Difference between revisions of "Veldri Mage"
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Walking route from [[Aelmon |Aelmon]]: 14n, 8w, n, e, 4d, s, d, w, 2d, e, d, e, d, w, d, 2s, d, 2e, n, e, u, e, s, e, 3n, w, {d}, e, s. | Walking route from [[Aelmon |Aelmon]]: 14n, 8w, n, e, 4d, s, d, w, 2d, e, d, e, d, w, d, 2s, d, 2e, n, e, u, e, s, e, 3n, w, {d}, e, s. | ||
− | Walking route from [[ | + | Walking route from [[Drow Spectre]]: s, 2w, n, w, n, 2w, 7n, w, {d}, e, s. |
[[Category: Mobs In Secrets Of The Shrine]] | [[Category: Mobs In Secrets Of The Shrine]] |
Latest revision as of 15:49, 10 February 2014
This veldri was once a powerful mage before an accident seriously wounded her, bringing her career to a halt. She fled to the shrine and was taken in by the other veldri. Here, she studies tactics to use in the upcoming battle with the duergar.
Keywords: golem, veldri, mage.
Level: 42.
Alignment: demonic.
Flags: aggressive, steadfast, mage.
Affects: detect hidden, detect invis, sanctuary.
Gear
A veldri mage is using: <worn on head> (Glowing) an onyx band of runes <held> tri-metal wand
A veldri mage is carrying: Nothing.
Comments
One must push/pull a crest (visible only to those detecting magic) in order to open the trapdoor to this area's lower level. Detect Magic can be obatined by getting the Onyx Looking Glass from the Drow Outcast.
Directions
Area: Secrets of the Shrine (Map).
Room(s): Veldri Library (cursed).
Walking route from Aelmon: 14n, 8w, n, e, 4d, s, d, w, 2d, e, d, e, d, w, d, 2s, d, 2e, n, e, u, e, s, e, 3n, w, {d}, e, s.
Walking route from Drow Spectre: s, 2w, n, w, n, 2w, 7n, w, {d}, e, s.