Difference between revisions of "Category:Gear In Memory Lane"
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From [[:Category:Astral|Astral]] shift you need to follow this exact path: | From [[:Category:Astral|Astral]] shift you need to follow this exact path: | ||
− | 2nusd2wneuse2dnw2sd3endwn2u | + | 2nusd2wneuse2dnw2sd3endwn2u (nnusdwwneuseddnwssdeeendwnuu) |
If you misstep you cannot get back on the path, so it is important that you don't leave groupies or psi weapons behind when moving. If this happens to you early in the run you can try recalling and starting over. If it happens later you can consider running [[:Category:Gear In Astral Plane|Gear In Astral Plane]] or [[:Category:Memory Lane|Memory Lane]] experience instead, or you could just go [[:Category:Thorngate|home]] dejected and defeated. | If you misstep you cannot get back on the path, so it is important that you don't leave groupies or psi weapons behind when moving. If this happens to you early in the run you can try recalling and starting over. If it happens later you can consider running [[:Category:Gear In Astral Plane|Gear In Astral Plane]] or [[:Category:Memory Lane|Memory Lane]] experience instead, or you could just go [[:Category:Thorngate|home]] dejected and defeated. |
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Recommended group size: 10 - 15
In order to reach the gear portion of this area you'll need to have a Fae Rune For 'Hope' for each groupie. If you have close to enough runes before starting the run, you will be able pick up the rest by killing Young Fae in Memory Lane.
From Astral shift you need to follow this exact path: 2nusd2wneuse2dnw2sd3endwn2u (nnusdwwneuseddnwssdeeendwnuu)
If you misstep you cannot get back on the path, so it is important that you don't leave groupies or psi weapons behind when moving. If this happens to you early in the run you can try recalling and starting over. If it happens later you can consider running Gear In Astral Plane or Memory Lane experience instead, or you could just go home dejected and defeated.
Memory Lane can be very swarmy, but large portions of the path can clear up all of a sudden. Be prepared to move multiple rooms in a row if the opportunity presents itself.
Once you reach the last few steps of the path (the ups) keep an eye out on scan for the Dark Queen Zydarielle, who wields the Long Bow "Deep Shadow". She's not too tough, but she's worth keeping an eye out for, especially if your tanks are low on hp.
Once you complete the path above you will be in a room titled "The Transformation". This room is a safe room and Lloydable but you can be longshotted by the Queen Zydarielle. If you want you can have a psi/mnd cast Planar Anchor to recruit more groupies. This is a good idea if some people need to leave early, or if you feel that you're not big enough for the gear mobs. Unless your group is overkill for the run it's probably a good idea to regen full and respell here. Before you move on from this room make sure that everyone in the group has a Fae Rune For 'Hope' in their inventory.
Once you're confident that you're ready to face the gear portion of the area, have a tank go up and target evil, and have another tank give hope good. Once they do this have the rest of the group follow suit. This will bring you to the first of five rooms of increasing difficulty. Each room has a key unlocking the next room to the north. If you're timing the repop, try to make it fall in the room that yields the Nethershroud, the Tuatar Battle Tunic, or the Golden Dragonskull, as opposed to the Boots Of The Righteous Path. Once you kill Sygerion and his cronies you can go down to reach a Homeshiftable room.
Pages in category "Gear In Memory Lane"
The following 16 pages are in this category, out of 16 total.