Difference between revisions of "Troglodytes"
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Overall, lizardmen might be preferable for a wide number of remort paths, since they have the same tnl and are much more versatile, but trogs also serve their purposes. Somewhere. Probably. (pst: monks!) | Overall, lizardmen might be preferable for a wide number of remort paths, since they have the same tnl and are much more versatile, but trogs also serve their purposes. Somewhere. Probably. (pst: monks!) | ||
+ | |||
+ | Note: Trg's have been updated as of Jan 2025! | ||
+ | |||
+ | |||
+ | Troglodytes Stink... and Smash! | ||
+ | Exciting news for our subterranean smelly warriors! Troglodytes have | ||
+ | been enhanced with two exciting updates: | ||
+ | |||
+ | Racial Blunt Weaponry: Trogs now deal extra damage with primitive, | ||
+ | savage weapons like clubs and staffs. Smash your enemies to bits! | ||
+ | Stench: Trogs now emit a repulsive odor that makes mobs hesitate | ||
+ | before attacking. You're not just scary – you're revolting! | ||
+ | That's all for now! Be sure to check HELP FILES for details on reboot. | ||
+ | Happy adventuring, and don't forget to share the holiday cheer! | ||
[[Category: Races]] | [[Category: Races]] |
Latest revision as of 01:38, 24 January 2025
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Trogs are a reptilian race of humanoids that live in subterranean places. They are quite strong, have above average reflexes, and are extremely tough. They do however have a huge lack in mental capacity. Because of these factors they tend to be ferocious warriors, but when the rare spellcaster is found, they are not very adept at their magic. Trogs can be identified by their reptilian features, by the nauseous odor they emit in battle, and by their very repulsiveness. Troglodytes are a subterranean race, and as such have developed the ability to see well in the darkness of the underworld.
- Abbreviation: Trg.
- Racial Size: medium.
- Racial TNL: 1052 XP.
- Well-Suited to Be: black circle initiates, monks, warriors.
- Ill-Suited to Be: clerics, druids, fusiliers, mages, mindbenders, priests, psionicists, sorcerers, wizards.
Comments
Troglodytes have a flat 25% increase in their spell costs, but a 2.4% (that's 0.024!) reduction to psionic spells on top of it. They also have a very high casting fail rate.
Trogs hit harder with those simple, savage weapons like clubs and staffs. They also emit an overpowering stench that makes mobs think twice about engaging.
Troglodytes do not get a damage modifier, are terrible at archery, have horrible stealth (will fail backstabs 25% of the times due to stealth failures alone) and are bad casters. They have some more dex and str than their same-TNL cousins lizardmen, and a bit more hps, but lack the lizardmen armor.
Overall, lizardmen might be preferable for a wide number of remort paths, since they have the same tnl and are much more versatile, but trogs also serve their purposes. Somewhere. Probably. (pst: monks!)
Note: Trg's have been updated as of Jan 2025!
Troglodytes Stink... and Smash! Exciting news for our subterranean smelly warriors! Troglodytes have been enhanced with two exciting updates:
Racial Blunt Weaponry: Trogs now deal extra damage with primitive, savage weapons like clubs and staffs. Smash your enemies to bits! Stench: Trogs now emit a repulsive odor that makes mobs hesitate before attacking. You're not just scary – you're revolting! That's all for now! Be sure to check HELP FILES for details on reboot. Happy adventuring, and don't forget to share the holiday cheer!