Difference between revisions of "Experience Points"
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''You gain experience by:'' | ''You gain experience by:'' | ||
− | killing a mob | + | [[Kill |killing]] a mob |
being part of a group that kills a mob | being part of a group that kills a mob | ||
− | healing other players (under certain circumstances, as a Priest) | + | healing other players (under certain circumstances, as a [[:Category: Priests |Priest]]) |
''You lose experience by:'' | ''You lose experience by:'' | ||
− | fleeing from combat | + | [[Flee |fleeing]] from combat |
− | recalling out of combat | + | [[Recall |recalling]] out of combat |
being the target of certain spells | being the target of certain spells | ||
dying | dying |
Revision as of 23:25, 27 November 2005
Your character advances in power by gaining experience. Humans need 1000 experience points for each level of experience. Other races need some percentage of 1000 exp for each level, from 800 to 75000 exp points.
You gain experience by:
killing a mob being part of a group that kills a mob healing other players (under certain circumstances, as a Priest)
You lose experience by:
fleeing from combat recalling out of combat being the target of certain spells dying
The experience you get from a kill depends on several things: how many players are in your group; your level versus the level of the monster; how many of this monster have been killed lately; and some random variation.