Difference between revisions of "Category:Hero Archer Gear"

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== Recommended Gear ==
 
== Recommended Gear ==
 
Archery leverages hit roll over damage roll. To that end the top tier item for each slot will result in an addition of 95 hit roll. This include Ultimate Dragon, manifest, and EHA items. If you focus on standard hero-area items then that number is 78 plus whatever you decide on the hands (archery bonuses vs. HR). [[:Category: Fusiliers|Fusiliers]] should consider some [[:Category: Throwing Weapons|throwing weapons]], for use with [[Quick Draw]].
 
  
 
{{Gear Page|
 
{{Gear Page|
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| legs=[[Crimsonscale Skirt]] or [[Dizzy's Black Leather Skirt]]
 
| legs=[[Crimsonscale Skirt]] or [[Dizzy's Black Leather Skirt]]
 
| feet=[[Slagwalkers]]
 
| feet=[[Slagwalkers]]
| hands=[[Mithril Web Gloves]] or [[Killing Gloves]] or [[Ultimate Archer's Gauntlet]] or [[Bloody Gloves]]
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| hands= [[Black Leather Gloves]] or [[Mithril Web Gloves]] or [[Killing Gloves]] or [[Ultimate Archer's Gauntlet]] or [[Bloody Gloves]]
 
| arms=[[Alienskin Arm Brace]]
 
| arms=[[Alienskin Arm Brace]]
 
| offhand=
 
| offhand=
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|}}
 
|}}
  
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In the world of Archery certain gear for hands, wrists and arm slots have modifiers that improve/hinder Damage, Accuracy and Criticals and also facilitate Archer Skills. These can be found by an archer with archery lore using exam on the item. To get the max out of these bonuses the gear needs to be 3 levels above your current level as the bonuses are calculated on the current level of the  item hence all hero gear with these modifiers should be level 54.
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 +
For Archers hit roll and archery modifiers are the important things for hitgear. To that end the top tier item for each slot will result in an addition of 95 hit roll. This include Ultimate Dragon, manifest, and EHA items. If you focus on standard hero-area items then that number is 78 plus whatever you decide on the hands (archery modifiers vs. hit roll)<sup>1</sup>. [[:Category: Fusiliers|Fusiliers]] should consider some [[:Category: Throwing Weapons|throwing weapons]], for use with [[Quick Draw]].
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<sup>(1)</sup> Gear for the hands slot or Archery modifiers vs hit roll, there is an argument that the improves archery damage modifier on level 54 gear is better than the 5 hit roll max (excluding [[Ultimate Archer's Gauntlet]] which has the damage modifier plus 7 hit roll). Hence the [[Black Leather Gloves]] are still included as hero archer gear you just have to find a method of getting them to level 54 (enchants, wards, etc).
 
[[Category: Hero Gear]]
 
[[Category: Hero Gear]]
 
[[Category: Archer Gear]]
 
[[Category: Archer Gear]]

Revision as of 08:15, 26 December 2011

Gear Quick-Links Table
Newbie Gear
1-10 Arch Gear 1-10 Hit Gear 1-10 Mana Gear 1-10 Tank Gear 1-10 "Casties"
11-20 Arch Gear 11-20 Hit Gear 11-20 Mana Gear 11-20 Tank Gear 11-20 "Casties"
21-30 Arch Gear 21-30 Hit Gear 21-30 Mana Gear 21-30 Tank Gear 21-30 "Casties"
31-40 Arch Gear 31-40 Hit Gear 31-40 Mana Gear 31-40 Tank Gear 31-40 "Casties"
41-50 Arch Gear 41-50 Hit Gear 41-50 Mana Gear 41-50 Tank Gear 41-50 "Casties"
Hero Arc / Hero Dru Hero Hit Gear Hero Mana Gear Hero Tank Gear Hero "Casties"
Containers Hit-Point Gear Move-Point Gear Saving-Throw Gear Stat & Level Gear
Lord Gear
Lord Arc Gear Lord Hit Gear Lord Mana Gear Lord Tank Gear Lord KDR Gear
Lord Hit (T2) Lord Mana (T2) Lord Tank (T2)
Gear-Changing Aliases


Recommended Gear

<used as light> Torch Of Flames
2x <worn on finger> Ring Of Purity or Greater Drow Ring or Orkenfyr Signet Ring
2x <worn around neck> Cretelli Tooth or Barbed Crescent Talisman
<worn on body> Leather Of Crecy or Silver Breast Plate
<worn on head> Drow Headdress or Amethyst Circlet
<worn on legs> Crimsonscale Skirt or Dizzy's Black Leather Skirt
<worn on feet> Slagwalkers
<worn on hands> Black Leather Gloves or Mithril Web Gloves or Killing Gloves or Ultimate Archer's Gauntlet or Bloody Gloves
<worn on arms> Alienskin Arm Brace
<held in offhand>
<worn about body> Tiger Skin Cloak or Aura Of Tainted Foulness
<worn about waist> Girth Of The Most Holy, Jeweled Scabbard or Bright Red Sash
2x <worn on wrist> Ice Scale Bracer or Thin Ulexite Wristguard or Aura Of Elemental Power (for druids)
<wielded> See Hero Missile Weapons
<held> See Arrow Types


In the world of Archery certain gear for hands, wrists and arm slots have modifiers that improve/hinder Damage, Accuracy and Criticals and also facilitate Archer Skills. These can be found by an archer with archery lore using exam on the item. To get the max out of these bonuses the gear needs to be 3 levels above your current level as the bonuses are calculated on the current level of the item hence all hero gear with these modifiers should be level 54.

For Archers hit roll and archery modifiers are the important things for hitgear. To that end the top tier item for each slot will result in an addition of 95 hit roll. This include Ultimate Dragon, manifest, and EHA items. If you focus on standard hero-area items then that number is 78 plus whatever you decide on the hands (archery modifiers vs. hit roll)1. Fusiliers should consider some throwing weapons, for use with Quick Draw.

(1) Gear for the hands slot or Archery modifiers vs hit roll, there is an argument that the improves archery damage modifier on level 54 gear is better than the 5 hit roll max (excluding Ultimate Archer's Gauntlet which has the damage modifier plus 7 hit roll). Hence the Black Leather Gloves are still included as hero archer gear you just have to find a method of getting them to level 54 (enchants, wards, etc).

Subcategories

This category has only the following subcategory.

Pages in category "Hero Archer Gear"

The following 85 pages are in this category, out of 85 total.