Illithids

From AvatarWiki
Jump to navigation Jump to search
Illithid Statistics Tables
Lowmort-Tier Illithid Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13-20 (23) 12-17 (20) 12-17 (20) 12-17 (20) 12-17 (20)
Int 16-21 (24) 17-24 (27) 16-21 (24) 16-21 (24) 16-21 (24)
Wis 13-18 (21) 13-18 (21) 14-21 (24) 13-18 (21) 13-18 (21)
Dex 13-18 (21) 13-18 (21) 13-18 (21) 14-21 (24) 13-18 (21)
Con 12-17 (20) 12-17 (20) 12-17 (20) 12-17 (20) 13-20 (23)
Hero-Tier Illithid Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 20-25 (28) 17-19 (22) 17-19 (22) 17-19 (22) 17-19 (22)
Int 21-23 (26) 24-29 (32) 21-23 (26) 21-23 (26) 21-23 (26)
Wis 18-20 (23) 18-20 (23) 21-26 (29) 18-20 (23) 18-20 (23)
Dex 18-20 (23) 18-20 (23) 18-20 (23) 21-26 (29) 18-20 (23)
Con 17-19 (22) 17-19 (22) 17-19 (22) 17-19 (22) 20-25 (28)
Lord-Tier Illithid Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 25-30 (33) 19-21 (24) 19-21 (24) 19-21 (24) 19-21 (24)
Int 23-25 (28) 29-34 (37) 23-25 (28) 23-25 (28) 23-25 (28)
Wis 20-22 (25) 20-22 (25) 26-31 (34) 20-22 (25) 20-22 (25)
Dex 20-22 (25) 20-22 (25) 20-22 (25) 26-31 (34) 20-22 (25)
Con 19-21 (24) 19-21 (24) 19-21 (24) 19-21 (24) 25-30 (33)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Illithids, also known as mind flayers, are a mysterious and psionically gifted race. Born with extraordinary mental abilities, Illithids are formidable in the arts of mental manipulation and control.

Illithids can disrupt the higher mental functions of a target, rendering them almost incapable of casting magical spells. This ability is available to Illithid players and is cast with racial scramble.

Illithids possess a natural mental aptitude which makes them more resilient to certain manipulations. Illthids have a natural affinity to mental spells and are weak with kinetic spells. This mental aptitude allows them to absorb the life essence of their fallen foes.

Illithids can unleash a searing mind flay upon their target, applying various mental debuffs.

  • Abbreviation: ILL
  • Ill-Suited to Be:.


Diplomatic Corps

Illithid may not participate in the Diplomatic Corps.

Comments

Illithids is the first double remort race. You need to be a Lord 125 Gith in order to remort (before which, you'll have to complete a quest in Mindscape).

Illithids receive significant spell cost reductions with a 10% / 20% / 35% spell cost reduction on arcane / divine / psionic spells.

With tentacles coming from every area of their face, no known helmets fit Illithids.

Wikipedia offers the description: "Illithids have a humanoid body with an octopus-like head, which were pointed out for their similarity to H. P. Lovecraft's Cthulhu."