Difference between revisions of "Category:Monks"
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'''Tanking:''' | '''Tanking:''' | ||
− | Monks are great tanks. Remember to keep your hands free (no shields, no swords) for using your monk abilities. Your ac is going to be less than you're use to, but you should be fine with around -700 (that's plenty). Monks are a versatile tank, they have good enough hp, plenty of mana, and inclass rescue and trip. Like always, try to trip if you are just fighting one mob so you don't get the rescue penalty to ac. | + | Monks are great tanks. Remember to keep your hands free (no shields, no swords) for using your monk abilities. Your ac is going to be less than you're use to, but you should be fine with around -700 (that's plenty). Monks are a versatile tank, they have good enough hp, plenty of mana, and inclass rescue and trip. Like always, try to trip if you are just fighting one mob so you don't get the rescue penalty to ac. If you don't have a basher in the group and you want to keep a mob in place, try [[Tiger Stance]]; it lands a hit after every toss or trip, so you'll always be the first person to hit the mob while on the ground, keeping your groupies safe. |
'''Hitting:''' | '''Hitting:''' | ||
− | Right now, people are of the opinion that monks shouldn't be hitting. Their hitting depends on hit roll, and a decent monk can hit about as hard when he's hitting as when he's tanking. | + | Right now, people are of the opinion that monks shouldn't be hitting. Their hitting depends on hit roll, and a decent monk can hit about as hard when he's hitting as when he's tanking. [[Emu Stance]] will probably be a monk's best friend while hitting, as it raises maximum kick damage by about one damage verb, however it doesn't increase minimum damage so you will still occasionally miss or hit poorly. |
== Monks at Lord Tier == | == Monks at Lord Tier == |
Revision as of 23:14, 23 July 2007
There is a group of monks who originally worshipped the god, Gorn. Gorn's prescripts prohibited the drawing of blood of thy fellow creatures, it did not prohibit the use of body to bring people into the light which is the Almighty Blessed Gorn. These monks developed a series of skills based upon a bare-handed fighting style. Through speed and skill these fierce and faithful followers fight with purity of body and soul for the glory of Gorn. Since that time, there have been factions which have split off and started worshipping their own gods. They have, however, maintained the practices that have existed for the past 2000 years.
Abbreviation: Mon.
Contents
Monks in General
Monk Creation
Monks at Lowmort Tier
Depending on race and the way you level your monk, it is easiest to use weapons instead of fighting open-handed. At level 15 you get inner balance, which could be a turnpoint for your race. If it's not (you'll have to experiment and see), it's wise to wait until level 25 where you get your open hand third attack.
Training
Recommended stat training order is: wis, con, int, dex, str. You can reverse str and dex, or maybe mix em up a bit, it doesn't matter much. The first three are best trained in the mentioned order though.
Practicing
Since gorn gives such a nice practice cost decrease, I'd say wait until level 10 before you practice, or maybe practice dodge (and maybe fast healing). Unless you decide to open hand early on, then that is a must (but not recommended). It's best to practice open hand as soon as you stop using weapons.
Worshipping
Monks "normally" worship Gorn for his bonus to open hand damage and other monk related activities. Werredan is also a possibility, because monk damage is unaffected by him, and you get the nifty werredan xp and hp bonus.
Fighting
Soloing:
Tanking:
Hitting:
Monk Prestige Options
Monks at Hero Tier
Training
Practicing
Devoting
Fighting
Soloing: Soloing is possible, especially with a gorn worship. When soloing spelled, go for as much AC gear as you need... that's general advice, but it is mostly dependent on how much hp you have. Unspelled soloing is a lot harder, but not impossible. You'll need a mix of ac and hit roll gear for that (without losing too much ac), and lots of patience.
Tanking: Monks are great tanks. Remember to keep your hands free (no shields, no swords) for using your monk abilities. Your ac is going to be less than you're use to, but you should be fine with around -700 (that's plenty). Monks are a versatile tank, they have good enough hp, plenty of mana, and inclass rescue and trip. Like always, try to trip if you are just fighting one mob so you don't get the rescue penalty to ac. If you don't have a basher in the group and you want to keep a mob in place, try Tiger Stance; it lands a hit after every toss or trip, so you'll always be the first person to hit the mob while on the ground, keeping your groupies safe.
Hitting: Right now, people are of the opinion that monks shouldn't be hitting. Their hitting depends on hit roll, and a decent monk can hit about as hard when he's hitting as when he's tanking. Emu Stance will probably be a monk's best friend while hitting, as it raises maximum kick damage by about one damage verb, however it doesn't increase minimum damage so you will still occasionally miss or hit poorly.
Monks at Lord Tier
Monk Remort Options
Subcategories
This category has the following 2 subcategories, out of 2 total.