Category:Viziers

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There have been many rumors over the years regarding a group of divine adherents who have come to be known as Viziers. Some people whisper about suspected links to a fallen god from the Second Giant-Ent war while others joyfully tell tales of the miraculous healing they have received from the order.

Their utter reluctance to use any form of weapons or shields while staunchly supporting their comrades has earned them a grudging form of respect despite their ... unusual methods.

The following is a torn off page from a Vizier recruitment brochure found in Midgaard:

*********************************************************

The Bond is Love!

When life is cold and dark and cruel

The Bond is Love!

Where "pious" men deceive and trick and fool

The Bond is Love!

If you yearn for wisdom and peace and truth

The Bond is Love!

Come join us and join the GREAT BOND

The Bond is Love!

The Bond is Love!

*********************************************************

Requirements:
* level 50 Cleric
* ???

Abbreviation: Viz.

Base Class: Cleric.

Prime Requisite: Wisdom.

Viziers in General

All Viziers learn both healing and damage spells, area as well as targeted. However they cannot wield or hold (offhand) items and cannot worship.

Vizier Creation

To become a Vizier you need ...

  1. Level 50 Cleric.

Once these requirements have been met, seek out Alcanus (portable, from Aelmon: wwssu) in the Second Level of Tower in Midgaard, and she will induct you.

Good creatable races for Viziers have decent hit points, no fail casting, and divine spell reduction cost (which is of particular importance to Viziers as they're mana gains are minimal). Centaur is probably the best of the creatable races with good hit points and a -15% spell cost reduction on divine Spells (they also benefit from the extra 150 mana bonus every 100 lord levels). Other good creatable race options include Elf/Drow (lower tnl, -10% spell cost), Gnome (-5% spell cost reduction) and Dwarf (-5% but not nofail until 97%) and Ent (-20% spell cost but only if you can stomach the TNL)

Viziers get rerolled when they prestige, to include their practice points. Also low hero Vizier life can be tough. An option is to do the first 100 hero levels as a Cleric and save 200 practices to prestige NLT 100. You can use the excess practices to get spells/skills prior to prestige.

Viziers at Lowmort Tier

DC Quests

These are very tough as a Vizier. If remorting race, it's worth considering staying a Cleric until after you remort. You can also rebirth back to cleric, do lowmort as a Cleric, then prestige again as a Vizier. This method will NOT clear your creatable DC insigs.

Viziers at Hero Tier

Practicing

Phlebotomize, cures, and healing spells until you get viz spells at 100.

Devoting

Viziers cannot worship

Fighting

Soloing: Very tedious. Wear mana gear to regen then swap to AC to fight. Use surged harm (or desiccate but out-of-class lag is bad) to get mob down to big nasty wounds then cast phlebotomize from there.

Tanking: Viz aren't great tanks, due to no wield slots, out of class rescue, and lag. Their best spells are cast at the end/after a fight, and require between a half round to a full round of lag, which slows down the run.

Hitting: Viz hit terribly when a mob is between excellent and big nasty wounds, but hit quite well when the mob is at awful. Blood nova is the most powerful hero area spell in the game, but requires a pool in order to cast it.

Healing: Viziers are some of the best healers in the game. You will need to find a balance of casting phlebotomize to gain mana, and final rites/sanguen pax to heal while at the same time not slowing the group down. Phlebotomize will do terrible damage and cost you mana if cast when the mob is between excellent health and big nasty wounds. Phlebotomize allows you to GAIN mana when cast on a mob that is pretty or awfully hurt (as well as doing decent damage). Mana gains/damage are based on racial spell cost, surge level, and how hurt the mob is. Maximum mana is gained at surge 0, awful (50 for liz, 55 for tua, 53 for hel, 58 for hie, 58 for cen, 43 for min). To create pools, you must first cast final rites on a mob. Final rites has a very short spell lag. After a mob with final rites is killed, a pool will be created that can then be used with sanguen pax (or blood nova if looking to deal damage). Sanguen pax has a medium spell lag (half a round or so) and will heal all group members in the room. Healing amount is based on augment level and racial/gear/quest bonuses/negatives. Expect 400+ hp per cast at augment 0. Augment 2 will give 600+. If there are multiple viz in the group, each viz can create a pool off the mob.

Gear

Hero

Viziers typically run in either mana gear, tank gear, or a mix. Having a pool of 500+ mana can be helpful for many reasons. Here is a list of "viz" gear (ac/mana).

Viziers at Lord Tier

At the Lord tier Viziers want as big a mana pool as they can get to maximize the amount of souls they can harvest with soul shackle. Thus, start with standard Category:Lord Mana Gear. There is a possibility of creating gear with similar mana stats, but adding AC via the transmogrify gear.

The Enervate spell replaces Phlebotomize and Vitae Flux replaces Sanguen Pax.

Viziers gain additional options at lord. Fights will often still start with the Vizier casting final rites however they then have the option to soul shackle which causes them to take spell damage in exchange for a bigger pool.

Vizier Remort Options

Viz have no remort classes available to them. Good remort races are any with good hp, reduced spell cost, and no fail (tua/hie are popular).

Subcategories

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Pages in category "Viziers"

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