Goblins
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This is a sub-human race of the world. Small, like halflings, hairless and dark of coloration. They are weak, unintelligent, and spineless. With a high regard for self preservation, a goblin will throw his best friend in the path of an enemy. It is just as well that the only thing they're good at is running.
- Abbreviation: Gob.
- Racial Size: small.
- Racial TNL: 800 XP.
- Well-Suited to Be:
- Ill-Suited to Be: assassins, clerics, druids, mages, mindbenders, priests, psionicists, sorcerers, wizards.
Comments
Goblins have a negative modifier to melee damage. They have little hp, and no natural armor. Racial Wimpy means they may flee when their hp drops below 30%.
On average they will fail their spells 30% of the time and they are subject to a spell cost penalty of approximately 10%. Due to their low int, they will have small mana pools.
They do not have a positive stealth mod, although they are small sized and have good dex.
Perhaps their only advantage is their small size, making them valid fusiliers, albeit with a negative archery modifier. Overall, aside from their low TNL they are a very poor race for any task save for rushing to lord to remort quickly into something better. They are the only race that can remort into a Hobgoblin.