Difference between revisions of "Category:Mob Factory"

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Directions from [[Nom]]: 4s 3w 3s 2e
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''The Factory sits at the end of a short path south of [[Nom |Nom]]'s [[:Category: Meadow |Meadow]] and is responsible for the manufacture of all kinds of monsters and creepy crawlies.  Lately though, it has been rumored to experience technical difficulties.''
  
This is one of my favorite newbie areas.  It has a high concentration of mobs that give good exp.  Look for a down exit in floyd's bathroom, this will take you to a sewer of sorts where there are slimes who carry [[Slimy Ring]]s, which give the same bonuses as the [[Pink Ice Ring]]s.  Just watch out for the gator!  He'll show up on scan as some glowing red eyes, because he's hidden.
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'''Level Range:''' 3-6
  
[[Category:Lowmort 1-10 Areas]]
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'''Builder:''' Revised
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== Directions ==
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Walking route from [[Nom |Nom]]: 3w, 7s, 2e.
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[[Portal |Portaling]] point(s) suggested: [[Fix-It Floyd |Floyd]].
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== Connections ==
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The Factory is of course connected to [[:Category: Meadow | the Meadow]], but also has a couple of connections to the [[:Category: Murky Lair |Murky Lair]], a sewer of sorts where there are slimes who carry [[Slimy Ring |slimy rings]]. Look for a down exit in the '''Worker's Utilities''', just off of the '''Mob Factory Kitchen''', or alternatively the easternmost room on the '''Primary Assembly Line'''.
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== Navigation ==
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This area is fairly uniform; mobs that are good for exp can be found throughout.  Not much danger in this area, so it is safe to wander about.
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== Adventuring ==
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Another favourite of [[:Category: Lowmort 1-10 Areas |newbie areas]], the Mob Factory is a good place for [[:Category: Characters |characters]] a bit more brutish (or real low level grouped chars) to run, as the [[:Category: Mobs |mobs]] here seem to do a bit more damage than in other [[:Category: Areas |areas]].  It has a high concentration of [[:Category: Mobs |mobs]] that give good [[Experience Points |exp]]. 
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All [[:Category: Mobs |mobs]] will [[Assistive Mobs |assist]] (except for [[Fix-It Floyd |Floyd]]), and most [[:Category: Mobs |mobs]] (with the exception of the severed heads) will [[Flee |flee]] easily.  Everything is of about equal difficulty, and the only [[:Category: Mobs |mob]] not worth fighting is [[Fix-It Floyd |Floyd]] himself because of his sanctuary.
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[[Category: Lowmort 1-10 Areas]]

Latest revision as of 12:30, 6 November 2012

The Factory sits at the end of a short path south of Nom's Meadow and is responsible for the manufacture of all kinds of monsters and creepy crawlies. Lately though, it has been rumored to experience technical difficulties.

Level Range: 3-6

Builder: Revised

Directions

Walking route from Nom: 3w, 7s, 2e.

Portaling point(s) suggested: Floyd.

Connections

The Factory is of course connected to the Meadow, but also has a couple of connections to the Murky Lair, a sewer of sorts where there are slimes who carry slimy rings. Look for a down exit in the Worker's Utilities, just off of the Mob Factory Kitchen, or alternatively the easternmost room on the Primary Assembly Line.

Navigation

This area is fairly uniform; mobs that are good for exp can be found throughout. Not much danger in this area, so it is safe to wander about.

Adventuring

Another favourite of newbie areas, the Mob Factory is a good place for characters a bit more brutish (or real low level grouped chars) to run, as the mobs here seem to do a bit more damage than in other areas. It has a high concentration of mobs that give good exp.

All mobs will assist (except for Floyd), and most mobs (with the exception of the severed heads) will flee easily. Everything is of about equal difficulty, and the only mob not worth fighting is Floyd himself because of his sanctuary.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Mob Factory"

The following 2 pages are in this category, out of 2 total.