Category:Wise Travelers
"They come from out of the mist in the dark of night" says one popular tavern rumor. "They catch the fancies of odd children, and seduce faithful husbands", says another. In truth, no one has ever seen the Wise Travelers arrive or depart, yet it is known that the enigmatic troupe of merchants, magicians, and outcasts rolls across rural Midgaardia like a bank of fog, peddling their services and arcane knowledge to any who can pay. If you seek the truth behind the rumors, then seek the wise travelers along dark forest paths, or near settlements in and around Wildwood.
Level Range: 51-51
Builder: Scevine
This area was added in August 2022.
Contents
Directions
Walking route from Aelmon: 17e, [e], 4n, 2e
Portaling point(s) suggested: Moose guard, e.
Connections
Aside from the disconnected area with Traitorous Acolyte Prosenia Elm ("A crumbling stone chamber") the area is a simple walk.
Adventuring
Alchemy
The nameless alchemist will make one of five items for you via Alchemy:
- Pitch Black Glaive: wooden staff from traveling trader Morgan plus four alchemy ingredients: (1) mineral, (2) durrite or echostone, (3) wand or staff, (4) rigid and protective.
- Stormriders: slagwalkers plus three alchemy ingredients: (1) see-through skin or scale, (2) electrical or resistant to lightning, (3) from a flying source.
- Dreamward: an emerald gemstone plus three alchemy ingredients: (1) tattooed, (2) claw, fang, or horn, (3) feathered
- Dark wrap: silks from Morgan plus four alchemy ingredients: (1) tentacle, (2) evil, (3) toxic, and (4) blood
- Smoldering contraption: dangerous contraption from Morgan plus four alchemy ingredients: (1) arachnoid, (2) fiery, (3) resistant to fire, (4) metallic
Cursed alchemy
The Profane scholar Soffaya will exchange various items, alchemy style, for cursed equivalents:
- Bloodsong katana: base of blood-thirsty katana plus two alchemical items: (1) scale or scaly; (2) weapon.
- Ocean breeze aura: base of aura of tainted foulness or aura of corruption plus two alchemical items: (1) aquatic, (2) insubstantial.
- Ofcol signet ring: base of Blackened Ofcol Signet Ring plus two items: (1) an alchemical treasure, and (2) some gold that came from Ofcol's golden citadel
Alchemical ingredients
If it's skinned or kspawned it's likely a valid alchemical ingredient. Check Deepways for many of these and for more. The choice of ingredients tends to yield minor bonuses onto the final result item; appears that some are neutral and some are beneficial.
Aquatic
Insubstantial
- Leveler tattoos
- Another item
Tentacle
Treasure
- Golden feather (Glyntaff Pass)
- Probably the ring from Kzinti Raid?
See-through skin or scale
- Alienskin arm brace
- No: lizardskin jerkin (skin but not see-through). Even if you cast conceal object to make it invisible. Similarly crimsonscale skirt, mauve mollusc mukluks, ice scale bracer.
- No: iridescent scale, mithril web gloves, restless spirits of ghost fish, basilisk field: see-through, but not a skin or a scale.
Electrical or resistant to lightning
- Coiled electrolobe tentacles
- Probably the Stormfront, right? I didn't try this.
Flying source
- Golden feather (Glyntaff Pass)
- Batwing cape
- No: Spectrecles (kspawn from flying pair of spectres in Deepways)
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Wise Travelers"
The following 12 pages are in this category, out of 12 total.