Difference between revisions of "Category:Centaur Hollow"
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− | ''Rumors abound that, somewhere amidst the ancient oaks of southeastern [[:Category: Westwood |Westwood]], concealed safely within a rock-encircled hollow long familiar only to [[Centaurs |centaurs]], a [[Centaurs |centaur]] [[:Category: Rangers |ranger]], [[ | + | ''Rumors abound that, somewhere amidst the ancient oaks of southeastern [[:Category: Westwood |Westwood]], concealed safely within a rock-encircled hollow long familiar only to [[Centaurs |centaurs]], a [[Centaurs |centaur]] [[:Category: Rangers |ranger]], [[Centaur Ranger |Silvanus Wayfinder]], has been covertly gathering and preparing a sylvan militia to eradicate [[:Category: Westwood |Westwood]]'s darklin infestation once and for all. Some folks even claim that these would-be combatants have begun to mysteriously vanish from this hollow without a trace, one by one.'' |
'''[[Level |Level]] Range:''' 20-20 | '''[[Level |Level]] Range:''' 20-20 |
Revision as of 23:03, 29 November 2005
Rumors abound that, somewhere amidst the ancient oaks of southeastern Westwood, concealed safely within a rock-encircled hollow long familiar only to centaurs, a centaur ranger, Silvanus Wayfinder, has been covertly gathering and preparing a sylvan militia to eradicate Westwood's darklin infestation once and for all. Some folks even claim that these would-be combatants have begun to mysteriously vanish from this hollow without a trace, one by one.
Level Range: 20-20
Builder: Yaxche
Contents
Directions
Directions from Sol: w, n, u, s, e, 4u, n.
Directions from Aelmon: 17w, s, 5w, 3n, 3w, n, 4w, n, u, s, e, 4u, n.
Suggested portal point(s): Konk.
Connections
This area was created for a 2005 lowmort area-building contest and presently connects to the Hall of Judging that extends upward temporarily from Stonehall's second floor. Whether or not Centaur Hollow will become a permanent addition to Avatar MUD remains to be seen. If it does, it will almost certainly connect with Westwood to its north.
Centaur Hollow is almost entirely "cursed" and may be entered only by going southward through a camouflaged gate in a thicket (a "safe room" where Konk stands). This leads through a narrow gap between the rocks to the northeast corner of a large central hollow. This hollow also connects to a mossy amphitheater to its east, a bell-shaped grotto to its southeast, a ferny glen (that leads to a hidden cavity) to its southwest, a verdant cavern to its west, and an alcove containing a mineral spring to its northwest. Various centaurs, ents, lizardmen, and sprites stand in these spots or wander about them.
Tips
No mobs here are aggressive. Nearly all have positive alignment. Sprites will respond with "special" behavior (like spellcasting) during battle.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Centaur Hollow"
This category contains only the following page.