Difference between revisions of "Category:Elemental Valley"
(mentioned Jan 2014 revamp) |
|||
(9 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | ''Fables of small elementals surround this valley that rests off of the [[:Category: Highways/Great Wall |Dwarven Trade Route]]. It is said that at the proper time, tiny elementals will dance to some unheard music around a giant quartz boulder that sits in the center.'' | |
− | |||
− | [[Category: | + | '''Level Range:''' 6-10 |
− | [[Category:Areas]] | + | |
+ | '''Builder:''' Crom | ||
+ | |||
+ | == Directions == | ||
+ | |||
+ | Walking route from [[Sol |Sol]]: 3e, 2n, 3e, 5n, 7e. | ||
+ | |||
+ | Walking route from [[Aelmon |Aelmon]]: 14n, 6w, n. | ||
+ | |||
+ | [[Portal |Portaling]] point(s) suggested: [[Small Elemental |small elemental]] (note: there are many). | ||
+ | |||
+ | == Connections == | ||
+ | |||
+ | The valley has two entrances, but both lead in from the [[:Category:Highways/Great Wall|Dwarven Trade Route]]. The first leads into the north western part of the valley directly east from the first dog-leg the Dwarven Trade Route takes on it's way from [[:Category:Mt Durr|Mt Durr]] to Farmer's Way. The second leads off the same road, just a bit further along, but this time is a north entrance into the south eastern section of the valley. | ||
+ | |||
+ | == Navigation == | ||
+ | |||
+ | The Valley is one of the smallest and easiest areas to navigate in the game. | ||
+ | |||
+ | It consists of 9 rooms arranged in a 3x3 pattern, with the only notable features being a glowing quartz boulder in the centre of the valley, and the two entrances to the valley, respectively in the northwest corner, and the southeast corner. | ||
+ | |||
+ | == Adventuring == | ||
+ | |||
+ | This is a very small area and also easy to get to. The mobs here have no weapons and wear no equipment and are not aggressive. In addition, the elementals are confined in a rather small area and are easy to find and the valley is not so crowded that someone running must fear for vast amounts of assists. Rumor has it that elementals do not die on death, but rather come back stronger - for a time. | ||
+ | |||
+ | While there is nothing special about this place, it is a quiet spot easily accessed and not far from Meadow and can be good for a level or two after the Meadow loses its attraction. | ||
+ | |||
+ | This area was revamped in January 2014: the area range was expanded from 6-7 to 6-10 and mob distribution tweaked. | ||
+ | |||
+ | [[Category: Lowmort 1-10 Areas]] |
Latest revision as of 15:12, 14 November 2014
Fables of small elementals surround this valley that rests off of the Dwarven Trade Route. It is said that at the proper time, tiny elementals will dance to some unheard music around a giant quartz boulder that sits in the center.
Level Range: 6-10
Builder: Crom
Directions
Walking route from Sol: 3e, 2n, 3e, 5n, 7e.
Walking route from Aelmon: 14n, 6w, n.
Portaling point(s) suggested: small elemental (note: there are many).
Connections
The valley has two entrances, but both lead in from the Dwarven Trade Route. The first leads into the north western part of the valley directly east from the first dog-leg the Dwarven Trade Route takes on it's way from Mt Durr to Farmer's Way. The second leads off the same road, just a bit further along, but this time is a north entrance into the south eastern section of the valley.
The Valley is one of the smallest and easiest areas to navigate in the game.
It consists of 9 rooms arranged in a 3x3 pattern, with the only notable features being a glowing quartz boulder in the centre of the valley, and the two entrances to the valley, respectively in the northwest corner, and the southeast corner.
Adventuring
This is a very small area and also easy to get to. The mobs here have no weapons and wear no equipment and are not aggressive. In addition, the elementals are confined in a rather small area and are easy to find and the valley is not so crowded that someone running must fear for vast amounts of assists. Rumor has it that elementals do not die on death, but rather come back stronger - for a time.
While there is nothing special about this place, it is a quiet spot easily accessed and not far from Meadow and can be good for a level or two after the Meadow loses its attraction.
This area was revamped in January 2014: the area range was expanded from 6-7 to 6-10 and mob distribution tweaked.
Pages in category "Elemental Valley"
This category contains only the following page.