Difference between revisions of "Killl'gher"
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'''[[:Category: Rooms |Room]]:''' The chambers of Killl'gher.<br> | '''[[:Category: Rooms |Room]]:''' The chambers of Killl'gher.<br> | ||
− | Walking directions from [[Mercenary Captain]]: w s u u [e] n n n n n n d d d e e open s, s (note: the key for the locked door is laying on the ground in this area.) | + | Walking directions from [[Mercenary Captain]]: w s u u [e] n n n n n n d d d e e open s, s (note: the key for the locked door is laying on the ground in this area.) There is a lot more required then simply teleing and following these directions... |
[[Category: Mobs In Dark Castle]] | [[Category: Mobs In Dark Castle]] |
Revision as of 19:54, 26 April 2012
Killl'gher is over seven feet tall, with black skin, a large horn on his head, and spikes all over his arms. His six-fingered claws are razor sharp and could kill you instantly. His biggest and most fearsome weapon, however, is his control over the mind...
Keywords: Killl, demon
Level: 70.
Alignment: Demonic .
Flags: psion
Affects: Sanctuary
Gear
Killl'gher is using: <wielded> (Demonic) claws of killl'gher
Killl'gher is carrying: Nothing.
Comments
Casts overconfidence and scramble and brainstorm
Killl'gher is guarded by three demons (Tkachuk level 65, Forsberg level 65, and Fleury level 63 [hockey, eh?]) (note: Tkachuk sees invis and is aggie. The others are not aggie and will not assist on heros, at least with sneak and move hidden.)
All 4 demons have Sanctuary.
Safe camp spot is N W of Killl'gher.
Directions
Area: Dark Castle (Map).
Room: The chambers of Killl'gher.
Walking directions from Mercenary Captain: w s u u [e] n n n n n n d d d e e open s, s (note: the key for the locked door is laying on the ground in this area.) There is a lot more required then simply teleing and following these directions...