Difference between revisions of "Kzinti Commander"

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'''[[Alignment |Alignment]]:''' apathetic.<br>
 
'''[[Alignment |Alignment]]:''' apathetic.<br>
 
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br>
 
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br>
'''Affects:''' [[Sanctuary |sanctuary]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br>
+
'''Affects:''' [[Sanctuary |sanctuary]], [[Aggressive|aggie]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br>
  
 
== Gear ==
 
== Gear ==

Revision as of 18:57, 31 January 2008

The epitome of Kzinti strength and power, this great warrior and explorer has brought his people to this new land in hopes of yet another conquest. When things went wrong, he endured and held his people together. The burden of the survival of his race in this world is ultimately on his shoulders, and he carries it without faltering or resting.

Keywords: kzinti, commander.
Level: 70.
Alignment: apathetic.
Flags: steadfast.
Affects: sanctuary, aggie, hide, detect hidden.

Gear

The Kzinti commander is using :

<worn on body> a gleaming suit of chainmail

<wielded>           a Kzinti death claw


Comments

The Kzinti commander is in a room with the Kzinti war wizard .

Directions

Area: Kzinti Outpost (Map).


Walking route from Kzinti weaponsmith: s, 2e, 2n, [n], n, u, [s}, s, e, n u.
To get past the first locked door you must kill the 2 Kzinti assassins for a glowing kzinti insignia. To get past the second locked door you must kill The Kzinti field lieutenant for the a special Kzinti insignia


The Kzinti commander is not portable.