Difference between revisions of "Category:Airscape Proper"
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− | + | {{Airscape}} | |
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− | It is said to be notoriously difficult to fight Air Elementals in their | + | ''The Elemental Plane of Air, or Airscape, is ruled by a twin brother and sister known collectively as the Windprinces. Benign among the ranks of Planar Rulers, they are content to be left alone to manage the affairs of their world, and dote upon their menagerie of mist-creatures.'' |
− | native habitat, where thay can become intangible at will. | + | |
+ | ''It is said to be notoriously difficult to fight Air Elementals in their native habitat, where thay can become intangible at will.'' | ||
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+ | '''Builder:''' Dev | ||
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+ | == Directions == | ||
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+ | [[Planeshift]] to [[:Category:Airscape|Airscape]] | ||
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+ | == Connections == | ||
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+ | 3e from shift is a [[Lloydable]] room that has a nexus to [[:Category:Nothing|Nothing]]. | ||
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+ | == Navigation == | ||
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+ | == Adventuring == | ||
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+ | This area is practically only ever run for gear. See [[:Category:Gear In Airscape Proper|Gear In Airscape Proper]] for more information. | ||
[[Category: Lord Areas]] | [[Category: Lord Areas]] | ||
[[Category: Airscape]] | [[Category: Airscape]] | ||
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Latest revision as of 17:02, 4 December 2008
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The Elemental Plane of Air, or Airscape, is ruled by a twin brother and sister known collectively as the Windprinces. Benign among the ranks of Planar Rulers, they are content to be left alone to manage the affairs of their world, and dote upon their menagerie of mist-creatures.
It is said to be notoriously difficult to fight Air Elementals in their native habitat, where thay can become intangible at will.
Builder: Dev
Directions
Connections
3e from shift is a Lloydable room that has a nexus to Nothing.
Adventuring
This area is practically only ever run for gear. See Gear In Airscape Proper for more information.