Difference between revisions of "Category:Gear In Inferno Peak"

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Recommended group size: 10 - 14
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{{Kzinti Homeworld}}
  
Shift to [[:Category:Kzinti Homeworld|Kzinti Homeworld]].  After you kill the [[Denizen Of The Wastes]] be sure to loot the [[Astral Disruption Rod]] from his corpse.  Then follow the path, as there's only one way to go.
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== Inferno Peak Gear Run ==
  
When you come to a fork in the path head east.  This will take you to [[:Category:Inferno Peak|Inferno Peak]], which is a swarmier and gassier area than the one you just left.  Make your way down into the volcano, then go all east, and all north.  When you see a down exit take it.
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'''NOTE: The sceptre is available only following a Reset or Reboot.'''
  
This will put you in the lava tunnels. This part of the area is less swarmy. The mobs are bigger and yield better exp. There are a series of private rooms along this part of the path, so be sure to tell your groupies which way to go (even though it's a hallway).  Try your hardest not to leave anyone behind during this part.
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Shift to [[:Category:Kzinti Homeworld|Kzinti Homeworld]].  Go e3s. You'll see an up exit with darkenbeasts on scan. This is the Inferno Peak. Go 2u, s.
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Sacrifice a group member one more south to [[Projection Of Imix]] or [[Pyrhaan]] (sometimes a bird is in the same room, take care to not die to it). Go to the Heated Outcropping (2w from Pyrhaan's room) and mercy to the corpse.
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(Don't send your only healer -- the post-mercy room can inflict 5k+ damage and wipe a group.)
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Killing one of the darkenbeasts ("A darkenbeast feeds on a burnt corpse.") here spawns the [[Denizen Of The Wasteland]], which carries an [[Astral Disruption Rod]] and skins for a [[Sandblasted Emerald]] (treasure, 16 kdr, -15 ac). The darkbenbeast lives on the flowing landscape. Check 'exits' to stay on the flowing landscape. No sacrifice is needed to do only this portion of the run.
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The lava tubes are filled with gassy mephits so make sure you bring at least one good healer.
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Head 1s from the mercy room, then keep heading down until you reach the lava lake. The first room appears to be a good spot for regen (with exits up and south). Gear room is 2sNote that going in a non-up/down direction when presented the option will not follow a linear path, so if you are a rogue trying to utilize disengage/slip, be wary of this.
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One of the mobs carries the bloodsash replacement ([[Blazing Balteus]]).
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Profit with [[Sceptre Of Blazing Fury]]!
  
You'll know you're close to the gear room when you start fighting [[Fire Elemental]]s and [[Lava Troll]]s.  Make sure to stop and make a tank chain when you see the prince and the [[Projection Of Imix]] on scan below you.  When you're ready, enter that room and target the prince.  Once he is dead, cast calm (if necessary) to prevent your groupies from killing the projection.
 
  
Give the [[Astral Disruption Rod]] to the [[Projection Of Imix]] and he will create a portal for you.  Have the first tank in the chain enter lava, then have the rest of the group follow and clear the moderately difficult gear room.  Once you've cleared the room and looted the [[Sceptre Of Blazing Fury]] portal to the [[Denizen Of The Wastes]] and homeshift from there. 
 
  
 
[[Category:Inferno Peak]]
 
[[Category:Inferno Peak]]
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[[Category:Gear In Kzinti Homeworld]]
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[[Category:Reboot or Reset Runs]]

Latest revision as of 13:34, 5 October 2023

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Kzinti Homeworld
Inferno Peak (Gear)
Spire Of Knowledge (Gear)
Spire Of War (Gear)
Savage Jungle (Gear)
Shunned World (Gear)


Inferno Peak Gear Run

NOTE: The sceptre is available only following a Reset or Reboot.

Shift to Kzinti Homeworld. Go e3s. You'll see an up exit with darkenbeasts on scan. This is the Inferno Peak. Go 2u, s.

Sacrifice a group member one more south to Projection Of Imix or Pyrhaan (sometimes a bird is in the same room, take care to not die to it). Go to the Heated Outcropping (2w from Pyrhaan's room) and mercy to the corpse.

(Don't send your only healer -- the post-mercy room can inflict 5k+ damage and wipe a group.)

Killing one of the darkenbeasts ("A darkenbeast feeds on a burnt corpse.") here spawns the Denizen Of The Wasteland, which carries an Astral Disruption Rod and skins for a Sandblasted Emerald (treasure, 16 kdr, -15 ac). The darkbenbeast lives on the flowing landscape. Check 'exits' to stay on the flowing landscape. No sacrifice is needed to do only this portion of the run.

The lava tubes are filled with gassy mephits so make sure you bring at least one good healer. Head 1s from the mercy room, then keep heading down until you reach the lava lake. The first room appears to be a good spot for regen (with exits up and south). Gear room is 2s. Note that going in a non-up/down direction when presented the option will not follow a linear path, so if you are a rogue trying to utilize disengage/slip, be wary of this. One of the mobs carries the bloodsash replacement (Blazing Balteus).

Profit with Sceptre Of Blazing Fury!

Pages in category "Gear In Inferno Peak"

The following 5 pages are in this category, out of 5 total.