Difference between revisions of "Category:Eragora Walkways"
WinterRose (talk | contribs) (Created page with " ''From the western edge of the Eragoran continent, through the surging river ''which bisects the land, and to the immeasurable mountain range in the east - ''mysteries will be...") |
WinterRose (talk | contribs) m (line break) |
||
Line 10: | Line 10: | ||
Walking route from [[Eragora_default_recall|Eragora default recall]]: stand still. | Walking route from [[Eragora_default_recall|Eragora default recall]]: stand still. | ||
+ | |||
Walking route from [[:Category:Sphynx Gate|The twin Sphynx entrance]]: e, s, 2e, n, 3e. Warning: multiple aggies along the way. | Walking route from [[:Category:Sphynx Gate|The twin Sphynx entrance]]: e, s, 2e, n, 3e. Warning: multiple aggies along the way. | ||
Revision as of 12:23, 25 May 2011
From the western edge of the Eragoran continent, through the surging river which bisects the land, and to the immeasurable mountain range in the east - mysteries will begin to unravel, as day shatters into bits of night.
Level Range: 51-51
Builder: Zahri
Directions
Walking route from Eragora default recall: stand still.
Walking route from The twin Sphynx entrance: e, s, 2e, n, 3e. Warning: multiple aggies along the way.
Portaling point(s) suggested: No sentinels (Do the trees have unique keywords?). Use default recall.
Connections
Indirect connection to:
- Halfling's Paradise - go to the Sun God Altar area and move 1e.
Navigation is trivial as the area consists of three linear branches connecting various Eragoran areas. One cannot get lost, and even if one succeeds at such a task, use the default recall to go to the middle of the area.
Adventuring
Area is filled with an even ratio of aggressive and non-aggressive wandering mobs. None hit too hard and some carry decent wields. Ideal for casters to solo or lowhero groups to run through. Mob density is average.
Trees are aggressive.
Area is uncursed with the exception of the local cloud, so recall is possible from any point.
The local cloud room is anti-magic (and likely SAFE - check this please). Eragora default recall is an infirmary, though not SAFE - thus saving spells will not be possible at the recall point. Both rooms are NOMOB, but also NOQUIT, so only convenient to regenerate.
Pages in category "Eragora Walkways"
The following 2 pages are in this category, out of 2 total.