Difference between revisions of "Category:Centaur Hollow"

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== Directions ==
 
== Directions ==
  
From [[Sol |Sol]]: w, n, u, s, e, 4u, n.
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Directions from [[Sol |Sol]]: w, n, u, s, e, 4u, n.
  
From [[Aelmon |Aelmon]]: 17w, s, 5w, 3n, 3w, n, 4w, n, u, s, e, 4u, n
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Directions from [[Aelmon |Aelmon]]: 17w, s, 5w, 3n, 3w, n, 4w, n, u, s, e, 4u, n.
  
Suggested [[Portal |Portal]] Point(s): [[Konk |Konk]].
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Suggested [[Portal |portal]] point(s): [[Konk |Konk]].
  
 
== Connections ==
 
== Connections ==
  
This [[:Category: Areas |area]] was created for a 2005 [[:Category: Lowmort |lowmort]] area-building contest and presently connects to the Hall of Judging that extends upward temporarily from [[:Category: Stonehall |Stonehall]]'s second floor.  Whether or not Centaur Hollow will become a permanent addition to Avatar MUD remains to be seen.
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This [[:Category: Areas |area]] was created for a 2005 [[:Category: Lowmort |lowmort]] area-building contest and presently connects to the Hall of Judging that extends upward temporarily from [[:Category: Stonehall |Stonehall]]'s second floor.  Whether or not Centaur Hollow will become a permanent addition to Avatar MUD remains to be seen.  If it does, it will almost certainly connect with [[:Category: Westwood |Westwood]] to its north.
  
 
== Navigation ==
 
== Navigation ==
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No [[:Category: Mobs |mobs]] here are [[Aggressive Mobs |aggressive]].  Nearly all have positive [[Alignment |alignment]].  [[Sprites |Sprites]] will respond with "special" behavior (like [[Spellcasting Mobs |spellcasting]]) during battle.
 
No [[:Category: Mobs |mobs]] here are [[Aggressive Mobs |aggressive]].  Nearly all have positive [[Alignment |alignment]].  [[Sprites |Sprites]] will respond with "special" behavior (like [[Spellcasting Mobs |spellcasting]]) during battle.
 
== Quests ==
 
 
Centaur Hollow has three quests, which are as follows: (1) [[Give |give]] [[Konk |Konk]] in a thicket a heap of baked potatoes from a cavern and receive [[Konk's Gigantic Clobberin' Stick |Konk's Gigantic Clobberin' Stick]] to [[Wield |wield]]; (2) [[Kill |kill]] a vicious doppelganger in a glen impersonating a [[Centaurs |centaur]] [[:Category: Priests |priest]] that he ate, [[Give |give]] this dead [[:Category: Priests |priest]]'s centaurish family heirloom to his [[Centaurs |centaur]] [[:Category: Paladins |paladin]] brother, and receive a [[Darklin Carapace Ring |darklin carapace ring]] to [[Wear |wear]]; (3) [[Give |give]] a tangle of bloody remains from a cavity to [[Centaurs |centaur]] [[:Category: Rangers |ranger]] [[Silvanus Wayfinder |Silvanus Wayfinder]] in a hollow and receive a granite key to a granite chest in a cavern that contains an [[Orb Of Sunshine |Orb of Sunshine]] to use for [[:Category: Lights |light]].
 
  
 
[[Category: Areas]]
 
[[Category: Areas]]
 
[[Category: Lowmort 11-20 Areas]]
 
[[Category: Lowmort 11-20 Areas]]

Revision as of 22:11, 29 November 2005

Rumors abound that, somewhere amidst the ancient oaks of southeastern Westwood, concealed safely within a rock-encircled hollow long familiar only to centaurs, a centaur ranger, Silvanus Wayfinder, has been covertly gathering and preparing a sylvan militia to eradicate Westwood's darklin infestation once and for all. Some folks even claim that these would-be combatants have begun to mysteriously vanish from this hollow without a trace, one by one.

Level Range: 20-20

Builder: Yaxche

Directions

Directions from Sol: w, n, u, s, e, 4u, n.

Directions from Aelmon: 17w, s, 5w, 3n, 3w, n, 4w, n, u, s, e, 4u, n.

Suggested portal point(s): Konk.

Connections

This area was created for a 2005 lowmort area-building contest and presently connects to the Hall of Judging that extends upward temporarily from Stonehall's second floor. Whether or not Centaur Hollow will become a permanent addition to Avatar MUD remains to be seen. If it does, it will almost certainly connect with Westwood to its north.

Navigation

Centaur Hollow is almost entirely "cursed" and may be entered only by going southward through a camouflaged gate in a thicket (a "safe room" where Konk stands). This leads through a narrow gap between the rocks to the northeast corner of a large central hollow. This hollow also connects to a mossy amphitheater to its east, a bell-shaped grotto to its southeast, a ferny glen (that leads to a hidden cavity) to its southwest, a verdant cavern to its west, and an alcove containing a mineral spring to its northwest. Various centaurs, ents, lizardmen, and sprites stand in these spots or wander about them.

Tips

No mobs here are aggressive. Nearly all have positive alignment. Sprites will respond with "special" behavior (like spellcasting) during battle.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Centaur Hollow"

This category contains only the following page.