Difference between revisions of "Category:Miden'nir"
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− | + | '''Midgaardia Plane, Area - {10 13} Copper Miden'nir''' | |
+ | |||
+ | ''A once peaceful forest lies close to the road from Solace to Midgaard. The'' <br> | ||
+ | ''peace was destroyed when a large group of goblins descended from the nearby'' <br> | ||
+ | ''mountains. Now this forest is traveled by only the bravest of adventurers.'' <br> | ||
+ | |||
This area can offer some nice xp, while it can definitely be a challenge. Aggressive mountain goblins of various forms populate it, along with some black horsemen. While the wyverns will leave you alone at first, they will assist at higher levels and their poisonous bite can make life a bit difficult. A small inn offers refuge in the western part, while it gets ever more dangerous towards the south, where the area blends in with the [[:Category:Old Marsh|Old Marsh]]. The cave which houses the leader of these mountain goblins is a notorious spot to die in. : ) | This area can offer some nice xp, while it can definitely be a challenge. Aggressive mountain goblins of various forms populate it, along with some black horsemen. While the wyverns will leave you alone at first, they will assist at higher levels and their poisonous bite can make life a bit difficult. A small inn offers refuge in the western part, while it gets ever more dangerous towards the south, where the area blends in with the [[:Category:Old Marsh|Old Marsh]]. The cave which houses the leader of these mountain goblins is a notorious spot to die in. : ) | ||
Revision as of 09:22, 1 November 2005
Midgaardia Plane, Area - {10 13} Copper Miden'nir
A once peaceful forest lies close to the road from Solace to Midgaard. The
peace was destroyed when a large group of goblins descended from the nearby
mountains. Now this forest is traveled by only the bravest of adventurers.
This area can offer some nice xp, while it can definitely be a challenge. Aggressive mountain goblins of various forms populate it, along with some black horsemen. While the wyverns will leave you alone at first, they will assist at higher levels and their poisonous bite can make life a bit difficult. A small inn offers refuge in the western part, while it gets ever more dangerous towards the south, where the area blends in with the Old Marsh. The cave which houses the leader of these mountain goblins is a notorious spot to die in. : )
Miden'nir Directions From Sol
3e s 3e 3s 5e n 3e s
Miden'nir Directions From Aelmon
14w s
Submitted by -Arfienel-