [[Rune |rune]]* at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] by reading the appropriate [[:Category: Spellbooks |spellbooks]].&lt;br /&gt;
      &lt;br /&gt;
    * [[:Category: Hero |Hero]] skills &amp;amp; spells that [[:Category: Wizards |Wizards]] may learn but [[:Category: Mages |Mages]] may not.&lt;br /&gt;
&lt;br /&gt;
See also [[:Category: Wizard Lowmort Skills And Spells |Wizard Lowmort Skills &amp;amp; Spells]], [[:Category: Mage Hero Skills And Spells |Mage Hero Skills &amp;amp; Spells]], [[:Category: Stormlord Hero Skills And Spells |Stormlord Hero Skills &amp;amp; Spells]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Wizard Skills And Spells]]&lt;br /&gt;
[[Category: Hero Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Vanyar</name></author>
		
	</entry>
</feed>