Difference between revisions of "Resist Pain"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
− | ''[[:Category: Berserkers |Berserkers]] have been rumored to go so deep into their rages that they don't even notice injuries. This Rite will reduce damage taken during regular melee [[Rounds |rounds]]. The first round, the reduction is about equal to [[Sanctuary |Sanctuary]], but it decreases quickly as the battle draws on. The counter that tracks this [[:Category: Skills |skill]] ONLY refreshes when the user gains non-zero [[Experience Points |exp]] AND there is no other fighting in the [[:Category: Rooms |room]]. If the user [[Flee |flees]] or the fight ends some other way, he must gain [[Experience Points |exp]] or wait 24 ticks before the [[:Category: Skills |skill]] will function properly again. Resist Pain will not function if the [[:Category: Berserkers |Berserker]] has better than -750 [[Armor Class |AC]] at [[:Category: Hero |hero]], or -1250 [[Armor Class |AC]] at [[ | + | ''[[:Category: Berserkers |Berserkers]] have been rumored to go so deep into their rages that they don't even notice injuries. This Rite will reduce damage taken during regular melee [[Rounds |rounds]]. The first round, the reduction is about equal to [[Sanctuary |Sanctuary]], but it decreases quickly as the battle draws on. The counter that tracks this [[:Category: Skills |skill]] ONLY refreshes when the user gains non-zero [[Experience Points |exp]] AND there is no other fighting in the [[:Category: Rooms |room]]. If the user [[Flee |flees]] or the fight ends some other way, he must gain [[Experience Points |exp]] or wait 24 ticks before the [[:Category: Skills |skill]] will function properly again. Resist Pain will not function if the [[:Category: Berserkers |Berserker]] has better than -750 [[Armor Class |AC]] at [[:Category: Hero |hero]], or -1250 [[Armor Class |AC]] at [[Lord |Lord]].'' |
Prerequisite(s): none. | Prerequisite(s): none. |
Revision as of 03:19, 4 March 2006
Berserkers have been rumored to go so deep into their rages that they don't even notice injuries. This Rite will reduce damage taken during regular melee rounds. The first round, the reduction is about equal to Sanctuary, but it decreases quickly as the battle draws on. The counter that tracks this skill ONLY refreshes when the user gains non-zero exp AND there is no other fighting in the room. If the user flees or the fight ends some other way, he must gain exp or wait 24 ticks before the skill will function properly again. Resist Pain will not function if the Berserker has better than -750 AC at hero, or -1250 AC at Lord.
Prerequisite(s): none.
Syntax: none (automatic).