Alertness

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Revision as of 20:46, 12 January 2006 by DaveGarber1975 (talk | contribs)
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A good thief is always on his toes, always scanning his surroundings for hidden goodies, making mental notes of the best escape routes should a fight break out. Alertness represents this state of focused perception. While utilizing this skill, a Rogue will be able to see hidden objects, people, hidden or secret doors, and even sneaking people. Rogues must use this skill in order to make use of the withdraw skill. The downside is that it will cost more movement points each time the Rogue moves, because of the added notice he takes of everything in each new room.

Prerequisite: Lore, Nightvision.

Syntax: alertness.