Category:River Tunnels

From AvatarWiki
Revision as of 21:16, 10 January 2006 by DaveGarber1975 (talk | contribs)
Jump to navigation Jump to search

Wet, dark and deep. A perfect place existing under the dwarven mountain for mushrooms that have evolved into a lifeform.

Level Range: 5-10

Builder: Mega

Directions

Warning: There are several aggies in both Mt. Durr and Duergar Stronghold on the way this area. Walk there at your own risk! If you do decide to go, bring a boat or some other means of travelling over water.

Walking route from Nom: 9n, [n], w, 12n, 3w, n, 2u, e, u, 5n, 2e, 2s, [e], [d], 2d, e, n, 5e, 3n, 3e, 2s.

Walking route from Sol: 3e, 2n, 3e, 5n, 3w, n, 2u, e, u, 5n, 2e, 2s, [e], [d], 2d, e, n, 5e, 3n, 3e, 2s.

Walking route from Aelmon: 14n, 8w, 3n, 9w, n, 2u, e, u, 5n, 2e, 2s, [e], [d], 2d, e, n, 5e, 3n, 3e, 2s.

Portaling point(s) suggested: myconoid shaman, dracolich (warning: there are many dracoliches in this MUD).

Connections

Navigation

Adventuring

This area is often only entered for the gear in it: the mushroom-shaped amulet, the red-eyed jewel, and the copper bracelet (target armor is slightly better on body gear, and wields are abundant).

Both the dark dwarves (duergars) and the driders will aggy, so stack commands when entering rooms. The 3 duergars will wander the water area, and the 2 driders will wander the area between the water and the dracolich. The duergars have wields, but they don't do a lot of damage if you take them on one at a time.

s2e2s from the entrance is the area where the myconoids are. They are easy to kill and will flee, but they will drop your align. At the end of the land is the myconoid shaman, who has the very useful mushroom-shaped amulet. He's sanced but not incredibly difficult.

s3e2n from the entrance will lead you towards the other end of land, which is where the dracolich resides. Like the myconoid shaman, he's sanced. Unlike the myconoid shaman, he's got a wield and hits HARD - be careful killing him unspelled. If you manage to kill him, you can loot his glowing suit of banded mail (+str on body gear), his wield, and use the key to unlock the chest to get a copper bracelet (wrist hit gear), the red-eyed jewel (held +2int gear), and various other not-so-useful gems, which can be sold at the jeweller for a bit of cash.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "River Tunnels"

The following 2 pages are in this category, out of 2 total.