Category talk:Mana Gear
Is there any specific reason there is no lowmort 1-11 mana gear section. Was modifying Top Hat and realized that none existed. Little need or just not have the need yet? --Ylem
The reasoning behind not creating Category:Lowmort 1-10 Mana Gear (or tank/hit/archer) was that characters in this low level range tend to concentrate on obtaining Level Gear more than anything. Only after they're capable of maxing their stats through gear do most players start worrying about gear that will improve their ac or hr/dr. That being said, lowmort stats are now much cheaper to train than they used to be, and this could mean that level gear is now less important to lowbies. If you want to wade through Category:Lowmort 1-10 Gear and sort it into hit, tank, mana I won't stop you. But yeah, you basically got it right: we never felt a need to distinguish between different types of gear at this low level range. There isn't a huge distinction between the different classes before level 12: everyone just runs arounds and solos using their melee attacks. Therefore everyone tends to run around in (more or less) the same type of gear. --Waite 14:08, 2 March 2006 (EST)
I'll just change top hat to be lowmort 10-21 gear then. --Ylem
Hmmm, do you think that we should divide up this section now? If so, then I'd be happy to take on such a project. Has anyone out there been making lots of new characters recently? If so, then what do you think? Thanks! --Dave Garber 16:25, 2 March 2006 (EST)
Hmmm, no responses yet? Well, I just created a new warrior and found that I could train its wis, con, and int fully (or nearly so) when it reached level 3 and its 'boost' disappeared. I think that, with these newer stat-training costs, most new characters can start thinking about AC and mana and such much earlier now than they could have done a year ago. And, considering that, I think that separating Newbie Gear would be helpful. And I can't see how it could do any harm. So, here goes... --Dave Garber 18:13, 3 March 2006 (EST)