Difference between revisions of "Category:Centaur Hollow"
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== Navigation == | == Navigation == | ||
− | Centaur Hollow is almost entirely "[[Cursed Rooms |cursed]]" and may be entered only by going southward through a camouflaged gate in a thicket (a "[[Safe Rooms |safe room]]" where [[Konk |Konk]] [[Sentinel Mobs |stands]]). This leads through a narrow gap between the rocks to the northeast corner of a large central hollow. This hollow also connects to a mossy amphitheater to its east, a bell-shaped grotto to its southeast, a ferny glen (that leads to a hidden cavity) to its southwest, a verdant cavern to its west, and an alcove containing a mineral spring to its northwest. Various [[Centaurs |centaurs]], [[Ents |ents]], [[Lizardmen |lizardmen]], and [[Sprites |sprites]] [[Sentinel Mobs |stand]] in these spots or [[Wandering Mobs |wander]] about them. | + | Centaur Hollow is almost entirely "[[Cursed Rooms |cursed]]" and may be entered only by going southward through a camouflaged gate in a thicket (a "[[Safe Rooms |safe room]]" where [[Konk |Konk]] [[Sentinel Mobs |stands]]). This leads through a narrow gap between the rocks to the northeast corner of a large central hollow. This hollow also connects to a mossy amphitheater to its east, a bell-shaped grotto to its southeast, a ferny glen (that leads to a hidden cavity) to its southwest, a verdant cavern to its west, and an alcove containing a mineral spring to its northwest. Various [[Centaurs |centaurs]], [[Ents |ents]], [[Lizardmen |lizardmen]], and [[Sprites |sprites]] either [[Sentinel Mobs |stand]] in these spots or [[Wandering Mobs |wander]] about them. |
== Adventuring == | == Adventuring == |
Revision as of 01:19, 10 February 2006
Rumors abound that, somewhere amidst the ancient oaks of southeastern Westwood, concealed safely within a rock-encircled hollow long familiar only to centaurs, a centaur ranger, Silvanus Wayfinder, has been covertly gathering and preparing a sylvan militia to eradicate Westwood's darklin infestation once and for all. Some folks even claim that these would-be combatants have begun to mysteriously vanish from this hollow without a trace, one by one.
Level Range: 20-20
Builder: Yaxche
Directions
Walking route from Sol: w, n, u, s, e, 4u, n.
Walking route from Aelmon: 17w, s, 5w, 3n, 3w, n, 4w, n, u, s, e, 4u, n.
Portaling point(s) suggested: Konk.
Connections
This area was created for a 2005 lowmort area-building contest and presently connects to the Hall of Judging that extends upward temporarily from Stonehall's second floor. Whether or not Centaur Hollow will become a permanent addition to Avatar MUD remains to be seen. If it does, it will almost certainly connect with Westwood to its north.
Centaur Hollow is almost entirely "cursed" and may be entered only by going southward through a camouflaged gate in a thicket (a "safe room" where Konk stands). This leads through a narrow gap between the rocks to the northeast corner of a large central hollow. This hollow also connects to a mossy amphitheater to its east, a bell-shaped grotto to its southeast, a ferny glen (that leads to a hidden cavity) to its southwest, a verdant cavern to its west, and an alcove containing a mineral spring to its northwest. Various centaurs, ents, lizardmen, and sprites either stand in these spots or wander about them.
Adventuring
No mobs here are aggressive so this area is very safe to explore. Nearly all mobs here have positive alignment. Sprites will show "special" behavior (like spellcasting) during combat.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Centaur Hollow"
This category contains only the following page.