Difference between revisions of "Flash"
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− | This spell has a low (5%?) chance to [[Blindness|blind]] mobs that | + | This spell has a low (5%?) chance to [[Blindness|blind]] mobs that aren't already attacking the caster. |
− | If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them. One way to ensure that this happens is to [[Quicken]] 9 and cast [[Burning Hands]] before casting [[Flash]]. | + | If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them. One way to ensure that this happens is to [[Quicken]] 9 and cast [[Burning Hands]] before casting [[Flash]]. If there's only one mob that you'd like to [[Flash]], [[Quicken 9]] [[Fear]] is a good way to start the fight. |
Note that [[:Category:Wizards|Wizards]] learn this spell through a [[:Category:Spellbooks|Spellbook]], and that is it out-of-class, and therefore has double the lag of s [[:Category:Sorcerer|Sorcerer's]] [[Flash]]. | Note that [[:Category:Wizards|Wizards]] learn this spell through a [[:Category:Spellbooks|Spellbook]], and that is it out-of-class, and therefore has double the lag of s [[:Category:Sorcerer|Sorcerer's]] [[Flash]]. |
Revision as of 16:30, 1 January 2006
This spell has a low (5%?) chance to blind mobs that aren't already attacking the caster.
If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them. One way to ensure that this happens is to Quicken 9 and cast Burning Hands before casting Flash. If there's only one mob that you'd like to Flash, Quicken 9 Fear is a good way to start the fight.
Note that Wizards learn this spell through a Spellbook, and that is it out-of-class, and therefore has double the lag of s Sorcerer's Flash.