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	<id>http://packard.life/index.php?action=history&amp;feed=atom&amp;title=Pyro_Imp_Evolution_Quest</id>
	<title>Pyro Imp Evolution Quest - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://packard.life/index.php?action=history&amp;feed=atom&amp;title=Pyro_Imp_Evolution_Quest"/>
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	<updated>2026-04-04T17:22:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=58240&amp;oldid=prev</id>
		<title>Vagonuth at 20:23, 14 November 2022</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=58240&amp;oldid=prev"/>
		<updated>2022-11-14T20:23:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:23, 14 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entering the vortex will take you to a maze with a bunch of tough mobs. If you reach the end of the maze (saferoom) in time you will see a pedestal and the orb. There are a couple of ways to do this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entering the vortex will take you to a maze with a bunch of tough mobs. If you reach the end of the maze (saferoom) in time you will see a pedestal and the orb. There are a couple of ways to do this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Solo &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(imps only) &lt;/ins&gt;- enter the vortex, drop a coin and then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Racial Discorporate|&lt;/ins&gt;discorporate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=57082&amp;oldid=prev</id>
		<title>Fierlo at 11:48, 3 March 2022</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=57082&amp;oldid=prev"/>
		<updated>2022-03-03T11:48:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:48, 3 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3) Lord alts - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I was able to solo &lt;/del&gt;the fdk version of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;using lord alts. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Have the fdk enter greigon's room to create the vortex, then log your lord alt &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(big sor is best) &lt;/del&gt;and enter vortex.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Flash &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;calm &lt;/del&gt;to move through maze.  It&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;a challenge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and I had to exit the area to regen a few times before luckily stumbling into the orb&lt;/del&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3) Lord alts - the fdk version of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been soloed &lt;/ins&gt;using lord alts. Have the fdk enter greigon's room to create the vortex, then log your lord alt and enter vortex.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quicken calm/awe &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flash (if available) &lt;/ins&gt;to move through maze.  It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can still be &lt;/ins&gt;a challenge.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maze randomizes and resets on a timer. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don't recall how long it is, but at &lt;/del&gt;the most you have until the next repop. The maze is unlike the UD maze in that all rooms do not loop back to the first room. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So you &lt;/del&gt;may need to drop more coins to see the unique rooms in the maze. The maze is quite small (&amp;lt; 10 rooms)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, so it's not that hard to navigate&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maze randomizes and resets on a timer. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At &lt;/ins&gt;the most you have until the next repop. The maze is unlike the UD maze in that all rooms do not loop back to the first room. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/ins&gt;may need to drop more coins to see the unique rooms in the maze. The maze is quite small (&amp;lt; 10 rooms).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Imp Evolution Quests]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Imp Evolution Quests]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fierlo</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=57062&amp;oldid=prev</id>
		<title>Uberelf at 21:35, 27 February 2022</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=57062&amp;oldid=prev"/>
		<updated>2022-02-27T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:35, 27 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3) Lord alts - I was able to solo the fdk version of this using lord alts.  Have the fdk enter greigon's room to create the vortex, then log your lord alt (big sor is best) and enter vortex.  Flash and calm to move through maze.  It's a challenge and I had to exit the area to regen a few times before luckily stumbling into the orb.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Uberelf</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=55886&amp;oldid=prev</id>
		<title>Jekyll: Removing note about nexus in Greigon's room -- you cannot nexus in his room.</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=55886&amp;oldid=prev"/>
		<updated>2020-10-11T11:56:29Z</updated>

		<summary type="html">&lt;p&gt;Removing note about nexus in Greigon&amp;#039;s room -- you cannot nexus in his room.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:56, 11 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[NOTE: if you nexus/portal in Greigon's room you may screw up the vortex - but I haven't confirmed this]&lt;/del&gt;. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send group mates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jekyll</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=52321&amp;oldid=prev</id>
		<title>Ylem at 12:58, 27 September 2016</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=52321&amp;oldid=prev"/>
		<updated>2016-09-27T12:58:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:58, 27 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is in [[: Category:Battleground|battleground]]. Go to Greigon - at the far north of the area head up past the giants until you find his room. If you enter alone and no one else is in the area his mprog will open a vortex.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is in [[: Category:Battleground|battleground]]. Go to Greigon - at the far north of the area head up past the giants until you find his room. If you enter alone and no one else is in the area his mprog will open a vortex.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entering the vortex will take you to a maze with a bunch of tough mobs. If you reach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theend &lt;/del&gt;of the maze (saferoom) in time you will see a pedestal and the orb. There are a couple of ways to do this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entering the vortex will take you to a maze with a bunch of tough mobs. If you reach &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the end &lt;/ins&gt;of the maze (saferoom) in time you will see a pedestal and the orb. There are a couple of ways to do this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you [NOTE: if you nexus/portal in Greigon's room you may screw up the vortex - but I haven't confirmed this]. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;groupmates &lt;/del&gt;over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes). Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have them wait in sanctum. Open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you [NOTE: if you nexus/portal in Greigon's room you may screw up the vortex - but I haven't confirmed this]. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;group mates &lt;/ins&gt;over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ylem</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=47123&amp;oldid=prev</id>
		<title>Belag: Minor cleanup</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=47123&amp;oldid=prev"/>
		<updated>2012-05-07T19:15:54Z</updated>

		<summary type="html">&lt;p&gt;Minor cleanup&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:15, 7 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tips on the maze ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maze randomizes and resets on a timer. I don't recall how long it is, but at the most you have until the next repop. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you chose to solo it, keep in mind that you can discorporate as though it didn't have an exhaust when you're in the maze (this has been fixed). Also, the &lt;/del&gt;maze is unlike the UD maze in that all rooms do not loop back to the first room. So you may need to drop more coins to see the unique rooms in the maze.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maze randomizes and resets on a timer. I don't recall how long it is, but at the most you have until the next repop. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;maze is unlike the UD maze in that all rooms do not loop back to the first room. So you may need to drop more coins to see the unique rooms in the maze&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The maze is quite small (&amp;lt; 10 rooms), so it's not that hard to navigate&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Imp Evolution Quests]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Imp Evolution Quests]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Belag</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=45784&amp;oldid=prev</id>
		<title>Belag: some tips</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=45784&amp;oldid=prev"/>
		<updated>2011-12-17T13:04:50Z</updated>

		<summary type="html">&lt;p&gt;some tips&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:04, 17 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and have &lt;/del&gt;them wait in sanctum. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Go open &lt;/del&gt;the vortex as described above. Then leave Greigon's room and nexus to them so they can join you [NOTE: if you nexus/portal in Greigon's room you may screw up the vortex - but I haven't confirmed this]. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send groupmates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Alternatively, get a big caster or two, since there aren't many mobs in the maze, so it's possible to surge/acid rain them. Have &lt;/ins&gt;them wait in sanctum. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Open &lt;/ins&gt;the vortex as described above. Then leave Greigon's room and nexus to them so they can join you [NOTE: if you nexus/portal in Greigon's room you may screw up the vortex - but I haven't confirmed this]. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send groupmates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note: &lt;/del&gt;the maze randomizes and resets on a timer. I don't recall how long it is, but at the most you have until the next repop. If you chose to solo it, keep in mind that you can discorporate as though it didn't have an exhaust when you're in the maze (this has been fixed). Also, the maze is unlike the UD maze in that all rooms do not loop back to the first room. So you may need to drop more coins to see the unique rooms in the maze.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Tips on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maze ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;maze randomizes and resets on a timer. I don't recall how long it is, but at the most you have until the next repop. If you chose to solo it, keep in mind that you can discorporate as though it didn't have an exhaust when you're in the maze (this has been fixed). Also, the maze is unlike the UD maze in that all rooms do not loop back to the first room. So you may need to drop more coins to see the unique rooms in the maze.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Imp Evolution Quests]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Imp Evolution Quests]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Belag</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=45781&amp;oldid=prev</id>
		<title>Belag: Added some info about the maze</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=45781&amp;oldid=prev"/>
		<updated>2011-12-17T11:20:33Z</updated>

		<summary type="html">&lt;p&gt;Added some info about the maze&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:20, 17 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes) and have them wait in sanctum. Go open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you [NOTE: if you nexus/portal in Greigon's room you may screw up the vortex - but I haven't confirmed this]. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send groupmates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) Group - get a big group (the mobs area spell/gas so get brutes) and have them wait in sanctum. Go open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you [NOTE: if you nexus/portal in Greigon's room you may screw up the vortex - but I haven't confirmed this]. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send groupmates over a room before scanning to see which rooms are unique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: the maze randomizes and resets on a timer. I don't recall how long it is, but at the most you have until the next repop. If you chose to solo it, keep in mind that you can discorporate as though it didn't have an exhaust when you're in the maze (this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may get &lt;/del&gt;fixed).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: the maze randomizes and resets on a timer. I don't recall how long it is, but at the most you have until the next repop. If you chose to solo it, keep in mind that you can discorporate as though it didn't have an exhaust when you're in the maze (this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been &lt;/ins&gt;fixed)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Also, the maze is unlike the UD maze in that all rooms do not loop back to the first room. So you may need to drop more coins to see the unique rooms in the maze&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Imp Evolution Quests]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Imp Evolution Quests]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Belag</name></author>
		
	</entry>
	<entry>
		<id>http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=42456&amp;oldid=prev</id>
		<title>Rhodry: Created page with &quot;This is in battleground. Go to Greigon - at the far north of the area head up past the giants until you find his room. If you enter alone and no one e...&quot;</title>
		<link rel="alternate" type="text/html" href="http://packard.life/index.php?title=Pyro_Imp_Evolution_Quest&amp;diff=42456&amp;oldid=prev"/>
		<updated>2011-02-15T16:20:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is in &lt;a href=&quot;/index.php/Category:Battleground&quot; title=&quot;Category:Battleground&quot;&gt;battleground&lt;/a&gt;. Go to Greigon - at the far north of the area head up past the giants until you find his room. If you enter alone and no one e...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is in [[: Category:Battleground|battleground]]. Go to Greigon - at the far north of the area head up past the giants until you find his room. If you enter alone and no one else is in the area his mprog will open a vortex. &lt;br /&gt;
&lt;br /&gt;
Entering the vortex will take you to a maze with a bunch of tough mobs. If you reach theend of the maze (saferoom) in time you will see a pedestal and the orb. There are a couple of ways to do this.&lt;br /&gt;
&lt;br /&gt;
1) Solo - enter the vortex, drop a coin and then discorporate. Now you can explore the maze without dealing with the mobs. This is useful since the mobs really hurt and leaving them alive makes the maze easier. Each room has every possible exit, but scan will show fewer exits (so will the exit command). The correct room will always be one of the rooms shown on scan/exit. Leaving the mobs alive helps because you can scan and see which directions take you to the same room based on the mobs in them at the time. Keep choosing unique rooms and proceed like the UD maze until you reach the end.&lt;br /&gt;
&lt;br /&gt;
2) Group - get a big group (the mobs area spell/gas so get brutes) and have them wait in sanctum. Go open the vortex as described above. Then leave Greigon's room and nexus to them so they can join you [NOTE: if you nexus/portal in Greigon's room you may screw up the vortex - but I haven't confirmed this]. Then take the group into the vortex, drop a coin, clear the mobs (about 15 of them) and proceed through the maze. You can send groupmates over a room before scanning to see which rooms are unique.&lt;br /&gt;
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Note: the maze randomizes and resets on a timer. I don't recall how long it is, but at the most you have until the next repop. If you chose to solo it, keep in mind that you can discorporate as though it didn't have an exhaust when you're in the maze (this may get fixed).&lt;br /&gt;
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[[Category:Imp Evolution Quests]]&lt;/div&gt;</summary>
		<author><name>Rhodry</name></author>
		
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