Halflings
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Halflings look like "little" humans at first appearance. They are very short in stature, and traditionally are what most would deem a peaceful folk. Most halflings prefer a simple life, plenty of food, a warm cozy abode kept warm with a little fire, and plenty of stories and song. Halflings are physically weak compared to most races, and do not always make the wisest decisions. They are not as hardy as some either, but what they do have is a strong heart, and they are extremely quick. Halflings rarely take up studies as spellcasters, and rarely take up arms as a warrior, but they can be remarkable thieves when they have the desire. Halflings are all adept at sneaking around, can hide really well, and are quite adept at haggling with shopkeepers. Many halflings (or, as their peers affectionately refer to them, "half-things") have taken to calling themselves "hobbits". There is no apparent difference between a self-proclaimed hobbit and a run-of-the-mill halfling.
- Abbreviation: Hlf.
- Racial Size: small.
- Racial TNL: 1111 XP.
- Well-Suited to Be: bladedancers, fusiliers, rogues.
- Ill-Suited to Be: bodyguards, warriors.
Comments
Halflings, being small, have a number of disadvantages to hp and strength, as well as no racial damage modifier or natural armor. This makes them poor brutes.
Their casting has no modifiers and they are not a no-fail race, meaning better casters with larger mana pools exist.
Archery-wise, halflings have no known modifiers. Their small size allows them to be good fusiliers.
The point halflings shine at is stealthiness, making them possibly the stealthiest creatable race, although drow and kzinti are close. They will fail stealth checks rarely, meaning that although they will do less stab damage than other races with damage modifiers the damage in the long run will be rather high.
Halflings are also good at dismantling traps, picking locks and other rogue-related tasks, and will rarely fail these. Owing to their efficient bladetrance cost, they can make excellent bladedancers.