Difference between revisions of "Category:Hunting"
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− | + | ''The Hunting is a forested area somewhere east of the [[:Category: Highways/Great Wall |Great Wall]] where the [[Troglodytes |Troglodytes]] spend their time gathering the meat of any creature found within. It's a confusing maze of twisting forest paths that lead wayward [[:Category: Hero |Heroes]] toward a brutal confrontation with the leader of this group of [[Troglodytes |Trogs]], [[Aruna |Aruna]]. Rumor has it that [[Aruna |Aruna]] wears a magical [[Carved Bone Necklace |bone necklace]] that makes her almost invincible.'' | |
− | + | ||
− | + | '''Level Range:''' 51-51 | |
− | [[Category:Areas | + | |
+ | '''Builder:''' Arundel | ||
+ | |||
+ | == Directions == | ||
+ | |||
+ | Walking route from [[Aelmon |Aelmon]]: 16e, [e], 2e, n, 2e, 3s, 3e, 3n, 2w, 3n, w, n, e, n, e, 3n, 2e, 2s, 3e, 2s, 2e, 3s, 2e, s. | ||
+ | |||
+ | [[Portal |Portaling]] point(s) suggested: [[General Rusla |General Rusla]] (Aggie). | ||
+ | |||
+ | == Connections == | ||
+ | |||
+ | * [[:Category:Wildwood|Wildwood]] ([[Wildwood Map|Map]]) | ||
+ | |||
+ | == Navigation == | ||
+ | |||
+ | The first part of the area is a small 4-room maze (''In Wooded Hills'') that will randomize itself on every area repop. It leads either back into [[:Category:Wildwood|Wildwood]] on towards the second part of the area (either eastern or western side, depending on your exit point). | ||
+ | |||
+ | Second part of the area is the Hunting proper (''In a Hilled Forest''), which is a series of linear corridors with some branching rooms. | ||
+ | |||
+ | Only a single room is cursed - the room in which [[Aruna]] resides. | ||
+ | |||
+ | == Adventuring == | ||
+ | |||
+ | Good [[Experience Points |exp]] for a small [[:Category: Hero |hero]] group. Portal point is [[Trog Lieutenant |trog lieu]], or, if you're after the [[Carved Bone Necklace |carved bone necklace]], [[General Rusla |gen rus]]. | ||
+ | |||
+ | This area is best for large duos or normal trios. The lieutenants are aggressive, wander and bite; so, scan often and kill them first. They also pack a good punch, so deception or disarm are a good idea. The soldiers are wimpy and don't assist. The big snag in this area is that every once in a while, you're going to portal to a lieutenant who happens to be in the general's room. This will either kill the party or cost enough hp to seriously damage a run. | ||
+ | |||
+ | == Affects == | ||
+ | |||
+ | As of October 2011, the area features a tiny increase in experience gains and a major increase in mana regeneration. | ||
+ | |||
+ | [[Category: Hero Areas]] |
Latest revision as of 06:32, 25 November 2011
The Hunting is a forested area somewhere east of the Great Wall where the Troglodytes spend their time gathering the meat of any creature found within. It's a confusing maze of twisting forest paths that lead wayward Heroes toward a brutal confrontation with the leader of this group of Trogs, Aruna. Rumor has it that Aruna wears a magical bone necklace that makes her almost invincible.
Level Range: 51-51
Builder: Arundel
Directions
Walking route from Aelmon: 16e, [e], 2e, n, 2e, 3s, 3e, 3n, 2w, 3n, w, n, e, n, e, 3n, 2e, 2s, 3e, 2s, 2e, 3s, 2e, s.
Portaling point(s) suggested: General Rusla (Aggie).
Connections
The first part of the area is a small 4-room maze (In Wooded Hills) that will randomize itself on every area repop. It leads either back into Wildwood on towards the second part of the area (either eastern or western side, depending on your exit point).
Second part of the area is the Hunting proper (In a Hilled Forest), which is a series of linear corridors with some branching rooms.
Only a single room is cursed - the room in which Aruna resides.
Adventuring
Good exp for a small hero group. Portal point is trog lieu, or, if you're after the carved bone necklace, gen rus.
This area is best for large duos or normal trios. The lieutenants are aggressive, wander and bite; so, scan often and kill them first. They also pack a good punch, so deception or disarm are a good idea. The soldiers are wimpy and don't assist. The big snag in this area is that every once in a while, you're going to portal to a lieutenant who happens to be in the general's room. This will either kill the party or cost enough hp to seriously damage a run.
Affects
As of October 2011, the area features a tiny increase in experience gains and a major increase in mana regeneration.
Subcategories
This category has the following 2 subcategories, out of 2 total.