Difference between revisions of "Category:Centaur Hollow"

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''Rumors abound that, somewhere amidst the ancient oaks of southeastern Westwood, concealed safely within a rock-encircled hollow long familiar only to centaurs, a centaur ranger, Silvanus Wayfinder, has been covertly gathering and preparing a sylvan militia to eradicate Westwood's darklin infestation once and for all.  Some folks even claim that these would-be combatants have begun to mysteriously vanish from this hollow without a trace, one by one.''
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''Rumors abound that, somewhere amidst the ancient oaks of southeastern [[:Category: Westwood |Westwood]], concealed safely within a rock-encircled hollow long familiar only to [[Centaurs |centaurs]], a [[Centaurs |centaur]] [[:Category: Rangers |ranger]], [[Centaur Ranger |Silvanus Wayfinder]], has been covertly gathering and preparing a sylvan militia to eradicate [[:Category: Westwood |Westwood]]'s darklin infestation once and for all.  Some folks even claim that these would-be combatants have begun to mysteriously vanish from this hollow without a trace, one by one.''
  
 
'''Level Range:''' 20-20
 
'''Level Range:''' 20-20
  
'''Builder:''' Yaxche
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'''Builder:''' [[User:DaveGarber1975 |Yaxche]]
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This [[:Category: Areas |area]] was the winner of an [[Area-Building Contests |area-building contest]] in 2005.<br>
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This [[:Category: Areas |area]] was added in 2006 Mar.<br>
  
 
== Directions ==
 
== Directions ==
  
From [[Sol]]: w, n, u, s, e, 4u, n.
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Walking route from [[Sol |Sol]]: 2e, n, 2w, s, 2w, s, d, w, u, n, 6w, n, 2w, s.
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Walking route from [[Aelmon |Aelmon]]: 17w, s, 5w, 3n, 3w, n, w, n, 2w, s, 2w, s, d, w, u, n, 6w, n, 2w, s.
  
Suggested Portal Point(s): [[Konk | Konk]].
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[[Portal |Portaling]] point(s) suggested: [[Konk |Konk]].
  
 
== Connections ==
 
== Connections ==
  
This area was created for a 2005 lowmort area-building contest and presently connects to the Hall of Judging that extends upward temporarily from [[:Category: Stonehall | Stonehall]]'s second floor.  Whether or not Centaur Hollow will become a permanent addition to Avatar MUD remains to be seen.
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Centaur Hollow connects only with southeastern [[:Category: Westwood |Westwood]] via [[Tari |Tari]]'s glade to its north.
  
 
== Navigation ==
 
== Navigation ==
  
Centaur Hollow is almost entirely "cursed" and may be entered only by going southward through a camouflaged gate in a thicket (a "safe room" where [[Konk | Konk]] stands).  This leads through a narrow gap between the rocks to the northeast corner of a large central hollow.  This hollow also connects to a mossy amphitheater to its east, a bell-shaped grotto to its southeast, a ferny glen (that leads to a hidden cavity) to its southwest, a verdant cavern to its west, and an alcove containing a mineral spring to its northwest.  Various centaurs, ents, lizardmen, and sprites stand in these spots or wander about them.
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Centaur Hollow is almost entirely "[[Cursed Rooms |cursed]]" and, as a result, may be entered only by going southward through a (camouflaged) gate in a thicket (a "[[Safe Rooms |safe room]]" where [[Konk |Konk]] [[Sentinel Mobs |stands]]).  This leads through a narrow gap between the rocks to the northeast corner of a large central hollow ringed by granite walls.  This hollow also connects to a mossy amphitheater to its east, a bell-shaped grotto to its southeast, a ferny glen (that leads to a hidden cavity) to its southwest, a verdant cavern to its west, and an alcove containing a [[Fountains |mineral spring]] (which [[Cast |casts]] '[[Acumen |acumen]]' on its drinkers) to its northwest.  Various [[Level |level]]-20 [[:Category: Mobs |mobs]], including [[Centaurs |centaurs]], [[Ents |ents]], [[Lizardmen |lizardmen]], [[Sprites |sprites]], and even a [[High Elves |high-elf]] and her [[Elves |elven]] son, either [[Sentinel Mobs |stand]] in these spots or [[Wandering Mobs |wander]] about them.
  
== Tips ==
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== Adventuring ==
  
No characters here are aggressive.  Nearly all have positive alignment.  Sprites will respond with "special" behavior (like spellcasting) during battle.
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No [[:Category: Mobs |mobs]] here are [[Aggressive Mobs |aggressive]] (although they may [[Assistive Mobs |assist each other]]) and, so, this [[:Category: Areas |area]] is ''very'' safe to exploreIt is also relatively rich with descriptions to read, some of which are vital for those players who are interested in solving its mystery regarding why its fighters have been vanishing.
  
== Quests ==
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There are three minor [[:Category: Ticket Quests |ticket quests]] here, two of which are connected with solving this area's mystery.  Each of these [[:Category: Ticket Quests |quests]] will reward [[:Category: Characters |characters]] who complete them with a different [[:Category: Ticket Quest Rewards |special piece of gear]].  See [[:Category: Quests In Centaur Hollow |Quests In Centaur Hollow]] (also listed below) for more information about each of these three [[:Category: Ticket Quests |ticket quests]].
  
Centaur Hollow has three quests, which are as follows: (1) give [[Konk | Konk]] in a thicket a heap of baked potatoes from a cavern and receive [[Konk's Gigantic Clobberin' Stick | Konk's Gigantic Clobberin' Stick]] to wield; (2) kill a vicious doppelganger in a glen impersonating a centaur priest that he ate, give this dead priest's centaurish family heirloom to his centaur paladin brother, and receive a [[Darklin Carapace Ring | darklin carapace ring]] to wear; (3) give a tangle of bloody remains from a cavity to centaur ranger [[Silvanus Wayfinder | Silvanus Wayfinder]] in a hollow and receive a granite key to a granite chest in a cavern that contains an Orb of Sunshine to use for light.
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Players interested in fighting here should note that nearly all [[:Category: Mobs |mobs]] here have positive [[Alignment |alignment]]; and, so, those who would like to gain [[Experience Points |experience]] here but who are concerned with maintaining a positive [[Alignment |alignment]] themselves may wish to spend some time fighting either in adjoining [[:Category: Westwood |Westwood]] or in nearby [[:Category: Darklin Hole |Darklin Hole]], as well, as needed.  All [[:Category: Mobs |mobs]] here are [[Level |level]] 20 but some may be a bit more difficult to kill than others.  [[Sprites |Sprites]] here will show "special" behavior (like [[Spellcasting Mobs |spellcasting]]) during combat.
  
[[Category: Areas]]
 
 
[[Category: Lowmort 11-20 Areas]]
 
[[Category: Lowmort 11-20 Areas]]

Latest revision as of 10:23, 10 December 2019

Rumors abound that, somewhere amidst the ancient oaks of southeastern Westwood, concealed safely within a rock-encircled hollow long familiar only to centaurs, a centaur ranger, Silvanus Wayfinder, has been covertly gathering and preparing a sylvan militia to eradicate Westwood's darklin infestation once and for all. Some folks even claim that these would-be combatants have begun to mysteriously vanish from this hollow without a trace, one by one.

Level Range: 20-20

Builder: Yaxche

This area was the winner of an area-building contest in 2005.
This area was added in 2006 Mar.

Directions

Walking route from Sol: 2e, n, 2w, s, 2w, s, d, w, u, n, 6w, n, 2w, s.

Walking route from Aelmon: 17w, s, 5w, 3n, 3w, n, w, n, 2w, s, 2w, s, d, w, u, n, 6w, n, 2w, s.

Portaling point(s) suggested: Konk.

Connections

Centaur Hollow connects only with southeastern Westwood via Tari's glade to its north.

Navigation

Centaur Hollow is almost entirely "cursed" and, as a result, may be entered only by going southward through a (camouflaged) gate in a thicket (a "safe room" where Konk stands). This leads through a narrow gap between the rocks to the northeast corner of a large central hollow ringed by granite walls. This hollow also connects to a mossy amphitheater to its east, a bell-shaped grotto to its southeast, a ferny glen (that leads to a hidden cavity) to its southwest, a verdant cavern to its west, and an alcove containing a mineral spring (which casts 'acumen' on its drinkers) to its northwest. Various level-20 mobs, including centaurs, ents, lizardmen, sprites, and even a high-elf and her elven son, either stand in these spots or wander about them.

Adventuring

No mobs here are aggressive (although they may assist each other) and, so, this area is very safe to explore. It is also relatively rich with descriptions to read, some of which are vital for those players who are interested in solving its mystery regarding why its fighters have been vanishing.

There are three minor ticket quests here, two of which are connected with solving this area's mystery. Each of these quests will reward characters who complete them with a different special piece of gear. See Quests In Centaur Hollow (also listed below) for more information about each of these three ticket quests.

Players interested in fighting here should note that nearly all mobs here have positive alignment; and, so, those who would like to gain experience here but who are concerned with maintaining a positive alignment themselves may wish to spend some time fighting either in adjoining Westwood or in nearby Darklin Hole, as well, as needed. All mobs here are level 20 but some may be a bit more difficult to kill than others. Sprites here will show "special" behavior (like spellcasting) during combat.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Centaur Hollow"

This category contains only the following page.