Difference between revisions of "Kzinti War Wizard"
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'''[[Alignment |Alignment]]:''' apathetic.<br> | '''[[Alignment |Alignment]]:''' apathetic.<br> | ||
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br> | '''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br> | ||
− | '''Affects:''' [[Sanctuary |sanctuary]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br> | + | '''Affects:''' [[Sanctuary |sanctuary]], [[Aggressive|aggie]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br> |
== Gear == | == Gear == | ||
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− | Walking route from [[Kzinti Weaponsmith |Kzinti weaponsmith]]: s, 2e, 2n, [n], n, u, [s}, s, e, n u.<br> To get past the first locked door you must kill the 2 [[Kzinti Assassin |Kzinti assassin]]s for [[a Glowing Kzinti Insignia |a glowing kzinti insignia]]. To get past the second locked door you must kill [[Kzinti Field Lieutenant |The Kzinti field lieutenant]] for the [[a Special Kzinti Insignia |a special Kzinti insignia]] | + | Walking route from [[Kzinti Weaponsmith |Kzinti weaponsmith]]: s, 2e, 2n, [n], n, u, [s}, s, e, n u.<br> To get past the first locked door you must kill the 2 [[Kzinti Assassin |Kzinti assassin]]s for [[a Glowing Kzinti Insignia |a glowing kzinti insignia]]. To get past the second locked door you must kill [[Kzinti Field Lieutenant |The Kzinti field lieutenant]] for the [[a Special Kzinti Insignia |a special Kzinti insignia]]. The path to the War Wizard contain numerous [[Aggressive|aggie]] mobs. |
Latest revision as of 18:57, 31 January 2008
This tall wizard has a scarred face, apparently from great burns. An accident with a fireball, perhaps, but it only adds to his fire for conquest. His explosive magicks have lead to many Kzinti victories, and he hopes someday to add another notch to his belt.
Keywords: kzinti, war, wizard.
Level: 65.
Alignment: apathetic.
Flags: steadfast.
Affects: sanctuary, aggie, hide, detect hidden.
Gear
The Kzinti war wizard is using nothing.
The Kzinti war wizard is carrying:
book of Flash
Comments
The Kzinti war wizard is in a room with the Kzinti commander.
Directions
Area: Kzinti Outpost (Map).
Walking route from Kzinti weaponsmith: s, 2e, 2n, [n], n, u, [s}, s, e, n u.
To get past the first locked door you must kill the 2 Kzinti assassins for a glowing kzinti insignia. To get past the second locked door you must kill The Kzinti field lieutenant for the a special Kzinti insignia. The path to the War Wizard contain numerous aggie mobs.
The Kzinti war wizard is not portable.