Difference between revisions of "Category:Objects"
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− | Each and every object in AVATAR MUD has a defined [[Object Level |level range]], [[:Category: Object Types |type]], [[Object Slot |set of "slots" in which it may be worn]], [[Object Quality |quality]], [[Object Weight |weight]], [[:Category: Object Flags |set of "flags" that affect it]], [[:Category: Object Affects |set of "affects" that affect those who are wearing it]], and [[Object Worth |worth]]. Each [[:Category: Object Types |type]] of object also possesses an additional [[:Category: Object Values |set of values]] | + | Each and every object in AVATAR MUD has a defined [[Object Level |level range]], [[:Category: Object Types |type]], [[Object Slot |set of "slots" in which it may be worn]], [[Object Quality |quality]], [[Object Weight |weight]], [[:Category: Object Flags |set of "flags" that affect it]], [[:Category: Object Affects |set of "affects" that affect those who are wearing it]], and [[Object Worth |worth]]. Each [[:Category: Object Types |type]] of object also possesses an additional [[:Category: Object Values |set of values]] unique (or nearly unique) to its [[:Category: Object Types |type]]. Although most objects may be found on certain [[:Category: Mobs |mobs]] and/or in certain [[:Category: Rooms |rooms]], some objects are either (1) [[:Category: Skin Items |produced by skinning certain mob corpses]] or (2) [[:Category: Ticket Quest Rewards |obtained by completing certain ticket quests]]; categories exist below to list groups of each of these. |
See also [[:Category: Areas |Areas]], [[:Category: Mobs |Mobs]], and [[:Category: Rooms |Rooms]]. | See also [[:Category: Areas |Areas]], [[:Category: Mobs |Mobs]], and [[:Category: Rooms |Rooms]]. | ||
[[Category: Miscellaneous]] | [[Category: Miscellaneous]] |
Revision as of 20:58, 15 February 2006
Each and every object in AVATAR MUD has a defined level range, type, set of "slots" in which it may be worn, quality, weight, set of "flags" that affect it, set of "affects" that affect those who are wearing it, and worth. Each type of object also possesses an additional set of values unique (or nearly unique) to its type. Although most objects may be found on certain mobs and/or in certain rooms, some objects are either (1) produced by skinning certain mob corpses or (2) obtained by completing certain ticket quests; categories exist below to list groups of each of these.
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Objects"
The following 6 pages are in this category, out of 6 total.