Difference between revisions of "Throwing Weapon Values"

From AvatarWiki
Jump to navigation Jump to search
m
m
 
Line 1: Line 1:
{{Weapon Quick-Links}}
 
 
 
[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].
 
[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].
  

Latest revision as of 16:46, 7 February 2007

Throwing-weapon-type objects have four values.

  • Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are:
    • it drops to the ground when it hits;
    • it disappears when it hits;
    • it disappears when it misses;
    • it returns when it hits;
    • it returns when it misses;
    • it is easy to catch;
    • it is impossible to catch;
    • it "stings" those it hits (increasing its chances of conveying any poison that it may carry);
    • it functions well as a melee weapon;
    • it functions poorly as a melee weapon;
    • it does no melee damage;
    • it does area damage.
  • Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
  • Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.

See also Throwing Weapons.