CMud Poison Count
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This script will keep track of how many poisons are left one your weapons (Venom and Virus) after examining them once.
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <class name="Poison Count" copy="yes"> <trigger priority="18540" copy="yes"> <pattern>^Crying out in pain, %1 succumbs to venom!</pattern> <value>#var venomcount %eval(@venomcount-1) #echo @venomcount venom doses left.</value> </trigger> <trigger priority="18550" copy="yes"> <pattern>^%1 shudders as the virus takes hold!</pattern> <value>#var viruscount %eval(@viruscount-1) #echo @viruscount virus doses left.</value> </trigger> <trigger priority="18560" copy="yes"> <pattern>^It carries roughly &venomcount doses of venom, a very strong poison with no secondary affects.$</pattern> </trigger> <trigger priority="18570" copy="yes"> <pattern>^It carries roughly &viruscount doses of virus, not so much a poison as an illness, this attacks the muscles, greatly affecting strength and speed.</pattern> </trigger> </class> </cmud>