Difference between revisions of "Draconians"
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[[Category: Races]] | [[Category: Races]] | ||
[[Category: Creatable Races]] | [[Category: Creatable Races]] | ||
+ | Legend has it that a race of dragon-like humanoids were created | ||
+ | by Tiamat long ago, during a great war. More powerful than Lizard Men, but less | ||
+ | so than True Dragons, these outcasts occupy the middle ground. They are tough, | ||
+ | and quick-witted, but slow in movement and learning. | ||
+ | |||
+ | Quixoltan, Father of All Dragons, viewed their humanoid forms as abominations | ||
+ | and their very existence works counter to his will. Because of this, when they | ||
+ | die, their corpses almost immediately decay. | ||
+ | |||
+ | Draconians get RACIAL-INFRAVISION, RACIAL-ARMORSCALE, RACIAL-TAIL, RACIAL-CLAW, | ||
+ | RACIAL-ABOMINATION. | ||
+ | |||
+ | Although powerful, the major drawback of RACIAL-ABOMINATION means Draconians | ||
+ | should only be played by very experienced players. |
Revision as of 21:43, 24 January 2006
Legend has it that a race of dragon-like humanoids were created by Tiamat long ago, during a great war. More powerful than Lizard Men, but less so than True Dragons, these outcasts occupy the middle ground. They are tough, and quick-witted, but slow in movement and learning.
Quixoltan, Father of All Dragons, viewed their humanoid forms as abominations and their very existence works counter to his will. Because of this, when they die, their corpses almost immediately decay.
Draconians get RACIAL-INFRAVISION, RACIAL-ARMORSCALE, RACIAL-TAIL, RACIAL-CLAW, RACIAL-ABOMINATION.
Although powerful, the major drawback of RACIAL-ABOMINATION means Draconians should only be played by very experienced players.