Category:Zin's Hall Of Oddities
The wily wizard known to the Realm only as Zin has added another peculiar test to his Citadel full of Challenges. Rumor speaks of it only as the Hall of Oddities. Its contents are a rumor to most. With Zin involved, it could be almost anything.
Level Range: 35-35
Builder: Dev
Directions
Walking route from Aelmon: 16e, [e], 2e, 2s, 2d, [e], 4u, 2w, s, w, u.
Walking route from Zin: 2w, s, w, u.
Portaling point(s) suggested: oddity (note: there are a few and they wander).
Connections
Adventuring
One of the most commonly run mid-lowmort areas. Groups come here after around level 20 with spells, otherwise 25 or so. Decent xp for 4-5 member groups, better with less. Archers will have a hard time hitting here, period. As in will do no damage, so dont expect to duo with an arc here, even with held shot.
All mobs will assist after level 30/31 or so.
A few things to be mindful of:
- If you cant seem to locate a mob, try kill ab.
- When it says read the sign, do so, unless you want to wander into the solo quest for killing gloves (hero+ recommended).
Ideally, solo here at 29+ for Dragons. With good ac and hr/dr you wont get hit too often, or too hard (my drg war is lv 31, -141 and 45/75, solos here for 80+xp/kill usually, running off crims, sanc pills, and healies).
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Zin's Hall Of Oddities"
This category contains only the following page.