Difference between revisions of "Category:Gear That Applies Skills And Spells"
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− | Some [[:Category: Objects |objects]] [[Affects |affect]] any [[:Category: Characters |characters]] who [[Wear |wear]] them with certain [[:Category: Skills And Spells |skills and/or spells]] until they are [[Remove |removed]]. These [[:Category: Objects |objects]] are categorized below. | + | Some [[:Category: Objects |objects]] [[Object Affects |affect]] any [[:Category: Characters |characters]] who [[Wear |wear]] them with certain [[:Category: Skills And Spells |skills and/or spells]] until they are [[Remove |removed]]. These [[:Category: Objects |objects]] are categorized below. |
[[Wear |Wearing]] [[:Category: Objects |objects]] so as to be [[Affects |affected]] by certain [[:Category: Spells |spells]] can have advantages over possible methods such as [[Cast |casting]] [[:Category: Spells |spells]] or [[Quaff |quaffing]] [[:Category: Potions |potions]], as (1) nothing needs to be [[Practice |practiced]] and no [[Mana Points |mana]] needs to be used, (2) nothing needs to be consumed and (perhaps) replaced, and (3) such [[Affects |affects]] have no fixed duration and may be easily added or removed at will simply by [[Wear |wearing]] or [[Remove |removing]] whichever [[:Category: Objects |object]] produces them. Doing this can also have certain disadvantages, however, as (1) these [[:Category: Objects |objects]] may prevent other desired [[:Category: Gear |gear]] from being [[Wear |worn]] and (2), unlike [[:Category: Spells |spells]], [[:Category: Objects |objects]] take up some [[Inventory |inventory]] space and may become lost or damaged over time. | [[Wear |Wearing]] [[:Category: Objects |objects]] so as to be [[Affects |affected]] by certain [[:Category: Spells |spells]] can have advantages over possible methods such as [[Cast |casting]] [[:Category: Spells |spells]] or [[Quaff |quaffing]] [[:Category: Potions |potions]], as (1) nothing needs to be [[Practice |practiced]] and no [[Mana Points |mana]] needs to be used, (2) nothing needs to be consumed and (perhaps) replaced, and (3) such [[Affects |affects]] have no fixed duration and may be easily added or removed at will simply by [[Wear |wearing]] or [[Remove |removing]] whichever [[:Category: Objects |object]] produces them. Doing this can also have certain disadvantages, however, as (1) these [[:Category: Objects |objects]] may prevent other desired [[:Category: Gear |gear]] from being [[Wear |worn]] and (2), unlike [[:Category: Spells |spells]], [[:Category: Objects |objects]] take up some [[Inventory |inventory]] space and may become lost or damaged over time. |
Revision as of 02:56, 10 March 2006
Some objects affect any characters who wear them with certain skills and/or spells until they are removed. These objects are categorized below.
Wearing objects so as to be affected by certain spells can have advantages over possible methods such as casting spells or quaffing potions, as (1) nothing needs to be practiced and no mana needs to be used, (2) nothing needs to be consumed and (perhaps) replaced, and (3) such affects have no fixed duration and may be easily added or removed at will simply by wearing or removing whichever object produces them. Doing this can also have certain disadvantages, however, as (1) these objects may prevent other desired gear from being worn and (2), unlike spells, objects take up some inventory space and may become lost or damaged over time.
See also Spellcasting Gear and Skills & Spells.
Subcategories
This category has the following 21 subcategories, out of 21 total.
G
- Gear That Applies Blindness
- Gear That Applies Curse
- Gear That Applies Detect Alignment
- Gear That Applies Detect Evil
- Gear That Applies Detect Hidden
- Gear That Applies Detect Invis
- Gear That Applies Detect Magic
- Gear That Applies Endurance
- Gear That Applies Faerie Fire
- Gear That Applies Fly
- Gear That Applies Infravision
- Gear That Applies Invis
- Gear That Applies Move Hidden
- Gear That Applies Pass Door
- Gear That Applies Plague
- Gear That Applies Poison
- Gear That Applies Protection Evil
- Gear That Applies Protection Good
- Gear That Applies Sanctuary
- Gear That Applies Sneak