Difference between revisions of "Water Terrain"

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Players must [[Movement Costs |spend]] between one and six [[Move Points |move points]] to enter (non-magically) [[:Category: Rooms |rooms]] with these [[:Category: Terrains |terrain types]].
 
Players must [[Movement Costs |spend]] between one and six [[Move Points |move points]] to enter (non-magically) [[:Category: Rooms |rooms]] with these [[:Category: Terrains |terrain types]].
  
Also, players must either be [[Affected by Fly |flying]] or carry a [[:Category: Boats |boat]] to enter (non-magically) some such [[:Category: Rooms |rooms]].
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Also, players must either be flying or carry a [[:Category: Boats |boat]] to enter (non-magically) some such [[:Category: Rooms |rooms]].
  
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You can't [[Flee|flee]] from a water room, but you can [[Recall|recall]] out of combat.
 
[[Category: Terrains]]
 
[[Category: Terrains]]

Latest revision as of 16:59, 28 April 2006

Water terrain actually encompasses a few terrain types. Rooms with these terrain types will appear cyan to players.

Players must spend between one and six move points to enter (non-magically) rooms with these terrain types.

Also, players must either be flying or carry a boat to enter (non-magically) some such rooms.

You can't flee from a water room, but you can recall out of combat.