Difference between revisions of "Adept Of Heartwood Quest"
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==Lightroot Quest== | ==Lightroot Quest== | ||
+ | He bows to you. Bow back. | ||
+ | |||
Lightroot's quest is a simple information retrieval. | Lightroot's quest is a simple information retrieval. | ||
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==Ironwood Quest== | ==Ironwood Quest== | ||
− | Ironwood is 2 south, west from Lightroot.<br> | + | [[Ironwood]] is 2 south, west from Lightroot.<br> |
Ironwood's quest is a simple 'go and kill' request. The difficulty is the time limit and the location of the mobs in the deep woods. The deep wood's random and false exits makes this quite difficult. It can be restarted if the time limit is reached (an area echo will display that indicates that the mobs have been "called back"). | Ironwood's quest is a simple 'go and kill' request. The difficulty is the time limit and the location of the mobs in the deep woods. The deep wood's random and false exits makes this quite difficult. It can be restarted if the time limit is reached (an area echo will display that indicates that the mobs have been "called back"). | ||
+ | |||
+ | There are three troglodytes. The maze has about 41 rooms. They can be tracked, although you need to begin tracking from the path or the glade (not from within the deep forest). | ||
==Aquafolia Quest== | ==Aquafolia Quest== | ||
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<spoiler text="Tortamtentidtillion quest help">You have to repeatedly follow Tortamtentidtillion until he becomes annoyed and wakes up, whereupon he will ask you a question. If you are wrong he will sleep and you must start the entire process of waking him all over again.</spoiler> | <spoiler text="Tortamtentidtillion quest help">You have to repeatedly follow Tortamtentidtillion until he becomes annoyed and wakes up, whereupon he will ask you a question. If you are wrong he will sleep and you must start the entire process of waking him all over again.</spoiler> | ||
− | Once complete all quests you will either get the "Adept of the Heartwood" insignia or the "Initiate of the Heartwood" insignia depending on if you are an ent or not. Both have "Modifies experience gain by + 5% continuous". | + | Once complete all quests you will either get the "Adept of the Heartwood" insignia or the "Initiate of the Heartwood" insignia depending on if you are an ent or not. Both have "Modifies experience gain by + 5% continuous". The insignia xp bonus seems to last a limited number of levels. |
[[Category: Quests In Heartwood]] [[Category:Insignia Quests]] | [[Category: Quests In Heartwood]] [[Category:Insignia Quests]] |
Latest revision as of 15:44, 6 May 2020
Contents
Overview
The beginning of this quest starts with a visit to Lightroot in Heartwood's Sacred Grove. Find the path from Tinderhand to entrance where Ironwood stands guard. She stands in the NE corner of the grove.
<spoiler text="Lightroot path.">From Tinderhand go s, e, s, e, 3s, 2e, s, 2e, 2n, e, 2n, 2e, 5n, e.
Speedwalk: sese3s2es2e2ne2n2e5ne</spoiler>
Once you begin the quest with Lightroot you will be instructed to work with another ent (in a clockwise manner) when you complete the quest.
Lightroot Quest
He bows to you. Bow back.
Lightroot's quest is a simple information retrieval.
<spoiler text="Lightroot quest help">The information can be found wandering through the area and looking at room descriptions. In the deep woods you will find a room with a comment about a stump. There is a room discussion a stump on the path. This is not what Lightroot is looking for.</spoiler> <spoiler text="Lightroot quest details">The stump is from a spruce tree.</spoiler>
Pteridophyta Quest
Pteridophyta is south of Lightroot.
Pteridophyta's quest is a request for an item.
<spoiler text="Pteridophyta quest help">Pteridophyta is looking for (utlimately) three items that can be found in the area.</spoiler> <spoiler text="Pteridophyta quest details">The three items are the goose feather found on the ground, a vallenwood bark also found on the ground (but no description so it looks invisible), and a handful of berries found in some bushes. All will be in the deep woods.</spoiler>
Silverbark Quest
Silverbark is 2 south from Lightroot.
Silverbark's quest is a simple delivery and return with proof.
<spoiler text="Silverbark quest details">The first will be to an ent banker to deliver a letter. Then to a relative for a second part of the quest.</spoiler>
Ironwood Quest
Ironwood is 2 south, west from Lightroot.
Ironwood's quest is a simple 'go and kill' request. The difficulty is the time limit and the location of the mobs in the deep woods. The deep wood's random and false exits makes this quite difficult. It can be restarted if the time limit is reached (an area echo will display that indicates that the mobs have been "called back").
There are three troglodytes. The maze has about 41 rooms. They can be tracked, although you need to begin tracking from the path or the glade (not from within the deep forest).
Aquafolia Quest
Aquafolia is 2 west, 2 south from Lightroot.
Redleaf Quest
Redleaf is 2 west, south from Lightroot.
This is a go and get quest. You need find an object described by him and bring it back.
<spoiler text="Redleaf quest help">The object in question is a mushroom-shaped amulet. However it is not the one in the River Tunnels. If you can do a locate on the key words you will see there are two. The second is hidden in another area. After you return this object you will be sent on a second part to visit an area overrun by Myconoids.</spoiler>
<spoiler text="Redleaf quest details">This mushroom-shaped amulet can be found in Tiureess in the same room as Kirkan. It is hidden in a cavity. Return it and he will indicate it needs "enhancement". See Psilocybin at Fungal Forest and give it to him to enhance it. Return and give it to Redleaf and he will change it to a very nice, hero-level mushroom-shaped amulet.</spoiler>
Fantasamagora Quest
Fantasamagora is 2 west from Lightroot.
Tortamtentidtillion Quest
Tortamtentidtillion is west from Lightroot
<spoiler text="Tortamtentidtillion quest help">You have to repeatedly follow Tortamtentidtillion until he becomes annoyed and wakes up, whereupon he will ask you a question. If you are wrong he will sleep and you must start the entire process of waking him all over again.</spoiler>
Once complete all quests you will either get the "Adept of the Heartwood" insignia or the "Initiate of the Heartwood" insignia depending on if you are an ent or not. Both have "Modifies experience gain by + 5% continuous". The insignia xp bonus seems to last a limited number of levels.