Difference between revisions of "Throwing Weapon Values"

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[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].
 
[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].
  
* '''Behaviors:'''  This value determines which set of behavior(s) this [[:Category: Throwing Weapons |throwing weapon]] will exhibit when it is used, which behaviors are
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* '''Behaviors:'''  This value determines which set of behavior(s) this [[:Category: Throwing Weapons |throwing weapon]] will exhibit when it is used, which behaviors are:
** it drops to the ground when it hits
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** it drops to the ground when it hits;
** it disappears when it hits
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** it disappears when it hits;
** it disappears when it misses
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** it disappears when it misses;
** it returns when it hits
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** it returns when it hits;
** it returns when it misses
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** it returns when it misses;
** it is easy to catch
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** it is easy to catch;
** it is impossible to catch
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** it is impossible to catch;
** it "stings" those it hits (increasing its chances of conveying any [[:Category: Poisons |poison]] that it may carry)
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** it "stings" those it hits (increasing its chances of conveying any [[:Category: Poisons |poison]] that it may carry);
** it functions well as a melee weapon
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** it functions well as a melee weapon;
** it functions poorly as a melee weapon
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** it functions poorly as a melee weapon;
** it does no melee damage
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** it does no melee damage;
 
** it does area damage.
 
** it does area damage.
  

Latest revision as of 16:46, 7 February 2007

Throwing-weapon-type objects have four values.

  • Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are:
    • it drops to the ground when it hits;
    • it disappears when it hits;
    • it disappears when it misses;
    • it returns when it hits;
    • it returns when it misses;
    • it is easy to catch;
    • it is impossible to catch;
    • it "stings" those it hits (increasing its chances of conveying any poison that it may carry);
    • it functions well as a melee weapon;
    • it functions poorly as a melee weapon;
    • it does no melee damage;
    • it does area damage.
  • Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
  • Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.

See also Throwing Weapons.