Orbit
Revision as of 06:11, 26 December 2007 by DaveGarber1975 (talk | contribs)
When cast, the character uses their mental powers to telekinetically control the target object. The caster places the object into orbit around their body, and can thereby gain any magical effects the object can grant. Only one such object can be placed into orbit at any given time. Unfortunately, the process of charging the object with psionic power causes the item to destabilize and eventually disappear. At the end of the spell's duration, the orbiting object will be lost forever. Objects with certain qualities and types are not valid candidates for this spell. There are no reimbursements for items that you lose with this spell...
Prerequisite(s): none.