Marlot
An aging dwarf with a broad smile and two missing fingers on his left hand looks up from his reading and says, "Welcome friend, have you wandered back here by mistake or have you come to see me?" Realising you have noticed his missing digits he exclaims, "Darndest thing, one minute I was working the east face, next I wakes up in the infirmary less two fingers. Blessin' in disguise, couldn't hold the pick, opened this place. Never regretted it."
Keywords: dwarf, Marlot.
Level: 24.
Alignment: heroic.
Flags: steadfast.
Affects: sanctuary.
Gear
Marlot is using: <worn on finger> a emerald and durrite encrusted ring
Marlot is carrying: Nothing.
Comments
Characters must pass three locked doors to reach Marlot; to do this, they will need to either bash these doors open or unlock them using their respective keys. Characters may obtain their keys by doing the following: (1) either buy a mine pass level one from the receptionist or complete Mt. Durr's Mine Pass Level One Quest, (2) get a mine pass level two from a humble pilgrim, and (3) get marlots key from Brauss Copperfury.
Marlot is involved in Mt. Durr's Flask of Marlots Ol' Special Quest.
Directions
Area: Mt. Durr (Map).
Room(s): Out back at Marlot's (cursed).
Walking route from Sol: 3e, 2n, 3e, 5n, 3w, n, 2u, 2w, u, 2n, 2w, 2s, {s}, [d], {d}, n, w, {n}.
Walking route from Aelmon: 14n, 8w, 3n, 9w, n, 2u, 2w, u, 2n, 2w, 2s, {s}, [d], {d}, n, w, {n}.
Walking route from Bomli: 2w, s, 2w, 2s, {s}, [d], {d}, n, w, {n}.
Walking route from Brauss Copperfury: {n}.