Difference between revisions of "Category:Town Of Solace"

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== Navigation ==
 
== Navigation ==
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There are perhaps three distinct areas of Solace.
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* The Inn of the Last Home (found just west of the northern entrance to the town) contains a few rooms downstairs, and rather a lot more upstairs. Upstairs has a crowded common room, big enough to have two end, a long curving hallway and three guest rooms, at least two of which are usually occupied.
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* The Townguard Administration Building is a large sprawling complex and is found east off the main road, opposite the marketplace. Most of the rooms here are empty and rather dull hallways of no interest. A few offices and meeting rooms contain mobs though, which may be of interest - chief amongst them being the Town Clerk, the Foreign Trade Representative, the Sergeant, the Lieutenant and the Captain (who is the easiest to reach just north when you enter the building, and also the start of the Solace Patrol quest).
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* The rest of the town includes the marketplace, west of the main road opposite the road the Townguard Administration Building and is home to no less than 8 separate shopkeepers, each specializing in different goods. The south end of town can be described as a figure 8 on its side, East and West Gullen Way branching off from the Intersection of the Main Road, becoming Ketra Road and Harvest Road respectively as they turn south, and then both become small alleys as they return to the south gate, and the Main Road leading north. Four more shopkeepers can be found on this circuit, including one which sells pets. In addition, you can also find a gambling den, a ghostly restaurant and a number of houses.
  
 
== Adventuring ==
 
== Adventuring ==

Revision as of 10:39, 31 July 2008

Solace is the smallest of our Realm's 4 major cities: Midgaard, Solace, Ofcol and Mervue. It is just outside of Nom's Meadow, and enjoys a thriving trade in supplying young adventurers with weapons, supplies and equipment. A trustworthy money changer used to be found at the end of the market to keep gold safe until Kir'tal opened up his bank within Stonehall.

Level Range: 5-18

Builder: Strahd

Directions

Walking route from Nom: n, 8w, 2s.

Walking route from Sol: 3e, 2s.

Walking route from Aelmon: 17w, s, 5w, 3n, 3w, s.

Portaling point(s) suggested: Otik Sandath.

Connections

Solace's most often used connection is from the White Stone Road (entering into the north end of the town), but also has useful connections to the Air of Avatar (reached from the Intersection of the Main Road in the centre of town, providing quick routes to the other main cities and the Wildwood for those who can fly) and Crystalmir Lake (from the south end of town).

There also exists several ways into and out of the Orphanage (the most easily accessible being east opposite the Inn of the Last Home), and the entrance to the Catacombs of Solace (found under the Inn of the Last Home).

Navigation

There are perhaps three distinct areas of Solace.

  • The Inn of the Last Home (found just west of the northern entrance to the town) contains a few rooms downstairs, and rather a lot more upstairs. Upstairs has a crowded common room, big enough to have two end, a long curving hallway and three guest rooms, at least two of which are usually occupied.
  • The Townguard Administration Building is a large sprawling complex and is found east off the main road, opposite the marketplace. Most of the rooms here are empty and rather dull hallways of no interest. A few offices and meeting rooms contain mobs though, which may be of interest - chief amongst them being the Town Clerk, the Foreign Trade Representative, the Sergeant, the Lieutenant and the Captain (who is the easiest to reach just north when you enter the building, and also the start of the Solace Patrol quest).
  • The rest of the town includes the marketplace, west of the main road opposite the road the Townguard Administration Building and is home to no less than 8 separate shopkeepers, each specializing in different goods. The south end of town can be described as a figure 8 on its side, East and West Gullen Way branching off from the Intersection of the Main Road, becoming Ketra Road and Harvest Road respectively as they turn south, and then both become small alleys as they return to the south gate, and the Main Road leading north. Four more shopkeepers can be found on this circuit, including one which sells pets. In addition, you can also find a gambling den, a ghostly restaurant and a number of houses.

Adventuring

The town of Solace has guards, but no established law. Guards will gang up on you while fighting in town. The guards usually carry enchanted pikes, hammers, or longswords, and sometimes black platemail.

Subcategories

This category has the following 4 subcategories, out of 4 total.

Pages in category "Town Of Solace"

The following 2 pages are in this category, out of 2 total.