Throwing Weapon Values
Revision as of 00:47, 10 March 2006 by DaveGarber1975 (talk | contribs)
Throwing-weapon-type objects have four values.
- Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are (1) it drops to the ground when it hits, (2) it disappears when it hits, (3) it disappears when it misses, (4) it returns when it hits, (5) it returns when it misses, (6) it is easy to catch, (7) it is impossible to catch, (8) it "stings" those it hits (increasing its chances of conveying any poison that it may carry), (9) it functions well as a melee weapon, (10) it functions poorly as a melee weapon, (11) it does no melee damage, and (12) it does area damage.
- Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
- Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.
- Poison Status: This value determines whether or not this throwing weapon may be poisoned and, if it may, then which type of poison, if any, it carries.
See also Throwing Weapons.