Difference between revisions of "Category:Heartwood"

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''The Heartwood is one part of the greater forest, known as the [[:Category:Wildwood|Wildwood]]. Deep within the shadowed trails, avoiding the more famous dangers which inhabit that land, the Heartwood is spoken of in hushed voices when it is spoken of at all. For some it is a place of great harmony, for others a nightmare. The forest here is said to more alive, almost conscious of those who would walk beneath its leafy canopy. The one piece of advice which seems to be constant is, "'''Do not stray from the path!'''"''
+
''The Heartwood is one part of the greater forest known as the [[:Category:Wildwood|Wildwood]]. Deep within the shadowed trails, avoiding the more famous dangers which inhabit that land, the Heartwood is spoken of in hushed voices when it is spoken of at all. For some it is a place of great harmony, for others a nightmare. The forest here is said to be more alive, almost conscious of those who would walk beneath its leafy canopy. The one piece of advice which seems to be constant is, '''“Do not stray from the path!'''''
  
 
'''Level Range:''' 51-51
 
'''Level Range:''' 51-51
  
 
'''Builder:''' Izanagi
 
'''Builder:''' Izanagi
 +
 +
This area was added on January 9th, 2015.
  
 
== Directions ==
 
== Directions ==
Line 16: Line 18:
  
 
== Navigation ==
 
== Navigation ==
 +
The only entrance to this area is guarded by [[Tinderhand]]. He will attack those players that don't match a certain race. The following have been observed:
 +
 +
* Safe: [[High Elves|High Elf]], [[Elves|Elf]], [[Drow]], [[Ents|Ent]], [[Centaurs|Centaur]], [[Sprites|Sprite]]
 +
* Aggied: [[Demonseeds |Demonseed]], [[Dragons|Dragon]], [[Driders |Drider]], [[Gargoyles|Gargoyle]], [[Giths |Gith]], [[Griffons|Griffon]], [[Halflings|Halfling]], [[Minotaurs|Minotaur]],  [[Firedrakes|Firedrake]], [[Humans|Human]], [[Lizardmen|Lizard Man]], [[Gnomes|Gnomes]], [[Dwarves]], [[Imps]]
 +
 +
Heartwood is roughly divided into four areas. The first is the path (A path through the forest). The path is unchanging and consistent and will lead to the elder ents. Finding the path takes work and is long. If you wander from the path then you will be in a random "near lost" area. This is the second area (Straying from the path). From each exit you could randomly get back onto the path, but you could also get lost. The third area is the "lost" area (Deep in the forest). If you make it to this area you have no way to get back to the "near lost" or "path" areas. The only exit is portal/teleporting. The fourth area is the Sacred Grove (The Sacred Glade) at the end of the path where the elder ents reside.
  
 
== Adventuring ==
 
== Adventuring ==
 +
 +
[[Heartwood Map]]
  
 
== Intro Story==
 
== Intro Story==
Line 23: Line 33:
 
  ******In the Public House, Cathracharraig******
 
  ******In the Public House, Cathracharraig******
 
   
 
   
     A hooded figure sitting in the shadows sips on a quart of some dark  
+
     A hooded figure sitting in the shadows sips on a quart of some dark liquid and listens as a conversation rises in volume.  
liquid and listens as a conversation rises in volume.  
 
 
   
 
   
 
     "...and I say you're a liar," snarls a gravelly voice.
 
     "...and I say you're a liar," snarls a gravelly voice.
     "'An' what would you know 'bout it?" comes the sneering reply.
+
     "'An' what would you know 'bout it?" comes the sneering reply. "You greys ain't exactly famous for knowing much about what  
"You greys ain't exactly famous for knowing much about what goes
+
  goes up top, 'specially out in the wilds where you ain't got a roof over your head to keep you safe from nasty ol' Pask."
  up top, 'specially out in the wilds where you ain't got a roof
+
     "Bah! The sun hasn't got anything to do with it, fool," snaps the duergar in reply. "I don't have to be some kind of sage  
over your head to keep you safe from nasty ol' Pask."
+
to have heard of the Heartwood. That's the point isn't it? People have heard of it, because it's famous for them NEVER COMING  
     "Bah! The sun hasn't got anything to do with it, fool," snaps
+
BACK!"
the duergar in reply. "I don't have to be some kind of sage to have
+
     The hardened looking mercenary chuckles into his drink in his best patronising manner and takes a long sip. "Well now, it  
heard of the Heartwood. That's the point isn't it? People have heard
+
ain't no big thing really. It's just a forest like any other. People say the same stories 'bout the Wildwood and it's only  
of it, because it's famous for them NEVER COMING BACK!"
+
greenhorns like yourself who have any trouble."
     The hardened looking mercenary chuckles into his drink in his best
+
     "The dwarf's right," rumbles a new voice suddenly as one of Mistress Machadae's elite troll guards joins in the  
patronising manner and takes a long sip. "Well now, it ain't no big
+
conversation. "I know, 'cos I once was fool enough to wander there and I barely made it back alive."
thing really. It's just a forest like any other. People say the same
+
     "Yeah, but you made it back, obviously," objects the human, even as the duergar looks on expression torn between  
stories 'bout the Wildwood and it's only greenhorns like yourself
+
satisfaction at being backed up and by another braggart with false claims.  
who have any trouble."
+
    "Only 'cos I hardly set more than a foot inside. Me and my troop were out to do some hunting in the Wildwood. We'd heard
     "The dwarf's right," rumbles a new voice suddenly as one of
+
all about the trog hunting grounds and how the trogs like to hunt folk who wander in just as much as they do a stag or panther.
Mistress Machadae's elite troll guards joins in the conversation.
+
That didn't worry us though. A trog's no match for a troll, there were four of us and to be honest a bit of trog bashing suited
"I know, 'cos I once was fool enough to wander there and I barely
+
us just as much as anything else. We were working for the sorcerer Kheffin and needed some time off, so thought we'd go out and
made it back alive."
+
kick loose in the Wildwood. We'd just left the mountains when I suddenly realised I'd forgotten to fletch up arrows for the
     "Yeah, but you made it back, obviously," objects the human, even
+
hunt, and that takes bloody ages to do and my troop weren't in any mood for waiting. So I told them to wait around for half a
as the duergar looks on expression torn between satisfaction at being
+
bit while I dashed off to buy some splints. I know a fletcher in a village deeper in the wood who wont turn his nose up selling
backed up and by another braggart with false claims.  
+
some arrows to a troll if his gold is good. So I dash off, taking care to avoid the mess that's the seige at that stronghold
 +
and buy myself a couple of hundred splints and head on back double time."
 +
    The troll pauses here, seeing he has an attentive audience and motions for the barkeep to draw him another pint of duergar
 +
stout and put it on the grey dwarf's tab. "Well, I get back and my troop are gone! Damn fools had headed off without me and
 +
expected me to catch them up. Now, I'm a better tracker than most. I'm no ranger, mind, but I can track some three sodding
 +
great impatient trolls in armour through a forest, alright. And they hadn't gone far... and it wasn't the trogs hunting ground
 +
they had found. Straight away I could see things were different there. Don't ask me how, but that forest was different. And of
 +
course, there were the signs of a fight.
 +
    "I checked the signs and figured it was an ambush by a treant. Not something which would normally bother my boys, but it
 +
looked like the fight was a hard one, but seemed like they drove him off and then headed on deeper into the wood to finish him
 +
off. I had no idea which way though, the tracks just disappeared into the ground. I was just making up my mind which way to go
 +
when I heard the screams. First one... then another... then a last one. From somewhere deep in that forest. I took a look around,
 +
and then I can tell you I turned around and I got the Tarterus out of there. Never went back to the old job, either. I headed up
 +
to take service with Mistress Mach there and then, far, far away from any gods be damned forests and I've never looked back. No
 +
one makes it back from the Heartwood alive!"
 
   
 
   
    "Only 'cos I hardly set more than a foot inside. Me and my troop
+
     The listening figure slips out of the door, a smirk on his lips. He pauses for a moment outside to adjust his hood and for
were out to do some hunting in the Wildwood. We'd heard all about
+
  a moment a delicately pointed ear is revealed. "No one..." he chuckles. "Yeah, right." And then he is gone.   
the trog hunting grounds and how the trogs like to hunt folk who
 
wander in just as much as they do a stag or panther. That didn't
 
worry us though. A trog's no match for a troll, there were four of us
 
and to be honest a bit of trog bashing suited us just as much as
 
anything else. We were working for the sorcerer Kheffin and needed
 
some time off, so thought we'd go out and kick loose in the Wildwood.
 
We'd just left the mountains when I suddenly realised I'd forgotten
 
to fletch up arrows for the hunt, and that takes bloody ages to do
 
and my troop weren't in any mood for waiting. So I told them to wait
 
around for half a bit while I dashed off to buy some splints. I know
 
a fletcher in a village deeper in the wood who wont turn his nose up
 
selling some arrows to a troll if his gold is good. So I dash off,
 
taking care to avoid the mess that's the seige at that stronghold
 
and buy myself a couple of hundred splints and head on back double
 
time."
 
    The troll pauses here, seeing he has an attentive audience and
 
motions for the barkeep to draw him another pint of duergar stout
 
and put it on the grey dwarf's tab. "Well, I get back and my troop
 
are gone! Damn fools had headed off without me and expected me to
 
catch them up. Now, I'm a better tracker than most. I'm no ranger,
 
mind, but I can track some three sodding great impatient trolls in
 
armour through a forest, alright. And they hadn't gone far... and it
 
wasn't the trogs hunting ground they had found. Straight away I
 
could see things were different there. Don't ask me how, but that
 
forest was different. And of course, there were the signs of a
 
fight.
 
 
    "I checked the signs and figured it was an ambush by a treant.
 
Not something which would normally bother my boys, but it looked
 
like the fight was a hard one, but seemed like they drove him off
 
and then headed on deeper into the wood to finish him off. I
 
had no idea which way though, the tracks just disappeared into the
 
ground. I was just making up my mind which way to go when I heard
 
the screams. First one... then another... then a last one. From
 
somewhere deep in that forest. I took a look around, and then I
 
can tell you I turned around and I got the Tarterus out of there.
 
Never went back to the old job, either. I headed up to take
 
service with Mistress Mach there and then, far, far away from
 
any gods be damned forests and I've never looked back. No one
 
makes it back from the Heartwood alive!"
 
 
     The listening figure slips out of the door, a smirk on his
 
lips. He pauses for a moment outside to adjust his hood and for
 
  a moment a delicately pointed ear is revealed. "No one..." he
 
chuckles. "Yeah, right." And then he is gone.   
 
 
   
 
   
 
  **************************************
 
  **************************************
 
Area added on January 9th, 2015.
 
  
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Latest revision as of 08:22, 21 August 2024

The Heartwood is one part of the greater forest known as the Wildwood. Deep within the shadowed trails, avoiding the more famous dangers which inhabit that land, the Heartwood is spoken of in hushed voices when it is spoken of at all. For some it is a place of great harmony, for others a nightmare. The forest here is said to be more alive, almost conscious of those who would walk beneath its leafy canopy. The one piece of advice which seems to be constant is, “Do not stray from the path!”

Level Range: 51-51

Builder: Izanagi

This area was added on January 9th, 2015.

Directions

Walking route from Aelmon: 16e, [e], 2e, n, 2e, 3s, 3e, 3n, 2w, 3n, w, n, e, n, e, 3n, 2e, 2s, 3e, 2s, 2e, 3s, 3e, n, e s.

Portaling point(s) suggested: Shen, 2n, w, 2s, w, s, w, s.

Connections

Navigation

The only entrance to this area is guarded by Tinderhand. He will attack those players that don't match a certain race. The following have been observed:

Heartwood is roughly divided into four areas. The first is the path (A path through the forest). The path is unchanging and consistent and will lead to the elder ents. Finding the path takes work and is long. If you wander from the path then you will be in a random "near lost" area. This is the second area (Straying from the path). From each exit you could randomly get back onto the path, but you could also get lost. The third area is the "lost" area (Deep in the forest). If you make it to this area you have no way to get back to the "near lost" or "path" areas. The only exit is portal/teleporting. The fourth area is the Sacred Grove (The Sacred Glade) at the end of the path where the elder ents reside.

Adventuring

Heartwood Map

Intro Story

******In the Public House, Cathracharraig******

   A hooded figure sitting in the shadows sips on a quart of some dark liquid and listens as a conversation rises in volume. 

   "...and I say you're a liar," snarls a gravelly voice.
   "'An' what would you know 'bout it?" comes the sneering reply. "You greys ain't exactly famous for knowing much about what 
goes up top, 'specially out in the wilds where you ain't got a roof over your head to keep you safe from nasty ol' Pask."
   "Bah! The sun hasn't got anything to do with it, fool," snaps the duergar in reply. "I don't have to be some kind of sage 
to have heard of the Heartwood. That's the point isn't it? People have heard of it, because it's famous for them NEVER COMING 
BACK!"
   The hardened looking mercenary chuckles into his drink in his best patronising manner and takes a long sip. "Well now, it 
ain't no big thing really. It's just a forest like any other. People say the same stories 'bout the Wildwood and it's only 
greenhorns like yourself who have any trouble."
   "The dwarf's right," rumbles a new voice suddenly as one of Mistress Machadae's elite troll guards joins in the 
conversation. "I know, 'cos I once was fool enough to wander there and I barely made it back alive."
   "Yeah, but you made it back, obviously," objects the human, even as the duergar looks on expression torn between 
satisfaction at being backed up and by another braggart with false claims. 
   "Only 'cos I hardly set more than a foot inside. Me and my troop were out to do some hunting in the Wildwood. We'd heard 
all about the trog hunting grounds and how the trogs like to hunt folk who wander in just as much as they do a stag or panther. 
That didn't worry us though. A trog's no match for a troll, there were four of us and to be honest a bit of trog bashing suited 
us just as much as anything else. We were working for the sorcerer Kheffin and needed some time off, so thought we'd go out and
kick loose in the Wildwood. We'd just left the mountains when I suddenly realised I'd forgotten to fletch up arrows for the 
hunt, and that takes bloody ages to do and my troop weren't in any mood for waiting. So I told them to wait around for half a 
bit while I dashed off to buy some splints. I know a fletcher in a village deeper in the wood who wont turn his nose up selling 
some arrows to a troll if his gold is good. So I dash off, taking care to avoid the mess that's the seige at that stronghold
and buy myself a couple of hundred splints and head on back double time."
   The troll pauses here, seeing he has an attentive audience and motions for the barkeep to draw him another pint of duergar 
stout and put it on the grey dwarf's tab. "Well, I get back and my troop are gone! Damn fools had headed off without me and 
expected me to catch them up. Now, I'm a better tracker than most. I'm no ranger, mind, but I can track some three sodding 
great impatient trolls in armour through a forest, alright. And they hadn't gone far... and it wasn't the trogs hunting ground 
they had found. Straight away I could see things were different there. Don't ask me how, but that forest was different. And of 
course, there were the signs of a fight. 
   "I checked the signs and figured it was an ambush by a treant. Not something which would normally bother my boys, but it 
looked like the fight was a hard one, but seemed like they drove him off and then headed on deeper into the wood to finish him 
off. I had no idea which way though, the tracks just disappeared into the ground. I was just making up my mind which way to go 
when I heard the screams. First one... then another... then a last one. From somewhere deep in that forest. I took a look around,
and then I can tell you I turned around and I got the Tarterus out of there. Never went back to the old job, either. I headed up
to take service with Mistress Mach there and then, far, far away from any gods be damned forests and I've never looked back. No
one makes it back from the Heartwood alive!" 

   The listening figure slips out of the door, a smirk on his lips. He pauses for a moment outside to adjust his hood and for
a moment a delicately pointed ear is revealed. "No one..." he chuckles. "Yeah, right." And then he is gone.  

**************************************

Subcategories

This category has the following 3 subcategories, out of 3 total.