Difference between revisions of "Category:Eragora Walkways"

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''From the western edge of the Eragoran continent, through the surging river
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''From the western edge of the Eragoran continent, through the surging river which bisects the land, and to the immeasurable mountain range in the east - mysteries will begin to unravel, as day shatters into bits of night.''
''which bisects the land, and to the immeasurable mountain range in the east -
 
''mysteries will begin to unravel, as day shatters into bits of night.
 
  
 
'''Level Range:''' 51-51
 
'''Level Range:''' 51-51
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Walking route from [[:Category:Sphynx Gate|The twin Sphynx entrance]]: e, s, 2e, n, 3e. Warning: multiple aggies along the way.
 
Walking route from [[:Category:Sphynx Gate|The twin Sphynx entrance]]: e, s, 2e, n, 3e. Warning: multiple aggies along the way.
  
[[Portal |Portaling]] point(s) suggested: No sentinels (<font color=grey>Do the trees have unique keywords?</font>). Use default recall.
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[[Portal |Portaling]] point(s) suggested: [[Lookout]] (aggressive, hard hitting, and there are 7 at fixed positions all over the map). Use default recall instead.
  
 
== Connections ==
 
== Connections ==
  
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* [[:Category:Arx Nivea|Arx Nivea]]
 
* [[:Category:Akrikto's Farm|Akrikto's Farm]]
 
* [[:Category:Akrikto's Farm|Akrikto's Farm]]
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* [[:Category:Exploration Outpost|Exploration Outpost]]
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* [[:Category:Healing Springs|Healing Springs]]
 
* [[:Category:Moonbay Village|Moonbay Village]]
 
* [[:Category:Moonbay Village|Moonbay Village]]
* [[:Category:Healing Springs|Healing Springs]]
 
 
* [[:Category:Mountain Tunnels|Mountain Tunnels]]
 
* [[:Category:Mountain Tunnels|Mountain Tunnels]]
 +
* [[:Category:Rapture|Rapture]]
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* [[:Category:River Etuan|River Etuan]]
 
* [[:Category:Rhuien Forest|Rhuien Forest]]
 
* [[:Category:Rhuien Forest|Rhuien Forest]]
 
* [[:Category:Sun God Altar|Sun God Altar]]
 
* [[:Category:Sun God Altar|Sun God Altar]]
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== Navigation ==
 
== Navigation ==
  
Navigation is trivial as the area consists of three linear branches connecting various Eragoran areas. One cannot get lost, and even if one succeeds at such a task, use the default recall to go to the middle of the area.
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Navigation is trivial as the area consists of four linear branches connecting various Eragoran areas. One cannot get lost, and even if one succeeds at such a task, use the default recall to go to the middle of the area.
  
 
== Adventuring ==
 
== Adventuring ==
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Area is uncursed with the exception of the local cloud, so recall is possible from any point.
 
Area is uncursed with the exception of the local cloud, so recall is possible from any point.
  
The local cloud room is anti-magic (<font color=grey>and likely SAFE - check this please</font>). [[Eragora default recall]] is an infirmary, though not SAFE - thus saving spells will not be possible at the recall point. Both rooms are NOMOB, but also NOQUIT, so only convenient to regenerate.
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The local cloud room is anti-magic and safe (you can save spells in this room). [[Eragora default recall]] is an infirmary, though not safe - save spells in the cloud room. Both rooms are nomob, so you will be free from pestering, but also no-quit, so only convenient to regenerate and spell up.
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Unlike some other Eragoran areas, Eragora Walkways will not do your CR for you.
  
 
[[Category: Hero Areas]] [[Category: Eragora]]
 
[[Category: Hero Areas]] [[Category: Eragora]]

Latest revision as of 17:09, 16 January 2014

From the western edge of the Eragoran continent, through the surging river which bisects the land, and to the immeasurable mountain range in the east - mysteries will begin to unravel, as day shatters into bits of night.

Level Range: 51-51

Builder: Zahri

Directions

Walking route from Eragora default recall: stand still.

Walking route from The twin Sphynx entrance: e, s, 2e, n, 3e. Warning: multiple aggies along the way.

Portaling point(s) suggested: Lookout (aggressive, hard hitting, and there are 7 at fixed positions all over the map). Use default recall instead.

Connections

Indirect connection to:

Navigation

Navigation is trivial as the area consists of four linear branches connecting various Eragoran areas. One cannot get lost, and even if one succeeds at such a task, use the default recall to go to the middle of the area.

Adventuring

Area is filled with an even ratio of aggressive and non-aggressive wandering mobs. None hit too hard and some carry decent wields. Ideal for casters to solo or lowhero groups to run through. Mob density is average.

Trees are aggressive.

Area is uncursed with the exception of the local cloud, so recall is possible from any point.

The local cloud room is anti-magic and safe (you can save spells in this room). Eragora default recall is an infirmary, though not safe - save spells in the cloud room. Both rooms are nomob, so you will be free from pestering, but also no-quit, so only convenient to regenerate and spell up.

Unlike some other Eragoran areas, Eragora Walkways will not do your CR for you.

Pages in category "Eragora Walkways"

The following 2 pages are in this category, out of 2 total.