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	<id>http://packard.life/index.php?action=history&amp;feed=atom&amp;title=Icy_Gray_Staff</id>
	<title>Icy Gray Staff - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://packard.life/index.php?action=history&amp;feed=atom&amp;title=Icy_Gray_Staff"/>
	<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;action=history"/>
	<updated>2026-04-05T07:33:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=55928&amp;oldid=prev</id>
		<title>Halari at 19:26, 19 November 2020</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=55928&amp;oldid=prev"/>
		<updated>2020-11-19T19:26:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:26, 19 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The loot you are looking for are the left and right halves of a token.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The loot you are looking for are the left and right halves of a token.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7. Make your way southeast and back into the village.  Give the Elder both halves of the token and he will give you the gray staff.  Also on the run are some items ([[Essence Of Magic]] and [[Essence Of Shadows]]), which are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;body mana and t2 leg ac, respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7. Make your way southeast and back into the village.  Give the Elder both halves of the token and he will give you the gray staff.  Also on the run are some items ([[Essence Of Magic]] and [[Essence Of Shadows]]), which are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about &lt;/ins&gt;body mana and t2 leg ac, respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8. For some reason the village is entirely anti-magic.  To get out, head 2esd to reach a room where you can planeshift.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8. For some reason the village is entirely anti-magic.  To get out, head 2esd to reach a room where you can planeshift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Halari</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=52834&amp;oldid=prev</id>
		<title>AEton: /* Part Three */</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=52834&amp;oldid=prev"/>
		<updated>2018-04-05T03:17:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Part Three&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:17, 5 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(More recent info suggests that killing a villager will summon a legend-sized mob who wrecks the whole group, which doesn't match the info above. Hey, try it out and write down what you learn!)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]]. Killing any killer will drop a key. Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]]. Killing any killer will drop a key. Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AEton</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=50577&amp;oldid=prev</id>
		<title>Caoimhe: moved Gray Staff to Icy Gray Staff: Full name of item</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=50577&amp;oldid=prev"/>
		<updated>2014-02-20T03:42:31Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/index.php/Gray_Staff&quot; class=&quot;mw-redirect&quot; title=&quot;Gray Staff&quot;&gt;Gray Staff&lt;/a&gt; to &lt;a href=&quot;/index.php/Icy_Gray_Staff&quot; title=&quot;Icy Gray Staff&quot;&gt;Icy Gray Staff&lt;/a&gt;: Full name of item&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:42, 20 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Caoimhe</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=49519&amp;oldid=prev</id>
		<title>Taboo at 03:25, 16 July 2013</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=49519&amp;oldid=prev"/>
		<updated>2013-07-16T03:25:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:25, 16 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. Mines are generally &amp;quot;U&amp;quot; shaped with you entering the mines the upper right side. Head south and west til you see Raskartan and a couple of other mobs in the way. Not a hard room but best to send in a tank and have a backup tank in the wings for this room. (btw if you avoid all the miners actively mining, not the ones just wandering looking for a place to mine you won't set off any of the alarms.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. Mines are generally &amp;quot;U&amp;quot; shaped with you entering the mines the upper right side. Head south and west til you see Raskartan and a couple of other mobs in the way. Not a hard room but best to send in a tank and have a backup tank in the wings for this room. (btw if you avoid all the miners actively mining, not the ones just wandering looking for a place to mine you won't set off any of the alarms.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Entrance to the spire is just a bit north west of the large room you had to get by&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Unlock the up, up and sleep before proceeding if necessary&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Entrance to the spire is just a bit north west of the large room you had to get by.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. You can regen in room with the peaceful kzinti. He will give you 5 choices of directions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. You can regen in room with the peaceful kzinti. He will give you 5 choices of directions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taboo</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=47163&amp;oldid=prev</id>
		<title>Belag: Fixed key info</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=47163&amp;oldid=prev"/>
		<updated>2012-05-13T07:51:06Z</updated>

		<summary type="html">&lt;p&gt;Fixed key info&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:51, 13 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; To make matters worse, there are 4-6 of these mobs, and only one of them carries the key.  The best way to find the killers is to have a Psi/Mnd with danger sense.  If their scan reveals an empty room with !!!DANGER!!!, then there is a &lt;/del&gt;killer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there (Danger scan is also an option, but it is laggy and rather irritating to wait 8 or so seconds every room). Send &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tank and have them area (since stabs will kill your casters), then pray that that particular killer has the key.  The killer with the key spawns ws3w from where the Elder takes you, but it is not sentinel, and can walk wherever it feels like.  The area loads on reboot, so unfortunately, by the time you get here, the killer with the &lt;/del&gt;key &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is going to have wandered off&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Killing any &lt;/ins&gt;killer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will drop &lt;/ins&gt;a key. Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Make your way north-ish until you find a locked north.  North is the gear room.  The safest place to regen is 1e from this room.  Don't unlock the door yet!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Make your way north-ish until you find a locked north.  North is the gear room.  The safest place to regen is 1e from this room.  Don't unlock the door yet!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Once regen'd, go 1w to reach the door again.  If there are any mobs in the room, wait for them to move/die before you attempt to unlock the door.  This run suffers the same problem as Katar where the key has 1-2 uses and it can break before opening the door if you're unlucky&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  If it breaks on this run, you should probably just punch a wall and kill your group because you're going to have to go through the wonder that is random stabber hunting again&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Once regen'd, go 1w to reach the door again.  If there are any mobs in the room, wait for them to move/die before you attempt to unlock the door.  This run suffers the same problem as Katar where the key has 1-2 uses and it can break before opening the door if you're unlucky.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6. The gear room is north.  It has 7 mobs; a sorcerer, a shadows, and 5 bodyguards.  Spells to watch out for here are demonfire, dread (can really screw you up if your lead tank gets dreaded), and migraine.  The gear room isn't that bad (no &amp;quot;room goes no-spell in 4-5 rounds) overall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6. The gear room is north.  It has 7 mobs; a sorcerer, a shadows, and 5 bodyguards.  Spells to watch out for here are demonfire, dread (can really screw you up if your lead tank gets dreaded), and migraine.  The gear room isn't that bad (no &amp;quot;room goes no-spell in 4-5 rounds) overall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The loot you are looking for are the left and right halves of a token.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The loot you are looking for are the left and right halves of a token.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7. Make your way southeast and back into the village.  Give the Elder both halves of the token and he will give you the gray staff.  Also on the run are some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trasy &lt;/del&gt;items ([[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;essence of magic&lt;/del&gt;]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;essence of shadows&lt;/del&gt;]]), which are on body mana and t2 leg ac, respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7. Make your way southeast and back into the village.  Give the Elder both halves of the token and he will give you the gray staff.  Also on the run are some items ([[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Essence Of Magic&lt;/ins&gt;]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Essence Of Shadows&lt;/ins&gt;]]), which are on body mana and t2 leg ac, respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8. For some reason the village is entirely anti-magic.  To get out, head 2esd to reach a room where you can planeshift.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8. For some reason the village is entirely anti-magic.  To get out, head 2esd to reach a room where you can planeshift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Belag</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46428&amp;oldid=prev</id>
		<title>Atris: The blocked off portion of Gray Staff presumably loads on reboot, since key was not found at the normal repop location.</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46428&amp;oldid=prev"/>
		<updated>2012-01-22T16:34:27Z</updated>

		<summary type="html">&lt;p&gt;The blocked off portion of Gray Staff presumably loads on reboot, since key was not found at the normal repop location.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:34, 22 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]].  To make matters worse, there are 4-6 of these mobs, and only one of them carries the key.  The best way to find the killers is to have a Psi/Mnd with danger sense.  If their scan reveals an empty room with !!!DANGER!!!, then there is a killer there (Danger scan is also an option, but it is laggy and rather irritating to wait 8 or so seconds every room). Send a tank and have them area (since stabs will kill your casters), then pray that that particular killer has the key.  The killer with the key spawns ws3w from where the Elder takes you, but it is not sentinel, and can walk wherever it feels like.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If the &lt;/del&gt;area loads &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only after &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follow the Elder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it could conceivably be done very quickly, as &lt;/del&gt;the killer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had time to move yet&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]].  To make matters worse, there are 4-6 of these mobs, and only one of them carries the key.  The best way to find the killers is to have a Psi/Mnd with danger sense.  If their scan reveals an empty room with !!!DANGER!!!, then there is a killer there (Danger scan is also an option, but it is laggy and rather irritating to wait 8 or so seconds every room). Send a tank and have them area (since stabs will kill your casters), then pray that that particular killer has the key.  The killer with the key spawns ws3w from where the Elder takes you, but it is not sentinel, and can walk wherever it feels like.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;area loads &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on reboot, so unfortunately, by the time &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get here&lt;/ins&gt;, the killer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the key is going to &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wandered off&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Atris</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46411&amp;oldid=prev</id>
		<title>Atris: More info on key (Part 3 Step 3)</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46411&amp;oldid=prev"/>
		<updated>2012-01-22T06:37:56Z</updated>

		<summary type="html">&lt;p&gt;More info on key (Part 3 Step 3)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:37, 22 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]].  To make matters worse, there are 4-6 of these mobs, and only one of them carries the key.  The best way to find the killers is to have a Psi/Mnd with danger sense.  If their scan reveals an empty room with !!!DANGER!!!, then there is a killer there (Danger scan is also an option, but it is laggy and rather irritating to wait 8 or so seconds every room). Send a tank and have them area (since stabs will kill your casters), then pray that that particular killer has the key.  The killer with the key spawns ws3w from where the Elder takes you, but it is not sentinel, and it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is unclear how far &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is capable of wandering&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]].  To make matters worse, there are 4-6 of these mobs, and only one of them carries the key.  The best way to find the killers is to have a Psi/Mnd with danger sense.  If their scan reveals an empty room with !!!DANGER!!!, then there is a killer there (Danger scan is also an option, but it is laggy and rather irritating to wait 8 or so seconds every room). Send a tank and have them area (since stabs will kill your casters), then pray that that particular killer has the key.  The killer with the key spawns ws3w from where the Elder takes you, but it is not sentinel, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can walk wherever &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feels like.  If the area loads only after you follow the Elder, &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could conceivably be done very quickly, as the killer will not have had time to move yet&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Make your way north-ish until you find a locked north.  North is the gear room.  The safest place to regen is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1s1e &lt;/del&gt;from this room.  Don't unlock the door yet!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Make your way north-ish until you find a locked north.  North is the gear room.  The safest place to regen is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1e &lt;/ins&gt;from this room.  Don't unlock the door yet!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Once regen'd, go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1w1n &lt;/del&gt;to reach the door again.  If there are any mobs in the room, wait for them to move/die before you attempt to unlock the door.  This run suffers the same problem as Katar where the key has 1-2 uses and it can break before opening the door if you're unlucky.  If it breaks on this run, you should probably just punch a wall and kill your group because you're going to have to go through the wonder that is random stabber hunting again.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Once regen'd, go &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1w &lt;/ins&gt;to reach the door again.  If there are any mobs in the room, wait for them to move/die before you attempt to unlock the door.  This run suffers the same problem as Katar where the key has 1-2 uses and it can break before opening the door if you're unlucky.  If it breaks on this run, you should probably just punch a wall and kill your group because you're going to have to go through the wonder that is random stabber hunting again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6. The gear room is north.  It has 7 mobs; a sorcerer, a shadows, and 5 bodyguards.  Spells to watch out for here are demonfire, dread (can really screw you up if your lead tank gets dreaded), and migraine.  The gear room isn't that bad (no &amp;quot;room goes no-spell in 4-5 rounds) overall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6. The gear room is north.  It has 7 mobs; a sorcerer, a shadows, and 5 bodyguards.  Spells to watch out for here are demonfire, dread (can really screw you up if your lead tank gets dreaded), and migraine.  The gear room isn't that bad (no &amp;quot;room goes no-spell in 4-5 rounds) overall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Atris</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46408&amp;oldid=prev</id>
		<title>Atris: Clarified where key spawns.  Maybe it won't be as bad as I thought!</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46408&amp;oldid=prev"/>
		<updated>2012-01-22T06:23:02Z</updated>

		<summary type="html">&lt;p&gt;Clarified where key spawns.  Maybe it won&amp;#039;t be as bad as I thought!&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:23, 22 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Follow the Elder when he prompts you to be taken deeper into Shunned world.  He will give you a warning not to kill any of the villagers; if you do, you are dragged out and warned about how you screwed up, but he will give you a second chance in exchange for a pyrolisk heart.  No real harm seems to be done though.  Still, best not to kill any villagers to not get your group fragmented.  Have your rogues turn off their stab triggers to be safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]].  To make matters worse, there are 4-6 of these mobs, and only one of them carries the key.  The best way to find the killers is to have a Psi/Mnd with danger sense.  If their scan reveals an empty room with !!!DANGER!!!, then there is a killer there (Danger scan is also an option, but it is laggy and rather irritating to wait 8 or so seconds every room). Send a tank and have them area (since stabs will kill your casters), then pray that that particular killer has the key.  The killer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I found &lt;/del&gt;with the key &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was found south-ish; I have no idea if that &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where he usually spawns&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. The goal of this section is to get a key.  It is carried by a completely invisible (no glowing red eyes) stabber, [[a killer]].  To make matters worse, there are 4-6 of these mobs, and only one of them carries the key.  The best way to find the killers is to have a Psi/Mnd with danger sense.  If their scan reveals an empty room with !!!DANGER!!!, then there is a killer there (Danger scan is also an option, but it is laggy and rather irritating to wait 8 or so seconds every room). Send a tank and have them area (since stabs will kill your casters), then pray that that particular killer has the key.  The killer with the key &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spawns ws3w from where the Elder takes you, but it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not sentinel, and it is unclear how far it is capable of wandering&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that the killer is NOT carrying the key in his inventory.  When you see the message &amp;quot;The light catches on a silvery speck,&amp;quot; that killer has spawned the key and it is on the ground.  Pick it up!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Atris</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46407&amp;oldid=prev</id>
		<title>Atris at 03:58, 22 January 2012</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46407&amp;oldid=prev"/>
		<updated>2012-01-22T03:58:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:58, 22 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. From shift, head all west into the Shunned World.  Head up, then work your way northwest and up and until you reach the room &amp;quot;At the edge of the village square.&amp;quot;  Head n2w from here to reach the Elder.  Agree with him to start the Gray Staff quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. From shift, head all west into the Shunned World.  Head up, then work your way northwest and up and until you reach the room &amp;quot;At the edge of the village square.&amp;quot;  Head n2w from here to reach the Elder.  Agree with him to start the Gray Staff quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Make your way back out into the jungle, then head towards the mines as on the katar run.  The easiest way to do this is to leave shunned world, then go all north, then go east until scan shows a kzinti warrior.  Keep heading north until scan shows a Kzin scientist north of you.  From here, head all east, all north, and east to enter the mines.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Make your way back out into the jungle, then head towards the mines as on the katar run.  The easiest way to do this is to leave shunned world, then go all north, then go east until scan shows a kzinti warrior &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;north of you&lt;/ins&gt;.  Keep heading north until scan shows a Kzin scientist north of you.  From here, head all east, all north, and east to enter the mines.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following steps are copied/pasted from Katar.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following steps are copied/pasted from Katar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Atris</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46406&amp;oldid=prev</id>
		<title>Atris: Clarified directions slightly</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Icy_Gray_Staff&amp;diff=46406&amp;oldid=prev"/>
		<updated>2012-01-22T03:57:55Z</updated>

		<summary type="html">&lt;p&gt;Clarified directions slightly&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:57, 22 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. From shift, head all west into the Shunned World.  Head up, then work your way northwest and up and until you reach the room &amp;quot;At the edge of the village square.&amp;quot;  Head n2w from here to reach the Elder.  Agree with him to start the Gray Staff quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. From shift, head all west into the Shunned World.  Head up, then work your way northwest and up and until you reach the room &amp;quot;At the edge of the village square.&amp;quot;  Head n2w from here to reach the Elder.  Agree with him to start the Gray Staff quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Make your way back out into the jungle, then head towards the mines as on the katar run.  The easiest way to do this is to leave shunned world, then go all north &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;east until scan shows a kzinti warrior.  Keep heading north until scan shows a Kzin scientist north of you.  From here, head all east, all north, and east to enter the mines.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Make your way back out into the jungle, then head towards the mines as on the katar run.  The easiest way to do this is to leave shunned world, then go all north&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, then go &lt;/ins&gt;east until scan shows a kzinti warrior.  Keep heading north until scan shows a Kzin scientist north of you.  From here, head all east, all north, and east to enter the mines.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following steps are copied/pasted from Katar.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following steps are copied/pasted from Katar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Atris</name></author>
		
	</entry>
</feed>